• 제목/요약/키워드: Virtual design model

검색결과 701건 처리시간 0.026초

HMI 기능 시뮬레이션 기반 개인용 휴대전자제품의 가상시작 (Virtual Prototyping of Portable Consumer Electronic Products Based on HMI Functional Simulation)

  • 박형준;배채열;문희철;이관행
    • 한국경영과학회:학술대회논문집
    • /
    • 한국경영과학회/대한산업공학회 2005년도 춘계공동학술대회 발표논문
    • /
    • pp.854-861
    • /
    • 2005
  • The functional behavior of a portable consumer electronic (PCE) product is nearly all expressed with human-machine interaction (HMI) tasks. Although physical prototyping and computer aided design (CAD) software can show the appearance of the product, they cannot properly reflect its functional behavior. In this paper, we propose a virtual prototyping (VP) system that incorporates virtual reality and HMI functional simulation in order to enables users to capture not only the realistic look of a PCE product but also its functional behavior. We obtain geometric part models of the product and their assembly and kinematics information with the help of CAD and reverse engineering tools, and visualize them with various display tools. We adopt state transition methodology to capture the HMI functional behavior of the product into a state transition chart, which is later used to construct a finite state machine (FSM) for the functional simulation of the product. The FSM plays an important role to control the transition between states of the product. The proposed VP system receives input events such as mouse clicks on buttons and switches of the virtual prototype model, and it reacts to the events based on the FSM by activating associated activities. The VP system provides the realistic visualization of the product and the vivid simulation of its functional behavior. It can easily allow users to perform functional evaluation and usability testing. Moreover, it can greatly reduce communication errors occurring in a typical product development process. A case study about VP of an MP3 player is given to show the usefulness of the proposed VP system.

  • PDF

가상현실 환경에서 기하학적 음향 기술 기반의 3차원 사운드 모델링 기술에 관한 연구 (A Study of 3D Sound Modeling based on Geometric Acoustics Techniques for Virtual Reality)

  • 김정길
    • 한국위성정보통신학회논문지
    • /
    • 제11권4호
    • /
    • pp.102-106
    • /
    • 2016
  • 스마트 폰의 대중화와 고속 무선 통신 기술의 도움으로 고품질 멀티미디어 콘텐츠가 모바일 기기에서 보편화되고 있다. 특히, Oculus Rift의 출시는 소비자 시장에서 가상현실 기술의 새로운 시대를 열고 있다. 또한 컴퓨터 게임을 보다 사실적 구동을 위한 3D 오디오 기술은 곧 차세대 모바일 기기에 적용될 것이며, 시각적인 것보다 더 광범위한 사실적 경험을 제공 할 것으로 예상된다. 따라서 이 논문에서는 가상현실 기반의 응용 프로그램에서 3D 사운드 모델링을 위한 개념, 알고리즘 및 시스템에 대하여 기술하고자 하며 특히 기하학적 음향 기술 기반의 알고리즘에 초점을 맞추었다. 이를 위하여 먼저, 사운드 전파를 모델링하기 위해 물리적 기반의 기하학적 알고리즘과 다중 채널 기술 중심으로 오디오 렌더링을 위한 중요한 설계 원칙 소개와 오디오 렌더링 파이프 라인을 씬 그래프 기반의 가상 현실 시스템 및 최신 하드웨어 구조 소개를 포함한다.

남성 슬림 팬츠 패턴 비교 분석 - 3D CLO 가상착의 시스템을 활용하여 - (Comparative analysis of men's slim pants patterns - Using a 3D CLO virtual garment system -)

  • 김경아;홍은희;어미경
    • 복식문화연구
    • /
    • 제22권4호
    • /
    • pp.605-618
    • /
    • 2014
  • This study aims to compare the ease of men's slim pants patterns, and to analyze the fit and appearance through the 3D virtual garment system. The study selected four educational materials and one industrial pattern of slim pants for a total of five items. The CLO 3D Modelist program was utilized to carry out the appearance evaluation through virtual wearing and opacity, and a comparison was performed regarding the clothing pressure when the virtual model was standing and walking. The results of our comparison of the patternmaking for slim pants showed that pattern C pants had the greatest ease on the waist circumference, while B pants showed no ease. The C and E pants also had the most ease on the hip measurement. In the appearance evaluation, A pants received the most favorable results, followed by D, E, B, and C, in descending order. The clothing pressure appeared to be mainly red on the waist, crotch, and hem when standing in all pants, so the clothing pressure was high. While walking, the stress appeared to be different for the left and right parts of the body, and the most significant difference was observed on the thigh area.

Virtual Network Embedding through Security Risk Awareness and Optimization

  • Gong, Shuiqing;Chen, Jing;Huang, Conghui;Zhu, Qingchao;Zhao, Siyi
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제10권7호
    • /
    • pp.2892-2913
    • /
    • 2016
  • Network virtualization promises to play a dominant role in shaping the future Internet by overcoming the Internet ossification problem. However, due to the injecting of additional virtualization layers into the network architecture, several new security risks are introduced by the network virtualization. Although traditional protection mechanisms can help in virtualized environment, they are not guaranteed to be successful and may incur high security overheads. By performing the virtual network (VN) embedding in a security-aware way, the risks exposed to both the virtual and substrate networks can be minimized, and the additional techniques adopted to enhance the security of the networks can be reduced. Unfortunately, existing embedding algorithms largely ignore the widespread security risks, making their applicability in a realistic environment rather doubtful. In this paper, we attempt to address the security risks by integrating the security factors into the VN embedding. We first abstract the security requirements and the protection mechanisms as numerical concept of security demands and security levels, and the corresponding security constraints are introduced into the VN embedding. Based on the abstraction, we develop three security-risky modes to model various levels of risky conditions in the virtualized environment, aiming at enabling a more flexible VN embedding. Then, we present a mixed integer linear programming formulation for the VN embedding problem in different security-risky modes. Moreover, we design three heuristic embedding algorithms to solve this problem, which are all based on the same proposed node-ranking approach to quantify the embedding potential of each substrate node and adopt the k-shortest path algorithm to map virtual links. Simulation results demonstrate the effectiveness and efficiency of our algorithms.

가상현실 사격훈련을 위한 탄종별 K2 소화기의 주퇴산출 및 분석 연구 (A Study on K2 Rifle Recoil Measurement and Analysis for Virtual Reality Marksmanship)

  • 김종환;진영호;곽윤기
    • 품질경영학회지
    • /
    • 제48권1호
    • /
    • pp.13-27
    • /
    • 2020
  • Purpose: The purpose of this study is to present a recoil measurement and analysis of K2 rifle for the development of a virtual reality marksmanship training in the Republic of Korea Army. Methods: For the recoil measurement, a test-bed is built by a barrel that has exact dimensions of K2 rifle and three piezoelectric pressure sensors mounted on the barrel. Data of over 200 rounds of 5.56mm M193 and K100 bullets are collected and analyzed from live fire experiments. For the recoil analysis, both the free recoil method and the gas exhaust aftereffect method are used to calculate a recoil velocity, momentum and kinetic energy of K2 rifle by applying the law of conservation of momentum. In addition, a new method is proposed that uses the third law of motion and the chamber pressure model for the recoil measurement Results: The results show how different between the previous and proposed methods with respect to M193 and K100 bullets of K2 rifle. In M193, the free recoil method demonstrates 1.113, 4.197, and 2.335, the gas exhaust aftereffect method computes 1.698, 6.407, and 5.441, and the proposed method calculates 0.990, 3.734, and 1.848 in recoil velocity, momentum and kinetic energy, respectively. In K100, the free recoil method demonstrates 1.190, 4.487, and 2.669, the gas exhaust aftereffect method computes 1.776, 6.699, and 5.949, and the proposed method calculates 1.060, 3.998, and 2.119 in recoil velocity, momentum and kinetic energy, respectively. Conclusion: This study implements live fire experiments to provide recoil velocity, momentum, and kinetic energy of K2 rifle using both M193 and K100 bullets. For the development of the army virtual reality marksmanship, the results in this paper would be useful to design and produce a gun and/or a rifle of virtual reality.

가상 네트워크 망으로부터 문제점 식별 및 진단에 관한 연구 (A Study on Problem Identification and Diagnosis from Virtual Network)

  • 김정수
    • 한국컴퓨터정보학회논문지
    • /
    • 제15권8호
    • /
    • pp.67-78
    • /
    • 2010
  • ISP 사업자는 NMS을 이용하여 자사망에 대한 원활한 서비스를 목적으로 지속적인 모니터링을 하고 있다. NMS는 ISP 사업자의 네트워크 망을 구축한 이후, 이 NMS로 자사 네트워크 망에 대한 장애 이벤트를 분석하여 잠재적인 장애 원인에 대한 진단을 수행한다. 그러나 만약 ISP 사업자가 네트워크 망을 구축하기 이전 가상 네트워크 망모형 설계 및 네트워크 망에 대한 문제점 식별과 진단이 가능한 소프트웨어가 있다면 어떨까라는 의문의 동기로 본 연구를 시작하게 되었다. 따라서 본 논문에서는 가상의 네트워크 망 모형을 통한 장애 원인 및 진단이 가능한 소프트웨어 기반의 시뮬레이션 툴인 NetDoctor를 소개한다. 이 NetDoctor를 이용하여 가상의 네트워크 망을 구성한 후 고의적으로 장애를 발생시키고 그 장애에 대한 식별이 가능한지를 분석하였다. 실험 결과, NetDoctor는 가상 망모형에 대한 문제점 식별과 진단이 가능한 것을 알 수 있었다. 국내 NetDoctor를 이용한 연구 사례가 미흡한 점을 가만해 볼 때 본 연구를 통하여 가상 망모형에 대한 문제점 식별과 진단의 기초 연구가 되길 바란다.

DEM 모델을 이용한 평판재하시험의 토양 수직응력 해석 (Soil Stress Analysis Using Discrete Element Method for Plate-Sinkage Tests)

  • 장기찬;이수진;이규진
    • 한국CDE학회논문집
    • /
    • 제20권3호
    • /
    • pp.230-237
    • /
    • 2015
  • Soil deformation on the off-load ground is significantly affected by soil conditions, such as soil type, water content, and etc. Thus, the soil characteristics should be estimated for predicting vehicle movements on the off-load conditions. The plate-sinkage test, a widely-used experimental test for predicting the wheel-soil interaction, provides the soil characteristic parameters from the relationship between soil stress and plate sinkage. In this study, soil stress under the plate-sinkage situation is calculated by the DEM (Discrete Element Method) model. We developed a virtual soil bin with DEM to obtain the vertical reaction forces under the plate pressing the soil surface. Also parametric studies to investigate effects of DEM model parameters, such as, particle density, Young's modulus, dynamic friction, rolling friction, and adhesion, on the characteristic soil parameters were performed.

기준평면과 경계상자를 이용한 NC 절삭과정의 그래픽 시뮬레이션 (Graphic Simulation of Material Removal Process Using Bounding Box and Base Plane)

  • 이철수;박광렬
    • 한국CDE학회논문집
    • /
    • 제2권3호
    • /
    • pp.161-174
    • /
    • 1997
  • In this paper, the techniques for graphic simulation of material removal process are described. The concepts of the bounding box and base plane are proposed. With these concepts, a real-time shaded display of a Z-map model being milled by a cutting tool following an NC path can be implemented very efficiently. The base planes make it possible to detect the visible face of Z-map model effectively. And the bounding box of tool sweep volume provides minimum area of screen to be updated. The proposed techniques are suitable for implementation in raster graphic device and need a few memories and a small amount of calculation. Proposed method is written in C and executable on MS-Windows95 and Window-NT.

  • PDF

유압실린더-토글 서보 메카니즘의 모델링 및 운동제어 (Modeling and Motion Control for Hydraulic Cylinder-Toggle Servomechanism)

  • 조승호
    • 드라이브 ㆍ 컨트롤
    • /
    • 제10권3호
    • /
    • pp.21-26
    • /
    • 2013
  • This paper presents a robust motion tracking control of a cylinder-toggle servomechanism for injection molding machines. Virtual design model has been developed for a five-point type toggle mechanism. A sliding function is defined and combined with PID control to accommodate mismatches between the real plant and the linear model used. From tracking control simulations, it is shown that significant reduction in position tracking error is achieved with clamping force build-up through the use of proposed control scheme.

역설계를 위한 3차원 모델형상 측정 (Measurements of 3D Model Shapes for Reverse Designs)

  • 도덕희;조경래;조용범
    • 한국가시화정보학회지
    • /
    • 제10권1호
    • /
    • pp.55-59
    • /
    • 2012
  • Reverse Design(RD) plays an important role in simulation engineering, such as CFD (Computational Fluid Dynamics) and Virtual Engineering and Design. RD becomes much more valuable when there is no shape data of the practical models for CFD grid generations. In this study, two-camera based rapid prototyping(RP) system is proposed. 3D-PTV based measurement algorithm was adopted. The developed system was applied to reconstruct three-dimensional data of a human face, a motorcycle model, a cylindrical body and a triangular pyramid.