• Title/Summary/Keyword: Video playback

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A Data Placement Method of NOD systems based on data types (데이타 종류에 기반한 NOD 시스템의 데이타 배치 방법)

  • 장시웅
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.3 no.2
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    • pp.421-431
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    • 1999
  • NOD systems contain the data of multiple types such as text, image and video, and the size of NOD data depend on their data types. Therefore, in this paper, we propose a Data Placement Method based on Data Types(DPMDT), in which the data placement method depends on their type. Then, we analyze the performance of DPMDT with that of a Time Based Storage Management(TBSM) in which the data placement method depends on their created date, and that of Rate Based Storage Management(RBSM) in which the data placement method depends on their created date and accessed rate. In case of long playback of video news and a few disks(one disk), our results show that the performance of DPMDT is less efficient than that of TBSM and RBSM methods, however, in case of over 2 disks, the performance of DPMDT is more efficient than that of TBSM and RBSM methods.

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Text-To-Vision Player - Converting Text to Vision Based on TVML Technology -

  • Hayashi, Masaki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.799-802
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    • 2009
  • We have been studying the next generation of video creation solution based on TVML (TV program Making Language) technology. TVML is a well-known scripting language for computer animation and a TVML Player interprets the script to create video content using real-time 3DCG and synthesized voices. TVML has a long history proposed back in 1996 by NHK, however, the only available Player has been the one made by NHK for years. We have developed a new TVML Player from scratch and named it T2V (Text-To-Vision) Player. Due to the development from scratch, the code is compact, light and fast, and extendable and portable. Moreover, the new T2V Player performs not only a playback of TVML script but also a Text-To-Vision conversion from input written in XML format or just a mere plane text to videos by using 'Text-filter' that can be added as a plug-in of the Player. We plan to make it public as freeware from early 2009 in order to stimulate User-Generated-Content and a various kinds of services running on the Internet and media industry. We think that our T2V Player would be a key technology for upcoming new movement.

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A research for design of high efficiency DVR system using H.264 codec (H.264 코덱을 사용한 고성능 DVR 시스템 개발에 관한 연구)

  • Lee, Il-Joo;Lim, Sung-Jun;Chae, Hyun-Suk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.1
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    • pp.110-116
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    • 2009
  • It is very important for a DVR system to compress mass video data because they should be able to store#playback of video data. There are several high efficient DVR products using ordinary MPEG-4 compression fur data compression. But most of them support only CIF(D1/4) image, which means degraded image quality in comparison with input image source. In this paper, M-JPEG and H.264 Codec are realized using DSP. To multiple channels system M-JPEG is used for data transmission through network, and Data compression rate is improved as about 4 times as ordinary MPEG-4 compression by supporting Baseline Profile of H.264. As a result, high resolution with the width 720 pixels and the height 480 pixels can be supported.

A Study of Media Player Program Development using Direct-Show (Direct Show를 사용한 동영상 플레이어 개발 연구)

  • Kim, Min-Gi;Park, Dea-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.291-294
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    • 2010
  • Various forms in order to play the video decoder and Demux specific needs. Depending on need, many developers to develop a filter, but KMP existing GOM player or players do not have the Open API, created difficulties in the use of filters and used for video playback issues are the selection of Codec. In this paper, written by the filter, easy to play and develop the library and search for Seek function designed to screen and screen capture, full screen, your screen, zooming DLL files for user convenience, such as building to the development. This study multimedia S/W technology and information and communication will contribute to the development.

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Exploring Service Improvement Opportunities through Analysis of OTT App Reviews (OTT 앱 리뷰 분석을 통한 서비스 개선 기회 발굴 방안 연구)

  • Joongmin Lee;Chie Hoon Song
    • Journal of the Korean Society of Industry Convergence
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    • v.27 no.2_2
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    • pp.445-456
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    • 2024
  • This study aims to suggest service improvement opportunities by analyzing user review data of the top three OTT service apps(Netflix, Coupang Play, and TVING) on Google Play Store. To achieve this objective, we proposed a framework for uncovering service opportunities through the analysis of negative user reviews from OTT service providers. The framework involves automating the labeling of identified topics and generating service improvement opportunities using topic modeling and prompt engineering, leveraging GPT-4, a generative AI model. Consequently, we pinpointed five dissatisfaction topics for Netflix and TVING, and nine for Coupang Play. Common issues include "video playback errors", "app installation and update errors", "subscription and payment" problems, and concerns regarding "content quality". The commonly identified service enhancement opportunities include "enhancing and diversifying content quality". "optimizing video quality and data usage", "ensuring compatibility with external devices", and "streamlining payment and cancellation processes". In contrast to prior research, this study introduces a novel research framework leveraging generative AI to label topics and propose improvement strategies based on the derived topics. This is noteworthy as it identifies actionable service opportunities aimed at enhancing service competitiveness and satisfaction, instead of merely outlining topics.

An exploratory study on Pre-service teachers' perceptions of instructional media (예비 교사의 교수매체 인식에 관한 탐색적 연구)

  • Park Hyejin;Cha Seungbong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.20 no.1
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    • pp.75-85
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    • 2024
  • This study explored the overall perception of teaching media from the perspective of pre-service teachers. For this purpose, reflection journals written by 138 pre-service teachers were analyzed, and positive and negative perceptions of teaching media were explored. In the reflection diary, pre-service teachers were asked to write down examples of appropriate use of instructional media and the effects of their experiences, cases of inappropriate use of instructional media, and areas requiring improvement. The main research results are as follows. First, the positive aspects of teaching media perceived by prospective teachers were that it presented examples that could help understanding, aroused curiosity to focus attention, and encouraged participation to motivate learning. Second, the negative aspects of teaching media perceived by prospective teachers include cases where the playback time of the video containing learning content is excessively long and the content of the video is unclear or is higher than the learner's level and difficult to understand. This study is significant in that it presents pre-service teachers experiences and perceptions of teaching media and their desirable use methods.

Video event control system by recognition of depth touch (깊이 터치를 통한 영상 이벤트 제어 시스템)

  • Lee, Dong-Seok;Kwon, Soon-Kak
    • Journal of Korea Society of Industrial Information Systems
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    • v.21 no.1
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    • pp.35-42
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    • 2016
  • Various events of stop, playback, capture, and zoom-in/out in playing video is available in the monitor of a small size such as smart phones. However, if the size of the display increases, then the cost of the touch recognition is increased, thus provision of a touch event is not possible in practice. In this paper, we propose a video event control system that recognizes a touch inexpensively from the depth information, then provides the variety of events of the toggle, the pinch-in / out by the single or multi-touch. The proposed method finds a touch location and the touch path by the depth information from a depth camera, and determines the touch gesture type. This touch interface algorithm is implemented in a small single-board system, and can control the video event by sending the gesture information through the UART communication. Simulation results show that the proposed depth touch method can control the various events in a large screen.

Substream-based out-of-sequence packet scheduling for streaming stored media (저장매체 스트리밍에서 substream에 기초한 비순차 패킷 스케줄링)

  • Choi Su Jeong;Ahn Hee June;Kang Sang Hyuk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.10C
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    • pp.1469-1483
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    • 2004
  • We propose a packet scheduling algorithms for streaming media. We assume that the receiver periodically reports back the channel throughput. From the original video data, the importance level of a video packet is determined by its relative position within its group of pictures, taking into account the motion-texture discrimination and temporal scalability. Thus, we generate a number of nested substreams. Using feedback information from the receiver and statistical characteristics of the video, we model the streaming system as a queueing system, compute the run-time decoding failure probability of a Same in each substream based on effective bandwidth approach, and determine the optimum substream to be sent at that moment in time. Since the optimum substream is updated periodically, the resulting sending order is different from the original playback order. From experiments with real video data, we show that our proposed scheduling scheme outperforms the conventional sequential sending scheme.

XML Data Model and Interpreter Development for Authoring Interactive Convergence Contents based on HTML5 iframe (HTML5 iframe 기반 상호작용형 융합 콘텐츠 저작을 위한 XML 데이터 모형 및 해석기 개발)

  • Lee, Jun Jeong;Hong, June Seok;Kim, Wooju
    • The Journal of the Korea Contents Association
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    • v.20 no.12
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    • pp.250-265
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    • 2020
  • In the N-Screen environment, HTML5 standard-based content development is inevitable. However, it is still passive the development of HTML5 manipulation type contents due to high development cost and insufficient infrastructure. Therefor we propose an efficient contents development model by convergence multimedia contents (such as video and audio) with HTML5 documents that can implement dynamic manipulation for user interaction. The proposed model is designed to divide the multimedia and iframe areas in the HTML5 layout page included the player for integrated contents control. Interactive HTML5 documents are divided into screen units and provided through iframe. The integrated control player composed based on the HTML5

Tile, Slice, and Deblocking Filter Parallelization Method in HEVC (HEVC 복호기에서의 타일, 슬라이스, 디블록킹 필터 병렬화 방법)

  • Son, Sohee;Baek, Aram;Choi, Haechul
    • Journal of Broadcast Engineering
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    • v.22 no.4
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    • pp.484-495
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    • 2017
  • The development of display devices and the increase of network transmission bandwidth bring demands for over 2K high resolution video such as panorama video, 4K ultra-high definition commercial broadcasting, and ultra-wide viewing video. To compress these image sequences with significant amount of data, High Efficiency Video Coding (HEVC) standard with the highest coding efficiency is a promising solution. HEVC, the latest video coding standard, provides high encoding efficiency using various advanced encoding tools, but it also requires significant amounts of computation complexity compared to previous coding standards. In particular, the complexity of HEVC decoding process is a imposing challenges on real-time playback of ultra-high resolution video. To accelerate the HEVC decoding process for ultra high resolution video, this paper introduces a data-level parallel video decoding method using slice and/or tile supported by HEVC. Moreover, deblocking filter process is further parallelized. The proposed method distributes independent decoding operations of each tile and/or each slice to multiple threads as well as deblocking filter operations. The experimental results show that the proposed method facilitates executions up to 2.0 times faster than the HEVC reference software for 4K videos.