• Title/Summary/Keyword: Web TV

검색결과 221건 처리시간 0.028초

이미지 맵을 이용한 동영상 검색 제공방법에 관한 연구 - IPTV 환경을 중심으로 (A Study on Video Search Method using the Image map)

  • 이주환;이종호
    • 한국HCI학회:학술대회논문집
    • /
    • 한국HCI학회 2008년도 학술대회 2부
    • /
    • pp.298-303
    • /
    • 2008
  • 방송채널의 증가와 인터넷을 통한 디지털 영상컨텐츠의 수요가 높아짐에 따라 IPTV 서비스는 중요한 디지털 컨텐츠 시장으로 커가고 있다. 그러나 아직은 TV 중심의 인터페이스로 인해 정보검색의 제약과 사용성에는 많은 문제를 나타내고 있다. 이에 본 연구는 IPTV 환경에서 재생 중인 영상과 관련된 정보를 사용자가 빠르고 쉽게 획득할 수 있는 동영상 표시 검색방법(Mosaic maps)을 제안하고자 한다. 문제해결을 위한 방법으로 영상 Platform 내 다음의 과정을 구성하였다. 1 단계는 동영상 컬러 값 검출을 통한 화면 분할 영역 설정으로 재생중인 영상의 화면 프레임을 정지하여 색상 값을 검출, 색상영역 별로 Grouping 하여 영역을 설정한다. 2 단계는 동영상 분석을 통한 관련 정보 추출로 분석된 동영상의 정보(키워드, 성격, 배경, 인물 등)를 통해 관련 부가정보를 찾아 카테고리를 구분하는 과정이다. 3 단계는 Thumbnail 이미지를 통한 동영상 이동으로 검색된 관련정보의 Thumbnail 이미지를 해당 화면영역에 Mapping, 사용자가 쉽고 간단하게 관련 카테고리에서 동영상을 선택/이동하는 단계다. 위의 방법을 통해 Keyboard 를 사용하지 않고도 현재 시청중인 동영상 화면을 손상없이 유지하면서 화면내용과 관련된 동영상 정보검색이 가능해졌다. 그리고 선택한 동영상들의 History 를 갖고 있어 언제든지 기존 동영상으로 돌아갈 수 있는 부가 기능을 갖게 되었다. 또한 실험을 통해 기존 웹 사이트 방식의 정보검색 및 메뉴 카테고리 제공방식보다 본 연구의 결과가 관련정보를 찾는 검색시간과 사용자의 수행 단계가 단축됨을 입증 할 수 있었다.

  • PDF

키네틱 타이포그래피의 정보전달 기능에 관한 연구 (A Study on Kinetic Typography's Communicational Function)

  • 홍영래
    • 조형예술학연구
    • /
    • 제8권
    • /
    • pp.267-296
    • /
    • 2005
  • Typography, as the median for communication, has expanded its roles according the attributes of the media where it Is used, and the change of media follwing the change of times is presenting new directions to the field of typography. The attempts of 20C experimental typography prioritize visual formativeness, free typography and language started to appear on printed matters and different kinds of prints put pep in magazines. Thus, experiments in the aspects of effective delivery of inpormation that letters have and aesthetic side of shapes of letter are continuing. Today with the appearance of multimedia, development of visual colture and rapid development of digital technology, the range of experimental typography has expanded even wider and therefore, different kinds of expressions became possible. As seen above, unlike the existing static printed media that carries linguistic information only, letters in the multimedia environment is shown in the movie titles, TV or web not only as a basic visual media such as type and image, but as a dynamic and complex factor that contains additional information of motion and sound factor. This study will attempt to find the historic context of focus of moment from the kinetic art and define the moving letters as kinetic typography. Therefore, this paper will have an understanding on kinetic typography's background, concept and characteristics following the change of communication environment in the multimedia era and tried to study the basic theories of kinetic typography and the information delivery and imagery function of letters. Also, this paper attempted to carry out a study on whether kinetic typography is delivering information smoothly from the aspect of communication through the image role as delivering information by studying major works of artists who have influenced kinetic typography. Based on this study, I would like to suggest new direction for effective delivery of information and value of use.

  • PDF

의대생들의 한의학 진단 및 치료에 대한 인식 조사 (Attitude and Recognition of Medical School Students on Korean Traditional Medicine Diagnosis and Treatment)

  • 허남우;정승아;김선재;목나래;박해원;신현규
    • 대한예방한의학회지
    • /
    • 제17권1호
    • /
    • pp.107-116
    • /
    • 2013
  • Objectives : This study was aimed to facilitate mutual comprehension between Western and Traditional Korean Medicine (TKM) by analyzing recognition of medical school students on traditional medical prescription and treatment such as herbal medicines and acupuncture. Methods : We conducted a survey targeting medical school students of four medical schools from April through May 2009, and analyzed 208 cases responded. Results : Survey results revealed that medical school students took knowledge of traditional medicine from TV programs and on the Web in general. They thought they had considerable traditional medical knowledge but did not almost understand for professional contents. Regardless of some positive recognition for traditional herbal medicine, negative perspectives were more common and its safety and efficacy on the drug reference were considered as a major reason. On the other hand, recognition on acupuncture was comparatively positive. Scientific data for both herbal medicine and acupuncture are lacking in reality but the attitude only for acupuncture was different. Of the survey respondents, 57.8% had negative attitude against diagnostic methods of TKM and 59.1% opposed to the usage of modern medical equipments by TKM doctors. With regard to the future position of TKM, they tacitly approved that TKM would be absorbed into the complementary and alternative medicine (CAM) and importance of TKM objectification, followed by Government's support. Conclusions : Medical school students neither affirm nor deny TKM as a whole but the state of awareness for each item was similar to the physician. In terms of TKM its internal and external innovation would be required to continuously establish objectification of TKM prescription and scientific research on treatment technology.

디지털 매체 기술과 제품 구매 태스크의 적합성 탐색 (Exploring the Technology Fit of Digital Media on Product Shopping Task)

  • 한현수;정석인
    • 한국전자거래학회지
    • /
    • 제16권4호
    • /
    • pp.283-299
    • /
    • 2011
  • 본 연구에서는 태스크-기술 적합 이론에 기반하여 TV홈쇼핑, 인터넷 쇼핑, 브로드밴드 응용(IPTV) 등 3개의 가상 쇼핑 채널에 대한 소비자 선호에 영향을 주는 적합요인을 탐색하였다. 적합 요인 탐색은 오프라인 대비 웹에서 제품 구매 시 불확실성에 가장 큰 영향을 주는 품질 파악 관점에서의 제품 분류 유형인 quasi-commodity, look and feel 제품, 그리고 look and feel with variable quality 제품 등 3개의 제품군 별로 차별화하였다. 이론적으로 도출한, 3개의 가상 쇼핑 환경에서 3개의 유형별 제품을 구매할 때 소비자의 채널 선호에 영향을 주는 적합 속성에 대한 검증은 서베이 데이터를 이용해 단계별 회귀분석 기법을 적용하여 실증적으로 분석하였다. 또한 ANOVA와 Duncan 사후 분석을 통하여 3개의 가상 채널과 제품 유형 별로 적합 속성의 상대적 중요성을 비교 분석하여 시사점을 제시하였다. 본 연구를 통하여 3개의 가상 쇼핑 채널이 기반하고 있는 미디어 기술과 다양한 제품 구매 태스크의 적절한 매칭을 위한 4가지 주요 적합 속성과 상대적 차별성이 파악되었으며, 본 연구결과는 디지털 융합 기반 쇼핑 채널 설계에 유용한 시사점을 제공할 수 있다.

갸루화장의 고찰 및 미용학과 학생들의 갸루 화장 인식도에 관한 연구 (A Study on Garu Makeup and Its Perception of College Students Majoring In Beauty Art)

  • 문정은;전연숙
    • 복식
    • /
    • 제61권7호
    • /
    • pp.110-124
    • /
    • 2011
  • As modern society leads to distinguished, sensuous, and diversity styles, a woman who enjoys putting on Garu makeup appeared on a popular TV talk show in winter 2010, which aroused public interest in the method of Garu makeup. However, as interest in Garu makeup and individuals who put on Garu makeup spread, some began to consider Garu makeup as the imitation of indiscreet Japanese culture or a vulgar culture. Thus the purposes of this study is to understand the characteristics of Garu makeup and its forms of expression by considering its type, origin and style. In turn, this study will provide basic data for the makeup trend and act as an aid to improve the image of Garu makeup through investigating its image and preference. To accomplish this purpose, this study reviewed relevant literatures and web resources, conducted a survey of students who study beauty art at two-year junior colleges in Seoul, and analyzed 195 answers by using SPSS 18.0. The results are as follows: It was proved that in the preliminary inspection of comprehension, 98.3% of college students majoring in beauty art had known Garu makeup, 53% understood somewhat the characteristic and concept of Garu makeup, 36.8% gave preference to Garu makeup. It was proved that in the investigation by the image of Garu makeup, as over 70% of students thought that Ogaru and Yamamba makeup were detestable, but other Garus were lovely and sexy, students perceived as a diversity of images by their own preferences and tastes, and 73% of respondents selected Onegaru as Garu makeup that they gave preference to and wanted to put on. The result of this study represents that mass consumers in the existing culture, who are college students majoring in beauty art and selected as a sample group in this study, reflect the stream of culture and trend, but also demassification, mass customization by their areas of interests and preferences and connective massification of individuals with similar interests.

당뇨환자의 영양지식수준에 따른 자가관리 현황 및 웹베이스 영양관리 프로그램 개발에 관한 요구도 조사 (Needs Assessment for Web-based Self-management Program by the Nutrition Knowledge Levels of Diabetic Patients)

  • 안윤;배제헌;윤정은;김희선
    • 대한지역사회영양학회지
    • /
    • 제16권1호
    • /
    • pp.155-168
    • /
    • 2011
  • This study was conducted to assess needs of self-management nutrition program for diabetic patients. The survey was conducted among 100 diabetic patients, and the mean age of the subjects was 54.2 years old. Thirty three percent of the subjects were diagnosed diabetes less than 2 years ago. The average nutrition knowledge score about diabetes was 10.2 point, and percentages of correct answers were very high in 'foods rich in fiber' (97.0%), 'relevance of exercise and insulin' (97.0%), 'quantity of insulin injection' (91.0%), and 'diabetes menu' (91.0%). The sources of nutrition information were hospitals/healthcare centers (56.1%), TV/radio (19.2%), and internet (13.1%). Sixty nine percent of the subjects have experienced nutrition education on subjects as 'menu planning skills'(22.4%), 'selecting foods' (22.4%), 'relevance of blood glucose and eating foods' (21.5%) by personal counseling (54.4%). The total score of eating behavior was higher after diagnosed diabetes (35.3) than before (30.0) (p < 0.001). The preferred topics in developing diabetes nutrition information websites were 'diabetes mellitus', 'relevance of blood glucose and foods', and 'selecting foods for diabetes'. The subjects wanted the websites developed by 'using mainly illustrations, pictures, tables' (22.8%) and 'using simple design' (19.6%). The preferred contents in developing diabetes self-management nutrition program were 'dietary life diagnosis', 'chronic disease risk diagnosis', 'calorie control by selecting foods and cooking skills', and 'dietary assessment'. In designing the program, the subjects' most wanted designs were 'be handy and simple in using' (29.3%), 'using simple design' (17.9%), and 'using mainly illustrations, pictures, tables' (15.7%).

A Study on the Relationships among SNS Characteristics, Satisfaction and User Acceptance

  • Ko, Changbae;Yoon, Jongsoo
    • 한국컴퓨터정보학회논문지
    • /
    • 제20권11호
    • /
    • pp.143-150
    • /
    • 2015
  • Social network services can be defined as an individual web page which enables online, human-relationship building by collecting useful information and sharing it with specific or unspecific people. Recently, as the social network services(SNS) such as Twitter and Facebook have been paid attention in many fields of the society. SNSs are also one of the fastest channels to get news which people may not be able to see on TV or newspaper. The number of people who feel they are benefiting from social network services are increasing dramatically. A number of researches about SNS are underway. The study based on the Technology Acceptance Model empirically investigates the relationship between characteristics of SNS (system, service, information, and emotional) and user satisfaction of SNS. The study also analyzes how the relationshipa between SNS characteristics, satisfaction and user acceptance are moderated by country type of SNS users and inclination toward SNS acceptance. To achieve these research purposes, the study conducted various statistical analyses using questionnaire of the Korean and Chinese SNS users. The results of the study are followings. First, SNS characteristics have a positive effect to the user satisfaction. Second, SNS satisfaction have a positive effect to the user acceptance. Third, the relationship between SNS characteristics and user satisfaction is moderated by the country type of SNS users and inclination toward SNS acceptance. The study results could provide some implications to researchers who have interest in studying SNS, also could help business managers to operate and develop their SNS site more effectively.

비만어린이와 정상체중 어린이의 행동 특성에 관한 문헌적 고찰 (Do Obese Children Exhibit Distinguishable Behaviours from Normal Weight Children?-Based on Literature Review)

  • 백설향
    • 대한지역사회영양학회지
    • /
    • 제13권3호
    • /
    • pp.386-395
    • /
    • 2008
  • Since obesity has been a crucial issue regarding children's health in Korea, numerous studies have been conducted. However, it is difficult to locate studies that can help researchers and/or medical professionals who want to study behavioral differences between obese and normal weight (non-obese) children. The collected literature about obese childrens behaviors were accumulated by performing 'key word' searches from several web engines: 'obesity' 'children obesity' 'behavior' 'habit' 'eating behavior or habit' 'exercise' 'physical activity' and 'daily behavior'. The information was extracted and the behaviors were reviewed utilizing 30 papers that revealed any differences from normal weight children with at least p .05 level of significance. According to those studies, the obese children tended to skip meals more often as a method of losing weight. They also have an increased appetite, eat larger portions and rarely leave food on their plates. The obese children prefer to eat high fat, high calorie foods and eat faster than their normal weight counterparts. Also, the children usually eat alone and eat at irregular meal times. Beside the behaviors related to the standard three meals a day, obese children have high preferences for snacking. The children reported that with pocket money they usually eat certain types of snacks without parent approval. The children stated that they exercise more on a regular basis. However, when asked about their participation they were not likely to engage actively. Meanwhile, they tend to spend free time doing sedentary activities such as watching TV or playing on the computer. Since these studies used self -reported questionnaires with a small sample, size there may be difficulty in forming a basis about obese children's behaviors. Nevertheless, these findings are in accordance with other studies conducted in local as well as western countries. In conclusion, obese children have different daily behaviors or routines from normal weight children. It is recommended that altering these behavioral patterns to match those of normal weight children should be encouraged.

국내 양방향 방송 프로그램 유형 특징에 관한 연구 (A Study on Characteristics of the Type of Interactive Broadcast Program in Korea)

  • 박진식;김성훈
    • 문화기술의 융합
    • /
    • 제5권4호
    • /
    • pp.209-215
    • /
    • 2019
  • 본 연구는 미디어분야 산업환경에서 양방향 서비스와 기술의 시장현황을 살펴봄으로써 서비스의 활성화 방안을 위한 발전적 제안에 목적이 있다. 국내 양방향 방송 콘텐츠 서비스분석을 통해 지상파와 채널사용사업자 그리고 통신사들의 서비스 유형에 따른 플랫폼과 서비스 유형분석을 통해 양방향 프로그램의 특성인 개방성, 대화형 개인맞춤, 입체형 특성을 확인함으로써 각 특성별 지원 기술과 서비스 진행사항을 통해 향후 사업자들의 중요한 융합적 소재에 대한 가능성과 발전방안에 대해 제언하고자 하였다. 지상파방송사업자 경우 양방향으로 ARS, 웹사이트나 모바일 앱이 대부분 제공되었고, 케이블 SO와 위성방송사업자들은 데이터 영역을 활용한 양방향 서비스 운영에 다양성을 제공하는 것으로 나타났다. 따라서 국내 양방향 방송 프로그램 서비스 유형은 전체적으로 융합적 형태의 수익모델 니즈가 있어 새로운 경쟁력 있는 양방향 방송 프로그램 서비스 환경으로 전환이 필요한 것을 확인할 수 있었다.

링크드 데이터를 이용한 인터랙티브 요리 비디오 질의 서비스 시스템 (An Interactive Cooking Video Query Service System with Linked Data)

  • 박우리;오경진;홍명덕;조근식
    • 지능정보연구
    • /
    • 제20권3호
    • /
    • pp.59-76
    • /
    • 2014
  • 스마트 미디어 장치의 발달로 인하여 시공간적인 제약이 없이 비디오를 시청 가능한 환경이 제공됨에 따라 사용자의 시청행태가 수동적인 시청에서 능동적인 시청으로 계속해서 변화하고 있다. 사용자는 비디오를 시청하면서 비디오를 볼 뿐 아니라 관심 있는 내용에 대한 세부적인 정보를 검색한다. 그 결과 사용자와 미디어 장치간의 인터랙션이 주요 관심사로 등장하였다. 이러한 환경에서 사용자들은 일방적으로 정보를 제공해주는 것보다는 자신이 원하는 정보를 웹 검색을 통해 사용자 스스로 정보를 찾지 않고, 쉽고 빠르게 정보를 얻을 수 있는 방법의 필요성을 인식하게 되었으며 그에 따라 인터랙션을 직접 수행하는 것에 대한 요구가 증가하였다. 또한 많은 정보의 홍수 속에서 정확한 정보를 얻는 것이 중요한 이슈가 되었다. 이러한 사용자들의 요구사항을 만족시키기 위해 사용자 인터랙션 기능을 제공하고, 링크드 데이터를 적용한 시스템이 필요한 상황이다. 본 논문에서는 여러 분야 중에서 사람들이 가장 관심 있는 분야중 하나인 요리를 선택하여 문제점을 발견하고 개선하기 위한 방안을 살펴보았다. 요리는 사람들이 지속적인 관심을 갖는 분야이다. 레시피, 비디오, 텍스트와 같은 요리에 관련된 정보들이 끊임없이 증가하여 빅 데이터의 한 부분으로 발전하였지만 사용자와 요리 콘텐츠간의 인터랙션을 제공하는 방법과 기능이 부족하고, 정보가 부정확하다는 문제점을 가지고 있다. 사용자들은 쉽게 요리 비디오를 시청할 수 있지만 비디오는 단 방향으로만 정보를 제공하기 때문에 사용자들의 요구사항을 충족시키기 어렵고, 검색을 통해 정확한 정보를 얻는 것이 어렵다. 이러한 문제를 해결하기 위하여 본 논문에서는 요리 비디오 시청과 동시에 정보제공을 위한 UI(User Interface), UX(User Experience)를 통해 사용자의 편의성을 고려한 환경을 제시하고, 컨텍스트에 맞는 정확한 정보를 제공하기 위해 링크드 데이터를 이용하여 사용자와 비디오 간에 인터랙션을 위한 요리보조 서비스 시스템을 제안한다.