• 제목/요약/키워드: Visual Search

검색결과 454건 처리시간 0.025초

A Study on Stroke Based Rendering Using Painting Media Profile (페인팅 매체 프로파일을 이용한 스트로크 기반 렌더링에 관한 연구)

  • Seo, Sang-Hyun;Yoon, Kyung-Hyun
    • Journal of Korea Multimedia Society
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    • 제12권11호
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    • pp.1640-1651
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    • 2009
  • In this paper we introduce a new approach to stroke based rendering using brush stroke profile. Our proposed method, based on image retrieval method, is a simple but flexible and scalable method to create various painting styles, for which scalable database constructed with the collection of real stroke data is used. Input image is reproduced with combinations of brush stoke in the database, when a search process to determinate appropriate brush stroke and a judgment process to decide whether to draw the retrieved brush stroke on the canvas or not are presented. In addition, this paper suggests a new brush stroke model and a depiction technique in order to utilize effective height information which allows natural texture depiction, or good visual effect, without carrying out physical simulation. Our method is able to create diverse variations of painting by controling various user parameters. It also provides scalable framework that can produce various painting styles with different artistic media by changing the stroke combinations of stroke database.

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Features of Attention to Space Structure of Spacial Composition in Women's Shop - Targeting the Circulation Line of Department Store - (여성의류 매장 공간의 구도에 나타난 공간구성의 주의집중 특성 - 백화점 매장의 순회동선을 대상으로 -)

  • Choi, Gae-Young;Son, Kwang-Ho
    • Korean Institute of Interior Design Journal
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    • 제26권2호
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    • pp.3-12
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    • 2017
  • This study has analyzed the features of attention to spacial composition seen in "Seeing ${\leftrightarrow}$ Seen" Correlation of continuous move in the space. The eye-tracking was employed for collecting the data of attention features to the space so that the correlation between visual perception and space could be estimated through the attention features to the difference between spacial composition and display. First, it was confirmed that the attention features varied according to the structure of shops and the exposure degree of selling space, which revealed that, while causing the customers' less attention to both sides of shops, the vanishing-point structure characteristically made their eyes focused on the central part. Second, their initial observation activities were found to be active at the height of their eyes. Third, 10 images were selected as objects for continuous experiment. There was a concern that the central part of each image would be paid intense attention to during the initial observation, but only two of those were found to be so. Fourth, there had been a study result of eye-tracking experiment that the attention had been concentrated on the central part of the image first seen. This study, however, revealed that such phenomenon is limited to the first image. Accordingly, it is necessary to draw up such method for ensuring reliability in order to use the data acquired from any eye-tracking experiment as exclusion of the initial attention time to the first image or of unemployment of the initial image-experiment to analysis.

The study on Quantitative Analysis of Emotional Reaction Related with Step and Sound (스텝과 사운드의 정량적 감성반응 분석에 관한 연구)

  • Jeong, Jae-Wook
    • Archives of design research
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    • 제18권2호
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    • pp.211-218
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    • 2005
  • As digital Information equipment is new arrival, new paradigm such as 'function exist but form don't' is needed in the field of design. Therefore, the activity of design is focused on the relationship of human and machine against visual form. For that reason, it is involved emotional factor in the relationship and studied on new field, the emotional interlace. The goal of this paper is to suggest the way of emotional interface on searching multimedia data. The main target of paper is effect sound and human's step and the main way of research is visualization after measuring and analyzing numerically similarity level among emotion-words. This paper suggests the theoretical bad(ground such as personal opinion, the character of auditory information and human's step and case studies on the emotion research. The experimental content about sound is fueled from my previous research and the main experimental content about human's step is made with regression-expression to substitute Quantification method 1 for value about stimulation. The realistic prototype to apply the research result will is suggested on the next research after studying the search environment.

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Multi-View Wyner-Ziv Video Coding Based on Spatio-temporal Adaptive Estimation (시공간 적응적인 예측에 기초한 다시점 위너-지브 비디오 부호화 기법)

  • Lee, Beom-yong;Kim, Jin-soo
    • The Journal of the Korea Contents Association
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    • 제16권6호
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    • pp.9-18
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    • 2016
  • This paper proposes a multi-view Wyner-Ziv Video coding scheme based on spatio-temporal adaptive estimation. The proposed algorithm is designed to search for a better estimated block with joint bi-directional motion estimation by introducing weights between temporal and spatial directions, and by classifying effectively the region of interest blocks, which is based on the edge detection and the synthesis, and by selecting the reference estimation block from the effective motion vector analysis. The proposed algorithm exploits the information of a single frame viewpoint and adjacent frame viewpoints, simultaneously and then generates adaptively side information in a variety of closure, and reflection regions to have a better performance. Through several simulations with multi-view video sequences, it is shown that the proposed algorithm performs visual quality improvement as well as bit-rate reduction, compared to the conventional methods.

A Categorization Scheme of Tag-based Folksonomy Images for Efficient Image Retrieval (효과적인 이미지 검색을 위한 태그 기반의 폭소노미 이미지 카테고리화 기법)

  • Ha, Eunji;Kim, Yongsung;Hwang, Eenjun
    • KIISE Transactions on Computing Practices
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    • 제22권6호
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    • pp.290-295
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    • 2016
  • Recently, folksonomy-based image-sharing sites where users cooperatively make and utilize tags of image annotation have been gaining popularity. Typically, these sites retrieve images for a user request using simple text-based matching and display retrieved images in the form of photo stream. However, these tags are personal and subjective and images are not categorized, which results in poor retrieval accuracy and low user satisfaction. In this paper, we propose a categorization scheme for folksonomy images which can improve the retrieval accuracy in the tag-based image retrieval systems. Consequently, images are classified by the semantic similarity using text-information and image-information generated on the folksonomy. To evaluate the performance of our proposed scheme, we collect folksonomy images and categorize them using text features and image features. And then, we compare its retrieval accuracy with that of existing systems.

Mobile Voice Note File Management Service For Improving Accessibility of the Blind (전맹인의 접근성 향상을 위한 모바일 음성 메모 파일 관리 서비스)

  • Lim, Soon-Bum;Lee, Mi Ji;Choi, Yoo Jin;Yook, Juhye;Park, Joo Hyun;Lee, Jongwoo
    • Journal of Korea Multimedia Society
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    • 제22권11호
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    • pp.1215-1222
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    • 2019
  • Recently, people with disabilities also search for and collect information from the web through smart devices, and save collected information on smart devices or take notes. For non-disabled people, various memo applications are provided on the market, so it is more convenient to choose according to their preference. However, existing memo services are limited for use by blind people due to the importance of visual information. The problem with blind people when using smart devices is that the screen is not recognized, so it is not possible to check in which location the menu of the application exists. In addition, it is difficult to input and manipulate text, and systematic file management and control are not possible. Therefore, in this paper, we propose the development of voice memo service that blind people can use only voice and hearing information and can operate menu with Bluetooth remote controller. We will develop a system that includes a comprehensive voice file management function for storing, searching, playing, and deleting files, rather than simply storing voice files.

Extraction and Comprehension of Objects for Class Components Reuse (클래스 부품의 재사용을 위한 객체의 추출과 이해)

  • Han, Jeong-Su;Song, Yeong-Jae
    • The Transactions of the Korea Information Processing Society
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    • 제6권4호
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    • pp.941-951
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    • 1999
  • Class components in a repository require exact information representation by reason of insufficiency of various visual information through search and extraction. In this paper, we have described syntax-analysis method and viewer facilities about class components. In the components analysis, we extracted class information which consists of class_names, methods, attributes, class inheritance relationship, and graphic information. viewer represents extracted class information and creates a new class. Also, it provides facilities of reuse, insertion, and deletion. Not only Viewer represents class hierarchy diagram, and shows detail information about each class, but also it creates new classes. In this paper, we implemented a Viewer using the components, inheritance, diagram information and process. And we enhanced understanding of programs through viewer, and supported prototype for class creation.

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3D Depth Information Extraction Algorithm Based on Motion Estimation in Monocular Video Sequence (단안 영상 시퀸스에서 움직임 추정 기반의 3차원 깊이 정보 추출 알고리즘)

  • Park, Jun-Ho;Jeon, Dae-Seong;Yun, Yeong-U
    • The KIPS Transactions:PartB
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    • 제8B권5호
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    • pp.549-556
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    • 2001
  • The general problems of recovering 3D for 2D imagery require the depth information for each picture element form focus. The manual creation of those 3D models is consuming time and cost expensive. The goal in this paper is to simplify the depth estimation algorithm that extracts the depth information of every region from monocular image sequence with camera translation to implement 3D video in realtime. The paper is based on the property that the motion of every point within image which taken from camera translation depends on the depth information. Full-search motion estimation based on block matching algorithm is exploited at first step and ten, motion vectors are compensated for the effect by camera rotation and zooming. We have introduced the algorithm that estimates motion of object by analysis of monocular motion picture and also calculates the averages of frame depth and relative depth of region to the average depth. Simulation results show that the depth of region belongs to a near object or a distant object is in accord with relative depth that human visual system recognizes.

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Image Feature Point Selection Method Using Nearest Neighbor Distance Ratio Matching (최인접 거리 비율 정합을 이용한 영상 특징점 선택 방법)

  • Lee, Jun-Woo;Jeong, Jea-Hyup;Kang, Jong-Wook;Na, Sang-Il;Jeong, Dong-Seok
    • Journal of the Institute of Electronics and Information Engineers
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    • 제49권12호
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    • pp.124-130
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    • 2012
  • In this paper, we propose a feature point selection method for MPEG CDVS CE-7 which is processing on International Standard task. Among a large number of extracted feature points, more important feature points which is used in image matching should be selected for the compactness of image descriptor. The proposed method is that remove the feature point in the extraction phase which is filtered by nearest neighbor distance ratio matching in the matching phase. We can avoid the waste of the feature point and employ additional feature points by the proposed method. The experimental results show that our proposed method can obtain true positive rate improvement about 2.3% in pair-wise matching test compared with Test Model.

A Study on Frame Interpolation and Nonlinear Moving Vector Estimation Using GRNN (GRNN 알고리즘을 이용한 비선형적 움직임 벡터 추정 및 프레임 보간연구)

  • Lee, Seung-Joo;Bang, Min-Suk;Yun, Kee-Bang;Kim, Ki-Doo
    • Journal of IKEEE
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    • 제17권4호
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    • pp.459-468
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    • 2013
  • Under nonlinear characteristics of frames, we propose the frame interpolation using GRNN to enhance the visual picture quality. By full search with block size of 128x128~1x1 to reduce blocky artifact and image overlay, we select the frame having block of minimum error and re-estimate the nonlinear moving vector using GRNN. We compare our scheme with forward(backward) motion compensation, bidirectional motion compensation when the object movement is large or the object image includes zoom-in and zoom-out or camera focus has changed. Experimental results show that the proposed method provides better performance in subjective image quality compared to conventional MCFI methods.