• Title/Summary/Keyword: Virtual Document

Search Result 68, Processing Time 0.029 seconds

Design and Implementation of a Retrieval Server for Virtual Documents in the MIRAGE-III Digital Library (MIRAGE-III 디지털도서관에서 가상문서 검색 서버의 설계 및 구현)

  • Lee, Yong-Bae;Maeng, Sung-Hyon
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.8 no.2
    • /
    • pp.219-230
    • /
    • 2002
  • One of the most important functions digital libraries need to offer is to help users find necessary information in a distributed environment in the most efficient and effective manner. In order to meet the goal, it is desirable to link scattered pieces of information and present them as a logically coherent whole when the user wants it, so that he or she doesn't need to know their physical location. The virtual document is an integrated document that the total or part of the physical documents stored in a specific repository are linked dynamically. Our MIRAGE-III digital library system provides a content-based retrieval of physical documents and the virtual documents in XML. This system provides a retrieval of partial documents, attributes and hierarchical structures and linked-documents based in structured documents like XML or SGML. In this paper we describe a methodology of design and implementation of the query processor and retrieval server in the MIRAGE-III digital library system.

Performance Improvement by a Virtual Documents Technique in Text Categorization (문서분류에서 가상문서기법을 이용한 성능 향상)

  • Lee, Kyung-Soon;An, Dong-Un
    • The KIPS Transactions:PartB
    • /
    • v.11B no.4
    • /
    • pp.501-508
    • /
    • 2004
  • This paper proposes a virtual relevant document technique in the teaming phase for text categorization. The method uses a simple transformation of relevant documents, i.e. making virtual documents by combining document pairs in the training set. The virtual document produced by this method has the enriched term vector space, with greater weights for the terms that co-occur in two relevant documents. The experimental results showed a significant improvement over the baseline, which proves the usefulness of the proposed method: 71% improvement on TREC-11 filtering test collection and 11% improvement on Routers-21578 test set for the topics with less than 100 relevant documents in the micro average F1. The result analysis indicates that the addition of virtual relevant documents contributes to the steady improvement of the performance.

A Study on the Document viewer optimized for VR environment (VR 환경에 최적화 된 문서 뷰어에 관한 연구)

  • Joo, Yong-Ho;Kim, Sang-Mok;Cho, Ok-Hue
    • Journal of the Korea Convergence Society
    • /
    • v.12 no.5
    • /
    • pp.139-145
    • /
    • 2021
  • Through this study, we intend to study user satisfaction in order to verify whether there is a need for full-scale research, development and commercialization of document viewers in a VR environment. VR content consists of realistic 3D graphics and 360-degree video, and provides a synesthesia experience and immersion. We developed and tested a VR document viewer prototype that can utilize this concept as a document viewing system. It can act as a viewer that provides an interactive viewing environment according to the user's body interaction and the direction of the field of view, and it can be said that the feature of VR document viewer is that it can draw the user's high level of immersion and concentration when using the viewer. The developed prototype was tested in a test group consisting of 100 VR experiences and device owners for about 1 hour and 3 days a day, and then a questionnaire survey in the form of a fixed selection question was conducted. This study is a prototype study of a document viewer suitable for a virtual reality environment, and can lead to a sense of immersion when reading a document, and suggest a new document viewer direction that is effective for visual fatigue and visual perception of the document.

Design and Implementation of a Virtual Document Authoring Tool for a Digital Library (디지털 도서관에서 이용하는 가상문서 저작도구의 설계 및 구현)

  • Lee, Sang-Bong;Cho, Eun-Il;Lee, Yong-Bae;Myaeng, Sung-Hyon
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2000.10a
    • /
    • pp.171-174
    • /
    • 2000
  • 가상문서(Virtual Document)란 특정 저장장소에 저장되어 실재로 존재하는 물리적 문서(Physical Document)들을 대상으로 사용자에게 필요한 일부분 또는 전체를 동적으로 연결하여 통합한 문서를 의미한다. 가상문서의 특징은 여러가지 형태로 작성되고 표현된 문서들을 하나의 문서개념으로 통합해 제시할 수 있으며, 가상문서 단일로 데이터를 관리함으로써 다양한 멀티미디어 요소들이 그에 적합한 애플리케이션의 도움을 받아 하나의 프레임 안에서 동시에 존재하고 상호 연계하여 동작할 수 있게 된다. 가상문서를 사용하는 이점은 첫째, 저작자가 가상문서안에 들어갈 여러 미디어 컨텐트들을 복사하여 가상문서에 직접 삽입하지 않고 위치정보만을 기술하므로 방대한 양의 멀티미디어 문서에 대한 저장공간을 줄일 수 있으며 둘째, 링크의 사용으로 인해 크기가 작아진 가상문서는 네트워크를 통한 문서 전송시 효율적으로 전송할 수 있다. 본 논문에서는 디지털도서관 시스템 MIRAGE III(4)에서 이용하는 가상문서를 쉽게 만들어 주는 가상문서 저작도구의 설계 및 구현과정에 대하여 기술하였다.

  • PDF

Implementation of 3D Virtual Space Documents using Image Information in Real Time (실시간으로 영상 정보을 이용한 3D 가상공간 문서의 디스플레이 구현)

  • Cheong, Ha-Young;Kim, Tae-Woo;Choi, Chong-Hwan
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.11 no.1
    • /
    • pp.40-44
    • /
    • 2018
  • As the information society developed rapidly now, office software based on IoT has released along with office appliances that we encountered in everyday life, providing more convenient services. Now a days, in addition to writing documents for recording, it has importance to create documents for effective document presentation and information transmission. In this paper, we have been presented and designed in 3D virtual space from 2D for effective information transmission in real time. The suggested program, which implements part of the design, enables the voice and visual information to be effectively communicated while conveniently exploring or showing documents in a virtual 3D space. It provides a method of automatically placing documents in 3D virtual space, designing virtual camera movements that effectively explore them, and suggesting how to connect voice information to each document in real time.

3D Virtual Environment Navigation Techniques using Process Annotation (프로세스 어노테이션을 이용한 3차원 가상환경 탐색기법)

  • Song, Teuk-Seob;Choi, Byung-Kab
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2006.11a
    • /
    • pp.488-492
    • /
    • 2006
  • An annotation is a marking made on a document at a particular place. Digital annotation is composed of a user comment, highlighter ink and star etc. In this paper, we study navigation techniques which applies annotation techniques of electronic document environmental in 3D virtual environment.

  • PDF

Design and Implementation of Supporting System of a Self-Directed Learning using Virtual Document Concept (가상문서를 개념을 활용한자기 주도적 학습지원 시스템의 설계 및 구현)

  • Noh, Jin-Soon;Lee, Yong-Bae;Myaeng, Sung-Hyon
    • Journal of The Korean Association of Information Education
    • /
    • v.6 no.2
    • /
    • pp.234-245
    • /
    • 2002
  • A new era has come where high quality educational materials can be acquired easily through the World Wide Web. These materials, however, need to be refined and streamlined to maximize their effect on education. In order to provide such a streamlined flow, we need to be able to re-organize documents, which exist independent of each other on the Web, in a way that maintains their appropriate order in the right context to satisfy educational purposes. In addition, we should be able to provide supplementary explanations or missing information to the organized materials for smooth connections among them. In order to meet the requirements, we employed the virtual document concept that allows us to reuse existing documents for educational purposes. By providing a retrieval engine for virtual documents, we attempt to induce self-directed learning based on document retrieval, suitable for the level and purpose of students.

  • PDF

Automatic Generation of Virtual Multimedia Documents using XMF (XMF 기반의 가상 멀티미디어 문서 생성)

  • 이강찬;이경하;이규철
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2000.11a
    • /
    • pp.81-84
    • /
    • 2000
  • 본 논문에서 제안하는 XMF(XML-based Mediation Framework)는 인터넷상의 이질적이고 분산되어 있는 정보 자원에 대하여 사용자에게는 위치 투명성(location transparency)과 접근 투명성(access transparency)을 보장하면서 통합시 발생하는 구조적 충돌(structural conflict)과 의미적 충돌(semantic conflict)을 해결하는 기능을 가지고 있다. 또한 XMF는 통합 모델로써 XML을 채택함으로써 모든 정보 자원에 대하여 모델링 할 수 있게 된다. 본 논문은 이러한 XMF를 기반으로 인터넷에 산재하는 정보 자원, 그리고 DBMS에 저장, 관리되는 데이터를 통합하여 사용자에게 가상 멀티미디어 문서(virtual multimedia document)를 제공하는 시스템을 구축하는 것이다.

  • PDF

A Study on the Perception of Metaverse Fashion Using Big Data Analysis

  • Hosun Lim
    • Fashion & Textile Research Journal
    • /
    • v.25 no.1
    • /
    • pp.72-81
    • /
    • 2023
  • As changes in social and economic paradigms are accelerating, and non-contact has become the new normal due to the COVID-19 pandemic, metaverse services that build societies in online activities and virtual reality are spreading rapidly. This study analyzes the perception and trend of metaverse fashion using big data. TEXTOM was used to extract metaverse and fashion-related words from Naver and Google and analyze their frequency and importance. Additionally, structural equivalence analysis based on the derived main words was conducted to identify the perception and trend of metaverse fashion. The following results were obtained: First, term frequency(TF) analysis revealed the most frequently appearing words were "metaverse," "fashion," "virtual," "brand," "platform," "digital," "world," "Zepeto," "company," and "game." After analyzing TF-inverse document frequency(TF-IDF), "virtual" was the most important, followed by "brand," "platform," "Zepeto," "digital," "world," "industry," "game," "fashion show," and "industry." "Metaverse" and "fashion" were found to have a high TF but low TF-IDF. Further, words such as "virtual," "brand," "platform," "Zepeto," and "digital" had a higher TF-IDF ranking than TF, indicating that they had high importance in the text. Second, convergence of iterated correlations analysis using UNICET revealed four clusters, classified as "virtual world," "metaverse distribution platform," "fashion contents technology investment," and "metaverse fashion week." Fashion brands are hosting virtual fashion shows and stores on metaverse platforms where the virtual and real worlds coexist, and investment in developing metaverse-related technologies is under way.

Comparative Study of Virtual Methods Used for Library Service Delivery among Librarians in Southern Nigeria Private Universities

  • Titilayo Comfort Ilesanmi
    • International Journal of Knowledge Content Development & Technology
    • /
    • v.14 no.1
    • /
    • pp.33-52
    • /
    • 2024
  • This study examined the virtual methods of service delivery being deployed by librarians in private universities in Nigeria. The objective of the study was to analyse the virtual methods of service delivery among librarians and determine the predominant method used among the librarians. Survey research design was adopted for the study. Total enumeration technique was adopted for the study. A population of 181 librarians from 45 private universities in Southern Nigeria were involved. Data were gathered, analysed and presented using frequency counts, percentages, mean and standard deviation. The study found that librarians used different virtual methods of service delivery. Library website 157 (90%) and e-mail 132 (76.3%) were the prominent electronic media used by librarians while Facebook 59 (34%) and Whatsapp 57 (32.9%) were the predominant social media platforms applied for service delivery by librarians. Electronic media were more used for latest publications arrival, as well as library education and document delivery services while social media were more used for reference services and selective dissemination of information. In conclusion, virtual methods of service delivery were deployed by librarians in private universities for service delivery. In comparing the virtual methods, librarians used more of electronic media than social media to deliver services to their users. Therefore, electronic media were predominantly used than social media, many of the virtual methods were found to be underutilised while recommendations were proffered.