• Title/Summary/Keyword: VirtualBox

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An implementation of reliable data sharing multi-stack system in virtualized environment (신뢰성 있는 멀티스택 기반의 가상화된 데이터 동시공유 시스템의 구현)

  • Han, Kyujong;Jeon, Dongwoon;Kim, Doohyun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.11 no.5
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    • pp.259-265
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    • 2016
  • In this paper, we present an architecture for the fault isolation by applying virtualization-based multi-stack technologies. We propose the simultaneous sharing and switching mechanism using virtualied serial communications. Each guest OS has its own virtual serial device. The distribution module provides communications between the guest OS's through the virtual serial devices and simultaneously detect the liveness of the guest OS. The suggested mechanism has been implemented in VirtualBox and shows satisfactory performance in transmission speed and data sharing capability with virtual RS232.

The Virtual Set Top Box for Data Broadcasting System (데이터 방송 시스템 시뮬레이션을 위한 Virtual Set Top Box)

  • Jeon, Je-Min;Ko, Sang-Won;Kim, Se-Chang;Won, Jae-Hun;Kim, Jung-Sun
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10d
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    • pp.473-476
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    • 2007
  • 최근 방송 통신 기술의 눈부신 발전에 힘입어 등장한 데이터 방송(Data Broadcasting)은 시청자에게 영상과 음성환 아니라 기존에는 접할 수 없었던 다양한 서비스들을 제공하고 있다. 이런 데이터 방송을 수신하기 위해서는 TS로부터 데이터를 추출하고 처리할 수 있는 미들웨어(middleware)가 포함된 셋탑박스(set-top box)가 필요하다. 그리하여 MHP, OCAP, ACAP 등 여러 데이터 방송 시스템의 미들웨어 표준 규격이 정의되었다. 그 중 MHP의 경우, OpenMHP라는 오픈 소스 프로젝트를 통해 PC 상에서 간단하게나마 MHP API를 테스트 해 볼 수 있는 환경을 제공해 주고 있다.[1] 하지만 셋탑박스 내에서 하드웨어를 이용하는 작업들은 거의 구현되지 못 했기 때문에 테스트에 있어 극히 제한적일 수밖에 없었다. 따라서 본 논문에서는 소프트웨어적으로 셋탑박스 환경을 에뮬레이션 해주는 Virtual Set-Top Box(VSTB)를 설계, 구현하였다. 셋탑박스가 없는 환경이나 간단한 시뮬레이션이 필요한 경우, 실시간 스트림 역다중화와, 파싱, 필터링 작업등이 지원되는 가상 셋탑박스 시스템을 통해 MHP 미들웨어 API를 테스트하는데 유용한 역할을 할 수 있을 것이다.

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A Set-top Box with Virtual Platform Support for QoS Management in IMS Based Multiple Provider Networks

  • Siddiqui, Muhammad Shoaib;Hong, Choong-Seon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.3
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    • pp.886-905
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    • 2012
  • Set-top Box (STB) has evolved from being a device just sitting on top of a TV shelf to a device providing a gateway to the Internet for a home network, receiving services from multiple content providers, and enabling and ensuring Quality of Service (QoS) for the streaming media. IP Multimedia Subsystem (IMS), with its promise to provide a converged access network for multimedia service delivery (such as Triple play & Quadruple play services), has to guarantee QoS support. To enable QoS in IMS-based networks, we have designed a set-top box which provides feedback to the service provider to ensure end-to-end QoS. Our set-top box is designed to provide virtual platforms such that it can support multiple service providers. Each service provider is able to manage its own multimedia streams and ensures the desired network performance for each flow. The set-top box also works as a Home Gateway and provides end-to-end QoS support to the client nodes.

Sketch Annotation Input Technique by using Sketch Box in Collaborative Environments (협업 환경에서 스케치 상자를 이용한 스케치 주석 입력 기법)

  • Sin, Eun-Joo;Choy, Yoon-Chul;Lim, Soon-Bum
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.6
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    • pp.450-453
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    • 2009
  • The sketch technique is being researched as the method of expressing intentions in 3D virtual space for cooperative work. The annotation which is necessary in 3D virtual space 1) not only enables the quick, easy and intuitive delivery of contents" but 2) must enable the input of sketch even on diverse and complicated surfaces and 3) must be expressed to recognize this in various angles in case of having the significance of 3D. Even if the sketch technique settles the precondition of 1), if 2) and 3) are not considered, the annotation is unable to deliver the contents accurately to the participant of cooperative work. Accordingly, a sketch annotation technique which enables the input of annotation even on complicated surfaces and also considers the contents of 3D is proposed using sketch-box technique.

Vxworks Base Java Virtual Machine Development (VxWorks Base Java Virtual Machine 개발)

  • 박상현;고재진;민수영
    • Proceedings of the IEEK Conference
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    • 2002.06c
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    • pp.193-196
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    • 2002
  • Nowadays, many users use internet and many set-top box needs browser for Internet. so we need to develop a Java Virtual Machine to improve browser's performance. This paper has been studied a Java Virtual Machine based on Real-Time 05 Vxwroks. Java Virtual Machine handles Java byte-code quickly in Browser So, this paper has designed module and interfaces for Embedded Browser and Implemented them.

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A Study on Display Technique of Sketch Annotation in 3D Virtual Space for Collaboration (3D 가상공간에서 의사표현을 위한 Sketch Annotation 제시기법에 관한 연구)

  • Sin, Eun-Joo;Choy, Yoon-Chul;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.12 no.10
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    • pp.1466-1477
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    • 2009
  • With development of 3D virtual space technology, diverse studies on 3D virtual space are being conducted because virtual space is being recognized as an appropriate technology for the field of urban and architectural design. However, while the process of urban and architectural design is done based on collaboration of various interested parties, there is lack of studies that support such collaboration. Communication within the virtual space must be provided for 3D virtual space to support collaboration, and a quick and direct technique of expressing one's intentions is required. sketch technique is effective. Ambiguous lines of sketch are extremely effective in that the range of thoughts in the idea stage can be broadened. However, such traditional sketch technique alone is difficult to support collaboration in 3D virtual space. That is because diverse shapes of 3D space require input of sketch. Accordingly in this study, sketch annotation that can effectively deliver intentions in 3D space was studied. Annotation technique using sketch-box was examined.

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Real-time Speed Sign Recognition Method Using Virtual Environments and Camera Images (가상환경 및 카메라 이미지를 활용한 실시간 속도 표지판 인식 방법)

  • Eunji Song;Taeyun Kim;Hyobin Kim;Kyung-Ho Kim;Sung-Ho Hwang
    • Journal of Drive and Control
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    • v.20 no.4
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    • pp.92-99
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    • 2023
  • Autonomous vehicles should recognize and respond to the specified speed to drive in compliance with regulations. To recognize the specified speed, the most representative method is to read the numbers of the signs by recognizing the speed signs in the front camera image. This study proposes a method that utilizes YOLO-Labeling-Labeling-EfficientNet. The sign box is first recognized with YOLO, and the numeric digit is extracted according to the pixel value from the recognized box through two labeling stages. After that, the number of each digit is recognized using EfficientNet (CNN) learned with the virtual environment dataset produced directly. In addition, we estimated the depth of information from the height value of the recognized sign through regression analysis. We verified the proposed algorithm using the virtual racing environment and GTSRB, and proved its real-time performance and efficient recognition performance.

A Correspondence Training Scenario against Bypassing Information Protection System Attacks (네트워크 정보보호시스템 우회 공격에 대한 대응훈련 시나리오)

  • Hong, Jeong Soo;Yang, Dong Min;Lee, Bong Hwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.5
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    • pp.818-828
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    • 2018
  • Nowadays, various security systems are developed and used for protecting information on the network. Although security solutions can prevent some of the security risks, they provide high performance only if used appropriately in accordance with their purposes and functionality. Security solutions commonly used in information protection systems include firewalls, IDS, and IPS. However, despite various information protection systems are introduced, there are always techniques that can threaten the security systems through bypassing them. The purpose of this paper is to develop effective training techniques for responding to the bypass attack techniques in the information security systems and to develop effective techniques that can be applied to the training. In order to implement the test bed we have used GNS3 network simulator, and deployed it on top of virtual operating system using VirtualBox. The proposed correspondence training scenario against bypassing information protection system attacks could be very effectively used to counteract the real attacks.

Study on Application of Shaft Box type Balcony for Improvement of Ventilation Performance in Apartment (공동주택의 환기성능 개선을 위한 Shaft Box형 발코니의 적용성 검토)

  • Roh, Ji-Woong;Kim, Gon
    • KIEAE Journal
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    • v.7 no.6
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    • pp.3-8
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    • 2007
  • Recently, because of the continuous rise of international oil price, energy saving is strongly demanding. So, Ecological technics of architecture such as use of natural energy have been actively explored in the field of building. In the method of utilizing natural energy, the key point is to saving energy effectively as not lowering the comfort of indoor environment, various systems investigated. Many papers about double skin facade system have been reported, it is announced broadly that the system is very effective in improvement of natural ventilation and indoor thermal environment, and also protecting outdoor sound. The shaft box facade is a special form of box window construction. It consists of a system of box windows with continuous vertical shafts that extend over a number of stories to create a stack effect. The facade layout consists of an alternation of box windows and vertical shaft segments. This research investigated the natural ventilation performance of shaft box type balcony which conform the shaft box type double skin to the exiting balcony construction. First, analyzed various types of exiting apartments, proto-type was decided. By using virtual environment Program, modeling the proto-type, compared the contribution of air temperature and the effect of outdoor air cooling. by this research, we confirmed that shaft box type balcony had many possibility for improvement of indoor environment.

Development of a coupled tendom driven robot hand

  • Choi, H.R.;Lee, Y.T.;Kim, J.H.;Chung, W.K.;Youm, Y.
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10b
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    • pp.185-190
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    • 1993
  • The POSTECH Hand adopting coupled tendon driven technique with planar two fingers is developed. The hand is designed to emulate principal motions of the human hand which has two and three joints respectively. Its kinematic parameters are determined through a parameter optimizing technique to aim at improving the isotropy of fingertip motions with new criterion functions of design. For the control of the hand, tension and torque control algorithms are developed. Based on the virtual stiffness concept, we develop the stiffness control method of a grasped object with redundant finger mechnism and investigate experimentally.

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