• 제목/요약/키워드: Virtual Process

검색결과 1,583건 처리시간 0.026초

Generating 3D Digital Twins of Real Indoor Spaces based on Real-World Point Cloud Data

  • Wonseop Shin;Jaeseok Yoo;Bumsoo Kim;Yonghoon Jung;Muhammad Sajjad;Youngsup Park;Sanghyun Seo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제18권8호
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    • pp.2381-2398
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    • 2024
  • The construction of virtual indoor spaces is crucial for the development of metaverses, virtual production, and other 3D content domains. Traditional methods for creating these spaces are often cost-prohibitive and labor-intensive. To address these challenges, we present a pipeline for generating digital twins of real indoor environments from RGB-D camera-scanned data. Our pipeline synergizes space structure estimation, 3D object detection, and the inpainting of missing areas, utilizing deep learning technologies to automate the creation process. Specifically, we apply deep learning models for object recognition and area inpainting, significantly enhancing the accuracy and efficiency of virtual space construction. Our approach minimizes manual labor and reduces costs, paving the way for the creation of metaverse spaces that closely mimic real-world environments. Experimental results demonstrate the effectiveness of our deep learning applications in overcoming traditional obstacles in digital twin creation, offering high-fidelity digital replicas of indoor spaces. This advancement opens for immersive and realistic virtual content creation, showcasing the potential of deep learning in the field of virtual space construction.

자동차 차체금형 가공용 공정계획 시스템(II)-작업 계획과 NC 코드 후처리 (A Process Planning System for Machining of Dies for Auto-Body Production(II)-Operation Planning and NC Code Post-Processing)

  • 신동목;이창호;최재진;노상도;이기우
    • 한국정밀공학회지
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    • 제18권1호
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    • pp.63-73
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    • 2001
  • This paper presents a process and operation planning system with an NC code post-processor for effective machining of press dies for production of cars. Based on the machining features, major parts of press dies are categorized into 15 groups and a standard process plan is defined for each group. The standard process plan consists of a series of processes where a process is defined as a group of operations that can be done with one setup. Details such as cutting tools, cutting conditions, and tool paths are decided at the operation planning stage. At the final stage of process and operation planning, the NC code post-processor we developed adjusts feedrates along the tool path to reduce machining time. The adjustment rule is selected based on the metal removal rate estimated by virtually machining with virtual cutting tool.

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가상 객체를 위한 스테이트챠트 기반의 점진적인 행위 LOD 모델 연구 (Study on Statecharts-based Progressive Behavior LOD Model for Virtual Objects)

  • 서진석;윤주상
    • 디지털콘텐츠학회 논문지
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    • 제12권2호
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    • pp.185-194
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    • 2011
  • 본 논문은 게임과 가상현실 시스템을 위한 스테이트챠트(Statecharts) 기반의 점진적인(progressive) 행위 LOD 모델을 소개하고 있다. 시스템의 리소스를 최대한 활용할 수 있도록 상황에 따라 임의의 복잡도를 가진 행위 LOD를 자유롭게 생성할 수 있는 스테이트챠트 기반의 명세 프로세스를 포함하여, 모델간 개량(refinement) 연산, 모델 간 전환(switching) 법칙, LOD 선택 정책 등을 정의하였다. 더불어, 제안된 접근방법의 가능성을 보여주기 위해, 가상 자동차가 단계적으로 설계되어가면서 점진적인 LOD 모델이 되는 예를 들고 있다.

온톨로지 기반 디지털 휴먼모델의 작업 적응성 제고 방안 연구 (Research on Ontology-based Task Adaptability Improvement for Digital Human Model)

  • 강수호;손미애
    • 한국CDE학회논문집
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    • 제17권2호
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    • pp.79-90
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    • 2012
  • In digital virtual manufacturing simulation, Digital Human widely used to optimal workplace design, enhancing worker safety in the workplace, and improving product quality. However, the case of ergonomics simulation solutions to support digital human modeling, Optimal DHM (Digital Human Model) data needed to develop and perform DHM will collect information related to the production process. So simulation developer has burden of collecting information. In this study, to overcome the limitations of existing solutions, we proposed the ADAGIO(Automated Digital humAn model development for General assembly usIng Ontology) framework. The ADAGIO framework was developed for DHM ontology to support optimal deployment of digital virtual environment and in order to ensure consistency of simulation components that are required for simulation modeling was made of a library.

Virtual Modeling Data와 비선형 해석 프로그램의 Interface 설계 (Interface Design of Virtual Modeling Dataand Nonlinear Analysis Program)

  • 박재근;이헌민;조성훈;이광명;신현목
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2008년도 정기 학술대회
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    • pp.100-103
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    • 2008
  • Recently Development of construction system that subjective operators share and control information efficiently based on the three-dimensional space and design information throughout life cycle of construction project is progressing dynamically. In case of civil structures which are infrastructure, Demand for structure of complex system which has multi-functions such as super and smart bridges and express rails is increasing and system development which computerizes and integrates process of structure design is in need. For that, research about link way between three dimensional modeling data and structure analysis programs should be preceded. In this research, therefore, research about interface design between three dimensional virtual modeling data to automate efficient civil-structure-design and nonlinear finite element analysis program which is made up of reinforced concrete material model that express material's character clearly.

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가상현실을 이용한 건설공사 설계단계의 파라미터기반 3D객체 생성체계 구축방안 (Development of Parameter-based 3D Object Generation System by Using Virtual Reality for Construction Project Design Phase)

  • 강인석;권중희;문진석;문현석;지상복
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2008년도 정기 학술대회
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    • pp.108-113
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    • 2008
  • Virtual construction (VC) system enables project manager to visually check mistakes in design materials by using virtual reality technology. In using VC system, to make 3D object by each construction element is still tedious work. This study suggests an improved method to make 3D object by using parameter-based 3D generation function. The IDEFO model to organize the process for the function. A VC system by this function was developed in this study and the function was verified by a bridge project in this system.

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실 주행조건을 고려한 군용 소형트럭의 가상 내구해석 (Virtual Fatigue Analysis of a Small-sized Military Truck Considering Actual Driving Modes)

  • 서권희;임현빈;송부근;안창순
    • 한국자동차공학회논문집
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    • 제16권4호
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    • pp.120-127
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    • 2008
  • A military vehicle undergoes normal to extreme driving conditions, which consequently induce the fatigue and fracture of cabin and frame. So, it is important to estimate the fatigue life of two components at an initial design stage. In this paper, Modal Superposition Method(MSM) was applied to evaluate the durability performance of a small-sized military truck. For reliable durability analysis, a Virtual Test Lab(VTL) Model was established by correlation with experimental results. These data were extracted from actual driving test, modal test, and SPMD(Suspension Parameter Measuring Device) test. This process shows that Virtual Fatigue Analysis can be a useful approach in the development of military vehicles as well as commercial vehicles.

조명 시뮬레이션을 위한 측광데이터의 생성과 적용 (A Study on the Generation and Application of Photometric Data for Lighting Simulation)

  • 홍승대
    • 한국디지털건축인테리어학회논문집
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    • 제6권2호
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    • pp.25-30
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    • 2006
  • The purpose of this study was to investigate how student felt the strengths and shortness of presentation methods for formation of interior spaces. For this study, the process of the interior architecture design class was divided into three stages: the programming. the design development, and the design completion. In the design development stage, students used presentation methods: hand sketch, scale model, computer modeling, and virtual realty. The strengths of hand sketch was that quick expression. Models provided three-dimensional feelings. Computer modelling provide realistic color and texture. Virtual reality provided three-dimensional immersion and real scale. It is effective that students collect brain storm images using quick hand sketch in the beginning of design development stage. After that, they compose interior spaces in study models with small scale. Watching the models, they design details of spaces by using hand sketch and computer modelling. Using virtual reality, they can check the scale and circulation. Finally, they complete computer modelling by texture mapping and check the final design in virtual reality.

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VR 콘텐츠 개발을 위한 가상공간의 시뮬라크르 연구 - 『자산어보』의 해양공간을 중심으로 (A study of Simulacre in Virtual Space for VR content development - Focused on Ocean Space of 『Jasan-urbo』)

  • 김상남;이영숙
    • 한국멀티미디어학회논문지
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    • 제23권4호
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    • pp.558-565
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    • 2020
  • In this study, presents geographic analysis of Heuksando Island We classified each area of the island according to physical attributes. Then, we derived the meaning of each area as a physical space and virtual space. In order to symbolize the events that happens around the spaces, we set directions and relations for those spaces. In this process, we figured the stages of voluntary experience that originates from the user's actions. This study proposes hierarchical categories of virtual environments from spacial reality, experience and the creation of simulacrum.

세실 발몽드의 요소이론과 들뢰즈의 잠재적순환론의 관계성 연구 (A Study on Relationship between Element theory of Cecil Balmond and Virtual Circulation of Gilles Delueze)

  • 임기택
    • 한국실내디자인학회논문집
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    • 제22권1호
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    • pp.124-131
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    • 2013
  • The innovative designer and structural engineer, Cecil Balmond is co-representative of Ove Arup and has been co-worked with world-famous architects and has been influenced so much on architectural thinking. These days he extended his career as an architect. Moreover, he has been noticed through a few publishing by his own architectural thinking. He is describing the World with his unique insight based on structural perspectives, which have much common grounds with that of Deulezian philosophy. It is especially valuable to study the relationship between his thinking of Interior-Exterior Ring and Deleuzian thinking of Virtual Circulation for understanding more clearly about structural and compositional principle how world is composed of. The Ring is circulationg from interior to exterior which is similar with Deleuzian concept that the Smooth and the Striated is circulationg mutually. Seamless flight line would be ceaseless creative virtual process to actuality.