• 제목/요약/키워드: Visual Interface

검색결과 683건 처리시간 0.023초

Integrated Control System of SCARA Robot Based on Off-Line Programming (오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어 시스템 설계)

  • 정경규
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 한국공작기계학회 2000년도 춘계학술대회논문집 - 한국공작기계학회
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    • pp.188-193
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    • 2000
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95' graphic user interface i\environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, y Silicon Graphics, Inc. were utilized for 3D graphics.

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Integrated Control System Design of SCARA Robot Based on Off-Line Programming (오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어 시스템 설계)

  • 정동연;한성현
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • 제11권3호
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    • pp.21-27
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    • 2002
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 ares SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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Integrated Control System Design of SCARA Robot Based on OLP (OLP를 이용한 스카라 로봇의 통합제어 시스템 설계)

  • 정경규;정동연;신행봉;장영희;한성현;이만형
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 한국공작기계학회 2000년도 추계학술대회논문집 - 한국공작기계학회
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    • pp.119-124
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    • 2000
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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Development of a Simulator for Moving Capability Estimation of Track Vehicle (궤도 차량의 기동성능 예측을 위한 시뮬레이터 개발)

  • Kim, Jong-Su;Han, Seong-Hyeon;Kim, Yong-Tae;Lee, Gyeong-Sik;Choi, Yeong
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 한국공작기계학회 2000년도 추계학술대회논문집 - 한국공작기계학회
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    • pp.125-129
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    • 2000
  • In this paper, re developed a Window 98 version off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an object model. The interface between users and the off-line program system in the Window 98's graphic user interface environment was also studied The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized far 3B Graphics.

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Development of a Simulator and Dynamic Modeling for Moving Capability of Track Vehicle (궤도차량의 기동성능을 위한 동적 모델링 및 시뮬레이터 개발)

  • Kim, Jong-Soo;Kim, Young-Tae;Han, Sung-Hyun
    • Journal of the Korean Society of Industry Convergence
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    • 제7권2호
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    • pp.173-179
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    • 2004
  • In this paper, we developed a Windows NT version off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows NT's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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Visual Interface & Surface Expressions in Commercial Space Design (비주얼 인터페이스와 상업공간의 표피 표현)

  • Kim Sunyoung
    • Korean Institute of Interior Design Journal
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    • 제14권3호
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    • pp.3-11
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    • 2005
  • This study examines the visual effects of surface design utilized in commercial space. In particular, 1 focus on the following three categories: transparency and lighting, electronic surface and media screen, and ubiquitous environments and interface. Unlike the past era in which surface design in commercial space was viewed merely as a means of decoration, it has become more important in the contemporary era because diverse expression techniques in surface design enormously help architects and interior designers embody their own ideas more effectively Moreover, the diversity of surface design expands the concept of cultural space as it provides various graphic elements that reflect human desire for multicultures.

Integrated Control System Design of Industrial Robot Based on Off-Line Programming (OLP를 이용한 산업용 로봇의 통합제어 시스템 설계)

  • 한덕기;김휘동;한성현
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 한국공작기계학회 2002년도 추계학술대회 논문집
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    • pp.250-255
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    • 2002
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 98 version. 4 axes industrial robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 98's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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Robot Control based on Steady-State Visual Evoked Potential using Arduino and Emotiv Epoc (아두이노와 Emotiv Epoc을 이용한 정상상태시각유발전위 (SSVEP) 기반의 로봇 제어)

  • Yu, Je-Hun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • 제25권3호
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    • pp.254-259
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    • 2015
  • In this paper, The wireless robot control system was proposed using Brain-computer interface(BCI) systems based on the steady-state visual evoked potential(SSVEP). Cross Power Spectral Density(CPSD) was used for analysis of electroencephalogram(EEG) and extraction of feature data. And Linear Discriminant Analysis(LDA) and Support Vector Machine(SVM) was used for patterns classification. We obtained the average classification rates of about 70% of each subject. Robot control was implemented using the results of classification of EEG and commanded using bluetooth communication for robot moving.

Development of Teaching Materials and Effects for the Improvement of Multimedia Utilization Ability for Pre-Kindergarten Teachers-Focusing on Visual Perception Interface (예비유아교사의 멀티미디어 활용능력 향상을 위한 교재개발 및 효과-시지각 인터페이스를 중심으로)

  • Hong, Soo Hyeon;Kang, Seong Bin
    • Journal of Korea Multimedia Society
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    • 제20권7호
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    • pp.1113-1128
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    • 2017
  • This study was practiced in order to develop a textbook to improve early childhood teachers' ability to use multimedia required by kindergartens and to examine its effects. First, investigation of the status of multimedia application of early childhood teachers in kindergartens was done along with looking through their attitude and anxiety. The expertise and the multimedia education was required in early childhood education and curriculum. As a result, 15 categories and 50 subcategories under 4 themes were drawn through the procedures of qualitative analysis. The conclusions obtained through this study were the following: First, the education for multimedia application related to the tasks required in kindergartens is needed instead of the common education for multimedia application, to improve the ability to use multimedia for early childhood teachers. Second, multimedia education based on visual theory for the purpose of early childhood education, rather than common features-centered multimedia education, is helpful for the improvement of early childhood teachers' ability to use multimedia. Finally, the improvement of early childhood teachers' ability to use multimedia will be a chance to provide children with a better educational environment.

A Study of The Correlation between Visual Metaphor and User Affection (인터페이스에서 시각 메타포의 요소와 사용자 감성과의 상관성 연구)

  • Lee, Gwang-Deuk;Song, Seung-Keun;Lee, Jin-Ho;Jeong, Hee-Kwon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국정보통신학회 2013년도 춘계학술대회
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    • pp.165-166
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    • 2013
  • The principle of human perception, behavior, and thought is presented in the traditional interface design study that is ease to use and increase the learn-ability. We believe that the usability is related to user's affection. The goal of this paper is to investigate how visual metaphor works in usability and affection in interface to analyse the effect of visual metaphor to user affection. Literature reviews for the concept of metaphor and affection design conducted. We analyse the effect to user's affection through think-aloud i.e. protocol analysis for metaphor.

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