• Title/Summary/Keyword: Visual effective

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Verification of Effectiveness and Satisfaction Survey for the Korean Computer-based Cognitive Rehabilitation Programs(CoTras)

  • Chae, Soo-Gyung
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.230-242
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    • 2022
  • The purpose of this study was to verify the effectiveness of the computerized cognitive rehabilitation program in which areas and to suggest effective ways to utilize the program in the future, being conducted for 20 college students. We lasted this study from May 3 to 23, 2021. As a result of analyzing the groups using the Computer-based Cognitive Rehabilitation Program (CoTras), in terms of the difference in accuracy for the case of visual perception group B was statistically significantly improved than group C(p<0.05). In the case of attention, memory, and orientation, there was no significant difference between groups(p>0.05). In the case of reaction time difference, there was no significant difference between groups in visual perception, concentration, memory, and orientation(p>0.05). And in order to improve attention and visual perception, it is recommended to conduct the program three times with a duration of 20 minutes, and in order to improve orientation and memory, it can be said that it is helpful to conduct one experiment for at least 30 minutes rather than conducting short and frequent experiments. Through this study, we found that it is effective to apply different times according to each area to improve cognitive function. In other words, depending on the purpose of which cognitive function is to be improved, the duration of the program should be applied differently.

An Analysis of the Visual Preference on Parallax Space by Blockage Pattern and Ratio (차폐유형과 차폐도를 달리한 패럴랙스(Parallax) 공간의 시각 선호도)

  • Rho, Jae-Hyun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.35 no.2 s.121
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    • pp.55-63
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    • 2007
  • The purpose of this study is to create a planting design for progressive realization. For this, visual preferences as measured via questionnaire were evaluated by the Scenic Beauty Estimation(SBE) and paired comparison methods. The results can be summarized as follows. Through photo observation, the average visual blockage ratio was 38% and the range of degree of the visual blockage ratio was $30{\sim}50%$. The sketch simulation and filtered pattern received the highest preference score and fumed out to be the most practical pattern out of all the patterns evaluated. Also, in the sketch simulation, the high preference values were observed for a distance of 9 to 12m from the view point to the blockage tree with a D/H ratio of 2. The preference score significantly decreased with the increase of the visual blockage ratio having a turning point at $30{\sim}35%$ of the visual blockage ratio, even though the distance parameters were more important than the visual blockage ratio in the scores. An outstanding view must be handled properly to be preserved or accentuated. Framed, open, enclosed, screened or filtered pattern views should be completely revealed only from their best vantage point, not given away at first glimpse. It this sense, parallax spatial beauty with trees could be improved through the visual aspects of plan arrangements and seems to be an effective design technique for landscape planning and planting design.

Effects of Visual Biofeedback on Movement Patterns of Neck Lateral Bending and Muscle Activation of Sternocleidomastoid During Neck Rotation in Adults with Forward Head Posture (전방머리자세를 가진 성인들에게 목 돌림 수행 시 시각적 생체되먹임 적용이 목의 가쪽 굽힘 움직임 패턴과 목빗근 근활성도에 미치는 영향)

  • Yang, No-Yul;Oh, Jae-Seop
    • Journal of the Korean Society of Physical Medicine
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    • v.9 no.4
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    • pp.425-432
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    • 2014
  • PURPOSE: The purpose of this study was to investigate that the differences in sternocleidomastoid muscle activity, neck rotation angle, neck lateral bending angle and neck lateral bending onset time between conditions with and without visual biofeedback during neck rotation. METHODS: Ten male and four female adults with condition of forward head posture were recruited in this study. Subjects conducted to left and right maximal neck rotation under the conditions with and without visual biofeedback. During neck rotation, kinematic data of neck rotation, neck lateral bending movement, and electromyography activities of bilateral sternocleidomastold muscles were collected. Differences in dependent variables between conditions with and without visual biofeedback were analyzed using paired t-test. RESULTS: There were significant decreases in lateral bending angle, while lateral bending movement onset time was delayed significantly when applying visual biofeedback (p<.05). However, there were no significant differences in the activation of left and right sternocleidomastoid muscles and neck rotation angle between conditions with and without visual biofeedback (p>.05). CONCLUSION: These findings suggest that visual biofeedback may be effective for axial rotation of cervical spine during neck rotation in adults with forward head posture.

A Study on the Fashion Illustration of Humor Images Using 2D Graphics (2D 그래픽스를 활용한 유머 이미지의 패션일러스트레이션 연구)

  • Kim, Hye-Ran;Kim, Soo-Kyong
    • Journal of the Korean Society of Costume
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    • v.58 no.9
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    • pp.81-98
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    • 2008
  • This research aims to analyze humorous images expressed in 2D graphics fashion illustrations and to propose application of 2D graphics in humorous images for fashion illustrations to suggest a more creative and relevant fashion illustration for contemporary culture. The result of this research were as follows: First, theories on reaction of humor can be classified into Incongruity theory, Superiority theory and Arousal and Relief theory. Humor in visual arts are classified in Visual Parody, Visual Pun, Visual Paradox and Visual Satire. Second, Visual Pun, Visual Parody, and Visual Satire are used for visualizing fashion illustration, and the foundations for many humor images were simple-colored, imaginative, and unreal settings. And it was also found out that the physical proportion of the models generally was 1(head):7(entire body), 1:8, 1:15 and the models were usually laughing and smiling. Tone was usually pastel and vivid, and posture was usually standing-position or sitting-position. Third, based on such results, fashion illustration works of humor image using 2D graphics were created. To concretize the humor image, 'gift' as a concept was chosen. Humor alleviates the tension and stress. It also brings laughter and pleasure to people's lives. Therefore humor image will be an effective way of expanding creativity in modern fashion illustration.

Visual Impairment Description for MPEG-21 Digital Item Adaptation (MPEG-21 디지털아이템적응변환을 위한 시각 장애 서술자에 관한 연구)

  • ;Truong Cong Thang
    • Journal of Broadcast Engineering
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    • v.8 no.4
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    • pp.351-364
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    • 2003
  • In this paper, we propose visual Impairment descriptions for MPEG-21 digital item adaptation. The proposed visual impairment descriptions include low vision impairment and color vision deficiency. It is symptom-based description so that the description is systematic enough to sufficiently describe user's any kind of visual impairment characteristics and easy enough to describe for any user with visual impairment. In this paper, we performed some experiments with the proposed description in MPEG-21 digital item adaptation. The experiments showed that the proposed description Is effective to adapt visual resources In digital item for users with visual impairment and to give enhanced visual accessibility to them.

A Selective Protection Scheme for Scalable Video Coding Based on Dependency Graph Model

  • Hendry, Hendry;Kim, Munchurl
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.78-81
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    • 2010
  • In this paper, we propose an efficient and effective selective protection scheme to SVC that exploit the propagation of protection effect by protecting significant frames that can give the maximum visual quality degradation. We model SVC dependency coding structure as a directed acyclic graph which is characterized with an estimated visual quality value as the attribute at each node. The estimated visual quality is calculated by using our model based on the proportions of intra- and inter-predicted MBs, amounts of residual, and estimated visual quality of reference frames. The proposed selective protection scheme traverses the graph to find optimal protection paths that can give maximum visual quality degradation. Experimental results show that the proposed selective protection scheme reduces the required number of frames to be protected by 46.02% compared to the whole protection scheme and 27.56% compared to the layered protection scheme.

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Visual Servoing of a Mobile Manipulator Based on Stereo Vision

  • Lee, H.J.;Park, M.G.;Lee, M.C.
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.767-771
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    • 2003
  • In this study, stereo vision system is applied to a mobile manipulator for effective tasks. The robot can recognize a target and compute the position of the target using a stereo vision system. While a monocular vision system needs properties such as geometric shape of a target, a stereo vision system enables the robot to find the position of a target without additional information. Many algorithms have been studied and developed for an object recognition. However, most of these approaches have a disadvantage of the complexity of computations and they are inadequate for real-time visual servoing. However, color information is useful for simple recognition in real-time visual servoing. In this paper, we refer to about object recognition using colors, stereo matching method, recovery of 3D space and the visual servoing.

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The Effect of Green-oriented CI Visual Design on Corporate Image (기업이미지에 대한 환경친화적 CI 비쥬얼 디자인의 효과)

  • Na, Kwang-Jin;Park, Hye-Sang;Kwon, Min-Taek
    • Science of Emotion and Sensibility
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    • v.11 no.3
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    • pp.339-356
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    • 2008
  • The purpose of this research was to identify the difference between expected and actual corporate image in the market and to verify the possibility of green-oriented corporate identity (CI) visual design as a useful method for communicating with consumers. In addition, this research suggests how green-oriented CI visual design can effectively convey corporate image to consumers. The methods of research used to achieve this aim were case studies and questionnaire surveys. In regard to the results, the difference between consumers'perceived favourable corporate image and companies' expectation about corporate image was found. Moreover, the results show that green-oriented visual identity (VI) design can improve corporate image. In turn, the gap between the expected and actual perception of corporate image can be decreased through green-oriented design. Based on these results, a method of effective development for green-oriented VI design is recommended.

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A Study on the Visual Resource Management for Soraksan National Parks and Adjacent Area (국립공원 및 인접지역 경관관리 방안에 관한 연구 - 설악산 국립공원을 중심으로 -)

  • 임승빈;신지훈
    • Journal of the Korean Institute of Landscape Architecture
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    • v.26 no.2
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    • pp.283-292
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    • 1998
  • The purpose of this study is to suggest visual resource management methods for the national parks and adjacent areas, where visual impacts by high rise buildings such as hotel, condominium, etc. become serious problems. In this study Soraksan National Park has been selected as a case study for landscape management planning. The results of this study are as follows: 1) Comprehensive landscape management planning for National Parks and adjacent areas is necessary to solve visual impact problems by high rise buldings such as hotel, condominium, etc. 2) It is suggested to investigate visual resources and conceptual landscape management ideas, to select landscape control points and lines, landscape management areas, and to prepare building height control plan for proper landscape management plan. 3) In case of Soraksan national park, the landscape management plan includes three landscape management areas : Landscape preservation area, General landscape management area, and special landscape management area. 4) In the part of special landscape management area, it is necessary to introduce landscape impact assessment system to more effective landscape management.

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Development of Computer-based Visual Perception Test Program for Korean Patients with Brain Injury

  • Ahn, Seong-Hye
    • International Journal of Contents
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    • v.3 no.3
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    • pp.32-37
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    • 2007
  • Up to now, several tools to evaluate visual perception tests have been introduced for different purposes. However, they were mostly manual tools, paper books in which the therapists would turn the pages while working together with patients. This paper discusses a potential plan to develop motor-free visual perception test software for Korean patients with brain injury, and to construct a centralized database for their evaluated data in a client/server environment. Through its development, we eventually hope to achieve effective management of the data for better understanding of patients' visual perceptual skills and the standardization of the evaluation for Korean patients. With the help of the computerized environment, we also expect some advantages such as acquisition of reliable results from patients with brain injury, automation for storing and accessing patients' data, construction of the patients' database and the management of a vast amount of the data within it and the provision of a foundation to promote further development of various perceptual-cognitive rehabilitation programs.