• Title/Summary/Keyword: Visibility of Line

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Movement Simulation on the Path Planned by a Generalized Visibility Graph (일반화 가시성그래프에 의해 계획된 경로이동 시뮬레이션)

  • Yu, Kyeon-Ah;Jeon, Hyun-Joo
    • Journal of the Korea Society for Simulation
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    • v.16 no.1
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    • pp.31-37
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    • 2007
  • The importance of NPC's role in computer games is increasing. An NPC must perform its tasks by perceiving obstacles and other characters and by moving through them. It has been proposed to plan a natural-looking path against fixed obstacles by using a generalized visibility graph. In this paper we develop the execution module for an NPC to move efficiently along the path planned on the generalized visibility graph. The planned path consists of line segments and arc segments, so we define steering behaviors such as linear behaviors, circular behaviors, and an arriving behavior for NPC's movements to be realistic and utilize them during execution. The execution module also includes the collision detection capability to be able to detect dynamic obstacles and uses a decision tree to react differently according to the detected obstacles. The execution module is tested through the simulation based on the example scenario in which an NPC interferes the other moving NPC.

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A Study on the virtual line on Daniel Libeskind Architecture Space (다니엘 리베스킨트 건축공간에 나타난 잠재적 선에 관한 연구)

  • Lee, Young-Sun;Yoon, Sang-Young;Yoon, Jae-Eun
    • Korean Institute of Interior Design Journal
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    • v.22 no.2
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    • pp.89-99
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    • 2013
  • The comtemporary architecture has not an discourse on form and representative style, but a new architectural concept of the generative process through the various relationship of the urban context, the continuity of the time and the experience of the people. This architectureal concepts make new and various architectural attempts to have a virtuality. The viruality is a reality to coexist with the present in contemporary philosophy. Daniel libeskind makes various arhcitectural experimentative attempts to reveal his virtuality through his memory as the Jews and his unconscious virtuality. The 'line' has the connotation of architectural reality and virtuality. Every line drawn becomes architectural form for example, walls, windows and makes spaces, and reveal a boundary as a connection. Architecture's visibility understates and structures its invisible aspect, so that the visible and the invisible make the architecture together. Daniel libeskind maks the virtual lines having the invisible of unconsious, time, and place. He no longer divide the form of architecture, its spatiality from all the implications which it adresses beyond its own particular built time and place and public unconsious mind. He demands the 'virtual line' that remembers distress and the past and reveal the virtuality of time and place. The virtual line is the sentimental communication of architecture.

Self-imaging of a phase line grating and analysis of its visibility (위상형 직선격자의 자체결상과 가시도 분석)

  • 백승선;이상일;조재흥;김영란
    • Korean Journal of Optics and Photonics
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    • v.14 no.6
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    • pp.606-612
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    • 2003
  • The self-imaging effect or lensless imaging effect of a phase line grating is theoretically analyzed by using Fresnel diffraction theory, then experimentally investigated. The self-imaging distance $z_{T,p}$, that is the imaging distance being perfectly copied from the phase distribution of the phase grating to its intensity distribution with the magnification of 1X, can be uniquely defined as the (4n-3) $z_{T,a}$/4(n=positive integers), where rte is the well-known self-imaging distance of an amplitude grating. When the coherent laser beam is illuminated at the phase grating, the self-imaged images were obtained at $z_{T,p}$= $z_{T,a}$/4 and $z_{T,p}$=5 $z_{T,a}$/4 without any optics. On the other side, the phase-reversed self-imaging was obviously observed at $z_{T,p}$ = 3 $z_{T,a}$/4. The visibility of self-imaged images of a phase line grating as a function of the number of slits of the input grating was measured by the FFT(Fast Fourier Transform) results of the self-imaging images. As a result a stationary maximum visibility of V = 0.10 can be obtained from a grating with more than 15 slit pairs.n 15 slit pairs.

Effectiveness of Road Lighting on Driver' Vision (도로조명 방식이 운전자 시지각에 미치는 영향)

  • Jeong, Jun-Hwa;Lee, Suk-Ki;Kim, Won-Sik;Lee, Mi-Ae
    • International Journal of Highway Engineering
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    • v.14 no.4
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    • pp.125-131
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    • 2012
  • PURPOSES : Road lighting facilities increase the visibility of road at night in order to improve traffic driver safety and comfort. Generally speaking, current pole lighting has a tendency to create problems of glare and flicker. The phenomenon of glare gives discomfort due to increase of scattered light, when high luminance is in driver's field of view. The phenomenon of flicker occurs due to the driver passing through discontinuous pockets of pole lighting areas. These phenomenon increase eye strain and decrease driver safety. METHODS : Low height line lighting that distributes light lower than driver's eye level has been developed and evaluated to reduce the problems linked to current pole lighting. A test was undertaken with 4 conditions(turn on the general pole lighting, turn off alternate pole lighting, turn on the line lighting and line lighting with 50% dimming). A driver written survey was conducted in order to gain driver feedback. RESULTS : Pupil size and brow frequency compared with degree in pole lighting are reduced. CONCLUSIONS : Low height line lighting environment makes drivers more comfortable than pole lighting environment and is positive lighting method in the energy saving and landscape aspect.

A Study for the visibility and disability glare's appraisals of the Line Lighting System (라인조명시스템의 시인성과 글레어 평가를 위한 기초 연구)

  • Seok, Dae-Il;Kim, Won-Sik;Lee, Mi-Ae;Kim, Hoon
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 2008.05a
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    • pp.199-201
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    • 2008
  • 도로조명에서 시인성과 글레어는 안전과 직결된 매우 중요한 사항이다. 본 논문에서는 낮은 위치에 설치되는 라인조명 방식과 가로등 조명 방식의 시인성과 글레어 영향을 비교평가하기 위한 시험실을 구성하였다. 이 후 피험자들을 선발하여 예비시험을 거친 후 본 시험을 실시할 예정이다.

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Efficient Path Finding in 3D Games by Using Visibility Tests (가시성 검사를 이용한 3차원 게임에서의 효율적인 경로 탐색)

  • Kim, Hyung-Il;Jung, Dong-Min;Um, Ky-Hyun;Cho, Hyung-Je;Kim, Jun-Tae
    • Journal of Korea Multimedia Society
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    • v.9 no.11
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    • pp.1483-1495
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    • 2006
  • The navigation mesh represents a terrain as a set of triangles on which characters may move around. The navigation mesh cab be generated automatically, and it is more flexible in representing 3D surface. The number of triangles to represent a terrain may vary according to the structure of the terrain. As characters are moving around on a navigation mesh, the path planning can be performed more easily by projecting the 3D surfaces into 2D space. However, when the terrain is represented with an elaborated mesh of large number of triangles to achieve more realistic movements, the path finding can be very inefficient because there are too many states(triangles) to be searched. In this paper, we propose an efficient method of path finding in 3D games where the terrain is represented by navigation meshes. Our method uses the visibility tests. When the graph-based search is applied to elaborated polygonal meshes for detailed terrain representation, the path finding can be very inefficient because there are too many states(polygons) to be searched. In our method, we reduce the search space by using visibility tests so that the search can be fast even on the detailed terrain with large number of polygons. First we find the visible vertices of the obstacles, and define the heuristic function as the distance to the goal through those vertices. By doing that, the number of states that the graph-based search visits can be substantially reduced compared to the plane search with straight-line distance heuristic.

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Estimation of Validity for Item Selecting of Landscape Impact Assessment (경관영향평가 항목선정을 위한 타당성 평가)

  • Oh, Myung-Sung;Cho, Hyun-Ju;Lee, Hyun-Taek;Ra, Jung-Hwa
    • Current Research on Agriculture and Life Sciences
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    • v.26
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    • pp.7-15
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    • 2008
  • This research is significant in terms of estimating the validity by setting evaluation items in view of integrating not only original beauty and visual areas but also natural ecological areas based on questionnaire. The results are as follows. 1) According to literature study, 17 items such as variety, the character of sites in terms of landscape, the beauty of landscape, visibility, and ratio of green visibility are selected. Also, 21 items such as variety of animals and plants species, size of green area, and ecological naturalness are selected in the area of landscape ecological resources. 2) As a result of questionnaire of the group of landscape experts, animals and plants ecological areas show 5.6341, the highest in importance analysis according to assessment areas. Also, as a result of importance analysis on items in each area, for example, in the area of visual resources, the item of skyline analysis is 6.0488, the highest. 3) As a result of corelation of item meaning on landscape effect assesment, for example, meaningness of psychological assessment item and landscape site item indicate 0.710, the highest coefficient correlation. 4) As critical assessment items per unit project, items such as damage minimization of original land features for project in terms of point, ratio of green visibility, variety of animals and plants species marked above 8.0 as high important medium. The project in terms of line, minimization of original land features, preservation of worthy biotope showed high point and the character of sites in terms of landscape, minimization of original land features, the size of green area, and analysis of skyline marked above 8.5 as high importance points. On the contrary, items for climate and soil showed relatively low points.

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Landscape Information Visualization of Landscape Potential Index in Hilly Openspace Conservation of Urban Fringe Area (도시주변 녹지경관의 보전.관리에 있어 경관잠재력 지표의 경관정보화와 가시화 연구)

  • Cho, Tong-Buhm
    • Journal of Korean Society of Rural Planning
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    • v.7 no.1 s.13
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    • pp.37-48
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    • 2001
  • The purpose of this study is to suggest the landscape potential index for visualizing landscape information in the conservation of hilly landscape in urban fringe. For the visual and quantitative approach to topological landscape assessment, numerical entity data of DEM(digital elevation model) were processed with CAD-based utilities that we developed and were mainly focused on analysis of visibility and visual sensitivity. Some results, with reference in assessing greenbelt area of Eodeung Mt. in Gwangju, proved to be considerable in the landscape assessment of suburban hilly landscapes. 1) Since the viewpoints and viewpoint fields were critical to landscape structure, randomized 194 points(spatially 500m interval) were applied to assessing the generalized visual sensitivity, we called. Because there were similar patterns of distribution comparing to those by 56 points and 18 Points given appropriately, it could be more efficient by a few viewpoints which located widely. 2) Regressional function was derived to represent the relationships between probabilities of visibility frequency and the topological factors(topological dominance, landform complexity and relational aspect) of target field. 3) Visibility scores of each viewpoint were be calculated by summing the visual sensitivity indices within a scene. The scores to the upper part including ridge line have been more representative to overall distributions of visual sensitivities. Also, with sum of deviations of sensitivity indices from each single point's specific index to the weighting values of view points could be estimated rotationally. 4) The deviational distributions of visual sensitivity classes in the topological unit of target field were proved to represent the visual vulnerability of the landform. 5) Landscape potential indices combined with the visual sensitivity and the DGN(degree of green naturality) were proposed as visualized landscape information distributed by topological unit.

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Talbot imaging of periodic amplitude objects and its visibility (주기적인 진폭격자들에 의한 Talbot 결상 및 가시도 분석)

  • Kim, Young-Ran;lee, Seung-Bok;Jo, jae-Heung;Chang, Soo;Rim, Cheon-Seog
    • Korean Journal of Optics and Photonics
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    • v.12 no.2
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    • pp.83-90
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    • 2001
  • The Talbot effect for periodic objects with the spatial period p illuminated by expanded coherent light is analyzed by Fresnel diffraction theory, and the Talbot distance (Zr) at which we can observe 1: 1 imaging without any lenses can be defined. We confmned experimentally the Talbot imaging of line, circular, X -type and '||'&'||'copy;-type 2 dimensional alTay gratings at ZT. At the same time, we observed phase reversed Talbot imaging at Zr/2 and Talbot subimage with p/2 at Zr/4 and 3Zr/4. The visibility of Talbot images as a function of the number of slits of the input grating was measured by the FFf (Fast Fourier Transform) results of these images. As a result stationary maximum visibility of V = 0.25 was obtained from grating numbers with more than 15 slit pairs.

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Analysis of Landscape Preference by the Installation Combination of Lightning in Tunnel based on Conjoint Analysis (컨조인트 분석에 의한 터널 내 조명시설 설치조합별 경관 선호도 분석)

  • Lee, hyeryung;Kum, kijung;Jung, hyunjung
    • International Journal of Highway Engineering
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    • v.14 no.6
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    • pp.111-120
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    • 2012
  • PURPOSES : This study is to suggest suitable lighting facility installation plans by finding out driver's preference for combination of lighting facility installation among landscape factors that affect driver visibility in tunnels. METHODS : SD method is used to extract emotional factors that affect drivers' preference, Components of tunnel lighting facility installation are evaluated through conjoint analysis and it suggested relative importance of attributes and utility values. RESULTS : In the aspects of satisfaction levels of components of tunnel lighting facility installation, Tunnel side, two lows, and solid line arrangement type has the highest level of satisfaction. Extract emotional factors that affect drivers' preference are "safety", "openness" and "amenity." In addition, the result of analyzing relative importance of attributes of tunnel lighting facility shows that numbers of lighting array has the highest importance and lighting facility arrangement has the lowest importance. Result of analyzing partial utility shows that the 2 low type among number of lows, the solid line arrangement type between arrangement types, placing in the middle part among lighting facility arrangement were highly preferred. CONCLUSIONS : In the case of lighting numbers, utility values of the first line and the second line showed us a big difference. Increasing the number arrays in the future reformation of lighting facility installation combination will be effective in enhancing the utility of the driver.