• Title/Summary/Keyword: Visual Language

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A Study on Retrival Using Educational Visual C++ (교육용 Visual C++를 이용한 검색에 관한 연구)

  • 전근형;김광휘
    • Journal of the Korea Computer Industry Society
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    • v.3 no.1
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    • pp.1-8
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    • 2002
  • This study is discussed research on management of items in PC's GUI(Graphical User Interface) environment. A items are general knowledge data like books, musical CD, English CD, and game CD, which are the time when we don't seek the right items in the case of re-reading and re-listening the items. In this paper, We propose an example designed to be used in the management of a items. The proposed example is implemented by educational VC++(Visual C++) programming language. This program and discussions for management of a items will understand the development procedure of searching and storing data, which will provide some basics into designing large database systems.

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XML-OGL : UML-based Graphical Language for Querying XML Docunents (XML-OGL : XML 문서 질의를 위한 UML 기반 그래픽 언어)

  • Ha, Yan;Kim, Ki-Han
    • The KIPS Transactions:PartD
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    • v.10D no.3
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    • pp.399-406
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    • 2003
  • The widespreading of XML as a standard for semi-structured documents on the Web opens up challenging opportunities for Web query language. And UML is a graphical language to represent the result of object-oriented analysis and design. In this paper, we introduce an UML-based graphical query language for XML documents. The use of a visual formalism for representing the syntax and semantics of queries enables an intuitive expression of queries, even when they are rather complex. And, it is matched a series of processes to store and retrieve XML documents to OODBMS with the use of an uniform visualization for representing both the content of XML documents (and of their DTD) and the syntax and semantics of queries.

Difference, not Differentiation: The Thingness of Language in Sun Yung Shin's Skirt Full of Black

  • Shin, Haerin
    • Journal of English Language & Literature
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    • v.64 no.3
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    • pp.329-345
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    • 2018
  • Sun Yung Shin's poetry collection Skirt Full of Black (2007) brings the author's personal history as a Korean female adoptee to bear upon poetic language in daring formal experiments, instantiating the liminal state of being shuttled across borders to land in an in-between state of marginalization. Other Korean American poets have also drawn on the experience of transnational adoption and racialization explore the literary potential of English to materialize haunting memories or the untranslatable yet persistent echoes of a lost home that gestures across linguistic boundaries, as seen in the case of Lee Herrick or Jennifer Kwon Dobbs. Shin however dismantles the referential foundation of English as a language she was transplanted into through formal transgressions such as frazzled syntax, atypical typography, decontextualized punctuation marks, and phonetic and visual play. The power to signify and thereby differentiate one entity or meaning from another dissipates in the cacophonic feast of signs in Skirt Full of Black; the word fragments of identificatory markers that turn racialized, gendered, and culturally contained subjects into exotic things lose the power to define them as such, and instead become alterities by departing from the conventional meaning-making dynamics of language. Expanding on the avant-garde legacy of Korean American poets Theresa Hak Kyung Cha and Myung Mi Kim to delve further into the liminal space between Korean and American, referential and representational, or spoken and written words, Shin carves out a space for discreteness that does not subscribe to the hierarchical ontology of differential value assignment.

The Use of Graphic Novels for Developing Multiliteracies (그래픽노블을 통한 다중문식성의 발달)

  • Yun, Eunja
    • Journal of English Language & Literature
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    • v.56 no.4
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    • pp.575-596
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    • 2010
  • The modes of narratives and communication have expanded due to social and cultural changes and technological development. Thus texts have become multimodal and media hybridities and media crossover have been increasing as well. Multimodality requires new literacy to understand and interpret those multimodal texts other than existing traditional literacy approaches. The New London Group (2000) argues that multiliteracies are needed to serve today's changing multimodal texts. Kress (2003) also argues, visual texts have been prevailing, being mingled with other modes of texts such as linguistic, audio, gestural, and spatial modes. Literary texts are not exception in this trend of multimodality. The recent renaissance of comics, in particular, the new light on graphic novels can be interpreted in this historical vein. In comparison to comics, no consensus has been made in defining graphic novels, however, many studies have been recently conducted in order to look into the potential of graphic novels in building multiliteracies. In this paper, the graphic novel as a literary genre are explored from a histocial perspective and the definition of graphic novels was attempted to be made. In the light of multiliteracies, this paper presented cases that show how graphic novels can be utilized to build multiliteracies. Lastly, the use of graphic novels for English as a foreign language was introduced as well. The author hopes that at the age of multimodality, the potential graphic novels have in language and literacy education can be taken into account by language teachers and students in expanding their territory of literacy.

Lexico-semantic interactions during the visual and spoken recognition of homonymous Korean Eojeols (한국어 시·청각 동음동철이의 어절 재인에 나타나는 어휘-의미 상호작용)

  • Kim, Joonwoo;Kang, Kathleen Gwi-Young;Yoo, Doyoung;Jeon, Inseo;Kim, Hyun Kyung;Nam, Hyeomin;Shin, Jiyoung;Nam, Kichun
    • Phonetics and Speech Sciences
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    • v.13 no.1
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    • pp.1-15
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    • 2021
  • The present study investigated the mental representation and processing of an ambiguous word in the bimodal processing system by manipulating the lexical ambiguity of a visually or auditorily presented word. Homonyms (e.g., '물었다') with more than two meanings and control words (e.g., '고통을') with a single meaning were used in the experiments. The lemma frequency of words was manipulated while the relative frequency of multiple meanings of each homonym was balanced. In both experiments using the lexical decision task, a robust frequency effect and a critical interaction of word type by frequency were found. In Experiment 1, spoken homonyms yielded faster latencies relative to control words (i.e., ambiguity advantage) in the low frequency condition, while ambiguity disadvantage was found in the high frequency condition. A similar interactive pattern was found in visually presented homonyms in the subsequent Experiment 2. Taken together, the first key finding is that interdependent lexico-semantic processing can be found both in the visual and auditory processing system, which in turn suggests that semantic processing is not modality dependent, but rather takes place on the basis of general lexical knowledge. The second is that multiple semantic candidates provide facilitative feedback only when the lemma frequency of the word is relatively low.

An experimental study on search speed and error rate according to Korean letter size and font on search task with VDT (VDT 화면에서 한글의 글자크기와 서체에 따른 탐색속도와 오류율에 관한 실험적 연구)

  • 황우상;이동춘;이상도;이진호
    • Journal of the Ergonomics Society of Korea
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    • v.16 no.2
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    • pp.29-38
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    • 1997
  • The research on the factors which effect on legibility is mainly utilized as the basic data of selecting the standard guideline of VDT screen. But the research on Korean is scarcer than that of English. Furthermore, it is unreasonable to apply the results of the foreign language to Korean, beause of the difference between the typography of English and that of Korean. Therefore, more systematic and ergonomic research of the Korean typography on VDT screen is needed. In this paper, an experimental study on search speed and error rate is designed and performed according to different Korean letter size and font on search task with VDT. The experimental screen based on popular Ming and Gothic style is made up of total 12 artificial screens, each 6 different font size. As the criteria of the performance, searching speed(s.s.) and error rate (e) are selected, and CFF value is measured to evaluate user's visual fatigue. The results of experiment in font show that the Korean Gothic style is superior to the Korean Ming style in user's visual performance. The letter size that gives user the optimal performance ranges from the visual angle 39.8' to 55.5' in Ming style, from the visual angle 39.8' to 52.6' in Gothic systle. In visual fatigue experiment, the better performance of letter size is, the less tired user feels. And the smaller letter size is, the more tired user feels. There is no relationship between font and user's visual fatigue.

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Creating the Idea of Textile Print Pattern Design Using the Visual Expression of Popular Music (대중음악의 시각화를 통한 텍스타일 프린트 패턴디자인 발상)

  • Kim, Ji Yeon;Oh, Kyung Wha;Jung, Hye Jung
    • Fashion & Textile Research Journal
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    • v.17 no.4
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    • pp.524-540
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    • 2015
  • This study develops textile pattern design ideas created through the visualization of music. Methods of auditory and synesthesia were employed to analyze various attributes of popular music genres and appoint language image, shape image, and color image to obtain their interrelationships. This study provides data that can be used to express emotional images on textile print pattern designs. This research used different genres of popular music as stimuli. The language image was extracted and introduced to the overall color scheme; in addition, the color image was verified. The analysis of the color image was executed by applying it with the color set image scale of I.R.I colors. Then, the color image of the target genre of popular music was examined and analyzed through a color tone system. The preference in shape image was realized through visual images based on basic principles of points, lines, and sides composition; subsequently, an analysis of the emotional image of popular music followed. An examination of the emotional images of different popular music genres have led to the discovery that language image, color image, and shape image all share a common emotional image. There was also a realization that similarity and interrelationship exists in language, color, and shape images experienced by listening to popular music.

A Design and Implementation of DML(Diagram Markup Language) System (DML(Diagram Markup Language) 시스템의 설계 및 구현)

  • Kim Sung keun;Kim Young chul;Yoo Chae woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.3B
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    • pp.95-104
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    • 2005
  • The diagram has a intuition and simplicity So, it is widely used in various fields in current computing environment. But, because of the absence of a standard diagram specification method, we have difficulty in exchanging the diagram data between different diagram software and besides, we spend much money and time to code diagram component, rules and semantics to which diagram would be applied. So We propose a method for defining diagram component's shapes and actions, diagram's rules and semantics using XML. And We design and implement the diagram system which execute XML document specifying diagram. In the diagram system, We can define diagram component in WISWIG manner and generate DML document automatically. So We can develop diagram system more efficiently. And by defining diagram rules using DTD, we also achieve the consistency of DTD meaning. And We propose Semantic Definition XML for specifying diagram semantics. So, diagram sentence which drawn by users could be given semantics and executed in diagram system. In this thesis, many VPL(Visual Programming Language) concepts were adopted to implement diagram system environment.

Development of GIS Application Component for Supporting Administration Business of Local Government (지자체 행정업무 지원을위한 GIS 응용 컴포넌트 개발 : 토지 민원서비스 컴포넌트)

  • 서창완;김태현;이덕호;김일석
    • Spatial Information Research
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    • v.8 no.1
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    • pp.15-29
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    • 2000
  • In the Recent rapidly changing technology environment the computerization of administration business which is driven or will be driven to give improved information services to people by local government or central government with a huge budget. The possibility of applying GIS application component to the computerization of administration business is investigated to prevent local government from investing redundant money and to reuse the existing investment at this point of time. Land civil service application component was developed at the $\ulcorner Development of Open GIS Component S/W \lrcorner$ project which was managed by Ministry of Information and Communication . GIS application component was based on Open GIS OLE/COM specification for development of standard interface and USD(Unified System Development ) for development method and UML (Unified Modeling Language) for system design and Visual C++ for component implementation. Implemented components were Process Control, Map, Print, Statistics component and were verified by using Visual Basic and Delhi. tis study shows that the development of component is very useful at the GIS application development for local governments. But the standard of business and data and system is the essential prerequisite to maximize business application.

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A Study on Kinetic Typography's Communicational Function (키네틱 타이포그래피의 정보전달 기능에 관한 연구)

  • Hong Young-Rae
    • Journal of Science of Art and Design
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    • v.8
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    • pp.267-296
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    • 2005
  • Typography, as the median for communication, has expanded its roles according the attributes of the media where it Is used, and the change of media follwing the change of times is presenting new directions to the field of typography. The attempts of 20C experimental typography prioritize visual formativeness, free typography and language started to appear on printed matters and different kinds of prints put pep in magazines. Thus, experiments in the aspects of effective delivery of inpormation that letters have and aesthetic side of shapes of letter are continuing. Today with the appearance of multimedia, development of visual colture and rapid development of digital technology, the range of experimental typography has expanded even wider and therefore, different kinds of expressions became possible. As seen above, unlike the existing static printed media that carries linguistic information only, letters in the multimedia environment is shown in the movie titles, TV or web not only as a basic visual media such as type and image, but as a dynamic and complex factor that contains additional information of motion and sound factor. This study will attempt to find the historic context of focus of moment from the kinetic art and define the moving letters as kinetic typography. Therefore, this paper will have an understanding on kinetic typography's background, concept and characteristics following the change of communication environment in the multimedia era and tried to study the basic theories of kinetic typography and the information delivery and imagery function of letters. Also, this paper attempted to carry out a study on whether kinetic typography is delivering information smoothly from the aspect of communication through the image role as delivering information by studying major works of artists who have influenced kinetic typography. Based on this study, I would like to suggest new direction for effective delivery of information and value of use.

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