• Title/Summary/Keyword: Web UI

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Web-Based Nonlinear Earthquake Analysis of SDOF Systems (웹기반 단자유도 시스템 비선형 지진해석)

  • Park, Hun-Sung;Shin, Soo-Bong
    • Proceedings of the Earthquake Engineering Society of Korea Conference
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    • 2005.03a
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    • pp.269-276
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    • 2005
  • A web-based platform for nonlinear earthquake analysis on SDOF systems has been developed in the research. The proposed web-based platform is a 2-tier system composed of client and server sides. Smart Client is applied for the client side to improve the handling speed and UI compatible to the stand alone systems. For the server side, MSSQL is used as a storage for the web. XML WebService is adpoted for the networking between client and server. To examine the efficiency of the developed web-based platform, a trial study on a SDOF nonlinear structural system under earthquake excitation has been carried out.

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User Centered Interface Design of Web-based Attention Testing Tools: Inhibition of Return(IOR) and Graphic UI (웹 기반 주의력 검사의 사용자 인터페이스 설계: 회귀억제 과제와 그래픽 UI를 중심으로)

  • Kwahk, Ji-Eun;Kwak, Ho-Wan
    • Korean Journal of Cognitive Science
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    • v.19 no.4
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    • pp.331-367
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    • 2008
  • This study aims to validate a web-based neuropsychological testing tool developed by Kwak(2007) and to suggest solutions to potential problems that can deteriorate its validity. When it targets a wider range of subjects, a web-based neuropsychological testing tool is challenged by high drop-out rates, lack of motivation, lack of interactivity with the experimenter, fear of computer, etc. As a possible solution to these threats, this study aims to redesign the user interface of a web-based attention testing tool through three phases of study. In Study 1, an extensive analysis of Kwak's(2007) attention testing tool was conducted to identify potential usability problems. The Heuristic Walkthrough(HW) method was used by three usability experts to review various design features. As a result, many problems were found throughout the tool. The findings concluded that the design of instructions, user information survey forms, task screen, results screen, etc. did not conform to the needs of users and their tasks. In Study 2, 11 guidelines for the design of web-based attention testing tools were established based on the findings from Study 1. The guidelines were used to optimize the design and organization of the tool so that it fits to the user and task needs. The resulting new design alternative was then implemented as a working prototype using the JAVA programming language. In Study 3, a comparative study was conducted to demonstrate the excellence of the new design of attention testing tool(named graphic style tool) over the existing design(named text style tool). A total of 60 subjects participated in user testing sessions where their error frequency, error patterns, and subjective satisfaction were measured through performance observation and questionnaires. Through the task performance measurement, a number of user errors in various types were observed in the existing text style tool. The questionnaire results were also in support of the new graphic style tool, users rated the new graphic style tool higher than the existing text style tool in terms of overall satisfaction, screen design, terms and system information, ease of learning, and system performance.

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Making a comparison study on Usability of the Computer Aided Idea Generation System -Focused on the User Interface of the Creative Group thinking System(CGTS)- (컴퓨터 지원 발상시스템의 사용성 비교 -CGTS(Creative Group Thinking System) UI를 중심으로-)

  • 정승호;한경돈
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.4
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    • pp.57-62
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    • 2003
  • At the beginning stage of design process, the concept design is required to equip the creative idea thinking and exerts critical effect on the success of production. To support the idea thinking process at the stage of concept design, web-based Creative Group Thinking System(CGTS) was developed. In this vein, the purpose of this study is to investigate the significance of HCI(Human Computer Interface) and UI(User Interface) and to find the way to increase the applicability of the UI of CGTS.

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The Development and Implementation of Ward Monitoring Service Using Bluetooth Low Energy Scanners for Infectious Disease Response (감염병 대응 비콘 스캐너 기반의 병실 모니터링 서비스 개발)

  • Lee, Kyu-Man;Park, Ju-young
    • Journal of Digital Convergence
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    • v.15 no.3
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    • pp.287-294
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    • 2017
  • This study attempted to develop a beacon scanner based ward monitoring service in order to respond to the new paradigm of medical environment which is trying to introduce ICT technology as medical service to track and manage the spread path of large infectious diseases such as MERS. The study also included beacon hardware development, firmware development for the beacon low-power bluetooth 4.0, and server and web-based dashboard UI development. Using these, we have developed a customized monitoring system that provides functions such as locating patients by location based service and monitoring based on web UI. It is possible to maximize the efficiency of offline hospital services and to value active infection control and patient safety by integrating online technology into the area where online technologies such as beacons are not properly integrated.

User-friendly Improved Prototype Development on Web-based Diagnostic-supplement Learning System for Basic Academic Skills (웹기반 기초학력 진단-보정학습 시스템의 사용자 친화적인 개선 프로토타입 개발)

  • Hwang, Yunja;Cha, Hyun-jin
    • The Journal of Korean Association of Computer Education
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    • v.22 no.1
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    • pp.63-78
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    • 2019
  • This study aims to improve User eXperience (UX) of the diagnostic-supplement learning system for Basic academic skills which has been utilized by teachers nationwide since 2015 in order to provide a consistent and systematic support on students' basic academic skills in K-12 school contexts. To achieve the research objective, usability evaluations such as basic questionnaire about UX/UI of the system according to user types, user testing, in-depth interview, expert heuristics were conducted. In addition, user-centered system was suggested through developing and iteratively evaluating the prototypes based on the user requirements drawn from the findings of such quantitative and qualitative usability evaluations. This study has an implication in suggesting the user-friendly design through the UX/UI improvements of the diagnostic-supplement learning system for Basic academic skills.

Mashup Web of Visual Structure using the Mechanism of GPIS Tracking (GPIS Tracking 메커니즘의 시각구조 Mashup Web)

  • An, Sung-Eun;Kim, Jung-Joong
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.2 no.4
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    • pp.65-71
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    • 2009
  • Web Contents have been evolved from statics, dynamics contents to Mashup service. In recent years, Mashup which can creates new contents by mixing different services is topic on the web service. But, Mashup is only concentrate on making new contents to provide for client. In this paper, we propose the policy of composing services and client-friendly UI.

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SCM system design and implementation on Web Services base (웹서비스기반의 공급망관리시스템 설계 및 구현)

  • Kim, Yong-Yeol;Kim, Tae-Hoon;Lim, Keun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2008.06a
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    • pp.285-289
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    • 2008
  • 본 연구는 급격한 인터넷 환경의 발전으로 인하여 치열한 경쟁 환경 속에서 공급망 관리(SCM)와 고객 관계 관리(CRM)를 적용한 물류관리 시스템과 온라인 판매 시스템을 효과적으로 통합하여 웹2.0(플렉스)기반 시스템으로 구현하여 다른 어플리케이션과의 UI와 성능, 보안성, 실시간처리 및 시스템에 차별화하여 중점을 두고 프로토타입으로 구현해보았다.

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Ubiquitous UI Development System for the OSD of Digital Devices (디지털기기의 OSD를 위한 유비쿼터스 UI 개발 시스템)

  • 이재경;이동하;송영철
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.331-334
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    • 2003
  • In this paper a new OSD (On-Screen Display) development system for digital devices is presented. The proposed system is an example of the ubiquitous systems because it can be used to co-develop an OSD tn any time at any place if the web can be accessed. In UI, OSD is an important pan of digital devices. Especially, OSD implementations for multiple languages are essential to export digital devices and make them user-friendly. The proposed system consists of four components: font editor, menu editor. R/C simulator, and screen editor. It provides all the functions to develop an OSD and the result can be downloaded to a digital device. The proposed system was used to develop an OSD for 31 countries and the lead time of development was reduced from 52.7 days to 20 days.

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Trends of Hardware Acceleration Technology in Wed Browser (HW 가속 기반 웹 고속화 기술동향)

  • Lee, J.H.;Cho, H.W.;Kim, D.H.;Lee, H.S.;Yoon, S.J.;Ryu, C.;Cho, C.S.
    • Electronics and Telecommunications Trends
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    • v.31 no.4
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    • pp.65-76
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    • 2016
  • 특정 제조사의 단말 또는 운영체제에 의존성이 없는 플랫폼 독립적인 웹은 높은 이식성, 소프트웨어의 재활용, 개발 생산성, 풍부한 개발자 존재, 유지 보수 면에서 장점을 가지나, 화려한 UI/UX를 제공하는 네이티브 응용에 비해 낮은 성능으로 웹 기반의 응용 개발 및 보급이 크게 활성화되지 못했다. 한편 데스크톱은 물론 모바일 단말의 멀티코어 기반 Graphic Processing Unit(GPU), CPU 탑재 등 HW 고사양화와 웹 응용에서도 HW 가속 기능을 활용할 수 있는 표준 제공으로 성능 제약을 극복할 수 있게 되었다. 본고에서는 GPU 발전동향을 살펴보고, 고속 렌더링 및 병렬 연산처리를 요구하는 웹 응용이 GPU기반 HW 가속 기능을 활용할 수 있는 크로노스 그룹의 그래픽 가속(Web Graphics Library: WebGL) 및 컴퓨팅(Web Computing Language: WebCL) 지원 표준 규격을 정리한다. 또한, 최근 차세대 GPU Application Programming Interface(API)로 발표된 Vulkan에 대해 알아보고, 웹 고속화 기술에 적용 가능성에 대해 전망한다.

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Web Service Platform for Optimal Quantization of CNN Models (CNN 모델의 최적 양자화를 위한 웹 서비스 플랫폼)

  • Roh, Jaewon;Lim, Chaemin;Cho, Sang-Young
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.4
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    • pp.151-156
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    • 2021
  • Low-end IoT devices do not have enough computation and memory resources for DNN learning and inference. Integer quantization of real-type neural network models can reduce model size, hardware computational burden, and power consumption. This paper describes the design and implementation of a web-based quantization platform for CNN deep learning accelerator chips. In the web service platform, we implemented visualization of the model through a convenient UI, analysis of each step of inference, and detailed editing of the model. Additionally, a data augmentation function and a management function of files that store models and inference intermediate results are provided. The implemented functions were verified using three YOLO models.