• Title/Summary/Keyword: Virtual design model

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The Boundary Conditions of Free-to-Play Business Model in the Economic Perspective: a case study (경제학 관점에서 부분유료화 게임 비즈니스 모델 분석 및 사례 연구)

  • Yoo, Changsok;Jung, Jaeki;Lee, Sachiko
    • The Journal of the Korea Contents Association
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    • v.14 no.11
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    • pp.883-892
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    • 2014
  • Free-to-play business model, which first commercialized in Korea, now becomes crucial sales drivers in the game industry, but the theoretical background is not well known that most of free-to-play content business models are developed based on the guts and trial-and-errors. In this study, we verified that the price discrimination theory in economics is the backbone of the free-to-play business model, and we also derived the three boundary conditions that should be satisfied in the business model design. We reviewed the three boundary conditions of free-to-play business model using case studies of previous games, and showed how the boundary conditions should work in the actual business. Through case studies, we tried to suggest the theoretical basis of free-to-play business model design, and sales enhancing techniques in free-to-play business.

Design of Scenario Creation Model for AI-CGF based on Naval Operations, Resources Analysis Model(I): Evolutionary Learning (해군분석모델용 AI-CGF를 위한 시나리오 생성 모델 설계(I): 진화학습)

  • Hyun-geun, Kim;Jung-seok, Gang;Kang-moon, Park;Jae-U, Kim;Jang-hyun, Kim;Bum-joon, Park;Sung-do, Chi
    • Journal of the Korea Institute of Military Science and Technology
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    • v.25 no.6
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    • pp.617-627
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    • 2022
  • Military training is an essential item for the fundamental problem of war. However, there has always been a problem that many resources are consumed, causing spatial and environmental pollution. The concepts of defense modeling and simulation and CGF(Computer Generated Force) using computer technology began to appear to improve this problem. The Naval Operations, Resources Analysis Model(NORAM) developed by the Republic of Korea Navy is also a DEVS(Discrete Event Simulation)-based naval virtual force analysis model. The current NORAM is a battle experiment conducted by an operator, and parameter values such as maneuver and armament operation for individual objects for each situation are evaluated. In spite of our research conducted evolutionary, supervised, reinforcement learning, in this paper, we introduce our design of a scenario creation model based on evolutionary learning using genetic algorithms. For verification, the NORAM is loaded with our model to analyze wartime engagements. Human-level tactical scenario creation capability is secured by automatically generating enemy tactical scenarios for human-designed Blue Army tactical scenarios.

A Study on the stereoscopic method for 3 dimensional expression in VR application for ship design (선박설계용 VR의 3차원 입체 형상 구현 (Stereoscopic)의 적용성에 대한 연구)

  • LEE JAE-HWAN;PARK BYOUNG-JAE
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2004.05a
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    • pp.101-105
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    • 2004
  • In this paper, theoretical basis of stereoscopic display is investigated and programmed to shaw the application which could be used in the Virtual Reality (VR), especially for ship design. Stereoscopic is based on the seperated view point of left and right eyes on the screen and making 3 dimensional image. There different stereoscopic methods such are red-blue, interlacing, side-by-side and above-below are imvestigated and implemente to shaw the simple ship model and inside of ship. To shaw the 3 dimensional view, OpenGL is used to make program by implementing the logic of stereoscopic. Simple models and ship design are implemented to survey the applicability of stereoscopic for ship design. The best way is to use two projectors to emit interlaced shape. It is expected to imply this technique in the VR application for ship design.

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Real-Time Analysis of Occupant Motion for Vehicle Simulator (차량 시뮬레이터 접목을 위한 실시간 인체거동 해석기법)

  • Oh, Kwangseok;Son, Kwon;Choi, Kyunghyun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.26 no.5
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    • pp.969-975
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    • 2002
  • Visual effects are important cues for providing occupants with virtual reality in a vehicle simulator which imitates real driving. The viewpoint of an occupant is sensitively dependent upon the occupant's posture, therefore, the total human body motion must be considered in a graphic simulator. A real-time simulation is required for the dynamic analysis of complex human body motion. This study attempts to apply a neural network to the motion analysis in various driving situations. A full car of medium-sized vehicles was selected and modeled, and then analyzed using ADAMS in such driving conditions as bump-pass and lane-change for acquiring the accelerations of chassis of the vehicle model. A hybrid III 50%ile adult male dummy model was selected and modeled in an ellipsoid model. Multibody system analysis software, MADYMO, was used in the motion analysis of an occupant model in the seated position under the acceleration field of the vehicle model. Acceleration data of the head were collected as inputs to the viewpoint movement. Based on these data, a back-propagation neural network was composed to perform the real-time analysis of occupant motions under specified driving conditions and validated output of the composed neural network with MADYMO result in arbitrary driving scenario.

Development of a System to Convert a 3D Mesh Model in STL Format into OBJ Format (STL 3D 형식의 메쉬 모델을 형식으로 OBJ 변환하는 시스템 개발)

  • Yeo, Changmo;Park, Chanseok;Mun, Duhwan
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.17 no.3
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    • pp.78-86
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    • 2018
  • The 3D mesh model is used in various fields, such as virtual reality, shape-based searching, 3D simulation, reverse engineering, 3D printing, and laser scanning. There are various formats for the 3D mesh model, but STL and OBJ are the most typical. Since application systems support different 3D mesh formats, developing technology for converting 3D mesh models from one format into another is necessary to ensure data interoperability among systems. In this paper, we propose a method to convert a 3D mesh model in STL format into the OBJ format. We performed the basic design of the conversion system and developed a prototype, then verified the proposed method by experimentally converting an STL file into an OBJ file for test cases using this prototype.

A Study on the Reality of Avatar Sizes Comparing with Body Sizes of Women Aged 19 to 59 (19~59세 성인여성과 비교한 가상인체의 부위별 치수분석)

  • Kang, Yeosun
    • Journal of the Korean Society of Clothing and Textiles
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    • v.38 no.6
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    • pp.896-912
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    • 2014
  • This study analyzed the reality of avatar size when it was automatically changed by different height and waist circumference inputs. This study focused on analyzing 22 of 28 avatar parts created by the 3D Clo virtual fitting program, based on the height and 'waist circumference of 2,247 woman samples from the $6^{th}$ Size Korea survey data. The 'waist back L'. and 'bishoulder L'. of the avatars were shorter than the bodies; however, the avatars' 'waist H'. and 'arm L'. were longer. Differences between the avatar and body increased in the taller groups. The body proportion of tall avatars was more distorted than small avatars. There were also some exaggerations in some circumferences. The 'bust C'. of the avatar was larger in the group with thin upper torsos; however, the 'hip C'. and 'upper arm C'. were larger in the group with thick upper torsos. The avatar torso silhouette of each somatotype was not representative of the real body silhouette as the 'hip C'. and 'bust C'. always increased together.

A Study on the Development of an Intelligent Modeler for Modernized Korean Traditional Buildings using BIM Systems (BIM 체계를 적용한 현대 한옥건축 모델러 개발에 관한 연구)

  • Cho, Yeon-Jun;Jo, Gi-Ran
    • Journal of the Korean housing association
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    • v.19 no.6
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    • pp.55-62
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    • 2008
  • In the construction field, there has been a recent and unprecedented increase in the research and development of modernized Korean traditional buildings, This is because, in today's modern society, the basic needs for survival have already been met and more people are now recognizing the importance of the identity of our unique culture. It is therefore timeous to consider not just how to preserve and use Korean traditional buildings, but also how to develop them into more industrialized and modernized buildings in a practical way. Recently, the direction has been focused on the industrialization of modernized Korean traditional buildings, including their evolution, and development, as well as on the numerous cases where construction has been delayed. In order to industrialize modernized Korean traditional buildings, we need to standardize their form and actively introduce current IT (Information Technology). In order to achieve this, it is absolutely necessary to change from the CADD (Computer Aided Design and Drafting) system to the BIM (Building Information Modeling) system, which reflects the concept of Virtual Architecture. Therefore, the aim of this study is to discuss the possibilities of using BIM system for industrialization of modernized Korean traditional buildings, extend the foundation of the form library, and develop an intelligent modeler. It is also necessary to exemplify a case model for modernized Korean traditional buildings to which BIM is applied.

Stabilization Control of the Inverted Pendulum System by Hierarchical Fuzzy Inference Technique (계층적 퍼지추론기법에 의한 도립진자 시스템의 안정화 제어)

  • Lee, Joon-Tark;Chong, Hyeng-Hwan;Kim, Tae-Woo;Choi, Woo-Jin;Park, Chong-Hun;Kim, Hyeng-Bae
    • Proceedings of the KIEE Conference
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    • 1996.07b
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    • pp.1104-1106
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    • 1996
  • In this paper, a hierarchical fuzzy controller is proposed for the stabilization control of the inverted pendulum system. The design of controller for that system is difficult because of its complicated nonlinear mathematical model with unknown parameters. Conventional fuzzy control strategy based only on dynamics of pendulum made have failed to stabilize. However, proposed control strategies are to swing pendulum from natural stable up equilibrium point to an unstable equilibrium point and are to transport a cart from an arbitrary position toward a center of rail. Thus, the proposed fuzzy stabilization controller have a hierarchical fuzzy inference structure; that is, the lower level is for inference interface for the virtual equilibrium point and the higher level one for the position control of cart according to the firstly inferred virtual equilibrium point.

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A Study on ITA(Information Technology Architecture) Framework for Networked Enterprises (네트워크 기업의 정보기술 아키텍처 프레임워크 연구)

  • Kim, Duk-Hyun
    • Journal of Information Technology Services
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    • v.7 no.4
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    • pp.45-60
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    • 2008
  • Networked enterprise (NE) is an organization of independent companies that collaborate with each other temporary or permanently for accomplishing common goals. The USA and EU have been developing principal concepts, techniques, and solutions to enhance the competitiveness of traditional industries including small-and-medium enterprises (SMEs). In Korea, however, implementation as well as R&D of NE is very few, which we believe comes from lack of understanding on Its meaning and lack of effective information systems for it. This paper is to suggest an Enterprise Architecture (EA) framework or reference model of NE and an Information Technology Architecture (ITA) of NE. The EA framework will help stakeholder of NE (e,g., policy makers, members of NE, IT solution providers, and researchers) understand structural and behavioral characteristics of NE. The ITA will be used as a guideline of developing information systems for NE that is essential for spreading networked business models, The focus of this paper is not on logical-level design but on conceptual-level modeling of NE. As verification of the suggested framework and architecture is still required, so we'll apply them to various manifestations of NE, e.g., dynamic supply chain, vertical integration of extended enterprises, and P2P-style virtual enterprises.

Study of Body Sizes Affecting to Shirt Fit Preference -Focusing on Women in their Twenties- (기성복 셔츠의 부위별 선호 핏에 영향을 미치는 신체 특성 분석 -20대 여성을 중심으로-)

  • Kang, Yeo Sun
    • Journal of the Korean Society of Clothing and Textiles
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    • v.43 no.1
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    • pp.51-64
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    • 2019
  • This study provides basic information for the convenient size selection of shirts in the online purchasing environment. The preferred shirt fit was compared according to body size group. The subjects were 111 students majoring in clothing. After setting a virtual model with her own body sizes, subjects chose the best preferred fit among four sizes shirts which included the shirt suitable to her bust circumference, one size smaller shirt, one size larger shirt, and a two size larger shirt. They generally preferred the original size, but the preferred shirt fit was different by the body characteristics such as stature, waist height, or the ratio of Biacromion and drop. Shirt length was affected by stature and sleeve length was affected by waist height. The shoulder ease was mostly affected by the ratio of the shoulder length. Waist fit and hip fit were influenced by waist and hip. Therefore, the body parts affecting the preferred fit of each shirt part were different and the effect of body shape was stronger than body size.