DOI QR코드

DOI QR Code

An Application Method of Augmented Reality Technology for Layout Planning of Housing Complex

주거단지 배치계획을 위한 증강현실 기술의 활용방안에 관한 기초연구

  • 류정림 (경북대학교 건축토목공학부) ;
  • 추승연 (경북대학교 건축토목공학부) ;
  • 조진성 (경북대학교 건축토목공학부)
  • Received : 2010.05.28
  • Accepted : 2010.08.11
  • Published : 2010.08.25

Abstract

Digital convergence era has been already started and is rapidly developed. Recently, convergency technology became an essential issue in all industries, and is expected to accelerate. This means that we can experience growth and change of architecture using new technology and approaching method. The AR (Augmented Reality) technology, among these convergence technology, is a kind of virtual reality technology that user can see a scene of real world which is overlapped by virtual world with additional information. It has been used in manufacturing and management in the whole industry fields including medical, mechanical, military field and so on because it can provide higher sense of reality. Thus, in this paper, we suggest the utilization of AR technology for organically connecting the roads, facilities, green area, landscape and others in the layout planning of housing complex. Users can see real world with virtual object by overlap computer graphic on the real world. This method provides users with various information about territoriality and openness. As the result of this study it is expected that this technology will help the layout planning of housing complex to become more reasonable in the aspect of design, time and cost.

Keywords

References

  1. 김원필 (2008). 고층아파트 단지의 경제적 가치추정에 의한 주요 주거환경 계획요소 규명 및 주동배치에 관한 연구-수원시 화서동 J아파트를 중심으로. 대한건축학회 논문집, 16(8), 127-133.
  2. 김정환.김신형. 길우성 (2009). U-GIS 야외 증강현실 시스템 개발에 관한 연구. 한국공간정보시스템학회 논문집, 11(1), 183-188.
  3. 김종배 (2008). 영상인식 기반의 위치기반서비스를 위한 실내위치인식 시스템, 한국공간정보시스템학회 논문집, 10(2), 49-62.
  4. 김해동.김주완.김동현 (1998). 증강현실을 이용한 3차원 지리정보안내시스템 개발. 한국지형공간정보학회 논문집, 6(1), 19-26.
  5. 김현승.김민지.박서영.강인석 (2009). 증강현실과 Telepresence 기술 연계에 의한 건설공사 진도관리 시각화 방법론 연구. 한국건설관리학회 학술발표대회 논문집, 11, 632-636.
  6. 박소영.최진원 (2004). 건물정보 통합 데이터베이스와 증강현실기술을 이용한 건물정보 탐색에 관한 연구. 대한건축학회 학술발표대회 논문집, 24(2), 1151-1154.
  7. 박소영.최진원 (2005). 기존 건축물의 효율적인 정보 관리를 위한 증강현실 기술 응용에 관한 연구. 대한건축학회논문집, 21(8), 37-44.
  8. 이현수.이주현.김기용.정아린 (2009). 도시형 한옥의 공간 구조를 활용한 아파트 주동 배치에 관한 연구. 한국인포디자인학회 인포디자인이슈, 17, 61-72.
  9. 윤재은.이준규 (2002). 가상현실 모델하우스 활용 특성에 관한 연구. 한국실내디자인학회 논문집, 33(8), 106-114.
  10. 황정아.남택진 (2007). CAID 시스템의 디지털 라이팅을 위한 증강 현실 기반의 실체적 인터페이스에 관한 연구. 한국디자인학회 디자인학연구, 71(20), 119-128.
  11. Arditi, D., & Lee, D. E. (2003). Assessing the corporate service quality performance of design/build contractors using quality function deployment. Construction Management and Economics, 21(2), 175-185. https://doi.org/10.1080/0144619032000079716
  12. Arditi, D., & Lee, D. E. (2004). Service quality performance of design/build contractors using quality function deployment. Construction Management and Economics, 22(1), 123-127. https://doi.org/10.1080/0144619042000201321
  13. Billinghurst, M., Proupyrev, I., Kato, H., & May, R. (2000). Mixing Realities in Shared Space: An Augmented Reality Interface for Collaborative Computing. Proceeding of ICME200,. IEEE. (pp. 1641-1644).
  14. Cheung, S. O., Henry, C. H., & Kevin K. W. (2004). PPMS: A Web-based construction Project Performance Monitoring System. Automation in Construction, 13(3), 361-376. https://doi.org/10.1016/j.autcon.2003.12.001
  15. Dias, J. M. S., Santos, P., & Nande, P. (2003). In Your Hand Computing: Tangible Interfaces for Mixed Reality. Proceedings CD of 2nd IEEE International Augmented Reality Tool Kit Workshop. Waseda Univ, Tokyo. Japan.
  16. Kensek, K., Noble, D., Schiler, M., & Tripathi, A. (2000). Augmented Reality: An application for architecture, Proceeding of 8th International Conference on Computing in Civil and Building Engineering, ASCE. (pp. 294-301). Stanford. CA.
  17. Kim, A. H., & Cho, H. (2008). ARVisualizer: A Markerless Augmented Reality Approach for Indoor Building Information Visualization System. 한국GIS학회지, 16(4), 455- 465.
  18. Lee, G. A., Nelles, C., Billinghurst, M., & Kim, G. J. (2005). Immersive authoring of Tangible Augmented Reality application. Proceeding of IEEE & ACM International Symposium on Mixed and Augmented Reality. (pp. 172- 181).
  19. Lee, D. E., & Arditi, D. (2006). Total Quality Performance of Design/Build Firms using Quality Function Deployment. Journal of Construction Engineering and Management, ASCE, 132(1), 49-57. https://doi.org/10.1061/(ASCE)0733-9364(2006)132:1(49)
  20. Milgram, P., & Colquhoun, H. Jr. (1999). A Taxonomy of Real and Virtual World Display Integration. In Y. Ohta & H. Tamura (Eds.), Mixed Reality-Merging Real and Virtual Worlds. (pp. 1-16). Tokyo: Ohmsha & Berlin: Springer Verlag.
  21. Phan, V. T., & Choo, S. Y. (2010). Augmented Reality- Based Education and Fire Protection for Traditional Korean Buildings. International Journal of Architectural Computing, 8(1), 75-91. https://doi.org/10.1260/1478-0771.8.1.75
  22. Woodward, C. et al. (2007). Virtual and augmented reality in the digital building project. International Journal of Design Science and Technology, 14(1), 23-40. https://doi.org/10.1016/S1573-4285(06)14002-8

Cited by

  1. Field Applicability of Augmented Reality Technology by Marker Mapping for Construction Project (Focused on Measurement Process of Rebar Work) vol.33, pp.6, 2013, https://doi.org/10.12652/Ksce.2013.33.6.2509