• Title/Summary/Keyword: Virtual design model

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Performance Analysis of Flow Control Method Using Virtual Switchs on ATM (ATM에서 가상 스위치를 이용한 흐름 제어 방식의 성능 분석)

  • 조미령;양성현;이상훈
    • Journal of the Korea Computer Industry Society
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    • v.3 no.1
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    • pp.85-94
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    • 2002
  • EMRCA(Explicit Max_min Rate Control Algorithm) switch, which has been proposed in the ATM(Asychronous Transfer Mode) standard, controls the ABR(Available Bit Rate) service traffic in the ATM networks. The ABR service class of ATM networks uses a feedback control mechanism to adapt to varying link capacities. The VS/VD(Virtual Source/Virtual Destination) technique offers the possibility to segment the otherwise end-to-end ABR control loop into separate loops. The improved feedback delay and the control of ABR traffic inside closed segments provide a better performance and QoS(Quality of Service) for ABR connections with respect to throughput, delay, and jitter. This paper is study of an ABR VS/VD flow control method. Linear control theory offers the means to derive correct choices of parameters and to assess performance issues, like stability of the system, during the design phase. The performance goals are a high link utilization, fair bandwidth distribution and robust operation in various environments, which are verified by discrete event simulations. The major contribution of this work is the use of linear control theory to model and design an ABR flow control method tailored for the special layout of a VS/VD switch, the simulation shows that this techniques better than conventional method.

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Development of the High School Girls Bodice Pattern Using Virtual Garment Simulation (가상착의 시스템을 이용한 여고생의 보디스 원형 개발)

  • Jeon, Seongyeon
    • Fashion & Textile Research Journal
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    • v.21 no.2
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    • pp.189-202
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    • 2019
  • This study develops a bodice pattern for high school girls aged 17 to 19 that use virtual garment simulation. The study developed a bodice pattern based on the fit evaluation result for two selected bodice patterns. The basic formula of the design method based on the result of 3 times of fit evaluation is as follows: waist back $length=stature/8{\times}1.85cm$, waist front length=waist back length+bust/40+0.7cm, front bust girth=bust/2+4cm, back bust girth=Chest/2+3cm, armscye depth=Chest/4+0.5cm, back interscye length=bishoulder length -1.2cm, front interscye length=back interscye length -1.2cm, front neck width=back neck width -0.3cm. The developed bodice pattern used Bishoulder Length as a criteria for the calculation formula of back interscye length, and back interscye length as a criteria for the calculation formula of front interscye length. The fit evaluation showed the relevance of the bishoulder length, front interscye length, and back interscye length based on a comparison of the calculated figure. A bodice pattern with great body suitability and fitness to high school girls was developed through 3D virtual garment simulation that calculated the application of body proportion to width. This study only analyzed the evaluation result of a virtual model only in a representative form; however, a pattern study is also proposed to compare and analyze the design methods of patterns by body type.

A Study on Fabric Color Mapping for 2D Virtual Wearing System (2D 가상 착의 시스템의 직물 컬러 매핑에 관한 연구)

  • Kwak, No-Yoon
    • Journal of Digital Contents Society
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    • v.7 no.4
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    • pp.287-294
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    • 2006
  • Mass-customization is fast growing a segment of the apparel market. 2D Virtual wearing system is one of visual support tools that make possible to sell apparel before producing and reduce the time and costs related to product development and manufacturing in the world of apparel mass-customization. This paper is related to fabric color mapping method for 2D image-based virtual wearing system. In proposed method, clothing shape section of interest is segmented from a clothes model image using a region growing method, and then mapping a new fabric color selected by user into it based on its intensity difference map is processed. With the proposed method in 2D virtual wearing system, regardless of color or intensity of model clothes, it is possible to virtually change the fabric color with holding the illumination and shading properties of the selected clothing shape section, and also to quickly and easily simulate, compare, and select multiple fabric color combinations for individual styles or entire outfits.

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An Application of RASA Technology to Design an AI Virtual Assistant: A Case of Learning Finance and Banking Terms in Vietnamese

  • PHAM, Thi My Ni;PHAM, Thi Ngoc Thao;NGUYEN, Ha Phuong Truc;LY, Bao Tuyen;NGUYEN, Truc Linh;LE, Hoanh Su
    • The Journal of Asian Finance, Economics and Business
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    • v.9 no.5
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    • pp.273-283
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    • 2022
  • Banking and finance is a broad term that incorporates a variety of smaller, more specialized subjects such as corporate finance, tax finance, and insurance finance. A virtual assistant that assists users in searching for information about banking and finance terms might be an extremely beneficial tool for users. In this study, we explored the process of searching for information, seeking opportunities, and developing a virtual assistant in the first stages of starting learning and understanding Vietnamese to increase effectiveness and save time, which is also an innovative business practice in Use-case Vietnam. We built the FIBA2020 dataset and proposed a pipeline that used Natural Language Processing (NLP) inclusive of Natural Language Understanding (NLU) algorithms to build chatbot applications. The open-source framework RASA is used to implement the system in our study. We aim to improve our model performance by replacing parts of RASA's default tokenizers with Vietnamese tokenizers and experimenting with various language models. The best accuracy we achieved is 86.48% and 70.04% in the ideal condition and worst condition, respectively. Finally, we put our findings into practice by creating an Android virtual assistant application using the model trained using Whitespace tokenizer and the pre-trained language m-BERT.

Modeling and Simulation of Ship Panel-block Assembly Line Using Petri Nets (Petri Nets을 이용한 조선소 패널 블록 조립 라인의 모델링과 시뮬레이션)

  • Han, Sang-Dong;Ryu, Cheol-Ho;Shin, Jong-Gye;Lee, Jong-Kun
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.1
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    • pp.36-44
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    • 2008
  • This paper proposes a modeling and simulation process of a panel production line (PPL) in a shipyard. The panel production line is an assembly process to produce a main panel of a flat block and a curved block. In this paper, its activity analysis is carried out using expression of IDEF0, and its process is qualitatively and quantitatively analyzed and modeled by Petri Nets. A commercial discrete event simulation tool, $QUEST^{TM}$, is used for virtual PPL and simulation. The modeling results by Petri Net are mapped to elements of the simulation tool. Finally, an integrated simulation environment of PPL is implemented in order to efficiently utilize the virtual PPL model. With the help of IDEF0 and Petri Nets, we could systematically analyze and describe the PPL process that are characterized as being concurrent, asynchronous, distributed, parallel, nondeterministic, and/or stochastic. Also, the dynamic and concurrent activities of a PPL system were able to be simulated. A timing concept can be included into the Petri nets model to evaluate performance and dependability issues of the system.

The Design of Fault Tolerant PSTR Using Virtualization Techniques on the Embedded System (가상화 기술을 이용한 임베디드 시스템상의 고장감내 PSTR 설계)

  • Yoo, Jinho;Han, Kyujong
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.12
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    • pp.443-448
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    • 2014
  • This paper is a study related to fault tolerant design based on PSTR using virtualization techniques. If the fault tolerant PSTR based on virtualization techniques is implemented the communication performance between primary and shadow will improves and monitoring function is easy to available about activities of primary and shadow. The legacy PSTR model is implemented in its hardware. The primary play a main role and shadow play a switched action when the errors occurrs in the primary. The switched action of shadow make it possible to restart the primary function newly. This paper implements fault tolerant primary-shadow model using virtualization techniques on the embedded environment.

The Comparative Analysis of 3D Software Virtual and Actual Wedding Dress

  • Yuan, Xin-Yi;Bae, Soo-Jeong
    • Journal of Fashion Business
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    • v.21 no.6
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    • pp.47-65
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    • 2017
  • This study is intended to compare an actual wedding dress being made completely through 3D software, and compare it with an actual dress of a real model by using collective tools for comparative analysis. The method of the study was conducted via a literature review along with the production of the dresses. In the production, two wedding dresses for the small wedding ceremony were designed. Each of the design was made into both 3D and an actual garment. The results are as follows. First, the 3D whole body scanner reflects the measure of the exact human body size, however there were some difficulties in matching what the customer wanted, because the difference of the skin color and the hair style. Second, the pattern of the dress is much more easily altered than it was in the real production. Third, the silhouette of the virtual and the actual person with the dress was nearly the same. Fourth, textile tool was much more convenient because of the use of real-time rendering on the virtual dresses. Lastly, the lace and biz decoration were flat, and the luster was duller than in reality. Prospectively, the consumer will decide their own design of variety through the use of the avatar without wearing the actual dresses, and they would demand what the another one desired, different from the presented ones by making the corrections by themselves. Through this process, the consumer would be actively participating in the design, a step which would finally lead to the two way designing rather than the one way design of present times.

Research on Hydraulic System Design and Vehicle Dynamic Modeling for the Development of Tire Roller (타이어 로울러 개발을 위한 유압 시스템 설계 및 차량 동역학적 모델링에 관한 연구)

  • 김상겸;김준호;이운성;김정하
    • Transactions of the Korean Society of Automotive Engineers
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    • v.10 no.2
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    • pp.201-211
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    • 2002
  • In this research, we are trying to research about hydraulic system design and vehicle dynamic modeling far the development of the tire roller. The reason why we would like develop it is that tire roller is one of the most useful machine for the road construction site and application other construction equipments. Here, we conceptualize the new hydraulic system and derive the equations of motion fur dynamic analysis and also investigate system modeling by using a DAQ board. We design the hydraulic circuit of steering and traction mechanism system. This design can be used to create virtual prototypes of construction equipment. So, we studied tire roller to integrate development technology. In system analysis, we formulate hydraulic traction system model and hydraulic steering system model. Also, we integrate DAQ system to acquire experimental results in real tire roller equipment.

Problems of Spatiotemporal Structure in the Digital Design (디지털미디어를 이용한 디자인에 있어서 시공간 구조의 문제)

  • 김석화
    • Journal of the Korea Computer Industry Society
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    • v.5 no.1
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    • pp.109-122
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    • 2004
  • It is the emergence of multimedia based on information revolution that foretells and develops the largest change in the transfiguration of a modern design. In this paper, the basic principle and characteristics of a new design model is compared and analyzed, and the change of communication based on information form in order to examine the concept and characteristics of digital as today's new media in detail is considered in an changed environment. And also a new theoretical ground is derived about ‘virtual reality’ and ‘interaction’ which is the important characteristics of a digital media so as to compare the property of digital with that of analogue, analyze them and specify the concept and characteristics of digital. Thus the validity of this study is proved by a new interpretation methode of ‘spatiotemporal structure’ on the digital design on the basis of the above mentioned things

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Implementation of Web-based CAM System Using VRML and CORBA (VRML과 CORBA를 이용한 웹 기반 CAM시스템의 구현)

  • 서윤호;서석환;김대영;이현수
    • Korean Journal of Computational Design and Engineering
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    • v.8 no.1
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    • pp.35-40
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    • 2003
  • In this paper, we present the methods to develop a Web-based CAM system that is capable to simulate machining processes in solid model form through internet. The methods include the dynamic representation on Web of machining operation, workpiece definition on the request of users, interpretation technique of NC par programs through CORBA, and algorithm for efficient machining simulation. Based on the methods, a Web-based CAM system it implemented at http://virtual.ulsan.ac.kr. Using the Web-based CAM system, public users tan simulate machining processes by own NC part programs.