• Title/Summary/Keyword: Videos

Search Result 1,548, Processing Time 0.023 seconds

A Comparative Study of Storytelling between and (<더 월>과 <노란 잠수함>의 스토리텔링 비교연구)

  • Choi, Don-Ill
    • Cartoon and Animation Studies
    • /
    • s.32
    • /
    • pp.23-42
    • /
    • 2013
  • The music videos of and were made based on the music of Pink Floyd and Beatles. This study aims to compare the characteristics of the two songs in terms of music and storytelling method. Previous studies investigated the narrative structure and concept of the storytelling, which are the basis of the images. This study, a comparative study of the two songs, firstly analyzed the narrative structure focusing on the roles and relationships among characters in each song. Secondly, it investigated the method of composition structure and the characteristics of the two pieces of music of which genre is different from each other. Thirdly, it classified the images into intro part, development part, and conclusion part and analyzed by comparison how the song or images inserted in the music interacts with each other. As a result, it was found that described strong progressive rock from the subjective viewpoint through the material storytelling structure by space and it represents the alienation of the hero through simile and metaphor, spatial changes crossing the past and the present, and the actual and non-actual crossover directing. On the other hand, developed a narrative storytelling structure in which progressive fantasy images developed from the psychedelic viewpoint through the confrontation of the good and the bad to deliver the messages of love and peace.

A Study of Trans-media in Fantasy Genre - Focusing on the Game of Thrones - (판타지 장르의 트랜스미디어 연구 -왕좌의 게임(Game of Thrones)을 중심으로-)

  • Jang, Dong-Gon;Kang, Ji-Young
    • Cartoon and Animation Studies
    • /
    • s.48
    • /
    • pp.173-197
    • /
    • 2017
  • The purpose of this study is to investigate the extensibility of transmedia contents of fantasy genre, and then to examine the characteristics of trans-media contents and analyze how the contents of fantasy genre have become trans-media. The definition and characteristics of the trans-media are distinguished from the existing theories such as One Source Multi Use (OSMU) and Crossmedia. At the same time, this study analyzes the extensibility of the trans-media contents applied to the fantasy genre and it compares with other medias such as novels, videos, games, etc. This shows that the game of the throne was more like to the second order adaptation through video adaptations that succeeded in success compared to the original novels that in expanding into trans-media compared with existing fantasy genre contents represented by the Lord of the Ring. The difference is that although the game of the throne is a fantasy genre content, it does not inherit the existing database genre elements, and it has been found that it has a different aspect from the existing customary form from the role of the character to the whole narrative. The analyzes presented in this study are equally valid for single content, not just for transmedia specific elements.

From Broken Visions to Expanded Abstractions (망가진 시선으로부터 확장된 추상까지)

  • Hattler, Max
    • Cartoon and Animation Studies
    • /
    • s.49
    • /
    • pp.697-712
    • /
    • 2017
  • In recent years, film and animation for cinematic release have embraced stereoscopic vision and the three-dimensional depth it creates for the viewer. The maturation of consumer-level virtual reality (VR) technology simultaneously spurred a wave of media productions set within 3D space, ranging from computer games to pornographic videos, to Academy Award-nominated animated VR short film Pearl. All of these works rely on stereoscopic fusion through stereopsis, that is, the perception of depth produced by the brain from left and right images with the amount of binocular parallax that corresponds to our eyes. They aim to emulate normal human vision. Within more experimental practices however, a fully rendered 3D space might not always be desirable. In my own abstract animation work, I tend to favour 2D flatness and the relative obfuscation of spatial relations it affords, as this underlines the visual abstraction I am pursuing. Not being able to immediately understand what is in front and what is behind can strengthen the desired effects. In 2015, Jeffrey Shaw challenged me to create a stereoscopic work for Animamix Biennale 2015-16, which he co-curated. This prompted me to question how stereoscopy, rather than hyper-defining space within three dimensions, might itself be used to achieve a confusion of spatial perception. And in turn, how abstract and experimental moving image practices can benefit from stereoscopy to open up new visual and narrative opportunities, if used in ways that break with, or go beyond stereoscopic fusion. Noteworthy works which exemplify a range of non-traditional, expanded approaches to binocular vision will be discussed below, followed by a brief introduction of the stereoscopic animation loop III=III which I created for Animamix Biennale. The techniques employed in these works might serve as a toolkit for artists interested in exploring a more experimental, expanded engagement with stereoscopy.

Emotional adjective profiles of various odor stimuli (감성형용사를 사용한 다양한 향의 프로파일)

  • Jung, Yun-Jin;Lee, Guk-Hee;Li, Hyung-Chul O.;Kim, Shin-Woo
    • Science of Emotion and Sensibility
    • /
    • v.18 no.2
    • /
    • pp.75-84
    • /
    • 2015
  • Although various methods have been proposed and utilized for video reality improvement, use of olfaction still remains at a rudimentary stage. Previous research reported reality improvement effect of some scents when a video displayed specific objects whose odors matched to the scents provided. In addition, another study showed that provision of scents that correspond to the prevailing color of a video improves sense of immersion. However, the above studies have clear limitations because not all videos have specific odor or obvious color. Assuming, in this study, that sensibility-based scent provision in the absence of main odor or color will increase sense of reality, the present study aimed at building adjective profiles of various scents that convey different sensibilities. To this end, in Experiments 1 and 2, we collected a set of adjectives appropriate for description of scents, and in Experiment 3, we built profiles of 16 scents using 30 adjectives. In addition, we grouped scents of similar sensibilities using cluster analysis. These results could be used not only for video reality improvement but also for the purposes of emphasizing product concepts or store positioning, etc.

Height perception of large airplane pilots during landing flare (대형 비행기 조종사의 착륙 조작 시의 높이지각)

  • Kim, Yong-Seok;Sohn, Young-Woo;Park, Soo-Ae;Kim, Chil-Young
    • Science of Emotion and Sensibility
    • /
    • v.10 no.4
    • /
    • pp.539-554
    • /
    • 2007
  • Pilots of large airplanes have to land their airplanes with insufficient visual information because of high approach speed, high vertical velocity and high location or altitude of the cockpits from the runway intending to touch down. This study verifies that, due to the insufficient information, large airplane pilots can't exactly perceive height of their airplanes during the flare. Study 1 explored whether it's possible for the pilots to accurately perceive height with the static visual cues only. We showed them pictures of the runway taken from the pilot's pionts of view and asked them to assess the height of the airplanes. They determined exact height of the airplanes at the height of 85 feet, but they could not, at lower than 55 feet which is the flare preparation altitude. Study 2 explored whether it's possible for the pilots to accurately perceive height when dynamic cues were added to the static visual cues. We showed them videos of the runway taken from the pilot's pionts of view. With more cues they determined exact height of the airplanes at the height of 50 feet, but they could not, at the altitude of lower than 30 feet which is the flare altitude. As experience is believed to be a major factor which affects interpretation of the visual cues, we compared the accuracy of the assessment of the experienced captions and that of the in-experienced first officers. We found there was no significant difference between them.

  • PDF

Application of Deep Learning Method for Real-Time Traffic Analysis using UAV (UAV를 활용한 실시간 교통량 분석을 위한 딥러닝 기법의 적용)

  • Park, Honglyun;Byun, Sunghoon;Lee, Hansung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.38 no.4
    • /
    • pp.353-361
    • /
    • 2020
  • Due to the rapid urbanization, various traffic problems such as traffic jams during commute and regular traffic jams are occurring. In order to solve these traffic problems, it is necessary to quickly and accurately estimate and analyze traffic volume. ITS (Intelligent Transportation System) is a system that performs optimal traffic management by utilizing the latest ICT (Information and Communications Technology) technologies, and research has been conducted to analyze fast and accurate traffic volume through various techniques. In this study, we proposed a deep learning-based vehicle detection method using UAV (Unmanned Aerial Vehicle) video for real-time traffic analysis with high accuracy. The UAV was used to photograph orthogonal videos necessary for training and verification at intersections where various vehicles pass and trained vehicles by classifying them into sedan, truck, and bus. The experiment on UAV dataset was carried out using YOLOv3 (You Only Look Once V3), a deep learning-based object detection technique, and the experiments achieved the overall object detection rate of 90.21%, precision of 95.10% and the recall of 85.79%.

A Method for Reconstructing Original Images for Captions Areas in Videos Using Block Matching Algorithm (블록 정합을 이용한 비디오 자막 영역의 원 영상 복원 방법)

  • 전병태;이재연;배영래
    • Journal of Broadcast Engineering
    • /
    • v.5 no.1
    • /
    • pp.113-122
    • /
    • 2000
  • It is sometimes necessary to remove the captions and recover original images from video images already broadcast, When the number of images requiring such recovery is small, manual processing is possible, but as the number grows it would be very difficult to do it manually. Therefore, a method for recovering original image for the caption areas in needed. Traditional research on image restoration has focused on restoring blurred images to sharp images using frequency filtering or video coding for transferring video images. This paper proposes a method for automatically recovering original image using BMA(Block Matching Algorithm). We extract information on caption regions and scene change that is used as a prior-knowledge for recovering original image. From the result of caption information detection, we know the start and end frames of captions in video and the character areas in the caption regions. The direction for the recovery is decided using information on the scene change and caption region(the start and end frame for captions). According to the direction, we recover the original image by performing block matching for character components in extracted caption region. Experimental results show that the case of stationary images with little camera or object motion is well recovered. We see that the case of images with motion in complex background is also recovered.

  • PDF

De-blocking Filter for Improvement of Coding Efficiency and Computational Complexity Reduction on High Definition Video Coding (고화질 비디오의 부호화 효율성 증대와 연산 복잡도 감소를 위한 디블록킹 필터)

  • Jung, Kwang-Su;Nam, Jung-Hak;Jo, Hyun-Ho;Sim, Dong-Gyu;Oh, Seoung-Jun;Jeong, Sey-Yoon;Choi, Jin-Soo
    • Journal of Broadcast Engineering
    • /
    • v.15 no.4
    • /
    • pp.513-526
    • /
    • 2010
  • In this paper, we propose a de-blocking filter for improvement of coding efficiency and computational complexity reduction on a high definition video coding. Recently, the H.264/AVC standard-based research for high definition video coding method is under way because the amount of used of high definition videos is on the increase. The H.264/AVC de-blocking filter is designed for low bitrate video coding and it improves not only the subjective quality but also coding efficiency by minimizing the blocking artifact. However, the H.264/AVC de-blocking filter that strong filtering is performed is not suitable in a high definition video coding which occurs relatively low blocking artifact. Also, the conventional de-blocking filter has high computational complexity in decoder side. The computational complexity of the proposed method is reduced about maximum 8.8% than conventional method. Furthermore, the coding efficiency of the proposed method is about maximum 7.3% better than H.264/AVC de-blocking filter.

A Study on the Influence Exerted on Subtitle Locations in Videos by the Deterioration of Working Memory Ability due to Aging (노화에 따른 작업기억능력의 저하에 영향을 받는 영상 속 자막인식위치 연구)

  • Kim, Sang-Yub;Jung, Jae-Bum;Park, Jang-Ho;Nam, Ki-Chun
    • Science of Emotion and Sensibility
    • /
    • v.22 no.4
    • /
    • pp.31-44
    • /
    • 2019
  • This study intended to investigate the effects of the subtitle location on the decreased working memory abilities caused by aging. A junior group (average age: 26, SD: 3.06, N=27) and a senior group (average age: 61.69, SD=4.18, N=26) participated in this study and they all performed N-back tasks which measured the working memory ability of the participants and video subtitle recognition tasks that assessed the most effectively recognized subtitle locations in the video. The results of the N-back task revealed slower response times and low accuracy rates in the senior group in comparison to the junior group, suggesting lower working memory abilities in the senior group vis-à-vis the junior group. The deterioration of working memory due to aging also negatively influenced the 'left-bottom' subtitle location in the video subtitle recognition task and positively influenced the 'left-center' location of the screen. The deterioration of working memory ability did not affect other subtitle locations. By examining the positive or negative effects of the deterioration of working memory ability as a function of age on subtitle locations, the present study suggests that the selection of suitable subtitle locations taking into account the ages of video viewers would cause information to be more effectively displayed on screen.

Location Information Hiding Way Of HD Black Box Recording process (HD 블랙박스 녹화과정에서의 위치정보 은익방법)

  • Seok, Jin-Hwan;Yoon, Jong-Chul;Hong, Jong-Sung;Han, Chan-Ho
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.17 no.1
    • /
    • pp.10-17
    • /
    • 2016
  • GPS location information storage included in the HD black box is using a unique manner for each manufacturer does not have a specific standard. In this paper, in order to overcome the limitations of the storage space and thereby the image quality according to store GPS position information deteriorate to solve the problems that cause, we propose the location information concealment method included in the HDTV video content using a essential hidden region. HDTV video content is a Border Extender of 8 lines in the frame to the bottom of the compression will be required. This was inserted into the image of a gray scale used in block form in order to space the current position information is concealed to prevent image degradation. The proposed method was confirmed using real HD black box, there are more difficult to interpret the format of the ASCII code re-edit the location information when the compression effect disappears with the existing security zones added. Therefore, the proposed method is suitable for location-based services, such as Facebook or Youtube videos.