• Title/Summary/Keyword: Visual Design

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The effect of operating telematics device in vehicle on driver behaviors (운전중 텔레매틱스 장치 사용이 운전행동에 미치는 영향)

  • Sihn, Yong-Kyun;Ryu, Jun-Beom
    • Journal of Korean Society of Transportation
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    • v.26 no.6
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    • pp.39-47
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    • 2008
  • With dramatic development of IT technology and start of DMB service, installing the DMB equipment in a vehicle for watching TV programs and literal or pictorial traffic information are increasing. Watching the DMB during driving the vehicle could cause visual and cognitive distraction to drivers as much as eating food, operating radio and using mobile phone. However, there is not much empirical research for this topic and no research examined the effect of watching the DMB on driving behaviors in Korea. So, the present study examined the effect of watching the DMB on the driving behaviors with car simulator experiment. Within subject design was used in the study. That is, all subjects drove the vehicle both in the watching DMB condition and the non-watching DMB condition. The results indicated that subjects in the watching DMB condition took longer time to arrive at the destination and operated accelerator and brake pedal rapidly than subjects in the non-watching DMB condition. That is, their overall driving stability was lower than non-watching subjects'. Additionally, we examined the difference among the DMB control conditions (i.e., keypad condition, touch-pad condition and remote controller condition) in the driving behaviors. Finally, we discussed the limitations and the implications of the present study.

Measuring Health Related Quality of Life of General Adult Population in One Metropolitan City using EQ-5D (EQ-5D를 이용한 일개 광역시 성인의 건강관련 삶의 질 측정)

  • Jo, Min-Woo;Lee, Sang-Il;Kil, Seol-Ryoung;Lee, Ji Ho;Kang, Wee-Chang;Sohn, Hae-Sook;Yoo, Cheol-In
    • Health Policy and Management
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    • v.18 no.3
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    • pp.18-40
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    • 2008
  • Measurements of health related quality of life can be used to compare patients with specific conditions to average individuals in the general population in a similar age and gender group. However there are few data available regarding health related quality of life for the general population of Korea. Therefore, this study was conducted to examine the validity of the Korean version of EQ-5D and to measure the health related quality of life of the general adult population in a metropolitan city. The survey was cross-sectional and employed a stratified and multistage sampling design through 100 examination sites in 5 districts of UIsan. A total of 12,644 individuals from 4,112 households participated in the survey. Of these, we analyzed data from 8,068 adults who were over 19 years old and completed the EQ-5D. To examine the validity of the questionnaire, the differences in 5 dimensions and the $EQ-5D_{index}$ were analyzed with regard to demographic and socioeconomic factors such as sex, age, income, and education. In addition, visual analogue scales (VAS) were used to evaluate the overall health related quality of life issues of the respondents. The level of health related quality of life of the general adult population was then compared with the results from the third Korean National Health and Nutrition Examination Survey and other countries. There were a small number of people with problems related tomobility, self-care, and usual activity. In addition, many people complained ofpain/discomfort and anxiety/depression. The complaint rate in each dimension, VAS, and $EQ-5D_{index}$ indicated relatively better states for males, the younger group, the higher income group, and the higher education group. In addition, the level of health related quality of life of the general population of Ulsan was relatively higher than that of Koreans nationwide as well as the populations of other countries. EQ-SD provided a valid measure of the health-related quality of life of the general adult population. In addition, the results of a survey of Ulsan revealed that the quality of life of its population is better than that of the overall population of Korea and of the populations of other countries.

Collaborative Authoring System using 3D Spatio-Temporal Space (삼차원 시.공간을 이용하는 프레젠테이션 공동저작 시스템)

  • 이도형;성미영
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.6
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    • pp.623-634
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    • 2003
  • In this paper, we propose a collaborative multimedia authoring system. Our authoring system represents a multimedia presentation in a 3D coordinate system. One axis represents the traditional timeline information (T-zone), and the other two axes represent spatial coordinates (XY-zone). Our system represents a visual media objects as a 3D parallelepipeds and audio media objects as cylinders. This interface allows for simultaneous authoring and manipulation of both the temporal and the spatial aspects of a presentation. Using our system, users can design multimedia presentations collaboratively in the unified spatio-temporal space while freely traversing the spatial domain and the temporal domain without changing the context of authoring. In addition, we suggest an efficient mechanism of concurrency control for shared objects generated by our collaborative writing system. The mechanism is mainly based on the user awareness, the multiple versions, and the access permission of shared objects. Our concurrency control mechanism is designed to keep data consistency by minimizing the collision due to the delay or the failure of network communication and to allow maximum responsiveness for users using optimistic concurrency control. Also, the mechanism maximize the responsiveness by refining the locking granularity and applying different concurrency control mechanisms to each.

A Case Study on Cause Analysis for Longitudinal Crack of Duct Slab in Tunnel (터널 덕트슬래브의 종방향 균열에 대한 원인 분석 사례 연구)

  • Park, Sung Woo;Park, Seung Su;Hwang, In Baek;Cha, Chul Joon
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.16 no.5
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    • pp.19-28
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    • 2012
  • In this study, cause of longitudinal crack which is found on duct slab of road tunnel is studied. In-depth investigation, such as visual inspection, non-destructive testing and geometrical surveying of duct slab, is carried out. In order to perform cause analysis, the investigated results are compared to the results of numerical analysis. Many factors, which cause longitudinal crack, are classified as constrained condition of the duct slab, location of the rebar, temperature, shrinkage and so on. According to the classified causes of longitudinal crack, numerical analysis is performed considering construction stage of the tunnel lining. Especially, in order to predict shrinkage stain due to discrepancy of curing date, ACI-209 model, KCI structural design code and other researcher's shrinkage test results are compared. The results show that shrinkage strain is one of the main factors causing longitudinal crack. Other investigated tunnels are classified along with the construction method of duct slab and patterns of cracks. As a result, improving ways to construct duct slab are suggested.

Prioritizing of Civil-BIM DB Construction based on Geo-Spatial Information System (지형공간정보체계 기반의 토목-BIM DB구축 우선순위 선정)

  • Park, Dong Hyun;Kang, In Joon;Jang, Yong Gu;Lee, Byung Gul
    • Journal of Korean Society for Geospatial Information Science
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    • v.23 no.1
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    • pp.73-79
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    • 2015
  • Recently, BIM proliferates at high speeds so that BIM planning is trying to be used in various kinds of engineering. However, when using different software during design phase and construction phase, the problem of mutual compatibility is coming out. Even the BIM technology has been used or the practical applicability has been made into result, it would be fair to say that BIM has limitations in the visual level. In this research, it is meaningless to obtain the BIM result as the primary purpose. As the usefulness of it is judged incomplete, we committed to master the trend and problems of terrain spatial information systems and BIM. Furthermore, the plan of building the BIM in the civil field, especially the civil-BIM based on the technology ofterrain spatial information has been presented. It can be judged through this research that the high-capacity DB of BIM occurred during the whole process may cause poor performance of the following stage the structure system which connects the terrain spatial information and civil-BIM. In order to manage the optimal full cycle, the spatial analysis technology of the stages after choosing the DB has been described.

Design and Fabrication of 32x32 Foveated CMOS Retina Chip for Edge Detection with Local-Light Adaptation (국소 광적응 기능을 가지는 윤곽검출용 32x32 방사형 CMOS 시각칩의 설계 및 제조)

  • Park, Dae-Sik;Park, Jong-Ho;Kim, Kyung-Moon;Lee, Soo-Kyung;Kim, Hyun-Soo;Kim, Jung-Hwan;Lee, Min-Ho;Shin, Jang-Kyoo
    • Journal of Sensor Science and Technology
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    • v.11 no.2
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    • pp.84-92
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    • 2002
  • A $32{\times}32$ pixels foveated (linear-polar) structure retina chip with the function of local-light adaptation for edge detection has been designed and fabricated using CMOS technology. Human retina can detect a wide range of light intensity. In this study, we use the biologically-inspired visual signal processing mechanism that consists of photoreceptors, horizontal cells, and bipolar cells in order to implement the function of edge detection in the retina chip. For a local-light adaptive function, the size of receptive field is changed locally according to the input light intensity. The spatial distribution of sensing pixels in the foveated retina chip has the advantages of selective reduction of image data and good resolution in central part to carry out the elaborate image processing with still enough resolution in the outer parts. The designed chip has been fabricated using standard $0.6\;{\mu}m$ double-poly triple-metal CMOS technology and optimized using HSPICE simulator.

Characteristics of Autonomic Nervous System Responses to Anger in Individuals with Alcohol Use Disorders (AUDs) (분노를 경험하는 동안에 나타난 알코올 사용 장애자의 자율신경계 반응 특성)

  • Park, Mi-Sook;Noh, Jihye;Sohn, Jin-Hun
    • Science of Emotion and Sensibility
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    • v.22 no.4
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    • pp.57-64
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    • 2019
  • Anger is the most common emotional trigger causing relapses in individuals with alcohol use disorders (AUDs). The present study intended to investigate the autonomic nervous system (ANS) responses induced by anger in individuals with AUDs. The participants in this study included twelve individuals with AUDs and 14 non-frequent drinkers. Anger was induced in the participants via a 120-second film clip. Before the presentation of this audio-visual stimulus, the ANS responses of the participants were measured for 60 seconds to ascertain their resting state. Subsequently, the participants' ANS responses were measured again for 120 seconds when they were in an emotional state during the presentation of the clip. After the ANS measurements were taken, participants were asked to rate the type of emotion they had experienced as they viewed the film and to report its intensity. The results indicated that the levels of anger experienced by the AUD group were not significantly different from the emotion registered by the control group. However, the ANS responses induced in AUD participants when they were in an emotional state showed blunted skin conductance levels (SCL) and skin conductance responses (SCR) compared to the control group participants. Individuals with AUDs evinced lower emotional arousal than the participants of the control group. These results can help clinicians understand the psychological and physiological responses of individuals with AUDs to anger in order to design effective interventions that would reduce chances of anger and relapse.

The Effects of Instruction Using Mind Map in Middle School Science Class (중학교 과학수업에서 학생들의 뇌기능 분화에 따른 마인드 맵을 활용한 수업의 효과)

  • Chung, Young-Lan;Lee, Joo-Youn
    • Journal of The Korean Association For Science Education
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    • v.24 no.5
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    • pp.805-813
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    • 2004
  • Our educational system clearly places much greater value on left hemisphere learning. Students who process information in other ways are at a serious disadvantage and may not be learning efficiently. Since mind mapping emphasizing visual and spatial language, it helps students to use the whole brain and promotes more effective comprehension. The purpose of this research was to determine the effects of the instruction using mind map on the science achievement of students. A pretest-posttest control group design was employed. Subjects were 153 male and female, first grade students in a middle school. A control group of 83 was instructed with a traditional teaching method, and an experimental group of 70 was instructed by using a mind mapping strategy. Two groups were treated for 50 hours during 17 weeks. Tolerance's 'Style Of Learning And Thinking(SOLAT)' was used to assess students' lateralization preferences. A 30-item multiple choice posttest was used to assess students' achievement. To analyze the data, we used an analysis of covariance(ANCOVA) and i-tests. It was found that 21.6% of students was left brain dominant, 31.4%, right brain dominant and 47.1 % was integrated style. There was no gender difference in hemispheric dominance. Significant differences existed between the test scores when they were taught by using a mind map. Mind mapping turned out to be a valuable learning technique for the right brain students, helping them to achieve the same level of subject mastery as left brain students. There was a significant difference between males and females in relation to mind map application. Female scored significantly higher than males.

Factors Affecting User Satisfaction of Mobile Social Network Games: Focusing on the Quality and Self-determination (모바일 소셜 네트워크 게임 이용만족에 영향을 미치는 요인: 품질과 자기결정성 요인을 중심으로)

  • Youm, Dong-sup;Park, Kyoung-Ha
    • Journal of Digital Convergence
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    • v.14 no.11
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    • pp.459-467
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    • 2016
  • This study was conducted to evaluate and identify what factors influence the satisfaction of the users for the fast-growing social network game based on the mobile. To this end, we looked around the variable product characteristic factor, quality and the consumer characteristic factor, user self-determination. Also we surveyed 211 male and female college students. The first finding was that all the sub-factors of the quality factor had positive effects on the satisfaction of the mobile social network games. The second finding was that all the sub-factors of the self-determination factor had positive effects on the satisfaction of the mobile social network games. The third finding was that only the sub-factors of quality had positive relative effects on the satisfaction of the mobile social network games, in the order of playfulness, usability, functionality from the most to the least. The findings of this study are expected to offer meaningful and practical suggestions for the development of high quality game contents for the user convenience, as well as the academic significance, the expansion of game-related area of research through the break from the traditional research trends, technology and engineering point of view and from the PC-based online game.

A Study on Correlation Analysis and Preference Prediction for Point-of-Interest Recommendation (Point-of-Interest 추천을 위한 매장 간 상관관계 분석 및 선호도 예측 연구)

  • Park, So-Hyun;Park, Young-Ho;Park, Eun-Young;Ihm, Sun-Young
    • Journal of Digital Contents Society
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    • v.19 no.5
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    • pp.871-880
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    • 2018
  • Recently, the technology of recommendation of POI (Point of Interest) related technology is getting attention with the increase of big data related to consumers. Previous studies on POI recommendation systems have been limited to specific data sets. The problem is that if the study is carried out with this particular dataset, it may be suitable for the particular dataset. Therefore, this study analyzes the similarity and correlation between stores using the user visit data obtained from the integrated sensor installed in Seoul and Songjeong roads. Based on the results of the analysis, we study the preference prediction system which recommends the stores that new users are interested in. As a result of the experiment, various similarity and correlation analysis were carried out to obtain a list of relevant stores and a list of stores with low relevance. In addition, we performed a comparative experiment on the preference prediction accuracy under various conditions. As a result, it was confirmed that the jacquard similarity based item collaboration filtering method has higher accuracy than other methods.