• Title/Summary/Keyword: Visual representation

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Visual Representation and Applications of Hitting Direction in Korean Baseball Records

  • Hong, Chong-Sun;Park, Ha-Soo
    • Journal of the Korean Data and Information Science Society
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    • v.19 no.2
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    • pp.539-549
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    • 2008
  • Most important thing in professional baseball game among all kinds of sports is the winning. Both coaches and players collected and analyzed lots of game data to get a victory. In this paper, batting data are analyzed so as to represent informations of hitting direction visually. This method could be provided a lot of useful information about hitting direction of a specific batter or a team to not only coaches, players but also the audience.

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A Study on the 6th Graders' Use of Visual Representations in Mathematical Problem Solving (수학 문제 해결과정에서 초등학교 6학년 학생들의 시각적 표현에 관한 연구)

  • Hwang, Hyun-Mi;Pang, Jeong-Suk
    • Education of Primary School Mathematics
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    • v.12 no.2
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    • pp.81-97
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    • 2009
  • Visual representations play an important role for students to understand the meaning of a given problem, devise problem-solving approaches, and implement them successfully. The purpose of this study was to investigate how 6th graders would use visual representations in solving mathematical problems and in what ways such use might affect successful problem solving. The results showed that many students preferred numerical expressions to visual representations. However, students who used visual representations, specifically schematic representations, performed better than those who employed numerical representations. Given this, this paper includes instructional implications to nurture students' use of visual representations in a way to increase their problem solving ability.

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Visual Sentences for Educational Math Games

  • Chang, Hee-Dong
    • 한국게임학회지
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    • v.8 no.1
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    • pp.32-38
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    • 2011
  • The help or guide sentences of educational math games which use mathematical statements need to represent graphical forms for the learners of the game generation whose cognitive style is graphic first. In this paper, we proposed an object-based visual representation method for mathematical statements. It has object-based description rules to use graphical symbols and mathematical symbols with text words. It is easy to describe or to understand accurately mathematical meaning and is also fast for learners to read for understanding. The proposed method is good for learners of the game generation to get the help as scaffolding for learning math by educational games.

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Landscape Drawing as a Text: Practical and Theoretical Approach (텍스트로서의 조경드로잉 - 읽기의 틀과 실제 -)

  • 이광빈;조정송
    • Journal of the Korean Institute of Landscape Architecture
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    • v.27 no.1
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    • pp.54-63
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    • 1999
  • The Landscape drawing is used as main media in landscape design process like the language in daily life for human. Designers input many intentions and meaningful words in design process through landscape drawing. The common purpose of landscape drawing is to represent reality effectively, even though it has variable visual forms and materiality. The representation in landscape drawing in metaphorical as well as visual and functional. But current tendency is inclined to use landscape drawing in a functional aspect for visual representation and the landscape drawing is utilized straight-forwardly rather than metaphorically for clear communication. Such recognition on landscape drawing results from the difficulty to accept the symbolic aspect of the drawing. The difficulty makes the utilization and the interpretation of landscape drawing stay at conventional level in following visible factors. For the sake of solving the difficulty this study considers landscape drawing as the text that contains readable objects and symbolic words. This study presents layer-methods for reading a landscape drawing as a text; situational and contextural reading, iconological reading and reading the subject of drawing.

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Representing Navigation Information on Real-time Video in Visual Car Navigation System

  • Joo, In-Hak;Lee, Seung-Yong;Cho, Seong-Ik
    • Korean Journal of Remote Sensing
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    • v.23 no.5
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    • pp.365-373
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    • 2007
  • Car navigation system is a key application in geographic information system and telematics. A recent trend of car navigation system is using real video captured by camera equipped on the vehicle, because video has more representation power about real world than conventional map. In this paper, we suggest a visual car navigation system that visually represents route guidance. It can improve drivers' understanding about real world by capturing real-time video and displaying navigation information overlaid directly on the video. The system integrates real-time data acquisition, conventional route finding and guidance, computer vision, and augmented reality display. We also designed visual navigation controller, which controls other modules and dynamically determines visual representation methods of navigation information according to current location and driving circumstances. We briefly show implementation of the system.

The Analysis of High School Students' Conceptions on Plate Tectonics (고등학생들의 판 구조론에 대한 개념 분석)

  • Lee, Mi-Suk;Jeong, Jin-Woo;Kim, Hyoungbum
    • Journal of the Korean earth science society
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    • v.35 no.6
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    • pp.484-497
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    • 2014
  • This study aimed to investigate high school students' conceptions of plate tectonics. Seventy students (N=70) in their 2 year of high schools in the province of Chungcheong-do participated in this study, and they took a conception test of visual representation. We conducted a semi-structured interview with 10 volunteering participants out of seventy. After learning about the concept of plate tectonics, this study found that participants ended up having alternative conceptions relating to terminology, meaning of colors, plates' movement, plates' boundaries, position and cause of melting, mantle's physical conditions, and driving forces of plate motion. The conceptions that the participants held after class were organically related, which included the meaning of colors, mantle's physical characteristic, and driving forces of plate movement. In addition, the visual representation used for teaching plate tectonics influenced the students' understanding about terminologies, plates' boundaries, position of melting, and the physical characteristic of mantle. The study found that there were the factors of visual representation that caused the learners to create alternative conceptions in learning about plate tectonics.

A Study on Surrealism Expression in Furniture Design (가구디자인에 나타난 초현실주의적 표현 연구)

  • Kang, Hyung-Goo
    • Journal of the Korea Furniture Society
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    • v.22 no.1
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    • pp.34-41
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    • 2011
  • Surrealism is 20th century avant-garde art movement that gave the greatest impact. Surrealism art as Visual us consciousness that exists or is worth checking out. 1920 around the concept of the surreal appears on the Visual language is fine art molding, including design, fashion, advertising, etc, all of the art field. In addition, their artistic concept is limited to pure art without the commercialization and product as the transition you want to find a way to be. As a result, the concept of the surreal fine art as well as the design sector in particular, furniture design, but many more impact art trends. Therefore, this study examines the concept of the surrealism, appeared in the furniture design based on surrealism representation of research aims. And how these representations are modern furniture design in any affected for research. Representation and features about the analysis is largely four separated by the survey, and classified representation of research and analysis features.

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A Study on the Types of Design Problem Solving by Analogical Thinking - Focused on the Analysis of Associated Words and Sketch - (유추적 사고에 의한 디자인 문제해결의 유형 - 연상된 단어와 스케치 분석을 중심으로 -)

  • Choi, Eun-Hee;Choi, Yoon-Ah
    • Korean Institute of Interior Design Journal
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    • v.16 no.2 s.61
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    • pp.63-70
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    • 2007
  • Analogy in problem solving is similarity-based reasoning facilitated by verbal and visual operation. This similarity-based reasoning generally supports initial phase of idea search. Therefore, this study intends to infer the types of problem solving by tracing the analogy use of verbal and visual representation through a experimental research. According to the result of this research, the types of problem solving by analogy are classified into 'evolving', 'divergent', and 'poor conversion' type. Firstly, 'evolving type' is distinguished between 'combination type' associated different contents to develope a new design and 'transformation type' associated similar words and sketches to be continuously revised and developed. In these types usually structural analogy rather than surface analogy is used. Secondly, in 'divergent type' associated words or sketches are individually represented, and among them one design solution is selected. In this type usually surface analogy is used. Thirdly, in 'poor conversion type' interaction between verbal representation and visual representation does not go on smoothly, and the generation of idea is poor. In here surface analogy is mostly used. These findings could form the basis of skill development of idea generation and conversion in design education.

Students' Visual Representation of Mathematics

  • Trance, Naci John C.;Marapo, Roger B.;Pornel, Jonny B.
    • Journal of The Korean Association For Science Education
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    • v.32 no.8
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    • pp.1318-1332
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    • 2012
  • This paper takes another approach in assessing students' perception of mathematics. Instead of asking for verbal description of the students' perception of mathematics, we asked the respondents who were all college students to draw their perception of mathematics. This relatively new approach enabled students to take a second look of how they perceived math and, at the same time, explored students' creativity and provided a less austere appearance to mathematics which was taken usually in a more formal and severe manner. This approach of assessing students' perception of mathematics generated new information that could not be normally gleaned from other approaches like Likert Scale. Some drawings of mathematics of the respondents reinforced their math affect towards mathematics. For those who hated math, their drawings revealed so the same is true with those who loved mathematics. Examining the visual representations of mathematics and looking for commonalities, the researcher found a number of interesting themes that may shed some light to educators' understanding of students' math affect.