• Title/Summary/Keyword: Videos

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A Face Recognition Based Player Identification via ULBP and SRC in Soccer Videos (축구 비디오에서 ULBP와 SRC를 이용한 얼굴인식기반의 선수 식별)

  • Jung, Ho-Seok;Lee, Jong-Uk;Lee, Han-Sung;Park, Dai-Hee
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06a
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    • pp.446-449
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    • 2011
  • 얼굴 인식 성능을 저해하는 환경으로 인한 축구 비디오에서의 낮은 선수 인식률과 제한된 해공간의 문제점을 해결하는 차원에서 본 논문에서는 다음과 같은 특징을 갖는 얼굴 인식 기반의 축구선수 인식 방법론을 제안한다: 1) 조명 변화에 민감하지 않은 얼굴 표현 방법인 ULBP를 사용하여 얼굴 인식 성능을 향상시킨다; 2) 얼굴 인식 성능을 저해하는 다양한 환경에서도 이미 강인한 성능이 검증된 SRC를 선수 식별 과정에 적용함으로써 안정적이고 높은 선수 식별 성능을 보장한다; 3) 클로즈업 샷뿐만 아니라 미디엄 샷의 정면, 준정면, 측면 얼굴 이미지를 대상으로 선수 식별의 해공간을 확장한다; 4) SRC의 점증적 갱신 학습 능력으로 축구 선수 얼굴 데이터베이스의 변화에도 능동적으로 적응한다. 실제 2010년 남아프리카 공화국 월드컵의 스페인 경기를 대상으로 제안된 방법론의 성능을 실험적으로 검증한다.

The Implementing a Color, Edge, Optical Flow based on Mixed Algorithm for Shot Boundary Improvement (샷 경계검출 개선을 위한 칼라, 엣지, 옵티컬플로우 기반의 혼합형 알고리즘 구현)

  • Park, Seo Rin;Lim, Yang Mi
    • Journal of Korea Multimedia Society
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    • v.21 no.8
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    • pp.829-836
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    • 2018
  • This study attempts to detect a shot boundary in films(or dramas) based on the length of a sequence. As films or dramas use scene change effects a lot, the issues regarding the effects are more diverse than those used in surveillance cameras, sports videos, medical care and security. Visual techniques used in films are focused on the human sense of aesthetic therefore, it is difficult to solve the errors in shot boundary detection with the method employed in surveillance cameras. In order to define the errors arisen from the scene change effects between the images and resolve those issues, the mixed algorithm based upon color histogram, edge histogram, and optical flow was implemented. The shot boundary data from this study will be used when analysing the configuration of meaningful shots in sequences in the future.

Drowsiness Detection Method during Driving by using Infrared and Depth Pictures

  • You, Gang-chon;Park, Do-hyun;Kwon, Soon-kak
    • Journal of Multimedia Information System
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    • v.5 no.3
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    • pp.189-194
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    • 2018
  • In this paper, we propose the drowsiness detection method for car driver. This paper determines whether or not the driver's eyes are closed using the depth and infrared videos. The proposed method has the advantage to detect drowsiness without being affected by illumination. The proposed method detects a face in the depth picture by using the fact that the nose is closest to the camera. The driver's eyes are detected by using the extraction of harr-like feature within the detected face region. This method considers to be drowsiness if eyes are closed for a certain period of time. Simulation results show the drowsiness detection performance for the proposed method.

Development of Video Caption Editor with Kinetic Typography (글자가 움직이는 동영상 자막 편집 어플리케이션 개발)

  • Ha, Yea-Young;Kim, So-Yeon;Park, In-Sun;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.17 no.3
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    • pp.385-392
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    • 2014
  • In this paper, we developed an Android application named VIVID where users can edit the moving captions easily on smartphone videos. This makes it convenient to set the time range, text, location and motion of caption text on the video. The editing result is uploaded to web server in html and can be shared with other users.

A Study on Cinemagraph Unfamiliar to Freud Uncanny

  • Kim, Young Il;Kim, Hyeon Seok;Kim, Cheeyoug
    • Journal of Multimedia Information System
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    • v.4 no.1
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    • pp.27-32
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    • 2017
  • Through the development of the medium, Sigmund Freud's uncanny element in the Cinemagraphic technique of digital image is analyzed, and the research problem presented through the case and literature data is interpreted. Look for an Uncanned element as seen from. Interpret the theories found in art paintings and human philosophical perspectives through examples in the overlapping cinema graphs of photographs and videos that we have looked at unfamiliarity. It interprets the double surreal image of Cinemagraph through unfamiliar gaze and evaluates new horizon with digital photograph.

An Analysis on the Change in ERP caused from watching Fear of Crime Video contents (범죄관련 공포 영상 콘텐츠 시청 시 발생하는 뇌파의 ERP 변화 분석)

  • Kim, Yong-Woo;Kang, Hang-Bong
    • Journal of Korea Multimedia Society
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    • v.20 no.6
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    • pp.950-959
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    • 2017
  • Even though there are many studies on emotion recognition using EEG, there is a few research on specific emotion recognition in detail. In this paper, we construct test videos and conduct congruent-incongruent test for analysis on fear of crime. We compared the differences of event-related potential of subjects before and after watching the video using the congruent-incongruent test and analyzed the fear that subject perceived. Our results demonstrate that subjects showed lower amplitudes for unexpected stimuli in the PZ, POZ, and OZ electrodes of the occipital lobe, which process visual stimuli. These results indicate that the perception of subject is slower for unexpected objects.

Interactive Spatial Augmented Reality Book on Cultural Heritage of Myanmar

  • Hta, Aye Chan Zay;Lee, Yunli
    • Journal of information and communication convergence engineering
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    • v.18 no.2
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    • pp.69-74
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    • 2020
  • Myanmar, also known as Burma, has a rich cultural heritage, and its historical tourist attractions well known around the world. Therefore, we designed and developed an interactive spatial augmented reality (iSAR) book on the cultural heritage of Myanmar. This iSAR book has total of 18 pages with rich media content including videos, animations, audio, and images featuring the cultural heritage of Myanmar in a digital format. In addition to virtual content, navigational features such as virtual buttons and touch-based hand gestures were implemented using Leap Motion and VVVV. Therefore, the developed iSAR book allows virtual content and navigational features to merge seamlessly into a physical book. Five participants were recruited to evaluate the prototype iSAR book, and interviews were conducted to gather their feedback based on its immersive qualities. Thus, the developed iSAR book on Myanmar effectively shares the cultural heritage of Myanmar, and ultimately allows users to explore and gain more insight into the country.

Educational Simulation Videos for Performing Resuscitative Endovascular Balloon Occlusion of the Aorta

  • Chang, Sung Wook;Kim, Dong Hun;Chang, Ye Rim
    • Journal of Trauma and Injury
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    • v.33 no.3
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    • pp.140-143
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    • 2020
  • Resuscitative endovascular balloon occlusion of the aorta (REBOA) has been accepted as an adjunct procedure for non-compressible torso hemorrhage in patients with hemorrhagic shock. With appropriate indications, REBOA should be performed for resuscitation regardless of the physician's specialty. Despite its effectiveness in traumatized patients with hemorrhagic shock, performing REBOA has been challenging due to physicians' lack of experience. Even though training in endovascular skills is mandatory, many physicians cannot undergo sufficient training because of the limited number of endovascular simulation programs. Herein, we share simulation video clips, including those of a vascular circuit model for simulation; sheath preparation; long guidewire and balloon catheter preparation; ultrasound-guided arterial access; sheath insertion or upsizing; and balloon positioning, inflation, and migration. The aim of this study was to provide educational video clips to improve physicians' endovascular skills for REBOA.

Hand Gesture based Manipulation of Meeting Data in Teleconference (핸드제스처를 이용한 원격미팅 자료 인터페이스)

  • Song, Je-Hoon;Choi, Ki-Ho;Kim, Jong-Won;Lee, Yong-Gu
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.2
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    • pp.126-136
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    • 2007
  • Teleconferences have been used in business sectors to reduce traveling costs. Traditionally, specialized telephones that enabled multiparty conversations were used. With the introduction of high speed networks, we now have high definition videos that add more realism in the presence of counterparts who could be thousands of miles away. This paper presents a new technology that adds even more realism by telecommunicating with hand gestures. This technology is part of a teleconference system named SMS (Smart Meeting Space). In SMS, a person can use hand gestures to manipulate meeting data that could be in the form of text, audio, video or 3D shapes. Fer detecting hand gestures, a machine learning algorithm called SVM (Support Vector Machine) has been used. For the prototype system, a 3D interaction environment has been implemented with $OpenGL^{TM}$, where a 3D human skull model can be grasped and moved in 6-DOF during a remote conversation between distant persons.

Early Childhood Teachers' Practice and Difficulties with Musical Concepts Treated in the 'Sing-a-New-Song' Activity ('새노래부르기' 활동에서 다루고 있는 유아교사의 음악적 개념과 지도의 어려움)

  • Park, Mi Kyung;Ohm, Jung Ae
    • Korean Journal of Child Studies
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    • v.29 no.3
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    • pp.93-113
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    • 2008
  • This study examined musical concepts of early childhood teachers with the 'Sing-a-New-Song' activity and problems teachers face in the application of musical concepts. Participants were 10 kindergarten teachers; data were collected through lesson plans, videos of classes, and interviews with teachers. Results showed that (1) selection of songs focused on words of a song rather than musical concepts; ignoring development of the musical level of the children. (2) Goal-setting ignored musical concepts. (3) Class management confused musical concepts with other concepts. (4) No evaluation of musical concepts was undertaken. Problems included teachers' lack of knowledge of musical development in young children, insufficient understanding and limited application of musical concepts, and low expectations regarding music as a subject of instruction.

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