• Title/Summary/Keyword: Visual effective

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The Efface of Visual Note Making for Creativity and Science Achievement in Elementary Science Class (시각적 노트 작성 활용이 초등학생의 창의력과 과학과 학업성취도에 미치는 효과)

  • 우정희;최선영;강호감
    • Journal of Korean Elementary Science Education
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    • v.23 no.3
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    • pp.173-181
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    • 2004
  • The purpose of this study was to explore the effects of visual note making method on creativity and science achievement of elementary school students. This study was conducted for the 17 periods of the first semester of the 4th grade students. Seventy nine students were assigned to experimental group and control group. The experimental group was taught through visual note making methods, and the control group was taught by the traditional manner. On the basis of the test of verbal-spatial from NASSP, the subjects were classified to visual-, visual verbal-, verbal preference groups. After this methods had been applied, students of both groups took tests of creativity and science achievement. The results of this study were as follows: 1. In order to investigate the effects of visual note making on creativity and science achievement of the students, students' creativity and science achievement were analyzed by t-test. The experimental group showed significantly higher scores on both of creativity and science achievement than control group. 2. Visual preference group showed significantly higher score on creativity than visualㆍverbal-, and verbal preference group (p<.01), but not significant on science achievement. In conclusion, the instruction applying the visual note making methods was more effective in nurturing student's creativity and science achievement than the traditional instruction.

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Audio-Visual Content Analysis Based Clustering for Unsupervised Debate Indexing (비교사 토론 인덱싱을 위한 시청각 콘텐츠 분석 기반 클러스터링)

  • Keum, Ji-Soo;Lee, Hyon-Soo
    • The Journal of the Acoustical Society of Korea
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    • v.27 no.5
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    • pp.244-251
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    • 2008
  • In this research, we propose an unsupervised debate indexing method using audio and visual information. The proposed method combines clustering results of speech by BIC and visual by distance function. The combination of audio-visual information reduces the problem of individual use of speech and visual information. Also, an effective content based analysis is possible. We have performed various experiments to evaluate the proposed method according to use of audio-visual information for five types of debate data. From experimental results, we found that the effect of audio-visual integration outperforms individual use of speech and visual information for debate indexing.

A Study on Visual Contextual Awareness in Ubiquitous Computing (유비쿼터스 환경에서의 시각문맥정보인식에 대한 연구)

  • Han, Dong-Ju;Kim, Jong-Bok;Lee, Sang-Hoon;Suh, Il-Hong
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.19-21
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    • 2004
  • In many cases, human's visual recognition depends on contextual information. We need to use effective feature information for performing vigorous place recognition to illumination, noise, etc. In the existing cases that use edge and color, etc., visual recognition doesn't cope effectively with real environment. To solve this problem, using natural marker, we improve the efficiency of place recognition.

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A Case Report on the Scoliosis Patient with Lumbago Treated by Hyun-Ga Therapy (현가요법을 이용한 요통을 호소하는 측만증 환자 치험 1례)

  • Yoon, Dae-Shik
    • Korean Journal of Acupuncture
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    • v.28 no.1
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    • pp.171-177
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    • 2011
  • Objectives : This study is designed to evaluate the effect of Hyun-Ga therapy for the scoliosis patient with Lumbago. Methods : After treatment with Hyun-Ga therapy compared with Cobb's angle and Visual Analog Scale (VAS). Results : After six treatments with Hyun-Ga therapy in one case, significant decrease in Cobb's angle and Visual Analog Scale (VAS) was observed. Conclusions : Hyun-Ga therapy might be effective for the scoliosis patient with Lumbago. It will be attempted to more patients in the future.

A Study on the Visual Image According to Changes in Number of Pleats and Skirt Length of Pleats Skirt

  • Kim, Kyung-Hee;Lee, Jung-Soon
    • Journal of Fashion Business
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    • v.13 no.6
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    • pp.76-88
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    • 2009
  • This study has the purposes to search the most visually effective and appropriate number of pleats and skirt length, when it's worn, with the changes in the number of pleats and skirt length that could be influential in analyzing the visual evaluation of pleats skirt and to analyze the changes when those factors are applied in real pattern. The stimuli were 18 samples: 6 variations of the number of pleats and 3 variations of the length of skirt. The data were obtained from 54 fashion design majors. The data were analyzed by Factor Analysis, Anova, Scheffe's Test and the MCA method. The results of the study were as follows: The visual image by the number of pleats and the length of skirt were composed of 4 factors : activity, attraction, neatness and commonness. In these factors, activity factor was estimated by the most important factor. The visual image according to the changes in the number of pleats and skirt length had significant differences, and the pleats skirts with 12 and 16 number of pleats and 38cm of skirt length were evaluated to be the most effective. The activity factor had interaction influence effect according to the number of pleats and the skirt length. The skirt length had more influence than the number of pleats in attraction and neatness factors, and the other way around for commonness factor.

The Effect of Intermittent and Continuous Visual and Auditory Feedback at Standing Balance Training in Children With Cerebral Palsy (뇌성마비 아동의 서기 균형 훈련시 간헐적 방법과 지속적 방법에 의한 시·청각 되먹임의 효과)

  • Seo, Hye-Jung;Kam, Sin;Kwon, Hyuk-Cheol;Jeong, Dong-Hoon
    • Physical Therapy Korea
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    • v.7 no.3
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    • pp.62-71
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    • 2000
  • The purpose of this study was to find a more effective balance training method. The subjects of this study were 14 children with cerebral palsy (7 males, 7 females) being treated at Seran Pediatric Developmental Research Center in Taegu. Two groups of children with cerebral palsy (everyday trained group, every-other-day trained group) were evaluated with visual & auditory feedback. Evaluation and training device was Balance Performance Monitor (BPM) Dataprint Software Version 5.3. There was statistically significant difference of the balance score between the pre-and the post-training in both group (p<.05), but there was no difference of the balance score between two groups (p<.05). In conclusion, it is likely that the visual and auditory feedback in children with cerebral palsy was effective in improving standing balance, but there was no difference between everyday trained group and every-other-day trained group.

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An OS Platform Independent Architecture of Web-based Teleoperation for mobile robot

  • Ko, Deok-Hyeon;Lee, Soon-Geul
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.346-349
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    • 2004
  • The teleoperation system applies all of the industrial fields due to the development of the network infrastructure. It is one of the indispensable elements for controlling the robot at a remote sight and monitoring the limit or unknown environment. The common teleoperation robot system is what has the visual module to supply the network system and realistic UI to the existed robot system. Therefore, remarked that the fusion between modules and transmission of visual data the remarked the important element to improve the robot application in the various environments. Delay of development time by robot platform and noneffective communication among developers are also problem to approach. In this paper we propose the independent teleoperation system. The main application language is JAVA in this system, which is applied JAVA API like JNI and JMF to construct the effective teleoperation system. The system has the both side communication system between sever and client as a basic structure. The visual data that is attached the robot at a remote sight is captured by JMF API and then is transmitted to the web browser called client by RTR protocol. JNI is used to connect between JAVA and the lower part application (sensor fusion, motion control.) of the robot programmed by various Native languages. The proposed system is the application that can perform the elements, for instance transmission of visual data, the fusion of various native application modules and the effective network communication, with any platform.

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A Study on Formation Plans of the Lady′s Casual shop in Department store by Applying VMD (VMD에 따른 백화점 여성캐주얼 매장구성계획에 관한 사례연구)

  • 윤갑근;이화숙;한세민
    • Korean Institute of Interior Design Journal
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    • v.13 no.2
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    • pp.150-158
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    • 2004
  • Customers demands seeking the variety and individualization in the rapidly changed consumption environment with these changes in the distribution market expect the environment in the shops providing the degage and abundant lives and environmental change in the environment of sale providing abundant values in the life other than simple sale of goods. More effective marketing strategies are desperately required for corresponding to these customers demands. VMD is the consolidated visual plans for the emotional communication with customers through CI which is the visual element influencing customers visual environment, SI, interior and exterior designs, presentation of goods, advertising and marketing. This is the marketing strategy providing customers with joyful shopping space and enabling customers to get the information and characteristics of goods more effectively by means of visual elements in the comfortable environment of the shop and the main factor allowing the competitiveness differentiated from the competing companies. To achieve these goals, we herewith suggest the effective VMD Strategy and alterative by applying VMD as the consolidated marketing communication to the Lady's casual shop in the Hyundai department located in Gwangju after complementing problems found In the course of studying and analyzing the VMD Cases.