• Title/Summary/Keyword: Virtual Sound

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A DIRECT INVERSE-BASED CROSS-TALK CANCELLATION METHOD FOR STEREO AUDIO SYSTEMS (직접 역필터 설계법을 이용한 스테레오 재생시스템의 Cross-talk 제거)

  • Kim, Sang-Myeong;Dogeun Han;Semyung Wang
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2002.05a
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    • pp.559-564
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    • 2002
  • Cross-talk cancellation, inverse filter design or deconvolution in a generic term, is a vital process for a virtual sound realization in the stereo sound reproduction system. Most, if not all, of the design algorithms available for the inverse filter are based on a linearized model of the real physical plant. The result of such a plant-based design method, which may be referred to here as the indirect method, is biased due to both modelling and inversion errors. This paper presents a novel direct cross-talk cancellation method that may be free from the inversion error. The direct method can directly models the inverse filter by a suitable rearrangement of the input and output ports of the original plant so that no inversion is required here. Advantages are discussed with various experiments in an anechoic chamber using a PC soundcard. Binaural reproduction tests conducted showed that the conventional indirect method yields about 8 % reproduction performance error on both ear positions, whereas the direct method offers about 3 %.

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The Realtime method of 3D Sound Rendering for Virtual Reality : Complexity Reduction of Scene and Sound Sources (장면 및 음원 복잡도 축소에 의한 3차원 사운드 재현의 실시간화 기법)

  • Seong SukJeong;Yi JeongSeon;Oh SuJin;Nam YangHee
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.550-552
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    • 2005
  • 실감 재현이 중요한 가상현실 응용에서는 사용자에게 고급 그래픽 환경을 제시하고 사용자의 인터랙션에 즉각적인 피드백을 제공함으로서 실재감과 몰입감을 증대시키는 연구가 진행되어왔다. 실재감, 공간감 전달을 위해 시각과 청각을 함께 활용하는 것이 효과적이나, 가상공간의 특징을 반영한 3차원 사운도 재현 연구는 국내외 통틀어 초기단계에 머물러 있다. 실재감과 공간감을 반영한 3차원 사운드의 재현을 위해서는 음원의 전파, 반사, 잔향 풍의 계산이 사용자의 인터랙션에 따라 새롭게 계산되어야한다. 그러나 사운드 전파경로와 공간을 이루는 모든 폴리곤들과의 충돌을 검사하며 반사 등을 계산하는 것은 실시간성이 중요한 가상현실응용에서는 무리가 따르므로 실 시간성을 보장하기 위한 계산량 축소가 요구된다. 본 논문에서는 다수의 음원이 존재하는 복잡한 가상공간에서의 3차원 사운드를 재현하기 위하여 사운드 신과 계산에 필요한 최소한의 정보를 가지는 오디오 씬 그라프의 공간을 재구성하고 다수의 음원을 대상으로 음원 축소 및 군집화를 적용하여 3차원 사운드효과를 실시간으로 재현하는 알고리즘을 제안한다.

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A Review of Access Conditions of the W3 and the Inline Image/Sound Processing of HTML Document for Utilizing of the Virtual Library (W3 가상도서관 활용을 위한 HTML 문서작성과 이미지/사운드 처리)

  • 유사라
    • Journal of the Korean Society for information Management
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    • v.12 no.1
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    • pp.45-66
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    • 1995
  • The information users of the middle of 1990s. who know the Internet as well as its useful information services, are now expecting the virtual library services. Especially the increasing demands on hypertext and hypermedia information in the internet settings have been centered on the W3 with the man-page information. In this manner, the paper describes the access methods with brief concepts of the W3 and explains URLs and HTML. It also gives the retrieval layouts of unformatted data including images and sounds and then provides the information sources and software of W3 Clients and Servers in order to catch up the most recently post version of W3.

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Development of the VR Simulation System for the Dynamic Characteristics of the Adaptive Cruise Controlled Vehicle (ACC 차량의 동특성 해석을 위한 VR 시뮬레이션 시스템 개발)

  • Kwon, Seong-Jin;Jang, Suk;Yoon, Kyoung-Han;Suh, Myung-Won
    • Transactions of the Korean Society of Automotive Engineers
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    • v.12 no.4
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    • pp.163-172
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    • 2004
  • Nowadays, to analyze the dynamic characteristics of the automotive driving system, the computer simulation linked up with VR(Virtual Reality) technology is treated as the useful method with the improvement of computing ability. In this paper, the VR simulation system has been developed to investigate the driving characteristics of the ASV(Advanced Safety Vehicle) equipped with an ACC(Adaptive Cruise Control) system. For the purpose, VR environment which generates 3D graphic and sound information of the vehicle, the road, the facilities, and the terrain has been organized for the driving reality. Mathematical models of vehicle dynamic analysis including the ACC model have been constructed for computer simulation. The ACC modulates the throttle and brake functions to regulate the vehicle speed so that vehicles could keep proper spacing. Also, the real-time simulation algorithm synchronizes vehicle dynamic simulation with the graphic rendering. With the developed VR simulation system, simple scenarios are applied to analyze the dynamic characteristics. It is shown that the VR simulation system could be useful to evaluate the adaptive cruise controlled vehicle on various driving conditions.

Design Method for the Intermediate Dies in Multi-Stage Shape Drawing: The Case for a Hollow Linear Motion Guide Rail (중공형 LM-Guide Rail 제조를 위한 다단 형상 인발공정의 중간 다이스 설계에 관한 연구)

  • Lee, K.H.;Kim, S.H.;Lee, S.B.;Kim, D.H.;Kim, S.M.;Kim, B.M.
    • Transactions of Materials Processing
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    • v.24 no.3
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    • pp.155-160
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    • 2015
  • One of the most important aspects in multi-stage shape drawing is the proper design of the intermediate dies especially to provide adequate metal distribution. In the current study, a method for designing the intermediate dies has been developed to manufacture hollow linear motion guide rails by multi-stage shape drawing. The design method is based on the modified virtual die method. The effectiveness of the proposed design method was verified by FE-simulations and experiments using Mn55Cr carbon steel. From the results of the FE-simulations and the experiments, the proposed design method led to a drawn product with a sound shape. The dimensional tolerances of the product were within the allowable specified tolerances.

Sound-driven Vibration System using Digital Signal Processor (DSP를 이용한 사운드 기반 진동 시스템)

  • Cho, Dong-Hyun;Oh, Sung-Jin;You, Yong-Hee;Sung, Mee-Young;Jun, Kyung-Koo
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.553-558
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    • 2008
  • In this paper, we develop a vibration system which can generate diverse vibration effects in realtime by analyzing signals from the sound output of PC. This system is able to detect the occurrences of particular sounds in order to generate corresponding pre-programmed vibration patterns. It contributes to the improvement of the reality and the immersiveness of games and virtual reality applications. In addition, its advantage is to easily add vibration features to applications which were originally developed without consideration for vibration. Our system consists of an external DSP board for signal processing and a vibration pad which can be put on wrists. It is superior to other sound-driven vibration devices because its DSP board can detect more diverse sounds, has higher performance and does not interfere with PC. Also the wrist-wearable vibration pad is able to generate more realistic vibration than other mouse or joystick type devices.

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A Study about Appraise on Acoustic Performance of small-scaled Multi-Purpose Hall, using Auralization (가청화를 이용한 소규모 다목적 홀의 음향 성능평가에 관한 연구)

  • Ju, Duck-Hoon;Yun, Jae-Hyun;Kim, Jae-Soo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.11a
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    • pp.148-152
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    • 2007
  • In recent days, on account of the cultural development and the improvement of citizen's consciousness level, it is the real situation that the construction of small-scaled Multi-Purpose Hall where various cultural events could be performed, is on increasing. However, since the most of Multi-Purpose Hall had been designed and built up without any consideration on Acoustic Factor, many problems are on occurring thereat. Since those small-scaled Multi-Purpose Hall have been mostly used with the finishing material which contains a high degree of Acoustic Absorption indiscreetly, both diffusion and reflection of sound are not establishing properly, and because thereverberation of sound is very low, in case of musical performance by musical instrument, its sound hears too arid and stiff, there occurs some acoustic defect such as it becomes difficult for music appreciation with sufficient timbre, so that the capability improvement on the matter is urgently requiring situation. Therefore, this Study has tried to seize the satisfaction level about the small-scaled Multi-Purpose Hall after betterment of the acoustic performance by appraise the acoustic condition of the Hall, using Auralization Technique that can experience Virtual Acoustic Field regarding to the small-scaled Multi-Purpose Hall as its object. It is deemed that such research result could be practically used as the useful material which enables to bring a reduction effect of construction cost as well asenhancement of the acoustic performance through its presupposition?control on the acoustic problem when construction or renovation of other similar small-scaled Multi-Purpose Hall in the future.

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Subjective Listening Test based on Frontal Loudspeaker Array Reproduction System (전방 스피커 어레이 재생 방식 기반 음향 재현 성능 평가)

  • Yoo, Jae-hyoun;Jang, Daeyoung;Lee, Taejin
    • Journal of Broadcast Engineering
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    • v.20 no.5
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    • pp.667-675
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    • 2015
  • As the interest on the high-definition and high-quality broadcasting is increased, the request on the high quality sound signal is enlarged as well as on the video signal's quality. One factor contributing to the high-quality of audio signal is an expansion of reproduction channels like 10.2channel and 22.2channel, but there is a problem of speaker installation issue of these many channels. One solution to solve this problem, we can use frontal loudspeaker array reproduction technique making virtual surround sound. So in this paper, we introduce theocratical analysis on the Wave Field Synthesis used for speaker array based sound reproduction and also present the result about the subjective listening test of reproduction performance based on this technique to check the perfoemance of this system. As a result, we showed WFS based frontal loudspeaker array reproduction method could provide sufficient performance compared to conventional discrete 5.1 channel reproduction method.

Musical Instrument Conversion based Music Ensemble Application Development for Smartphone (스마트폰을 위한 악기 변환 기반의 음악 합주 애플리케이션 개발)

  • Jang, Won;Cho, Hyo-Jin;Shin, Seong-Hyeon;Park, Hochong
    • Journal of Broadcast Engineering
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    • v.22 no.2
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    • pp.173-181
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    • 2017
  • In this paper, we propose a musical instrument conversion based music ensemble application for smartphone. If we try to create ensemble music using virtual instruments provided by the conventional smartphone application, we should know how to play each instrument. In addition, it is impossible to play the instrument in a natural way if the smartphone screen cannot show the entire part of the instrument. To solve this problem, in this paper, we propose a smartphone application that records music sound by playing an acoustic guitar, converts it to other instruments' sound, applies effect to the converted sound, and creates a final ensemble music after mixing all sounds. Using the proposed application, the user can create ensemble music only by playing the acoustic guitar.

Density Estimation of an Euphauiid (Euphausia pacifica) in the Sound Scattering Layer of the East China Sea (동중국해 음향 산란층내의 euphausiid (Euphausia pacifica) 밀도 추정)

  • KANG Donhyug;HWANG Doojin;SOH Hoyoung;YOON Yangho;SUH Haelip;KIM Yongju;SHIN Hyunchul;IIDA Kohji
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.36 no.6
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    • pp.749-756
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    • 2003
  • Hydroacoustic and open-closing zooplankton net survey were conducted to understand the characteristics of the sound scattering layer (SSL) and to estimate the density of an euphausiid (Euphausia pacifica) in the SSL, in the northwestern part of the East China Sea. The survey was carried out during July 6-9 2002 at 8 sampling stations for zooplankton. The virtual echogram technique was used to identify E. pacifica from all acoustic scatters. Mean volume backscattering strength difference $(MVBS_{120kHz-38kHz})$ and target strength equation for E. pacifica were derived from the Distorted-wave Born Approximation (DWBA) model. Although vertical migration of the SSL is similar to the general pattern, dispersion at night shows some differences. Estimated mean density using acoustic data ranged from $20.4-221.4\;mg/m^3$ over the whole depth, and $87.1-553.5\;mg/m^3$ in the SSL. The density using the zooplankton net ranged from $0.2-362.4\;mg/m^3$ and was not related to net deploying method. The results from the acoustic and net survey suggest that E. pacifica might be an important zooplankton community in the northwestern part of the East China Sea.