• Title/Summary/Keyword: WEB 2.0

Search Result 1,367, Processing Time 0.037 seconds

The Trends of Geospatial Web Technologies (지리공간 웹 기술 동향)

  • Jang, Y.S.;Oh, J.H.;Kim, K.O.
    • Electronics and Telecommunications Trends
    • /
    • v.22 no.3 s.105
    • /
    • pp.124-135
    • /
    • 2007
  • 분산환경의 지리공간정보를 효율적으로 연계.통합하기 위한 기술 개발의 필요성이부각되고 있다. 이에 대하여 SOA를 기반으로 하는 지리공간 웹(geospatial web)은 다양한 지리공간정보 콘텐츠 및 서비스에 대한 검색, 접근 및 이용이 가능하도록 할 것이다. 또한 지리공간 웹은 최근의 차세대 웹(웹 2.0) 환경에 발맞추어 기존의 공급자 위주정보제공 방식에서 벗어나, 사용자의 참여를 통해 스스로 발전해가는 지리공간 디지털생태계를 구축해 나갈 것이다. 본 고에서는 SOA 및 웹 2.0(web 2.0)에 대한 개요와 함께, SOA를 기반으로 한 지리공간 웹 기술 동향과 웹 2.0 환경을 플랫폼으로 하는 다양한 지리공간정보 서비스 기술 동향에 대해 살펴본다.

Efficient Development and Quality Evaluation of Online Library System using Framework (프레임워크 기반 온라인 서재 시스템의 효율적인 구현 및 품질 평가)

  • Park, Yoon-Young;Byun, Hae-Won
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.5
    • /
    • pp.627-640
    • /
    • 2010
  • In a web 2.0 environment, as a wide range of web services are being utilized, it requires quick and convenient way to develop web applications. For this purpose, the framework has been recently introduced and has been applied to web applications. However, software quality application model has not been presented for the web application using framework. In this paper, we develop web application, online library system using a number of frameworks. The system allows users to freely share book information. In order to evaluate the system, we present new software quality evaluation model for web applications using framework. The five quality attributes, functionality, usability, efficiency, maintainability, stability are defined based on the international standard for software quality evaluation, ISO/IEC 9126-2. We also propose the evaluation metrics for the web application using framework and perform quantitative evalzuation for the online library system.

Development of Internet-Based College Matriculation System Using Web 2.0 (Web 2.0을 활용한 인터넷 기반의 대학입학관리시스템 개발)

  • Lee, Hyun-Jik;Bae, Jin-Han;Koo, Dae-Soung
    • Journal of Korean Society for Geospatial Information Science
    • /
    • v.16 no.2
    • /
    • pp.77-86
    • /
    • 2008
  • The information of university entrance examination is important information to examinees as well as each universities. And this information can be used various fields. By using this information, examinees can choose the university which is most suitable regions through oneself's grade, and universities can decide the entrance policy and public relations of university. Furthermore, this information can be used important data to promote student's welfare. Therefore the introduction of College Matriculation System which can share between examinees and universities is keenly required. This study has developed the College Matriculation System which is Web2.0- based by using Naver Map API. By using this system, the information about candidates, and successful candidates and registrants for admission can be analysed, also the ratio of successful candidates in comparison with candidates and the change ratio of candidates during these three years can be analyzed. Besides, it can be supported the entrance public relations policy of universities by managing the public relations history, and it can be provided the information of university by grade to examinees on matriculation information based. Therefore, it was possible that manage and practical use of various data through connected with map based on web 2.0 which is opened. And it is considered possible to express more various information based on map constructing GIS system of user center that is not GIS system of existent offerer center.

  • PDF

Issues of Applying Intelligent RSS Framework to Electronic Commerce (전자상거래의 지능형 RSS 도입을 위한 이슈 분석과 지능형 RSS 프레임워크의 제안)

  • Park, Sang-Un;Kang, Ju-Young;Kim, Woo-Ju
    • The Journal of Society for e-Business Studies
    • /
    • v.12 no.2
    • /
    • pp.269-290
    • /
    • 2007
  • RSS is a core component of Web 2.0 which is expected to lead the most important innovation in the new IT environment. In that sense, it is actively utilized to distribute Web contents in various areas such as news, blog, multimedia, medical information, and conference and journal information. Also, it is expected to be a major effective marketing tool in electronic commerce domain. In the paper, we analyzed the problems of current utilization of RSS in domestic shopping malls, and suggest requirements for the effective use of RSS in electronic commerce. Furthermore, we proposed various issues and answers on the implementation of the requirements, and designed the intelligent RSS framework for electronic commerce based on the issues. Syntactic and semantic interoperability between the RSS service provider and the user is one of the most important issues in the framework. We suggested how to implement the interoperability based on Semantic Web technologies.

  • PDF

A Study on Improvement for User Participation in Web based Animation-creating Applications (웹 기반 애니메이션 제작 어플리케이션의 개선 방법 연구)

  • Choo, Yeon-Jun;Suk, Hae-Jung
    • Cartoon and Animation Studies
    • /
    • s.21
    • /
    • pp.33-49
    • /
    • 2010
  • Since the Web 2.0 generation, the average user is more than just enjoying the various media contents; they start to create contents, and those contents have had a huge value and great influence in recent days. The reason for the increase of users who tend to create contents is due to popularization of web based applications. Previous applications were only for the skilled person; however, new web based applications involve the average person and give him a new level of user enjoyment by allowing him to create easily with simple operations. In this paper, through analysing previous animation-creating applications which could not spread widely compared to other contents, we suggest the outline for developing a web based animation-creating application which can help the user to easily create animation contents. We have looked around at how various other contents-making applications have been changed to help the user to be able to participate in creating contents, and we suggest how animation-creating applications can be changed and developed from this analysis. We expect the conclusion of this paper to stimulate to development acting 3D animation-creating applications corresponding to the web 2.0 features - open, share, cooperate, participate. In result, users can enjoy creating the animation more actively; at the same time, we hope to help the development of the new applications which correlate to memedia generation.

  • PDF

Study of Web Services Interoperabiliy for Multiple Applications (다중 Application을 위한 Web Services 상호 운용성에 관한 연구)

  • 유윤식;송종철;최일선;임산송;정회경
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2004.05b
    • /
    • pp.217-220
    • /
    • 2004
  • According as utilization for web increases rapidly, it is demanded that model about support interaction between web-based applications systematically and solutions can integrate new distributed platforms and existing environment effectively, accordingly, Web Services appeared by solution in reply. These days, a lot of software and hardware companies try to adoption of Web Services to their market, attenpt to construct their applications associationing components from various Web Services providers. However, to execute Web Services completely. it must have interoperability and need the standardization work that avoid thing which is subject to platform, application as well as service and programming language from other companies. WS-I (Web Services Interoperability organization) have established Basic Profile 1.0 based on XML, UDDI, WSDL and SOAP for web services interoperability and developed usage scenario Profile to apply Web Services in practice. In this paper, to verify suitability Web Services interoperability between heterogeneous two applications, have design and implements the Book Information Web Services that based on the Web Services Client of J2SE platform and the Web Services Server of .NET platform, so that analysis and verify the service by adaptation of WS-I Basic Profile.

  • PDF

Mashup Implementation for Spatial Feature Creation using Google Map API (Google Map API를 이용한 공간객체 저작 매쉬업 시험 구현)

  • Park, Yong-Jae;Lee, Gi-Won
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
    • /
    • 2008.10a
    • /
    • pp.73-75
    • /
    • 2008
  • 최근 소위 Web 2.0 개념을 채택하는 다양한 웹 서비스 시스템구축이 보편화되면서 웹 검색 기능을 이용하는 일반 사용자나 전문 사용자에게 사용자 친화적이고 보다 빠른 성능의 웹 어플리케이션이 제공되고 있다. 참여와 공유를 목적으로 하는 Web 2.0 패러다임을 Web Happing이나 Web GIS 어플리케이션과 연계하는 연구나 기술 개발 분야도 중요한 이슈로 부각되고 있다. 특히 국내외적으로 실질적인 웹 컴퓨팅 기술과 연계되는 개방형 매핑 API를 이용한 매쉬업 어플리케이션 개발의 필요성과 산업적 수요는 급격히 증가하고 있는 추세이다. 본 연구에서는 이러한 배경을 바탕으로 하여 Google Map API를 이용한 공간정보 저작 매쉬업(Mashup) 어플리케이션을 시험 개발하고자 한다. 구현 결과로 별도의 Web GIS 웹 서버와 데이터베이스 서버에 대한 권한이 없어도 웹 클라이언트상에서 일반 웹 사용자가 Google Mapping 서버를 이용하여 자신의 공간정보를 직접 제작이 가능하도록 하였다.

  • PDF

Design and Implementation of RSS feed search engine for Effective Contents Service (효과적인 콘텐츠 서비스를 위한 RSS피드 검색 엔진의 설계 및 구현)

  • Lee, Hae sung;Kwon, Joon Hee
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.4 no.1
    • /
    • pp.1-8
    • /
    • 2008
  • In the Web 2.0, besides more gaining information on the web, the number of web sites that take advantage of RSS increases explosively. Commonly each users search RSS channels through the web search engine before registering RSS channel's url to the RSS reader. Users judge whether the site is RSS channel or not and register an RSS channel's url through theirs interests. Because accomplished by users themselves, those processes conflict to user's convenience and quick consumption of information. Techniques of current search engines can't provide users with reliable RSS feed information as search results. In this paper, we analysis appropriateness of current search engines' techniques that offer users RSS feed search service and discuss their limitations. Also, we make up RSS feed database through classification of RSS tag being possible to search RSS feed information effectively and apply update rate of each RSS channel's feed to ranking algorithm providing more reliable search results.

The Effect of Social Influence on Users' Cognition, Flow, and Actual Usage in Web 2.0 (웹 2.0 환경에서 사회적 영향이 사용자의 인지적 평가와 몰입, 사용수준에 미치는 영향)

  • Moon, Yun-Ji;Kim, Min-Sun;Kim, Woo-Gon
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.11 no.12
    • /
    • pp.4752-4759
    • /
    • 2010
  • Using Technology Acceptance Model and flow theory as our foundation, this paper investigates the interrelationships among social influence, individual cognition, flow, and actual usage in the Web 2.0 environment. According to TAM, users evaluate perceived usefulness(PU) and ease of use(PEU) of information technology(IT) in accepting the innovative IT. Along with users' cognitive evaluation(i.e. PU and PEU), in case of UCC(user-created-contents), which is one of the representative Web 2.0 features, flow also has a significant effect on users' usage. Accordingly, the current study involve cognitive elements such as PU and PEU as well as flow of enjoyable state during using IT in exploring antecedents leading to UCC usage. On one hand, we consider the effect of social influence on users' cognition and flow toward actual usage because the more users creates Web contents, the more long-tail situation prevails on the Internet. Web 2.0 becomes a kind of social phenomena. The empirical results show that social influence affects positively both PU/PEU and flow. Users' cognitive evaluation and flow have positive impacts on users' UCC usage.

Cognitive Influences of User Interaction to the Collective Creativity in CSCW Environment : Why visible praises are even more important in Web 2.0? (CSCW 환경에서의 사용자 상호작용이 집합적 창조성에 미치는 인지적 영향에 관한 연구 : 왜 Web 2.0 환경에서 시각적인 칭찬이 왜 더 중요할까?)

  • Park, Jung-Ah;Kwon, Hee-Jung;Woo, Seo-Hye;Kim, Jin-Woo
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02b
    • /
    • pp.340-345
    • /
    • 2008
  • Web2.0 이라는 인터넷 환경의 변화 속에서 사용자들의 자발적인 참여를 통해 생산된 컨텐츠(UCC)가 화두가 되고 있다. 다수의 사용자 참여는 집단지성을 발휘하고 이렇게 생성된 UCC 는 새로운 가치를 창출한다는 믿음이 확산된 가운데, 사용자는 더 이상 정보수용자의 입장이 아닌 정보제공자의 입장에서 컨텐츠 생성에 대한 범위와 역할이 크게 향상되고 있다. 그렇다면 과연 무엇이 이러한 사용자 생성 컨텐츠의 창의성에 가장 큰 원동력이 될까 또한 무엇이 집단지성, 집단의 창의성을 창출하는데 가장 큰 영향을 미칠까? 본 연구는 이러한 의문에서 출발하였다. 이와 같은 연구 문제를 해결하기 위하여 피드백과 동기 그리고 창의성에 기반한 인지 평가 이론과 창의성에 관한 사회적 특성이론에 근거, 상호작용 즉 컨텐츠에 대한 피드백을 기반으로 연구모형을 세우게 되었다. 이러한 연구 모형을 설문을 통해 검증해 본 결과, 피드백이 사용자의 동기에 긍정적인 영향을 미치고, 결국 그러한 동기가 개인의 창의성 및 집단 창의성에 긍정적인 영향을 미친다는 결론을 얻을 수 있었다. 이러한 연구 결과는 이론적으로는 인지 평가 이론의 확장 적용 및 CSCW 환경에서 암묵적으로 인식된 피드백과 같은 상호작용의 중요성을 공고히 하는데 기여할 수 있으며, 실제로는 이러한 피드백 요소를 시각적으로 적절히 배치 및 노출하여 사용자의 내적 용기와 창의성을 촉진하여야 함을 밝힌다는데 의의를 가질 수 있겠다.

  • PDF