• 제목/요약/키워드: Video for Mobile Devices

검색결과 186건 처리시간 0.027초

An Embedded Multifunctional Media System for Mobile Devices in Terrestrial DTV Relaying

  • Huang, Jun;Yin, Haibing
    • Journal of Information Processing Systems
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    • 제14권5호
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    • pp.1272-1285
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    • 2018
  • The paper presents a novel embedded multifunctional media sever (EMMS) for mobile devices to receive various media programs. Being different from other contemporary system research, the paper mainly studies how to design a reception solution for terrestrial digital television (DTV) on mobile devices and how to enable mobile devices can receive DTV program, enjoy video-on-demand (VOD), achieve video surveillance and relay Internet video program via local Wi-Fi simultaneously. In the system design, we integrate broadcasting-terrestrial DTV tuner, streaming media re-transmission system, VOD disk, video camera and access interface to the Internet into EMMS, which can either receive terrestrial DTV radio signals and demodulate out digital transport stream (TS), or can read streaming media bit-stream from VOD disk, surveillance camera or access interface to the Internet. The experimental results show the proposed system is stable and quality-efficient. Comparing with the other systems, the proposed system has the least packet loss rate and response time.

Cost-Efficient Framework for Mobile Video Streaming using Multi-Path TCP

  • Lim, Yeon-sup
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권4호
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    • pp.1249-1265
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    • 2022
  • Video streaming has become one of the most popular applications for mobile devices. The network bandwidth required for video streaming continues to exponentially increase as video quality increases and the user base grows. Multi-Path TCP (MPTCP), which allows devices to communicate simultaneously through multiple network interfaces, is one of the solutions for providing robust and reliable streaming of such high-definition video. However, mobile video streaming over MPTCP raises new concerns, e.g., power consumption and cellular data usage, since mobile device resources are constrained, and users prefer to minimize such costs. In this work, we propose a mobile video streaming framework over MPTCP (mDASH) to reduce the costs of energy and cellular data usage while preserving feasible streaming quality. Our evaluation results show that by utilizing knowledge about video behavior, mDASH can reduce energy consumption by up to around 20%, and cellular usage by 15% points, with minimal quality degradation.

Energy Cognitive Dynamic Adaptive Streaming over HTTP

  • Kim, Seohyang;Oh, Hayoung;Kim, Chongkwon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권6호
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    • pp.2144-2159
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    • 2015
  • CISCO VNI predicted an average annual growth rate of 66% for mobile video traffic between 2014 and 2019 and accordingly much academic research related to video streaming has been initiated. In video streaming, Adaptive Bitrate (ABR) is a streaming technique in which a source video is stored on a server at variable encoding rates and each streaming user requests the most appropriate video encoding rate considering their channel capacity. However, these days, ABR related studies are only focusing on real-time rate adaptation omitting energy efficiency though it is one of the most important requirement for mobile devices, which may cause dissatisfaction for streaming users. In this paper, we propose an energy efficient prefetching based dynamic adaptive streaming technique by considering the limited characteristics of the batteries used in mobile devices, in order to reduce the energy waste and provide a similar level of service in terms of the average video rate compared to the latest ABR streaming technique which does not consider the energy consumption. The simulation results is showing that our proposed scheme saves 65~68% of energy at the average global mobile download speed compared to the latest high performance ABR algorithm while providing similar rate adaptation performance.

Design and Implementation of Key Frame Sharing Application in Android Using Chord Protocol

  • Kim, Kang Wook
    • 한국멀티미디어학회논문지
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    • 제17권4호
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    • pp.405-412
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    • 2014
  • Due to the popularity of mobile phones, Peer-to-Peer (P2P) content sharing in mobile phones is highly desirable, especially in a mobile data connection. In addition, there has been an increasing demand for content sharing applications for P2P communication in Android-based smartphones as ubiquitous mobile devices. However, due to wireless network limits, unstable characteristic and restricted storage space, mobile users confront challenges in establishing connections and sharing video frames with other users. To solve this issue, we propose an architectural design and implementation of key frame sharing application that uses Chord, a distributed lookup protocol to establish a content sharing platform for mobile devices, combined with the Chord SDK based on Android. Our proposed system enables users easily to share key information on video data in real-time over a wireless network without manual processing of devices which join or leave the group and cost associated with the 3G/4G network.

Adaptive Multiple TCP-connection Scheme to Improve Video Quality over Wireless Networks

  • Kim, Dongchil;Chung, Kwangsue
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제8권11호
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    • pp.4068-4086
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    • 2014
  • Due to the prevalence of powerful mobile terminals and the rapid advancements in wireless communication technologies, the wireless video streaming service has become increasingly more popular. Recent studies show that video streaming services via Transmission Control Protocol (TCP) are becoming more practical. TCP has more advantages than User Diagram Protocol (UDP), including firewall traversal, bandwidth fairness, and reliability. However, each video service shares an equal portion of the limited bandwidth because of the fair sharing characteristics inherent in TCP and this bandwidth fair sharing cannot always guarantee the video quality for each user. To solve this challenging problem, an Adaptive Multiple TCP (AM-TCP) scheme is proposed in this paper to guarantee the video quality for mobile devices in wireless networks. AM-TCP adaptively controls the number of TCP connections according to the video Rate Distortion (RD) characteristics of each stream and network status. The proposed scheme can minimize the total distortion of all participating video streams and maximize the service quality by guaranteeing the quality of each video streaming session. The simulation results show that the proposed scheme can significantly improve the quality of video streaming in wireless networks.

Understanding Watching Patterns of Live TV Programs on Mobile Devices: A Content Centric Perspective

  • Li, Yuheng;Zhao, Qianchuan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권9호
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    • pp.3635-3654
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    • 2015
  • With the rapid development of smart devices and mobile Internet, the video application plays an increasingly important role on mobile devices. Understanding user behavior patterns is critical for optimized operation of mobile live streaming systems. On the other hand, volume based billing models on cloud services make it easier for video service providers to scale their services as well as to reduce the waste from oversized service capacities. In this paper, the watching behaviors of a commercial mobile live streaming system are studied in a content-centric manner. Our analysis captures the intrinsic correlation existing between popularity and watching intensity of programs due to the synchronized watching behaviors with program schedule. The watching pattern is further used to estimate traffic volume generated by the program, which is useful on data volume capacity reservation and billing strategy selection in cloud services. The traffic range of programs is estimated based on a naive popularity prediction. In cross validation, the traffic ranges of around 94% of programs are successfully estimated. In high popularity programs (>20000 viewers), the overestimated traffic is less than 15% of real happened traffic when using upper bound to estimate program traffic.

One-Click Marketing Solution for Mobile Videos

  • Lee, Jae Seung;Lee, Seung Heon;Jang, Jin Woo;Kim, Hyun Bin;Nam, Ga Young;Lee, Suk Ho
    • International Journal of Internet, Broadcasting and Communication
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    • 제11권3호
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    • pp.71-76
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    • 2019
  • In this paper, we propose a simple one-click marketing solution for mobile devices which can advertise a product which is embedded in a mobile video while watching the video on a smartphone. If a specific product of interest appears in the video to the user, one can simply click on the product in the video and a pop-up window with information about the product is proposed. The implementation of the system is expected to enable users to gain real-time information about the product while watching the video without having to search for the product again after watching the movie, and thereby facilitating more mobile commerce. We use a two-fold system to prevent the failure of tracking which often occurs on a single online tracking system, so that the user cannot always get the commercial product information.

멀티미디어 이동형 단말을 위한 축구경기 비디오의 지능적 디스플레이 방법 (An Intelligent Display Scheme of Soccer Video for Multimedia Mobile Devices)

  • 서기원;김창익
    • 방송공학회논문지
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    • 제11권2호
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    • pp.207-221
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    • 2006
  • 이 논문에서 우리는 작은 휴대형 단말기에서 축구영상을 화면에 보여주는 자동적이면서도 효율적인 방법을 제안하고자 한다. 정보통신 기술의 급속한 발전으로 작은 LCD 패널을 가진 멀티미디어 장치의 사용이 대단히 빠른 속도로 증가하고 있다. 이러한 작은 장치들의 증가 추세에도 불구하고 일반 TV나 HDTV 용으로 녹화되는 대부분의 동영상들은 작은 이동형 기기 사용자들이 화면 내의 상황을 인식하는데 있어서 많은 불편한 경험을 갖게 한다. 예를 들어, 원거리 샷 카메라 기법으로 찍힌 축구 경기 동영상의 경우, 운동장 내의 공과 선수들의 모습이 매우 작아서 작은 화면으로 알아보기가 힘든 경우가 발생한다. 따라서 소형 디스플레이 시청자들의 원활한 이해를 위해 지능형 디스플레이 기술을 제안하고자 한다. 이를 위한 핵심기술의 하나가 관심 영역을 자동으로 결정하는 일이다. 여기서 관심영역이란 시청자들이 화면 내에서 다른 부분에 비해 더욱 관심을 갖게 되는 부분을 말한다. 이 논문에서, 우리는 소형 단말기를 위한 축구 경기 비디오의 지능적 디스플레이에 초점을 맞춘다. 화면 내에서 시각적으로 현저한 부분의 검출에 관심을 갖는 방법 대신, 축구 경기 비디오 고유의 특징을 이용하는 도메인 한정적인 접근법을 이용한다. 제안된 알고리즘은 크게 세 단계 - 그라운드 색 학습과 샷 분류, 관심영역 결정으로 구성된다. 실험 결과를 통해 제안된 알고리즘이 이동형 단말기 상에서 지능형 디스플레이를 위한 좋은 해결책임을 보이고자 한다.

LTE 기반 모바일 DaaS 환경에서 비디오 스트리밍을 위한 Linux TCP 구현물의 실험적 성능 분석 (An Experimental Analysis of Linux TCP Variants for Video Streaming in LTE-based Mobile DaaS Environments)

  • 성채민;홍성준;임경식;김대원;김성운
    • 대한임베디드공학회논문지
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    • 제10권4호
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    • pp.241-255
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    • 2015
  • Recent network environment has been rapidly evolved to cloud computing environment based on the development of the Internet technologies. Furthermore there is an increasing demand on mobile cloud computing due to explosive growth of smart devices and wide deployment of LTE-based cellular networks. Thus mobile Desktop-as-a-Service(DaaS) could be a pervasive service for nomadic users. In addition, video streaming traffic is currently more than two-thirds of mobile traffic and ever increasing. All such trends enable that video streaming in mobile DaaS could be an important concern for mobile cloud computing. It should be noted that the performance of the Transmission Control Protocol(TCP) on cloud host servers greatly affects Quality of Service(QoS) of video streams for mobile users. With widely deployed Linux server platforms for cloud computing, in this paper, we conduct an experimental analysis of the twelve Linux TCP variants in mobile DaaS environments. The results of our experiments show that the TCP Illinois outperforms the other TCP variants in terms of wide range of packet loss rate and propagation delay over LTE-based wireless links between cloud servers and mobile devices, even though TCP CUBIC is usually used in default in the current Linux systems.

모바일 단말기를 위한 MPEG-7 기반의 비디오 관리 시스템의 설계 및 구현 (Design and Implementation of MPEG-7 Based Video Management System for Mobile Devices)

  • 안병태;민정훈;강병수;강현석
    • 한국멀티미디어학회논문지
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    • 제9권4호
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    • pp.401-413
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    • 2006
  • 본 논문은 모바일 단말기를 위한 MPEG-7 기반의 비디오 관리 시스템 MVMS(MPEG-7 Based Video Management System for Mobile Device)를 제안한다. 기존의 MPEG-7 응용들은 대부분 데스크탑 환경에서 MPEG-7 문서를 파일 시스템 기반으로 관리한다. 이에 비해, MVMS는 모바일 단말기 환경에서 MPEG-7 문서를 내장형 데이터베이스 시스템을 이용하여 필요한 정보만 관리하기 때문에 리소스가 부족한 모바일 단말기 환경에서 효율적으로 활용할 수 있다. MVMS는 비디오 세그먼트별 키 이미지 추출과 MPEG-7 문서 편집 기능을 지원한다. 또한, 내장형 데이터베이스를 통해서 MPEG-7 데이터를 관리하기 때문에 다중 문서의 검색과 관리가 가능하다.

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