• Title/Summary/Keyword: Visual Work

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The relationship analysis in VDT of work hours (VDT 작업시간의 관련성 분석)

  • Kang, Jeom-Deok
    • The Journal of Korean Academy of Orthopedic Manual Physical Therapy
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    • v.9 no.1
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    • pp.19-28
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    • 2003
  • Objectives : This study was to investigate the relationship analysis in VDT(visual display terminal) of work hours. Methods : Questionnaires were completed by 41 women in VDT operations. The information was used to estimate multiple regression for the VDT of work hours related factors association. Results : The prevalence of the VDT of work hours was significantly higher in the shoulder which followed by the neck, the hand and fingers, the arms, the lowback, the back. The VDT of work hours decreased with aging. The VDT of work hours increased with work duration, single, lower among habitual exercise. The desk height, the seat pan height, the posture on the sitting, the elbow angle all did not meet the recommended criteria. Conclusions : Data from this study support a statistically significant association with satisfaction for occupation.

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A Visual Motion and Time Study Software, VITAMAX (비주얼 작업관리 소프트웨어, VITAMAX 개발에 관한 연구)

  • Choi, Seong-Hoon;Mo, Chang-Woo
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.33 no.2
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    • pp.33-38
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    • 2010
  • To survive head-to-head competition, we should keep our labor productivities above those of other nations. However, our labor productivities are low compared to those of the developed countries. It is the well-known fact that we make up for the productivities with long work hours. Entering the line of developed nations safely and enjoying well-being age freely, we need to achieve high labor productivities without sacrificing work hours. What would be a fine solution? Back to the basics! Although it is important to enforce R&D on high-tech products, we should have so-called bluebird philosophy, being faithful to the basics and trying to find solutions at a stone's throw. Basics of basics may be unceasing improvement, establishing reasonable standard times, and maintaining them. To support going back to the basics, this thesis proposes VITAMAX, a motion and time study software. As VITAMAX stands for "Visual Improvement and Time Analysis for Maximizing Profits", it provides a simple and powerful visual tool which is useful for improving manual works and determining standard times. Since VITAMAX is based on the Microsoft Excel and VBA, it is very cost-effective and easy to use. VITAMAX may contribute to the profit increase of manufacturing companies, especially for the small and medium-sized enterprise.

Automatic Visual Inspection System of Remocon using Camera (카메라를 이용한 리모컨 외관검사 자동화 시스템 구현)

  • Huh, Kyung-Moo;Kang, Su-Min;Park, Se-Hyuk
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.11
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    • pp.1106-1111
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    • 2007
  • The visual inspection method that depends on human's eyes has some problem that a lot of variations happen in examination according to bodily, spiritual state of the checker. We automate remocon inspection process using CCD camera. Our developed inspection system can be used in any remocon production line without the user's big handling. Our inspection system was developed using PC, CCD Camera, Visual C++ for universal work place. The accuracy of proposed system was improved about 3.2[%] than the conventional pattern matching method and the processing time was decreased about 119[ms]. Also we showed that our inspection system is more robust to lighting circumstances.

Quantitative representation for EEG interpretation and its automatic scoring

  • Nakamura, Masatoshi;Shibasaki, Hiroshi;Imajoh, Kaoru;Nishida, Shigeto;Neshige, Ryuji
    • 제어로봇시스템학회:학술대회논문집
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    • 1990.10b
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    • pp.1190-1195
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    • 1990
  • A new system for automatic interpretation of the awake electroencephalogram(EEG) was developed in this work. We first clarified all the necessary items for EEG interpretation in accordance with an analysis of visual inspection of the rhythms by a qualified electroencephalographer (EEGer), and then defined each item quantitatively. Concerning the automatic interpretation, we made an effort to find out specific EEG parameters which faithfully represent the procedure of visual interpretation by the qualified EEGer. Those specific EEG parameters were calculated from periodograms of the EEG time series. By using EEG data of 14 subjects, the automatic EEG interpretation system was constructed and compared with the visual interpretation done by the EEGer. The automatic EEG interpretation thus established was proved to be in agreement with the visual interpretation by the EEGer.

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Calibration and INvestigation into Measurement Performance of a Visual Sensing System (시각측정시스템의 캘리브레이션 및 측정성능 검토)

  • Kim, Jin-Young;Cho, Hyung-Suck
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.8
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    • pp.113-121
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    • 1999
  • It is necessary to calibrate measurement systems to enhance its measurement accuracy. The visual sensing system that is presented in our previous work has to be calibrated, too. It is a multiple mirror system for three-dimensional measurement, which is composed of a camera and a series of mirrors. It is important to calibrate the positions and orientations of the mirrors relative to the camera because they have direct influence on the relationship between the image plane and the task space. This paper presents the calibration method for the visual sensing system. To confirm the measurement performance of the implemented system. its measurement accuracy in measuring the locations in three-dimensional space is investigated. A series of experiments for measuring the locations of the circle-shaped marks are performed. Experimental results show that the sensing system can be effectively used for three-dimensional measurement.

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Visual Servoing of Robot Manipulators using Pruned Recurrent Neural Networks (저차원화된 리커런트 뉴럴 네트워크를 이용한 비주얼 서보잉)

  • 김대준;이동욱;심귀보
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1997.11a
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    • pp.259-262
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    • 1997
  • This paper presents a visual servoing of RV-M2 robot manipulators to track and grasp moving object, using pruned dynamic recurrent neural networks(DRNN). The object is stationary in the robot work space and the robot is tracking and grasping the object by using CCD camera mounted on the end-effector. In order to optimize the structure of DRNN, we decide the node whether delete or add, by mutation probability, first in case of delete node, the node which have minimum sum of input weight is actually deleted, and then in case of add node, the weight is connected according to the number of case which added node can reach the other nodes. Using evolutionary programming(EP) that search the struture and weight of the DRNN, and evolution strategies(ES) which train the weight of neuron, we pruned the net structure of DRNN. We applied the DRNN to the Visual Servoing of a robot manipulators to control position and orientation of end-effector, and the validity and effectiveness of the pro osed control scheme will be verified by computer simulations.

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Applications of Morphing on Facial Model Reconstruction and Surgical Simulation

  • Lee, Tong-Yee;Sun, Yung-Nein;Weng, Tzu-Lun;Lin, Yung-Ching
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.103.2-110
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    • 1999
  • Facial model reconstruction and surgical simulation are essential parts in the computer-aided surgical system. Plastic surgeons use it to design appropriate repair plans and procedures before actual surgery is operated. In this work, the exploration of 3-D metamorphosis to them presents new results in these two parts.

A Study on the Realization of Virtual Simulation Face Based on Artificial Intelligence

  • Zheng-Dong Hou;Ki-Hong Kim;Gao-He Zhang;Peng-Hui Li
    • Journal of information and communication convergence engineering
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    • v.21 no.2
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    • pp.152-158
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    • 2023
  • In recent years, as computer-generated imagery has been applied to more industries, realistic facial animation is one of the important research topics. The current solution for realistic facial animation is to create realistic rendered 3D characters, but the 3D characters created by traditional methods are always different from the actual characters and require high cost in terms of staff and time. Deepfake technology can achieve the effect of realistic faces and replicate facial animation. The facial details and animations are automatically done by the computer after the AI model is trained, and the AI model can be reused, thus reducing the human and time costs of realistic face animation. In addition, this study summarizes the way human face information is captured and proposes a new workflow for video to image conversion and demonstrates that the new work scheme can obtain higher quality images and exchange effects by evaluating the quality of No Reference Image Quality Assessment.

The Necessity of Video Recording in Archaeology and the Visual Archaeology (고고학에서 영상의 필요성과 영상고고학)

  • Choi, Sung Rak;Cho, Woo Tack
    • Korean Journal of Heritage: History & Science
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    • v.42 no.3
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    • pp.88-104
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    • 2009
  • Changes in a society and visual media has a tight relationship. Photography represented the last 20th century in the visual media; while the 21st century we live in is represented by moving image(video). The change of visual media also brought changes to the archaeological recordings. As information is gathered from the field work in archaeology, it seems that use of video recording, a reliable way of collecting and recording data, will increase. The process of archaeological excavations can be considered as a contents itself. Also, video recording has many advantages when recording environmental surrounding of the sites and artifacts, for the reservation of the scenery, and as recorded heritage of the humankind. Video recording can be a tool of conversion to public archaeology to devote to its social and academic roles. Considering all of the above, studying ways to record and preserve visual materials is essential in the field of archaeology and we should be prepared for it. We strongly propose reinstatement of the visual archaeology, which should be studied in archaeological perspective. The direction of the study of visual archaeology can be summarized into two. First is the study on the video recording during field work and the archive of video recordings. Second is the study on the media as the tool of communication. More detailed and organized research should be considered in depth in the archaeological theory and methods.

Introduction to Visual Analytics Research (비주얼 애널리틱스 연구 소개)

  • Oh, Yousang;Lee, Chunggi;Oh, Juyoung;Yang, Jihyeon;Kwag, Heena;Moon, Seongwoo;Park, Sohwan;Ko, Sungahn
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.5
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    • pp.27-36
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    • 2016
  • As big data become more complex than ever, there has been a need for various techniques and approaches to better analyze and explore such big data. A research discipline of visual analytics has been proposed to help users' visual data analysis and decision-making. Since 2006 when the first symposium of visual analytics was held, the visual analytics research has become popular as the advanced technology in computer graphics, data mining, and human-computer interaction has been incorporated in visual analytics. In this work we introduce the visual analytics research by reviewing and surveying the papers published in IEEE VAST 2015 in terms of data and visualization techniques to help domestics researchers' understanding on visual analytics.