• 제목/요약/키워드: Web Media

검색결과 922건 처리시간 0.027초

GIS와 Web을 통합한 모바일 지역정보 검색 시스템 (Mobile Regional Information Retrieval System of Convergence of GIS and Web)

  • 강용진;;권용진
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2005년도 한국컴퓨터종합학술대회 논문집 Vol.32 No.1 (A)
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    • pp.301-303
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    • 2005
  • 인터넷 기술의 발전과 웹 사용자의 증가로 웹에는 매우 않은 정보들이 축적되고 있으며, 여기에는 또한 매우 많은 지역정보가 존재한다. 일반적으로 웹 정보라고 하는 것은 웹의 컨텐츠, 사용이력, 구조를 중심으로 한 정보이며, 이러한 정보를 하나의 중요한 공간 정보원으로 취급하여 웹으로부터 특정 지역에 관한 컨텐츠를 수집하고 이를 분석하여 사용자의 공간 정보원으로서 사용할 수 있다. 또한 인터넷, 무선통신, 지리정보시스템(GIS), 위치기반서비스(LBS) 등의 기술들이 모바일기기에 복합적으로 접목되면서 모바일기기에서의 새로운 형태의 정보에 대한 응용이 요구되고 있다. 본 논문에서는 이러한 웹 환경을 활용하고, 모바일 환경을 고려하여 GIS와 Web을 통합한 모바일 지역정보 검색 시스템을 제안한다.

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집단지성 플랫폼으로서의 소셜미디어 : 커뮤니케이션 유형별 실험 분석 (Social Media as a Platform of Collective Intelligence : An Exploratory Analysis Based on Communication Types)

  • 김태원;김상욱
    • 한국IT서비스학회지
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    • 제12권3호
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    • pp.127-149
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    • 2013
  • Is the social web environment in which production, distribution and consumption of information occurs from users an environment where manifestation of collective intelligence is easily made? Or is the social web environment a condition that incites people to depend on the groupthink due to biased information? It is important to conduct empirical studies on the possibility of social media as a tool of collective intelligence under the situation where conflicting opinions prevail. However, most of the existing studies related to this were limited to an exploratory research rather than an empirical research. In this regard, this study attempted to examine if the social media can perform a part as a platform of the collective intelligence empirically. Based on the experimental results, it can be safely said that the communication methods of social media showed its usefulness in both 'intellectual capacity of the group' and 'problem-solving skill of the group.'

수업매체 활용이 학생들의 식품구매학 강의 만족도에 미치는 영향 (Effect of Various Instruction Media on Students′ Satisfaction of Food Purchasing Class)

  • 윤지영;홍완수
    • 대한지역사회영양학회지
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    • 제9권3호
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    • pp.326-332
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    • 2004
  • The research objective was to identify the effect of various instruction media on improving students' foodservice management competencies and for increasing class satisfaction. The research involved a comparison of two student groups. One group consisted of students who attended a lecture-based food purchasing class (Group A). The other group was students who attended the same class, and who also used various media as well as receiving the lecture (Group B). The results were as follows: 1) After a 16 week program, Group B perceived their procurement management competencies to be higher than those of Group A, especially in setting up purchasing goals, marketing research, and using computer systems for procurement; 2) In terms of class satisfaction, it was also observed that Group B was more satisfied with food purchasing class than was Group A. Group B gave high scores, especially in effective utilization of media, increasing motivation, and understanding; 3) Group B perceived that various instruction media was helpful for developing their procurement management competencies. Respondents evaluated the usefulness of media in the following order: using Power Point watching videos, visiting web-sites for food purchasing class, and surfing the World Wide Web. The results of the research show that using various instruction media for food purchasing classes would improve students' foodservice management competencies. Therefore, instructors who teach foodservice management related courses should consider developing teaching strategies that apply various instruction media for students to enhance their foodservice management competencies and to increase class satisfaction.

영남지역 언론사의 온라인 사회자본 분석 : 웹사이트와 소셜미디어를 중심으로 (Online Social Capital Analysis on the Yeungnam Local Presses : Website and Social Media)

  • 김지영;하영지;박한우
    • 한국콘텐츠학회논문지
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    • 제13권4호
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    • pp.73-85
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    • 2013
  • 이 연구는 온라인 사회자본 형성이라는 개념을 이용하여 지역 언론사의 웹사이트와 소셜미디어 이용을 분석하였다. 언론사의 온라인 사회자본을 웹1.0으로서 홈페이지와 웹2.0으로서 소셜미디어로 나누어 대응 분석을 통해 시각화하였다. 즉 홈페이지에 나타난 웹 피쳐를 분석하고, 소셜미디어의 소셜피쳐와 대표성을 갖는 트위터 이용의 네트워크 구조를 검토하는 것이 목적이다. 온라인 사회자본으로서 웹사이트는 커뮤니케이션, 정보제공, 비즈니스의 측면에서 역할을 하였다. 영남지역 언론사들의 웹페이지 메인에 소셜미디어를 이용해 각각 다른 형태로 웹 피쳐를 통해 네트워크를 확장하려고 하였다. 또한 중앙언론사가 모든 플랫폼을 균형 있게 이용한 반면, 영남언론사는 트위터에 치중되어 있었으며 트위터, 유튜브, 페이스북 순서로 소셜피쳐를 활용하였다.

CoAP 기반 사물인터넷 시스템 성능평가 (Performance Evaluation of CoAP-based Internet-of-Things System)

  • 추영열;하용준;손수동
    • 한국멀티미디어학회논문지
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    • 제19권12호
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    • pp.2014-2023
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    • 2016
  • Web presence is one of the key issues for extensive deployment of Internet-of-Things (IoT). An obstacle to overcome for Web presence is relatively low computing power of IoT devices. In this paper, we present implementation of an IoT platform based on Constrained Application Protocol (CoAP) which is a web transfer protocol proposed by Internet Engineering Task Force (IETF) for the low performance IoT devices such as Wireless Sensor Network (WSN) nodes and micro-controllers. To qualify the performance of CoAP-based IoT system for such an application as smart grid, we designed a test platform consisting of Raspberry Pi2, Kmote WSN node and a desktop PC. Using open source softwares, CoAP was implemented on top of the platform. Leveraging the GET command defined at CoAP specification, performance of the system was measured in terms of round-trip time (RTT) from web application to the Kmote sensor node. To investigate abnormal cases among the test results, hop-by-hop delays were measured to analyze resulting data. The average response time of CoAP-based communication except the abnormal data was reduced by 23% smaller than the previous research result.

웹 미디어 시스템을 위한 확률 분포 함수와 사용자 프로파일에 기반 한 동적 적응 모델 (Dynamic Adaptive Model based on Probabilistic Distribution Functions and User's Profile for Web Media Systems)

  • 백영태;이세훈
    • 컴퓨터교육학회논문지
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    • 제6권1호
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    • pp.29-39
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    • 2003
  • 이 논문에서는 웹 미디어(웹 기반의 하이퍼미디어) 시스템에서 이산 확률 분포 함수와 사용자 프로파일 기반의 동적 적응 모델을 제안하였다. 이 모델은 응용 영역을 동적 적응 객체의 가중치 방향성 그래프로 표현하며, 사용자 행위를 이산 확률 함수를 동적으로 구축하는 접근 방식을 이용하여 모델링한다. 제안한 확률적 해석은 웹 미디어 구조에서 사용자의 탐색 행위를 추적하여 사용자 행위에 대한 잠재적 속성을 나타내는데 사용될 수 있다. 이러한 접근 방식은 사용자에게 가장 알맞은 프로파일을 동적으로 할당할 수 있다.

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XVL 을 활용한 원전 주요기기의 웹기반 가상현실 모델 구현 (Development of a web-based Virtual Reality Model on Major Components of Nuclear Power Plant using XVL)

  • 서정로;고한옥;장윤석;최재붕;김영진;김홍기;최영환
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2008년도 추계학술대회A
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    • pp.181-185
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    • 2008
  • Recently, the Virtual Reality(VR) became one of the most powerful tools in making media files. In the field of engineering, while it is increasing to use 3D CAD model in the process of design to manufacturing, the VR is not popular in comparison with media business. XVL(eXtensible Virtual Reality Markup Language) is one of XML(eXtensible Markup Language) which is a standard web media language. XVL provides the connection between 3D CAD data and virtual reality, and it can be easily published through internet for the engineering purpose. In this study, a web based VR model for major components in a nuclear power plant has been developed by using XVL and corresponding 3D CAD data. The proposed model is expected to be used in the engineering field to cooperate among experts, and also, it will provide more plausible explanation to ordinary people.

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建築 協業設計 시스템 구축을 위한 프로세스와 環境 試險에 관한 연구 (A Collaborative Design System in Architecture: defining the process and testing its system environment)

  • 김억;강명희;최진원;김성아
    • 한국CDE학회논문집
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    • 제7권1호
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    • pp.57-65
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    • 2002
  • The purpose of this research is to develop a collaborative architectural design system. Design collaboration requires an extensive use of communication methods as well as the participation of various experts from different domains. Such facts address several issues when the Internet and digital media are able to create a completely new work environment. The building design process was studied, and possible modes of design collaboration were defined. A prototype system is being developed in accordance with the defined collaboration model. The system integrates a set of communication tools and web-based design media. Such media include a synchronous multi-user web CAD tool, a schematic 3D design tool, and a electronic whiteboard. A project database was designed in order to coordinate the project-wide communication which elaborates technologies such as web-based data access. In order to find out the effectiveness of the system, a usability test was performed both in quantitative and qualitative manner. The research will contribute to the development of world-wide design and construction collaboration through the Internet, which is becoming a mainstream building process model.

기존 시스템 환경에서의 병렬 미디어 서버의 설계 및 구현 (Design and Implementation of parallel Media server in current system environment)

  • 김경훈;류재상;김서균;남지승
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 하계종합학술대회 논문집(3)
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    • pp.97-100
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    • 2000
  • As network resources have become faster and demands for multimedia service through network have increased, the demand for Media server system has increased. These kinds of media server solve their bottle neck problem of internal storage device by using parallel system which takes advantage of fast network resource. Many vendors have suggested each of their media server system to solve these problem radically, but most of them require major modification of infra component and additional drawback has added. For example, storage mechanism for specific media requires new file system which is totally different from traditional one, and algorithm for enhancing performance may not suit for traditional operating system environment. In this paper, we designed a parallel media server based on web interface of traditional system and implemented a program for media server. Implemented server system performs parallel processing through web interface without any modification of traditional system, and controls which is related to merging load by distributed data is charged only to client and control server and consequently load of storage server can be minimized. And also, data transfer protocol for streaming media includes Retransfer algorithm and client Admission control policy relevant to performance of whole system.

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