• Title/Summary/Keyword: Virtual laboratory

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Design Evaluation System with Visualization and Interaction of Mobile Devices Based on Virtual Reality Prototypes

  • Jo, Dong-Sik;Yang, Ung-Yeon;Son, Wook-Ho
    • ETRI Journal
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    • v.30 no.6
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    • pp.757-764
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    • 2008
  • In this paper, we present a design evaluation system with visualization and interaction of mobile devices using virtual-reality-based prototypes which can be used to easily change design parameters and simulate embedded software. To evaluate and predict affective-engineering-based design preferences for mobile devices under a virtual environment, we have developed a high quality visualization platform which creates images that look similar to real mobile devices in addition to real-time simulation of realistic motions and functions of mobile devices. To support a quantitative usability test scenario for external design shape, we also have built a system which consists of a mixed-reality-based testing platform for measuring hand load.

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A Classification-Based Virtual Machine Placement Algorithm in Mobile Cloud Computing

  • Tang, Yuli;Hu, Yao;Zhang, Lianming
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.5
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    • pp.1998-2014
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    • 2016
  • In recent years, cloud computing services based on smart phones and other mobile terminals have been a rapid development. Cloud computing has the advantages of mass storage capacity and high-speed computing power, and it can meet the needs of different types of users, and under the background, mobile cloud computing (MCC) is now booming. In this paper, we have put forward a new classification-based virtual machine placement (CBVMP) algorithm for MCC, and it aims at improving the efficiency of virtual machine (VM) allocation and the disequilibrium utilization of underlying physical resources in large cloud data center. By simulation experiments based on CloudSim cloud platform, the experimental results show that the new algorithm can improve the efficiency of the VM placement and the utilization rate of underlying physical resources.

Research on total resistance of ice-going ship for different floe ice distributions based on virtual mass method

  • Guo, Wei;Zhao, Qiao-sheng;Tian, Yu-kui;Zhang, Wan-chao
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.12 no.1
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    • pp.957-966
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    • 2020
  • This paper presents the virtual mass method to implement the prediction of total resistance for ice-going ship in floe ice region based on the combined method of CFD and DEM. Two ways of floe ice distribution are adopted for the analysis and comparison. The synthetic ice model test has been conducted to determine the optimal virtual mass coefficients for the two different floe ice distributions. Moreover, the further verification and prediction are developed in different ice conditions. The results show that, the fixed and random distributions in numerical method can simulate the interaction of ship and ice vividly, the trend of total resistance varying with the speed and ice concentration obtained by the numerical simulation is consistent with the model test. The random distribution of floe ice has higher similarity and better accuracy than fixed distribution.

Implementation of a Web-based Hybrid Engineering Experiment System for Enhancing Learning Efficiency (학습효율 향상을 위한 웹기반 하이브리드 공학실험시스템 구현)

  • Kim, Dong-Sik;Choi, Kwan-Sun;Lee, Sun-Heum
    • Journal of Engineering Education Research
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    • v.10 no.3
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    • pp.79-92
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    • 2007
  • To enhance the excellence, effectiveness and economical efficiency in the learning process, we implement a hybrid educational system for engineering experiments where web-based virtual laboratory systems and distance education systems are properly integrated. In the first stage, we designed client/server distributed environment and developed web-based virtual laboratory systems for digital systems and electrical/electronic circuit experiments. The proposed virtual laboratory systems are composed of four important sessions and their management system: concept learning session, virtual experiment session, assessment session. With the aid of the management system every session is organically tied up together to achieve maximum learning efficiency. In the second stage, we have implemented efficient and cost-effective distant laboratory systems for practicing electric/electronic circuits, which can be used to eliminate the lack of reality occurred during virtual laboratory session. The use of simple and user-friendly design allows a large number of people to access our distant laboratory systems easily. Thus, self-guided advanced training is available even if a lot of expensive equipment will not be provided in the on-campus laboratories. The proposed virtual/distant laboratory systems can be used in stand-alone fashion, but to enhance learning efficiency we integrated them and developed a hybrid educational system for engineering experiments. Our hybrid education system provides the learners with interactive learning environment and a new approach for the delivery of engineering experiments.

Load Balancing in Cloud Computing Using Meta-Heuristic Algorithm

  • Fahim, Youssef;Rahhali, Hamza;Hanine, Mohamed;Benlahmar, El-Habib;Labriji, El-Houssine;Hanoune, Mostafa;Eddaoui, Ahmed
    • Journal of Information Processing Systems
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    • v.14 no.3
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    • pp.569-589
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    • 2018
  • Cloud computing, also known as "country as you go", is used to turn any computer into a dematerialized architecture in which users can access different services. In addition to the daily evolution of stakeholders' number and beneficiaries, the imbalance between the virtual machines of data centers in a cloud environment impacts the performance as it decreases the hardware resources and the software's profitability. Our axis of research is the load balancing between a data center's virtual machines. It is used for reducing the degree of load imbalance between those machines in order to solve the problems caused by this technological evolution and ensure a greater quality of service. Our article focuses on two main phases: the pre-classification of tasks, according to the requested resources; and the classification of tasks into levels ('odd levels' or 'even levels') in ascending order based on the meta-heuristic "Bat-algorithm". The task allocation is based on levels provided by the bat-algorithm and through our mathematical functions, and we will divide our system into a number of virtual machines with nearly equal performance. Otherwise, we suggest different classes of virtual machines, but the condition is that each class should contain machines with similar characteristics compared to the existing binary search scheme.

Storage Feature-Based Watermarking Algorithm with Coordinate Values Preservation for Vector Line Data

  • Zhou, Qifei;Ren, Na;Zhu, Changqing;Tong, Deyu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.7
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    • pp.3475-3496
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    • 2018
  • Most of current watermarking algorithms for GIS vector data embed copyright information by means of modifying the coordinate values, which will do harm to its quality and accuracy. To preserve the fidelity of vector line data and protect its copyright at the same time, a lossless watermarking algorithm is proposed based on storage feature in this paper. Firstly, the superiority of embedding watermark based on storage feature is demonstrated theoretically and technically. Then, the basic concepts and operations on storage feature have been defined including length and angle of the polyline feature. In the process of embedding watermark, the watermark information is embedded into directions of polyline feature by the quantitative mechanism, while the positions of embedding watermark are determined by the feature length. Hence, the watermark can be extracted by the same geometric features without original data or watermark. Finally, experiments have been conducted to show that coordinate values remain unchanged after embedding watermark. Moreover, experimental results are presented to illustrate the effectiveness of the method.

Practical Implementation Methodology of a Web-based Virtual Laboratory in the Electrical and Electronic Fields (웹기반 전기전자 가상실험일 구현방법)

  • Kim Dong-Sik;Seo Sam-Jun
    • Journal of Engineering Education Research
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    • v.4 no.1
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    • pp.20-25
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    • 2001
  • This paper presents the practical implementation methodology of a web-based Virtual Laboratory in the field of electrical and electronic engineering, in which efficient self-learning can be available due to high interactivities between a teacher and a learner. Now that the proposed Virtual Laboratory is composed of 3 learning classrooms and their management system, the learners can understand easily the several important electrical concepts and make an experiment in the cyberspace through simple mouse manipulations. The results of this research are to allow the implementation of an efficient Virtual Laboratory system, and are also expected to make a contribution to the activation of educational system in cyberspace.

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A Hybrid Cloud Testing System Based on Virtual Machines and Networks

  • Chen, Jing;Yan, Honghua;Wang, Chunxiao;Liu, Xuyan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.4
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    • pp.1520-1542
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    • 2020
  • Traditional software testing typically uses many physical resources to manually build various test environments, resulting in high resource costs and long test time due to limited resources, especially for small enterprises. Cloud computing can provide sufficient low-cost virtual resources to alleviate these problems through the virtualization of physical resources. However, the provision of various test environments and services for implementing software testing rapidly and conveniently based on cloud computing is challenging. This paper proposes a multilayer cloud testing model based on cloud computing and implements a hybrid cloud testing system based on virtual machines (VMs) and networks. This system realizes the automatic and rapid creation of test environments and the remote use of test tools and test services. We conduct experiments on this system and evaluate its applicability in terms of the VM provision time, VM performance and virtual network performance. The experimental results demonstrate that the performance of the VMs and virtual networks is satisfactory and that this system can improve the test efficiency and reduce test costs through rapid virtual resource provision and convenient test services.

A GPU-based point kernel gamma dose rate computing code for virtual simulation in radiation-controlled area

  • Zhihui Xu;Mengkun Li;Bowen Zou;Ming Yang
    • Nuclear Engineering and Technology
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    • v.55 no.6
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    • pp.1966-1973
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    • 2023
  • Virtual reality technology has been widely used in the field of nuclear and radiation safety, dose rate computing in virtual environment is essential for optimizing radiation protection and planning the work in radioactive-controlled area. Because the CPU-based gamma dose rate computing takes up a large amount of time and computing power for voxelization of volumetric radioactive source, it is inefficient and limited in its applied scope. This study is to develop an efficient gamma dose rate computing code and apply into fast virtual simulation. To improve the computing efficiency of the point kernel algorithm in the reference (Li et al., 2020), we design a GPU-based computing framework for taking full advantage of computing power of virtual engine, propose a novel voxelization algorithm of volumetric radioactive source. According to the framework, we develop the GPPK(GPU-based point kernel gamma dose rate computing) code using GPU programming, to realize the fast dose rate computing in virtual world. The test results show that the GPPK code is play and plug for different scenarios of virtual simulation, has a better performance than CPU-based gamma dose rate computing code, especially on the voxelization of three-dimensional (3D) model. The accuracy of dose rates from the proposed method is in the acceptable range.

Virtual boundary element-equivalent collocation method for the plane magnetoelectroelastic solids

  • Yao, Wei-An;Li, Xiao-Chuan;Yu, Gui-Rong
    • Structural Engineering and Mechanics
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    • v.22 no.1
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    • pp.1-16
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    • 2006
  • This paper presents a virtual boundary element-equivalent collocation method (VBEM) for the plane magnetoelectroelastic solids, which is based on the fundamental solutions of the plane magnetoelectroelastic solids and the basic idea of the virtual boundary element method for elasticity. Besides all the advantages of the conventional boundary element method (BEM) over domain discretization methods, this method avoids the computation of singular integral on the boundary by introducing the virtual boundary. In the end, several numerical examples are performed to demonstrate the performance of this method, and the results show that they agree well with the exact solutions. So the method is one of the efficient numerical methods used to analyze megnatoelectroelastic solids.