• Title/Summary/Keyword: Visualization of information

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Development of Lifelog Collection Interface and Visualization System for User Location Information Analysis (사용자 위치 정보 분석을 위한 라이프로그 수집 인터페이스 및 시각화 시스템 개발)

  • Choi, Jinu;Lee, Sukhoon;Jeong, Dongwon
    • The Journal of Korean Institute of Information Technology
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    • v.17 no.7
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    • pp.1-11
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    • 2019
  • With the development of smartphones and wearable devices, researches related to platforms that collect lifelogs from these devices and the visualization of the lifelog results have also been advanced. However, the existed researches were impossible to collect data from various devices because they depended on a specific device and platform when transmitting or receiving lifelog data. In addition, they do not provide visualized analysis results of specialized lifelogs in specific areas, such as the users' location information. To resolve the problems, this paper analyzes user location information from the lifelog collection platform and develops the interface and visualization tools for lifelog collection. To do this, we define and analyze the requirements of developing the proposed system. Then, based on the analyzed requirements, this paper develops a lifelog visualization tool using various graphs, maps and the RESTful API interface and shows its implemented results.

An Experimental Comparison on Visualization Techniques of Long Menu-Lists (긴 메뉴항목 리스트의 시각화 기법 비교에 관한 실험적 연구)

  • Seo, Eun-Gyoung;Sung, Hye-Eun
    • Journal of the Korean Society for information Management
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    • v.24 no.2
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    • pp.71-87
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    • 2007
  • With the rapid change of the Web and E-transaction application, the search interface is providing more powerful search and visualization methods, while offering smoother integration of technology with task. Especially, visualization techniques for long menu-lists are applied in retrieval system with the goal of improving performance in user's ability to select one item from a long list. In order to review visualization techniques appropriate to the types of users and data set, this study compared the five visualization browsers such as the Tree-structured menu, the Table-of-contents menu, the Roll-over menu, the Click menu, and Fisheye menu. The result of general analyses shows that among the hierarchical methods, the experienced group prefers the Table-of-contents method menu, whereas the novice's group prefers the Tree-structure method menu. Among the linear methods, the two groups prefer the Roll-over menu. The Roll-over menu is most preferred among the five browsers by the two groups.

Secure Information Flow Analysis in Mini x86 Assembly Language (Mini x86 어셈블리어에서 보안 정보 흐름 분석)

  • Kim, Je Min;Kim, Ki Tae;Yoo, Weon Hee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.3
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    • pp.87-98
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    • 2009
  • This paper discuss secure information flow analysis and its visualization. Information leak is defined as existence of information flow from variables which have user's private informations to variables that anyone can access. Secure information flow analysis has been made to decide of whether the information leak is or not. There are many researches for secure information flow analysis concerning high level programming languages. But actually, programs that user executes don't have program source code represented in high level programming language. Thus there is need for analysis of program represented in low level language. More to analysis, visualization of analysis is very important. So, this paper discuss visualization of secure information flow analysis. In this paper, Mini x86 Assembly Language which is subset of x86 assembly language is defined and secure information flow analysis of program is proposed. In addition, this paper defines transfer function that is used for analysis and shows how to visualize control flow graph.

Visualization Techniques for Massive Source Code (대용량 소스코드 시각화기법 연구)

  • Seo, Dong-Su
    • The Journal of Korean Association of Computer Education
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    • v.18 no.4
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    • pp.63-70
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    • 2015
  • Program source code is a set of complex syntactic information which are expressed in text forms, and contains complex logical structures. Structural and logical complexity inside source code become barriers in applying visualization techniques shown in traditional big-data approaches when the volume of source code become over ten-thousand lines of code. This paper suggests a procedure for making visualization of structural characteristics in source code. For this purpose, this paper defines internal data structures as well as inter-procedural relationships among functions. The paper also suggests a means of outlining the structural characteristics of source code by visualizing the source codes with network forms The result of the research work can be used as a means of controling and understanding the massive volume of source code.

The Implementation of Visualization for Ski Jump Using OpenGL (OpenGL를 이용한 스키점프 시각화 도구의 구현)

  • Park, Myeong-Chul;Park, Seok-Gyu
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.11
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    • pp.137-143
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    • 2011
  • In this paper, we implement the ski jump visualization tool using the OpenGL graphics library. Among the evaluation elements of jump, the distance of jump is most important. Also, the distance of jump depends on Lift-to-Drag Ratio. In the previous studies, the visualization too according to the consequential changing of variety factors is insufficient. This study provides an easy style flying posture visualization tool to the user who using Lift-to-Drag Ratio. Furthermore, there is to implement an international standard jumping hill by virtue of entered five main data. The results of this study can be applied with reference data for better ski jump.

A 'Study on 'Convergent Media Art Information Visualization' from the Creative Approach toward and Usability Perspective on Social Issues(Focusing on Case Analysis) (사회현안에 대한 창의적 접근 및 활용성 관점에서 융합형 미디어아트정보시각화 연구(사례분석 중심으로))

  • Kim, Kyoungnam
    • Journal of the Korea Convergence Society
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    • v.7 no.4
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    • pp.155-162
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    • 2016
  • Communication of art and the expansion of roles are some of the important discourses of art. For a while, many attempts were made to overcome the enjoyment of art by only a few elites and the alienation of roles. In the meanwhile, due to its formative nature, media art has contributed to the various expansion of roles as a familiar art in society and by communicating with the public in various play contents and industrial context. This study will take a step further and examined whether media art can assess and be used in social issues through the characteristic analysis of 'media art information visualization.' The general field of information visualization only focuses on the clarity of information delivery, so it is effective for intuitively identifying various information. However, stiff visual expression must improve user-friendly functions in an era in which users' sensibility is increasing, and it only focuses on the effectiveness of information delivery that its secondary social problem such as personal information protection must be compensated. Thus, this research analyze the characteristics of case works to examine how the visualization of media art information can approach social problems creatively, seek the expansion of the role of art and compensate the areas that general information visualization is missing.

Development of the Visualization Prototype of Radar Rainfall Data Using the Unity 3D Engine (Unity 3D 엔진을 활용한 강우레이더 자료 시각화 프로토타입 개발)

  • CHOI, Hyeoung-Wook;KANG, Soo-Myung;KIM, Kyung-Jun;KIM, Dong-Young;CHOUNG, Yun-Jae
    • Journal of the Korean Association of Geographic Information Studies
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    • v.18 no.4
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    • pp.131-144
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    • 2015
  • This research proposes a prototype for visualizing radar rainfall data using the unity 3D engine. The mashup of radar data with topographic information is necessary for the 3D visualization of the radar data with high quality. However, the mashup of a huge amount of radar data and topographic data causes the overload of data processing and low quality of the visualization results. This research utilized the Unitiy 3D engine, a widely used engine in the game industry, for visualizing the 3D topographic data such as the satellite imagery/the DEM(Digital Elevation Model) and radar rainfall data. The satellite image segmentation technique and the image texture layer mashup technique are employed to construct the 3D visualization system prototype based on the topographic information. The developed protype will be applied to the disaster-prevention works by providing the radar rainfall data with the 3D visualization based on the topographic information.

The 3-Dimensional Visualization in Shared-Memory Programs with Nested Parallelism (내포 병렬성을 가진 공유메모리 프로그램의 3차원 시각화)

  • Park, Myeong-Chul;Hur, Hwa-Ra;Ha, Seok-Wun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.1
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    • pp.53-58
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    • 2008
  • A pellet program including a nested parallelism has a result of non-deterministic because of executed concurrently without synchronization. In order to detect like this error the visualization technique which is various is used. But the intuition characteristic is decreased because of limits of space and excessive abstraction. In this paper, proposes 3-D visualization engines which provide global structure of the arranging in a parallel program with nested parallelism which is complicated to the user. The visualization engine which is proposed provides global structure to the user as program easily to understand, it provides an effective debugging environment.

A Study on Visualization of Musical Rhythm Based on Music Information Retrieval (Music Information Retrieval(MIR)을 활용한 음악적 리듬의 시각화 연구 -Onset 검출(Onset Detection) 알고리즘에 의한 시각화 어플리케이션)

  • Che, Swann
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1075-1080
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    • 2009
  • 이 글은 Music Information Retrieval(MIR) 기법을 사용하여 오디오 콘텐츠의 리듬 정보를 자동으로 분석하고 이를 시각화하는 방법에 대해 다룬다. 특히 MIR을 활용한 간단한 시각화(sound visualization) 어플리케이션을 소개함으로써 음악 정보 분석이 디자인, 시각 예술에서 다양하게 활용될 수 있음을 보이고자 한다. 음악적 정보를 시각 예술로 담아내려는 시도는 20세기 초 아방가르드 화가들에 의해 본격적으로 시작되었다. 80년대 이후에는 컴퓨터 기술의 급속한 발전으로 사운드와 이미지를 디지털 영역에서 쉽게 하나로 다룰 수 있게 되었고, 이에 따라 다양한 오디오 비주얼 예술작품들이 등장하였다. MIR은 오디오 콘텐츠로부터 음악적 정보를 분석하는 DSP(Digital Signal Processing) 기술로 최근 디지털 콘텐츠 시장의 확장과 더불어 연구가 활발히 진행되고 있다. 특히 웹이나 모바일에서는 이미 다양한 상용 어플리케이션이 적용되고 있는데 query-by-humming과 같은 음악 인식 어플리케이션이 대표적인 경우이다. 이 글에서는 onset 검출(onset detection)을 중심으로 음악적 리듬을 분석하는 알고리즘을 살펴보고 기본적인 조형원리에 따라 이를 시각화하는 어플리케이션의 예를 소개한다.

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A Study on the Methodology of Stereo-Scope Visualization Using Virtual Reality Technique (가상현실 기술을 이용한 입체영상 시각화 기법에 관한 연구)

  • Shin, Mi-Hae;Seo, Su-Seok;Kim, Eui-Jeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.6
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    • pp.1482-1487
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    • 2010
  • Recently, Product and contents using virtual reality technique is spreading quickly. Visualization using virtual reality technique is provide a differentiated experience with existing visualization methodology by giving enhanced immersiveness to users. This paper is make a suggestion to a new methodology of stereo-scope visualization and talk about this utilization possibility. We proposed the design method of stereo-scope realization system that is composed at least two screen. through which users will feel more immersiveness and experience to virtual reality. The suggestion system of this paper will widely used in various industry such as virtual reality exhibitions, shows, games, training programs, etc.