• Title/Summary/Keyword: Virtual Reality Technology

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DEVELOPMENT OF VIRTUAL PLAYGROUND SYSTEM BY MARKERLESS AUGUMENTED REALITY AND PHYSICS ENGINE

  • Takahashi, Masafumi;Miyata, Kazunori
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.834-837
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    • 2009
  • Augmented Reality (AR) is a useful technology for various industrial systems. This paper suggests a new playground system which uses markerless AR technology. We developed a virtual playground system that can learn physics and kinematics from the physical play of people. The virtual playground is a space in which real scenes and CG are mixed. As for the CG objects, physics of the real world is used. This is realized by a physics engine. Therefore it is necessary to analyze information from cameras, so that CG reflects the real world. Various games options are possible using real world images and physics simulation in the virtual playground. We think that the system is effective for education. Because CG behaves according to physics simulation, users can learn physics and kinematics from the system. We think that the system can take its place in the field of education through entertainment.

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An Application Method of Augmented Reality Technology for Layout Planning of Housing Complex (주거단지 배치계획을 위한 증강현실 기술의 활용방안에 관한 기초연구)

  • Ryu, Jung-Rim;Choo, Seung-Yeon;Jo, Jin-Sung
    • Journal of the Korean housing association
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    • v.21 no.4
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    • pp.89-97
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    • 2010
  • Digital convergence era has been already started and is rapidly developed. Recently, convergency technology became an essential issue in all industries, and is expected to accelerate. This means that we can experience growth and change of architecture using new technology and approaching method. The AR (Augmented Reality) technology, among these convergence technology, is a kind of virtual reality technology that user can see a scene of real world which is overlapped by virtual world with additional information. It has been used in manufacturing and management in the whole industry fields including medical, mechanical, military field and so on because it can provide higher sense of reality. Thus, in this paper, we suggest the utilization of AR technology for organically connecting the roads, facilities, green area, landscape and others in the layout planning of housing complex. Users can see real world with virtual object by overlap computer graphic on the real world. This method provides users with various information about territoriality and openness. As the result of this study it is expected that this technology will help the layout planning of housing complex to become more reasonable in the aspect of design, time and cost.

Rehabilitation System of Hand Manipulation Using Virtual Reality

  • Takakazu, Ishimatsu;Chan, Tony
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.89.3-89
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    • 2001
  • Recently computer graphic technology has achieved remarkable development. Applications of this technology to various fields are expected. In this study, one application of computer graphics to the medical field is shown. We developed a rehabilitation system of hand manipulation using virtual reality aiming to offer enjoyable rehabilitation training to physically handicapped people with upper limb disabilities. This rehabilitation system generates training environments for upper limbs, such as moving balls in virtual space of computer. And by using data glove as a sophisticated input device, a user can manipulate objects in virtual space by his hand. By using this rehabilitation system, a user can have rehabilitation training under various conditions without feeling tedious.

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A Study on the Real Time Analysis of Plastic Deformation Process using WWW(World Wide Web) (웹을 이용한 실시간 소성가공의 해석에 관한 연구)

  • 이상돈;최호준;방세윤;임중연;이호용
    • Transactions of Materials Processing
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    • v.12 no.2
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    • pp.110-115
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    • 2003
  • This paper is concerned with the compression test and forming process of flange by using virtual reality and analysis(simulation) program. This virtual manufacturing can be carried out one personal computer without any expensive devices for experiment. The virtual manufacturing composed of three modules such as the imput, calculation and the output modules on internet. Internet user can give the material's property and process parameters to the sever computer at the input module. On the calculation module, a simulator computes the virtual manufacturing process by analysis program and stores the data as a file. The output module is the program in which internet user can confirm virtual manufacturing results by showing tables, graphs, and 3D animation. This programs is designed by an internet language such as HTML, CGI, VRML and JAVA ,while analysis programs use the finite increasing, the virtual manufacturing technique will substitute many real experiments in the future.

Human Experience Using Virtual Reality for an Optimal Architectural Design (효율적인 건축디자인을 위한 가상현실을 활용한 공간경험연구)

  • Chun, Soo Kyung;Cha, Seung Hyun
    • Journal of KIBIM
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    • v.14 no.1
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    • pp.1-10
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    • 2024
  • Virtual reality is one of the key emerging technologies of the 21th century and it has been used in a variety of ways in the fields of architectural research. Virtual reality is presented as an ideal alternative for studying the interaction between space and humans because it provides a realistic spacial experience while allowing experimenters to control environmental variables at a low cost easily. It allowed us to deepen our knowledge of human spatial experience in the built environment. However, existing reviews do not include the following points: 1) previous review research has been focused on using virtual reality technology in construction and engineering, not spatial experience, 2) recently, some review researches started to study the interaction between space and humans in the built environment, however, they do not suggest specific concepts of spatial experience. The present review aims to examine the existing literature about measuring spatial experience using virtual reality in architectural design. The study conducted a systematic qualitative review that analyzes and synthesizes the evolving literature regarding design elements, methodology, and usability. The study concludes with an overall discussion and their potential for providing further directions for future research.

Brain Stimulation of Elderly with Dementia Using Virtual Reality Home

  • Park, Sung-jun
    • Journal of Information Technology Applications and Management
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    • v.26 no.4
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    • pp.1-18
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    • 2019
  • The virtual reality (VR) is an immerging technology used in the serious games industry to treat psychological disorders like dementia. We created a system named as Virtual Reality Home (VRH) for the elderly who lived with Alzheimer's disease (or other form of dementia) and cognitive impairment using virtual reality technology. The purpose of our study is to measure the long-time immersion and retention of VRH on the moods and apathy, enhancement in physical and brain stimulation as well as a decision making with peoples of dementia and explore the experience of aged care home staff's member. The VRH shows a positive impact on the elderly participants and staff members. During the VRH experience, excitement and a great level of alertness were observed among the participants but few of them were feeling anxiety. Furthermore, we observed the improvement in physical, memory and brain stimulation, but the participants have a low focus on decision making because they wanted to explore all interactable objects in the VRH. This study suggests that the VR may have the potential to improve the quality of life, and these results can assist to expand the future development in the enhancement of efficiency of people with dementia.

Cost Education Effectiveness Analysis of Immersion-type and Simulator-type Virtual Reality Training Systems -Focusing on The ROK Army Virtual Reality Training System- (몰입형과 시뮬레이터형 가상현실 훈련체계 비용 대 교육효과 분석 -육군 가상현실 훈련체계를 중심으로-)

  • Kim, Do-heon;Min, Seung-hee;Kim, Yeek-hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.4
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    • pp.345-352
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    • 2021
  • The Republic of Korea Army (ROK Army) is trying to improve the effectiveness of education and training. On the other hand, there are many restrictions in actual training, limiting their practical education and training. Virtual reality technology is being used to overcome these limitations. Virtual reality technology is developing in various types, and the ROK Army needs to introduce a virtual reality training system for cost-effective education. The ROK Army mainly uses high-cost simulator-types that are similar to real equipment. Recently, a low-cost immersive-type virtual reality training system wearing an HMD is also being used. This study analyzed the cost education effectiveness of simulator-type and immersive-type virtual reality training systems in operation at the ROK Army air defense school. First, the research method used AHP to analyze the educational effects. Second, the cost was applied to the production cost of the virtual reality training system to analyze the cost-effectiveness of the education. The immersion-type was 3.4 times higher than the simulator-type in terms of cost effectiveness. These results can be used as basic data for analyzing the cost-effectiveness of a virtual reality training system.

Design and Implementation of Smartphone-based 3D Shooting Game Using Virtual Button Technology (가상 버튼 기술을 활용한 스마트폰 기반 3차원 슈팅게임의 설계와 구현)

  • Kim, Taelee;Cho, Hyung-Ju;Seo, Jeonghun
    • Journal of Korea Multimedia Society
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    • v.21 no.6
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    • pp.712-722
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    • 2018
  • This study investigates the merits of incorporating augmented reality in mobile games and proposes a mobile game application that combines augmented reality technology with gaming. The proposed study postulates that augmented reality technology can be employed for developing games on smartphones. The proposed application involves the implementation of a 3D virtual object in the real world by incorporating a target image. The proposed application also employs an intuitive interface with simplified manipulation based on touch, and allows players to collect and combine items for acquiring new items, thus making it elementary to pass the game stages. Furthermore, a ranking system has been introduced in the proposed application for enhancing the amusement factor of the game. The novelty of the proposed application lies in the fact that the virtual button function has been employed for combining physical and virtual objects while playing the game, without incorporating location-based services.

A Study on the Contents for Travel Destination Recommender Using Virtual Reality Technology (가상현실을 활용한 여행지 추천 콘텐츠 연구)

  • Song, Eunjee;Calvin, Chandra
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.576-578
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    • 2019
  • VIRTUAL REALITY is a technology that enables users to experience environments that are difficult to experience, such as games, medical care, defense, and manufacturing industries. In this study, we propose the development of contents that can utilize the virtual reality technology to taste the destinations to travel in advance and to select the places to travel. Generally, when you decide on a destination, use the website or booklet to search for information about the destination. In recent years, applications that recommend travel destinations have also been developed and utilized. However, if information about travel destinations is implemented as a virtual reality, it will be possible to obtain more reliable and realistic information. Like Google Maps VR, you can show the globe as a whole, zoom in or out, and click on a keyword to recommend a tourist destination that matches the keyword. It uses internet browsing cookies to automatically display tourist attractions according to user's interest.

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