• Title/Summary/Keyword: Virtual design model

검색결과 705건 처리시간 0.023초

전 방향 이미지와 디지털 맵을 활용한 3차원 실사 도시모델 생성 기법 연구 (A Study on the Photo-realistic 3D City Modeling Using the Omnidirectional Image and Digital Maps)

  • 김형기;강윤아;한순흥
    • 한국CDE학회논문집
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    • 제19권3호
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    • pp.253-262
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    • 2014
  • 3D city model, which consisted of the 3D building models and their geospatial position and orientation, is becoming a valuable resource in virtual reality, navigation systems, civil engineering, etc. The purpose of this research is to propose the new framework to generate the 3D city model that satisfies visual and physical requirements in ground oriented simulation system. At the same time, the framework should meet the demand of the automatic creation and cost-effectiveness, which facilitates the usability of the proposed approach. To do that, I suggest the framework that leverages the mobile mapping system which automatically gathers high resolution images and supplement sensor information like position and direction of the image. And to resolve the problem from the sensor noise and a large number of the occlusions, the fusion of digital map data will be used. This paper describes the overall framework with major process and the recommended or demanded techniques for each processing step.

A Study on the Operation of Education Using Library Using Flip Learning Techniques: Focusing on ubiquitous E-learning that reflects gaming elements

  • KIM, KiTae;WOO, HoSung
    • 4차산업연구
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    • 제2권2호
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    • pp.1-9
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    • 2022
  • Purpose - The purpose is to present an efficient library-use education model in the form of flip learning, reflecting traditional teaching methods and gamification elements even in such non-face-to-face and face-to-face situations after COVID-19. Research design, data, and methodology - Research on library use education, research on ubiquitous environment and gamification instructional design, flip the learning, and gamification elements are classified, compared, and analyzed to present educational models for library education, COVID-19 Pandemic situation, and subsequent library use education. Result - We propose an e-learning content development strategy for flipped learning-based library education. First, benchmark and use the existing educational contents. Second, a user-friendly interface is configured so that learners can flexibly organize their learning contents. Third, it allows learners to experience it directly or indirectly in a virtual space. Conclusion - If the e-learning environment can be standardized to the level of schools or educational institutions, a good educational model that can be used not only in library user education but also in other fields will be possible.

분해 모델을 이용한 자동차 차체의 틈새 탐색 시스템 개발 (Development of Gap Searching System for Car Body Assembly by Decomposition Model Representation)

  • 배원중;이승훈;박성배;정융호
    • 한국자동차공학회논문집
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    • 제20권4호
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    • pp.109-118
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    • 2012
  • Large number of part design for aircraft and automobile is preceded by functional or sectional design groups for efficiency. However, interferences and gaps can be found when the parts and sub-assemblies by those design groups are to be assembled. These interferences and gaps cause design changes and additional repair processes. While interference problem has been resolved by digital mockup and concurrent engineering methodology, gap problem has been covered by temporary treatment of filling gap with sealant. This kind of fast fix causes fatal problem of leakage when the gap is too big for filling or the treatment gets old. With this research, we have developed a program to find the gap automatically among parts of assembly so that users can find them to correct their design before manufacturing stage. By using decomposition model representation method, the developed program can search the gap among complex car body parts to be visualized with volumetric information. It can also define the boundary between the gap and exterior empty space automatically. Though we have proved the efficiency of the developed program by applying to automobile assembly, application of the program is not limited to car body only, but also can be extended to aircraft and ship design of large number of parts.

2D 가상 착의 시스템의 컬러 영상 분할 및 직물 텍스쳐 매핑 (Color Image Segmentation and Textile Texture Mapping of 2D Virtual Wearing System)

  • 이은환;곽노윤
    • 한국정보과학회논문지:시스템및이론
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    • 제35권5호
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    • pp.213-222
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    • 2008
  • 본 논문은 2D 가상 착의 시스템의 컬러 영상 분할 및 직물 텍스쳐 매핑에 관한 것이다. 제안된 시스템은 컬러 영상 분할에 의해 2D 의류 모델 영상으로부터 분할된 의류 형상 영역에, 명도 차분 맵에 기반하여 사용자가 선택한 새로운 직물 패턴을 가상적으로 착용시킬 수 있는 것이 특징이다. 제안된 시스템은 모델 의류의 색이나 명도에 상관없이, 선택된 의류 형상 영역의 음영 및 조명 특성을 유지하면서 직물 패턴이나 직물 색을 가상적으로 변경시킬 수 있다. 또한 각기 다른 스타일 혹은 전체적인 차림새를 위한 다양한 직물 패턴 조합을 신속하고 용이하게 시뮬레이션하고 비교 선택할 수 있다. 제안된 시스템은 다양한 디지털 환경에서 실시간 처리가 가능하고 비교적 자연스럽고 사실적인 가상 착의 스타일을 제공할 뿐만 아니라 수작업을 최소한으로 줄인 반자동화 처리가 가능하기 때문에 높은 실용성과 편리한 사용자 인터페이스를 제공할 수 있다. 제안된 시스템에 따르면, 실제 의복을 제작하지 않고도 직물 패턴 디자인이 의복의 외관에 미치는 영향을 시뮬레이션할 수 있으므로 직물 디자이너의 창작활동을 도와줄 수 있고, 또한 구매자의 의사결정을 지원해 B2B 또는 B2C 전자상거래 행위를 촉진할 수 있다.

Meta's Metaverse Platform Design in the Pre-launch and Ignition Life Stage

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권4호
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    • pp.121-131
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    • 2022
  • We look at the initial stage of Meta (previous Facebook)'s new metaverse platform and investigate its platform design in pre-launch and ignition life stage. From the Rocket Model (RM)'s theoretical logic, the results reveal that Meta firstly focuses on investing in key content developers by acquiring virtual reality (VR), video, music content firms and offering production support platform of the augmented reality (AR) content, 'Spark AR' last three years (2019~2021) for attracting high-potential developers and users. In terms of three matching criteria, Meta develops an Artificial Intelligence (AI) powered translation software, partners with Microsoft (MS) for cloud computing and AI, and develops an AI platform for realistic avatar, MyoSuite. In 'connect' function, Meta curates the game concept submitted by game developers, welcomes other game and SNS based metaverse apps, and expands Horizon Worlds (HW) on VR devices to PCs and mobile devices. In 'transact' function, Meta offers 'HW Creator Funding' program for metaverse, launches the first commercialized Meta Avatar Store on Meta's conventional SNS and Messaging apps by inviting all fashion creators to design and sell clothing in this store. Mata also launches an initial test of non-fungible token (NFT) display on Instagram and expands it to Facebook in the US. Lastly, regarding optimization, especially in the face of recent data privacy issues that have adversely affected corporate key performance indicators (KPIs), Meta assures not to collect any new data and to make its privacy policy easier to understand and update its terms of service more user friendly.

억지말뚝을 이용한 자립식 흙막이 공법의 해석기법 개발 (Development of the Analyzing Method for Earth Retaining Cantilever Walls using Stabilizing Piles)

  • 김창영;임종철;박이근
    • 한국지반공학회:학술대회논문집
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    • 한국지반공학회 2006년도 춘계 학술발표회 논문집
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    • pp.998-1007
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    • 2006
  • In former times, It is obvious that the earth retaining cantilever wall using stabilizing piles is definitely superior to the other methods due to economical efficiency and the efficiency of construction through model tests using a soil tank and practical application(Kim, 2006). However, this method was not proved in theoretical basis from the viewpoint of geotechnical engineering. Accordingly, a variety of model experiments in order to analyze the behavior of the earth retaining cantilever wall and stabilizing piles according to excavation step and earth pressure and stress acting on stabilizing piles according to excavation step were performed. On the basis of analyzing the result of model tests using a soil tank, this study suggests failure mechanism of clods and a method calculating virtual supported point. In addition, this study contributes to developing the analyzing method of retaining piles, stabilizing piles and beams connecting two piles and, this study helps this method to be established as a new design method through analyzing the results of model tests using a soil tank.

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A Study on Development of LCD monitor-Based Pilots' Ship-Handling Simulator

  • Jeong, Tae-Gweon;Chen, Chao;Lee, Shin-Geol;Lee, Jeong-Jin;Huh, Yong-Bum
    • 한국항해항만학회지
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    • 제36권9호
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    • pp.715-720
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    • 2012
  • This paper is to introduce the development of a LCD monitor-based pilots' ship handling simulator installed in the office of Korea Maritime Pilots Association. This simulator is composed of hardware which includes working server array, operation PC, monitor array, rudder, thruster and telegraph peripheral devices, and software which includes ship mathematical model software, ship conning software, image supporting software and so on. In this simulator, MMG mathematical model is used to create thirteen(13) ship models, which are based on sea trial data & pilots' opinion. According to requirements of pilots, virtual scenes of different port areas are built, and some required additional functions are also developed. By using this simulator, pilots can fulfill all kinds of training exercises, design of channel approaching ports, traffic safety analysis, prevention of accident research and other tasks, so as to grasp the characteristics of different ships, and accumulate experience for piloting.

높은 세장비를 가진 복합재 날개 구조의 효율적인 고기능 설계를 위한 구조해석 해석 라이브러리 개발 (Structural Analysis Library Development for Efficient High-Fidelity Composite Rotor Blade and Wing Design with High Aspect Ratio)

  • 박제홍;장준환
    • 한국군사과학기술학회지
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    • 제22권4호
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    • pp.460-466
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    • 2019
  • It takes a lot of time and human resources to build a detailed three-dimensional finite element analysis model that is almost similar to the actual structure for sophisticated analysis, and a lot of experience and know-how is required to form a reliable analytical model. In this paper, the one-dimensional beam model connected by stiffness matrix through blade analysis library was compared with the results of three-dimensional analysis with the stress calculated through the process of dimensional restoration analysis based on the principle of virtual work. By comparing the stress calculated through dimensional restoration analysis with the three-dimensional analytical model, We will introduce the development status and application case of the blade analysis library by comparing efficiency and accuracy.

A Multi-level Perception Security Model Using Virtualization

  • Lou, Rui;Jiang, Liehui;Chang, Rui;Wang, Yisen
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권11호
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    • pp.5588-5613
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    • 2018
  • Virtualization technology has been widely applied in the area of computer security research that provides a new method for system protection. It has been a hotspot in system security research at present. Virtualization technology brings new risk as well as progress to computer operating system (OS). A multi-level perception security model using virtualization is proposed to deal with the problems of over-simplification of risk models, unreliable assumption of secure virtual machine monitor (VMM) and insufficient integration with virtualization technology in security design. Adopting the enhanced isolation mechanism of address space, the security perception units can be protected from risk environment. Based on parallel perceiving by the secure domain possessing with the same privilege level as VMM, a mechanism is established to ensure the security of VMM. In addition, a special pathway is set up to strengthen the ability of information interaction in the light of making reverse use of the method of covert channel. The evaluation results show that the proposed model is able to obtain the valuable risk information of system while ensuring the integrity of security perception units, and it can effectively identify the abnormal state of target system without significantly increasing the extra overhead.

해상크레인용 윈치 제어시스템 HILS 구축을 위한 윈치 시스템 모델 개발 (Development of the Winch System Model for HILS of the Winch Control System)

  • 임채옥;신성철
    • 한국산업융합학회 논문집
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    • 제24권6_2호
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    • pp.937-946
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    • 2021
  • The floating crane is used to lift the heavyweight on the ocean. The floating crane has a winch system for lifting the heavyweight and the system is controlled by the winch control system. The heavyweight is lifted safely by control of the winch control system. Before the make the control system and controller, there are many restricted conditions to test and validate at design and development steps. In order to solve the problems, commonly use the HILS (Hardware-In-the-Loop-Simulation). HILS is the method of test and validation for the hardware control system. It can be composed of the control system in hardware with surrounding environments which is a virtual model. In this study, we developed the winch system model for HILS of the 150t winch control system in a floating crane. Through this simulation and winch model, it can be applied to HILS for the winch control system.