• Title/Summary/Keyword: Visual Object

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Visualizing Excercise Prescription Using Visual Path Map (비쥬얼패스맵을 이용한 운동처방 과정 시각화)

  • Ham, Jun-Seok;Jeong, Chan-Soon;Ko, Il-Ju
    • Journal of Korea Multimedia Society
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    • v.14 no.9
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    • pp.1182-1189
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    • 2011
  • We named the system Visual Path Map which visualizes the distribution of clusters according to characteristics and entire process about exercise prescription, and we purpose to visualize a process according to exercise prescription. Visual Path Map visualizes the distribution of clusters according to characteristics, current and object distribution, and changed distribution for prescription. So it visualizes paths from current distribution to object distribution according to prescription. We used SOM in order to express properties along subjects in Visual Path map, and visualized distribution of clusters about physical characteristics, body mass index, and age information of 1,500 ordinary people. Also we visualize practical exercise prescription according to real data of expert of exercise prescription.

Analysis of Applicability of Visual SLAM for Indoor Positioning in the Building Construction Site (Visual SLAM의 건설현장 실내 측위 활용성 분석)

  • Kim, Taejin;Park, Jiwon;Lee, Byoungmin;Bae, Kangmin;Yoon, Sebeen;Kim, Taehoon
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2022.11a
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    • pp.47-48
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    • 2022
  • The positioning technology that measures the position of a person or object is a key technology to deal with the location of the real coordinate system or converge the real and virtual worlds, such as digital twins, augmented reality, virtual reality, and autonomous driving. In estimating the location of a person or object at an indoor construction site, there are restrictions that it is impossible to receive location information from the outside, the communication infrastructure is insufficient, and it is difficult to install additional devices. Therefore, this study tested the direct sparse odometry algorithm, one of the visual Simultaneous Localization and Mapping (vSLAM) that estimate the current location and surrounding map using only image information, at an indoor construction site and analyzed its applicability as an indoor positioning technology. As a result, it was found that it is possible to properly estimate the surrounding map and the current location even in the indoor construction site, which has relatively few feature points. The results of this study can be used as reference data for researchers related to indoor positioning technology for construction sites in the future.

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Sensor Fusion System for Improving the Recognition Performance of 3D Object (3차원 물체의 인식 성능 향상을 위한 감각 융합 시스템)

  • Kim, Ji-Kyoung;Oh, Yeong-Jae;Chong, Kab-Sung;Wee, Jae-Woo;Lee, Chong-Ho
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.107-109
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    • 2004
  • In this paper, authors propose the sensor fusion system that can recognize multiple 3D objects from 2D projection images and tactile information. The proposed system focuses on improving recognition performance of 3D object. Unlike the conventional object recognition system that uses image sensor alone, the proposed method uses tactual sensors in addition to visual sensor. Neural network is used to fuse these informations. Tactual signals are obtained from the reaction force by the pressure sensors at the fingertips when unknown objects are grasped by four-fingered robot hand. The experiment evaluates the recognition rate and the number of teaming iterations of various objects. The merits of the proposed systems are not only the high performance of the learning ability but also the reliability of the system with tactual information for recognizing various objects even though visual information has a defect. The experimental results show that the proposed system can improve recognition rate and reduce learning time. These results verify the effectiveness of the proposed sensor fusion system as recognition scheme of 3D object.

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A Task Scheduling Strategy in a Multi-core Processor for Visual Object Tracking Systems (시각물체 추적 시스템을 위한 멀티코어 프로세서 기반 태스크 스케줄링 방법)

  • Lee, Minchae;Jang, Chulhoon;Sunwoo, Myoungho
    • Transactions of the Korean Society of Automotive Engineers
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    • v.24 no.2
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    • pp.127-136
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    • 2016
  • The camera based object detection systems should satisfy the recognition performance as well as real-time constraints. Particularly, in safety-critical systems such as Autonomous Emergency Braking (AEB), the real-time constraints significantly affects the system performance. Recently, multi-core processors and system-on-chip technologies are widely used to accelerate the object detection algorithm by distributing computational loads. However, due to the advanced hardware, the complexity of system architecture is increased even though additional hardwares improve the real-time performance. The increased complexity also cause difficulty in migration of existing algorithms and development of new algorithms. In this paper, to improve real-time performance and design complexity, a task scheduling strategy is proposed for visual object tracking systems. The real-time performance of the vision algorithm is increased by applying pipelining to task scheduling in a multi-core processor. Finally, the proposed task scheduling algorithm is applied to crosswalk detection and tracking system to prove the effectiveness of the proposed strategy.

Visual Object Tracking based on Particle Filters with Multiple Observation (다중 관측 모델을 적용한 입자 필터 기반 물체 추적)

  • Koh, Hyeung-Seong;Jo, Yong-Gun;Kang, Hoon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.5
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    • pp.539-544
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    • 2004
  • We investigate a visual object tracking algorithm based upon particle filters, namely CONDENSATION, in order to combine multiple observation models such as active contours of digitally subtracted image and the particle measurement of object color. The former is applied to matching the contour of the moving target and the latter is used to independently enhance the likelihood of tracking a particular color of the object. Particle filters are more efficient than any other tracking algorithms because the tracking mechanism follows Bayesian inference rule of conditional probability propagation. In the experimental results, it is demonstrated that the suggested contour tracking particle filters prove to be robust in the cluttered environment of robot vision.

Real-time Simulation Technique for Visual-Haptic Interaction between SPH-based Fluid Media and Soluble Solids (SPH 기반의 유체 및 용해성 강체에 대한 시각-촉각 융합 상호작용 시뮬레이션)

  • Kim, Seokyeol;Park, Jinah
    • Journal of the Korean Society of Visualization
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    • v.15 no.1
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    • pp.32-40
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    • 2017
  • Interaction between fluid and a rigid object is frequently observed in everyday life. However, it is difficult to simulate their interaction as the medium and the object have different representations. One of the challenging issues arises especially in handling deformation of the object visually as well as rendering haptic feedback. In this paper, we propose a real-time simulation technique for multimodal interaction between particle-based fluids and soluble solids. We have developed the dissolution behavior model of solids, which is discretized based on the idea of smoothed particle hydrodynamics, and the changes in physical properties accompanying dissolution is immediately reflected to the object. The user is allowed to intervene in the simulation environment anytime by manipulating the solid object, where both visual and haptic feedback are delivered to the user on the fly. For immersive visualization, we also adopt the screen space fluid rendering technique which can balance realism and performance.

Real-Time Haptic Rendering of Slowly Deformable Bodies Based on Two Dimensional Visual Information for Telemanipulation (원격조작을 위한 2차원 영상정보에 기반한 저속 변형체의 실시간 햅틱 렌더링)

  • Kim, Jung-Sik;Kim, Young-Jin;Kim, Jung
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.31 no.8
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    • pp.855-861
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    • 2007
  • Haptic rendering is a process providing force feedback during interactions between a user and a virtual object. This paper presents a real-time haptic rendering technique for deformable objects based on visual information of intervention between a tool and a real object in a remote place. A user can feel the artificial reaction force through a haptic device in real-time when a slave system exerts manipulation tasks on a deformable object. The models of the deformable object and the manipulator are created from the captured image obtained with a CCD camera and the recognition of objects is achieved using image processing techniques. The force at a rate of 1 kHz for stable haptic interaction is deduced using extrapolation of forces at a low update rate. The rendering algorithm developed was tested and validated on a test platform consisting of a one-dimensional indentation device and an off-the shelf force feedback device. This software system can be used in a cellular manipulation system providing artificial force feedback to enhance a success rate of operations.

How is the inner contour of objects encoded in visual working memory: evidence from holes (물체 내부 윤곽선의 시각 작업기억 표상: 구멍이 있는 물체를 중심으로)

  • Kim, Sung-Ho
    • Korean Journal of Cognitive Science
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    • v.27 no.3
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    • pp.355-376
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    • 2016
  • We used holes defined by color similarity (Experiment 1) and binocular disparity (Experiment 2) to study how the inner contour of an object (i.e., boundary of a hole in it) is encoded in visual working memory. Many studies in VWM have shown that an object's boundary properties can be integrated with its surface properties via their shared spatial location, yielding an object-based encoding benefit. However, encoding of the hole contours has rarely been tested. We presented objects (squares or circles) containing a bar under a change detection paradigm, and relevant features to be remembered were the color of objects and the orientation of bars (or holes). If the contour of a hole belongs to the surrounding object rather than to the hole itself, the object-based feature binding hypothesis predicts that the shape of it can be integrated with color of an outer object, via their shared spatial location. Thus, in the hole display, change detection performance was expected to better than in the conjunction display where orientation and color features to be remembered were assigned to different parts of a conjunction object, and comparable to that in a single bar display where both orientation and color were assigned into a single bar. However, the results revealed that performance in the hole display did not differ from that in the conjunction display. This suggests that the shape of holes is not automatically encoded together with the surface properties of the outer object via object-based feature binding, but encoded independently from the surrounding object.

Object Motion Detection and Tracking Based on Human Perception System (인간의 지각적인 시스템을 기반으로 한 연속된 영상 내에서의 움직임 영역 결정 및 추적)

  • 정미영;최석림
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.2120-2123
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    • 2003
  • This paper presents the moving object detection and tracking algorithm using edge information base on human perceptual system The human visual system recognizes shapes and objects easily and rapidly. It's believed that perceptual organization plays on important role in human perception. It presents edge model(GCS) base on extracted feature by perceptual organization principal and extract edge information by definition of the edge model. Through such human perception system I have introduced the technique in which the computers would recognize the moving object from the edge information just like humans would recognize the moving object precisely.

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Haptic Communication for Cooperative Object Manipulation

  • Noma, Haruo;Miyasato, Tsutomu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1997.06a
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    • pp.83-88
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    • 1997
  • In this study, we focus on precise and natural cooperative object manipulation in a virtual space. We introduce two virtually expanded physical laws-virtual mechanical equilibrium on a rigid object and exclusive object arrangement-to create realistic cooperative manipulation. We have built a trial system according to our proposed design. The method is expected to allow users to exchange intended manipulation by haptic and visual channels.

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