• 제목/요약/키워드: Wearable Technology

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Qualitative Content Analysis: The Meaningful Association between the Extension of Sports Leisure Culture and the Spread of Wearable Devices

  • KIM, Ji-Hye;KANG, Eungoo
    • 동아시아경상학회지
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    • 제10권4호
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    • pp.29-38
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    • 2022
  • Purpose - The present research aims to assess the meaningful association between the extension of sports leisure culture and the spread of wearable devices. The research will discuss the current utilization of wearable devices in sports leisure and the present and future application of wearable devices in sports perspectives. Research design, Data, and methodology - We have investigated and conducted the qualitative content analysis (QCA) to obtain the adequate textual dataset in the current literature and conducted an in-depth analysis of the incorporation of cloud computing in the leisure sports industry by focusing on the development of wearable technologies. Result - From the QCA, it is evident that there is a meaningful connection between the extension of sports leisure culture and the spread of wearable devices, figuring out four kinds of associations as follows: (1) Monitoring the Impact of Sporting Activities, (2) Benefits of Sensor Technology, (3) Reducing Sedentary Behaviors, and (4) Measuring Workload done in Sport Leisure. Conclusion - The present research concludes that wearable devices positively influence individuals to participate in sports and leisure activities. Various technologies are very effective in motivating individuals to adopt sports leisure culture mainly because there is a certain degree of satisfaction that individuals gain in seeing the level of physical activities.

웨어러블 테크놀로지를 적용한 LED 웨딩 헤어핀 디자인 개발 (Development of LED wedding hairpin design using wearable technology)

  • 김연수;이은영;김동은
    • 복식문화연구
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    • 제32권4호
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    • pp.502-516
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    • 2024
  • Wearable technology is expected to maintain continuous marketability and prospects, with its scope gradually expanding beyond the fashion sector to encompass fashion accessories. Meanwhile, the wedding industry is currently reflecting consumer preferences that emphasize individuality and emotional connection. As wedding trends evolve, there is a growing interest in unique and differentiated wedding styles. Therefore, the purpose of this study is to create high-value designs by integrating wearable LED technology into wedding accessories and dresses to meet the emotional needs of modern consumers. To achieve this, we analyzed the LED wedding accessories currently available in the market. Based on the findings, we designed and developed new such accessories and dresses through planning, development, and production processes. First, the study found out that LED wedding accessories are gaining attention as high-value products. Second, a survey of the domestic market for LED wedding accessories highlighted the needs for wedding dress designs that can be paired with LED hairpins. Third, we used Lilypad Arduino's Lily Tiny to design and develop LED wedding hairpins and dresses through a production process. Finally, by styling LED wedding hairpins and dresses together, we demonstrated the potential in creating products that blend emotion and technology, in line with the current wearable technology trends. Overall, this study offers a fresh perspective on design development in wedding accessories.

Design and Control of a Wire-driven Haptic Device;HapticPen

  • Farahani, Hossein S.;Ryu, Je-Ha
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.1662-1667
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    • 2005
  • In this paper, analysis, design, control and prototype construction of a wearable wire-driven haptic interface called HapticPen is discussed. This device can be considered as a wire driven parallel mechanism which three wires are attached to a pen-tip. Wire tensions are provided utilizing three DC servo motors which are attached to a solid frame on the user's body. This device is designed as input as well as output device for a wearable PC. User can write letters or figures on a virtual plate in space. Pen-tip trajectory in space is calculated using motor encoders and force feedback resulting from contact between pen and virtual plate is provided for constraining the pen-tip motion onto the virtual plane that can be easily setup by arbitrary non-collinear three points in space. In this paper kinematic model, workspace analysis, application analysis, control and prototype construction of this device are presented. Preliminary experiments on handwriting in space show feasibility of the proposed device in wearable environments.

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제스처 인식 기반 웨어러블 영상시청 시스템 개발 (Development of Wearable Image Watching System based on Gesture Recognition System)

  • 최종호
    • 한국정보전자통신기술학회논문지
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    • 제3권4호
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    • pp.43-48
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    • 2010
  • 웨어러블 단말기에서 가장 문제가 되고 있는 부분은 디스플레이 장치이다. 이러한 문제의 해결 방안으로 안경처럼 착용하는 모니터의 일종인 HMD(Head Mounted Display)가 개발되어 사용되고 있다. 그러나 HMD에서도 문제점은 존재한다. HMD를 착용하고 멀티미디어 콘텐츠를 감상하는 도중에 콘텐츠를 선택하거나 실행할 경우 버튼, 키, 마우스 등을 조작해야 하나, HMD를 착용한 경우에는 매우 불편하다. 이러한 문제점을 해결하기 위한 가장 근본적인 방법은 새로운 인터페이스를 개발하는 것이다. 따라서 본 논문에서는 제스처 인식 기반의 웨어러블 영상시청 시스템을 개발하였다.

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기술 및 개인적 특성이 헬스케어 웨어러블 디바이스 수용의도에 미치는 영향에 관한 연구 (An Empirical Study on Acceptance Intention Towards Healthcare Wearable Device)

  • 이상일;유왕진;박현선;김상현
    • 한국정보시스템학회지:정보시스템연구
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    • 제25권2호
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    • pp.27-50
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    • 2016
  • Purpose The purpose of this study is to examine the effect of the acceptance intention towards healthcare wearable device in Korea. Specifically, this study attempted to identify the relationships among the acceptance intention towards healthcare wearable device, technical characteristics and user's personal characteristic based on UTAUT(Unified Theory of Acceptance and Use of Technology) model. Design/methodology/approach For this purpose of research, we conducted against consumers who use the wearable devices and we collected data from 219 wearable device users. The analyses were conducted using SPSS and AMOS19.0 which is powerful structural equation modeling (SEM) software. Findings The main findings are as followed; First, functional diversity, wearability, trend sensitivity and health perception are significantly related to performance expectancy, while visual aesthetic and enjoyment are not significantly related. Second, performance expectancy and effort expectancy are significantly related to acceptance intention towards healthcare wearable device. Third, effort expectancy is significantly related to performance expectancy.

Wearable and Implantable Sensors for Cardiovascular Monitoring: A Review

  • Jazba Asad;Jawwad Ibrahim
    • International Journal of Computer Science & Network Security
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    • 제23권7호
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    • pp.171-185
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    • 2023
  • The cardiovascular syndrome is the dominant reason for death and the number of deaths due to this syndrome has greatly increased recently. Regular cardiac monitoring is crucial in controlling heart parameters, particularly for initial examination and precautions. The quantity of cardiac patients is rising each day and it would increase the load of work for doctors/nurses in handling the patients' situation. Hence, it needed a solution that might benefit doctors/nurses in monitoring the improvement of the health condition of patients in real-time and likewise assure decreasing medical treatment expenses. Regular heart monitoring via wireless body area networks (WBANs) including implantable and wearable medical devices is contemplated as a life-changing technique for medical assistance. This article focuses on the latest development in wearable and implantable devices for cardiovascular monitoring. First, we go through the wearable devices for the electrocardiogram (ECG) monitoring. Then, we reviewed the implantable devices for Blood Pressure (BP) monitoring. Subsequently, the evaluation of leading wearable and implantable sensors for heart monitoring mentioned over the previous six years, the current article provides uncertain direction concerning the description of diagnostic effectiveness, thus intending on making discussion in the technical communal to permit aimed at the formation of well-designed techniques. The article is concluded by debating several technical issues in wearable and implantable technology and their possible potential solutions for conquering these challenges.

Wearable Computers

  • Cho, Gil-Soo;Barfield, Woodrow;Baird, Kevin
    • 섬유기술과 산업
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    • 제2권4호
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    • pp.490-508
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    • 1998
  • One of the latest fields of research in the area of output devices is tactual display devices [13,31]. These tactual or haptic devices allow the user to receive haptic feedback output from a variety of sources. This allows the user to actually feel virtual objects and manipulate them by touch. This is an emerging technology and will be instrumental in enhancing the realism of wearable augmented environments for certain applications. Tactual displays have previously been used for scientific visualization in virtual environments by chemists and engineers to improve perception and understanding of force fields and of world models populated with the impenetrable. In addition to tactual displays, the use of wearable audio displays that allow sound to be spatialized are being developed. With wearable computers, designers will soon be able to pair spatialized sound to virtual representations of objects when appropriate to make the wearable computer experience even more realistic to the user. Furthermore, as the number and complexity of wearable computing applications continues to grow, there will be increasing needs for systems that are faster, lighter, and have higher resolution displays. Better networking technology will also need to be developed to allow all users of wearable computers to have high bandwidth connections for real time information gathering and collaboration. In addition to the technology advances that make users need to wear computers in everyday life, there is also the desire to have users want to wear their computers. In order to do this, wearable computing needs to be unobtrusive and socially acceptable. By making wearables smaller and lighter, or actually embedding them in clothing, users can conceal them easily and wear them comfortably. The military is currently working on the development of the Personal Information Carrier (PIC) or digital dog tag. The PIC is a small electronic storage device containing medical information about the wearer. While old military dog tags contained only 5 lines of information, the digital tags may contain volumes of multi-media information including medical history, X-rays, and cardiograms. Using hand held devices in the field, medics would be able to call this information up in real time for better treatment. A fully functional transmittable device is still years off, but this technology once developed in the military, could be adapted tp civilian users and provide ant information, medical or otherwise, in a portable, not obstructive, and fashionable way. Another future device that could increase safety and well being of its users is the nose on-a-chip developed by the Oak Ridge National Lab in Tennessee. This tiny digital silicon chip about the size of a dime, is capable of 'smelling' natural gas leaks in stoves, heaters, and other appliances. It can also detect dangerous levels of carbon monoxide. This device can also be configured to notify the fire department when a leak is detected. This nose chip should be commercially available within 2 years, and is inexpensive, requires low power, and is very sensitive. Along with gas detection capabilities, this device may someday also be configured to detect smoke and other harmful gases. By embedding this chip into workers uniforms, name tags, etc., this could be a lifesaving computational accessory. In addition to the future safety technology soon to be available as accessories are devices that are for entertainment and security. The LCI computer group is developing a Smartpen, that electronically verifies a user's signature. With the increase in credit card use and the rise in forgeries, is the need for commercial industries to constantly verify signatures. This Smartpen writes like a normal pen but uses sensors to detect the motion of the pen as the user signs their name to authenticate the signature. This computational accessory should be available in 1999, and would bring increased peace of mind to consumers and vendors alike. In the entertainment domain, Panasonic is creating the first portable hand-held DVD player. This device weight less than 3 pounds and has a screen about 6' across. The color LCD has the same 16:9 aspect ratio of a cinema screen and supports a high resolution of 280,000 pixels and stereo sound. The player can play standard DVD movies and has a hour battery life for mobile use. To summarize, in this paper we presented concepts related to the design and use of wearable computers with extensions to smart spaces. For some time, researchers in telerobotics have used computer graphics to enhance remote scenes. Recent advances in augmented reality displays make it possible to enhance the user's local environment with 'information'. As shown in this paper, there are many application areas for this technology such as medicine, manufacturing, training, and recreation. Wearable computers allow a much closer association of information with the user. By embedding sensors in the wearable to allow it to see what the user sees, hear what the user hears, sense the user's physical state, and analyze what the user is typing, an intelligent agent may be able to analyze what the user is doing and try to predict the resources he will need next or in the near future. Using this information, the agent may download files, reserve communications bandwidth, post reminders, or automatically send updates to colleagues to help facilitate the user's daily interactions. This intelligent wearable computer would be able to act as a personal assistant, who is always around, knows the user's personal preferences and tastes, and tries to streamline interactions with the rest of the world.

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Design and SAR Analysis of Wearable Antenna on Various Parts of Human Body, Using Conventional and Artificial Ground Planes

  • Ali, Usman;Ullah, Sadiq;Khan, Jalal;Shafi, Muhammad;Kamal, Babar;Basir, Abdul;Flint, James A;Seager, Rob D.
    • Journal of Electrical Engineering and Technology
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    • 제12권1호
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    • pp.317-328
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    • 2017
  • This paper presents design and specific absorption rate analysis of a 2.4 GHz wearable patch antenna on a conventional and electromagnetic bandgap (EBG) ground planes, under normal and bent conditions. Wearable materials are used in the design of the antenna and EBG surfaces. A woven fabric (Zelt) is used as a conductive material and a 3 mm thicker Wash Cotton is used as a substrate. The dielectric constant and tangent loss of the substrate are 1.51 and 0.02 respectively. The volume of the proposed antenna is $113{\times}96.4{\times}3mm^3$. The metamaterial surface is used as a high impedance surface which shields the body from the hazards of electromagnetic radiations to reduce the Specific Absorption Rate (SAR). For on-body analysis a three layer model (containing skin, fats and muscles) of human arm is used. Antenna employing the EBG ground plane gives safe value of SAR (i.e. 1.77W/kg<2W/kg), when worn on human arm. This value is obtained using the safe limit of 2 W/kg, averaged over 10g of tissue, specified by the International Commission of Non Ionization Radiation Protection (ICNIRP). The SAR is reduced by 83.82 % as compare to the conventional antenna (8.16 W/kg>2W/kg). The efficiency of the EBG based antenna is improved from 52 to 74 %, relative to the conventional counterpart. The proposed antenna can be used in wearable electronics and smart clothing.

혈류량 변화를 이용한 장갑형 심박수 모니터링 시스템 (Glove Type Heart Rate Monitoring System Using Blood Flow Change)

  • 한윤철;노윤홍;정도운
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2017년도 춘계학술대회
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    • pp.503-504
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    • 2017
  • 최근 세계 각국의 경제적 성장과 함께 건강한 삶에 대한 관심이 증가하고 있으며, 이에 따른 스마트헬스케어 산업이 활성화 되고 있다. 스마트헬스케어 분야에서는 IoT기술의 부각에 따라 웨어러블 형태의 생체정보 계측기술이 부각되고 있다. 본 연구에서는 웨어러블 헬스케어에 응용이 가능하고 활동 중에도 편리하게 심박동의 모니터링을 수행 할 수 있는 장갑형태의 착용형 심박동 모니터링시스템을 구현하고자 하였다. 이를 위해 손가락 말초에서의 혈류량변화를 모니터링하고 디스플레이 할 수 있는 장갑형 웨어러블 헬스케어시스템을 제작하고 그 성능평가를 수행하였다. 실험결과 실제 일상생활 중 움직임을 수반하더라도 심박동의 모니터링이 가능함을 확인할 수 있었다.

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