• Title/Summary/Keyword: Video Storyboard

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Designing and Evaluating Digital Video Storyboard Surrogates (디지털 영상 초록의 설계와 평가에 관한 연구)

  • Kim, Hyun-Hee;Kim, Yong-Ho;Ko, Su-Hyun
    • Journal of Korean Library and Information Science Society
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    • v.38 no.4
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    • pp.463-480
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    • 2007
  • This study examines the design and utilization of video storyboard surrogates in the digital video libraries. To do this, first we constructed the arrangement model of key-frames for storyboard based on the FRBR model, image communication and PRECIS Indexing theories and evaluated the model using 6 sample videos and 26 participants. The study results show that the video storyboard surrogates based on the arrangement model has a higher accuracy value in terms of summary extraction than that of the sequential video storyboard. Moreover, watching both types of video storyboard one after another, especially browsing the sequential video storyboard first and then the arrangement model-based one, produces a remarkable increase in accuracy value of summary extraction. The study proposes two methods of utilizing the video storyboard surrogates in the digital video libraries: Designing a video browsing interface where users can use the sequential storyboard as a default and then the arrangement model-based one for re-watching; and utilizing the arrangement model-based storyboard as structured match sources of image-based queries.

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Enhancing Video Storyboarding with Artificial Intelligence: An Integrated Approach Using ChatGPT and Midjourney within AiSAC

  • Sukchang Lee
    • International Journal of Advanced Culture Technology
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    • v.11 no.3
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    • pp.253-259
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    • 2023
  • The increasing incorporation of AI in video storyboard creation has been observed recently. Traditionally, the production of storyboards requires significant time, cost, and specialized expertise. However, the integration of AI can amplify the efficiency of storyboard creation and enhance storytelling. In Korea, AiSAC stands at the forefront of AI-driven storyboard platforms, boasting the capability to generate realistic images built on open datasets foundations. Yet, a notable limitation is the difficulty in intricately conveying a director's vision within the storyboard. To address this challenge, we proposed the application of image generation features from ChatGPT and Midjourney to AiSAC. Through this research, we aimed to enhance the efficiency of storyboard production and refined the intricacy of expression, thereby facilitating advancements in the video production process.

An Experimental Study on the Effectiveness of Storyboard Surrogates in the Meanings Extraction of Digital Videos (비디오자료의 의미추출을 위한 영상초록의 효용성에 관한 실험적 연구)

  • Kim, Hyun-Hee
    • Journal of the Korean Society for information Management
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    • v.24 no.4
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    • pp.53-72
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    • 2007
  • This study is designed to assess whether storyboard surrogates are useful enough to be utilized for indexing sources as well as for metadata elements using 12 sample videos and 14 participants. Study shows that first, the match rates of index terms and summaries are significantly different according to video types, which means storyboard surrogates are especially useful for the type of videos of conveying their meanings mainly through images. Second, participants could assign subject keywords and summaries to digital video, sacrificing a little loss of full video clips' match rates. Moreover, the match rate of index terms (0.45) is higher than that of summaries (0.40). This means storyboard surrogates could be more useful for indexing videos rather than summarizing them. The study suggests that 1)storyboard surrogates can be used as sources for indexing and abstracting digital videos; 2) using storyboard surrogates along with other metadata elements (e.g., text-based abstracts) can be more useful for users' relevance judgement; and 3)storyboard surrogates can be utilized as match sources of image-based queries. Finally, in order to improve storyboard surrogates quality, this study proposes future studies: constructing key frame extraction algorithms and designing key frame arrangement models.

Development of Online Video Mash-up System based on Automatic Scene Elements Composition using Storyboard (스토리보드에 따라 장면요소를 자동 조합하는 주제모델링 기반 온라인 비디오 매쉬업 시스템 개발)

  • Park, Jongbin;Kim, Kyung-Won;Jung, Jong-Jin;Lim, Tae-Beom
    • Journal of Broadcast Engineering
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    • v.21 no.4
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    • pp.525-537
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    • 2016
  • In this paper, we develop an online video mash-up system which use automatic scene elements composition scheme using a storyboard. There are two conventional online video production schemes. Video collage method is simple and easy, but it was difficult to reflect narrative or story. Another way is a template based method which usually select a template and it replaces resources such as photos or videos in the template. However, if the related templates do not exist, there are limitations that cannot create the desired output. In addition, the quality and atmosphere of the output is too dependent on the template. To solve these problems, we propose a video mash-up scheme using storyboard and we also implement a classification and recommendation scheme based on topic modeling.

Design and Evaluation of the Key-Frame Extraction Algorithm for Constructing the Virtual Storyboard Surrogates (영상 초록 구현을 위한 키프레임 추출 알고리즘의 설계와 성능 평가)

  • Kim, Hyun-Hee
    • Journal of the Korean Society for information Management
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    • v.25 no.4
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    • pp.131-148
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    • 2008
  • The purposes of the study are to design a key-frame extraction algorithm for constructing the virtual storyboard surrogates and to evaluate the efficiency of the proposed algorithm. To do this, first, the theoretical framework was built by conducting two tasks. One is to investigate the previous studies on relevance and image recognition and classification. Second is to conduct an experiment in order to identify their frames recognition pattern of 20 participants. As a result, the key-frame extraction algorithm was constructed. Then the efficiency of proposed algorithm(hybrid method) was evaluated by conducting an experiment using 42 participants. In the experiment, the proposed algorithm was compared to the random method where key-frames were extracted simply at an interval of few seconds(or minutes) in terms of accuracy in summarizing or indexing a video. Finally, ways to utilize the proposed algorithm in digital libraries and Internet environment were suggested.

Design and Implementation of the Query Processor and Browser for Content-based Retrieval in Video Database (내용기반 검색을 위한 비디오 데이터베이스 질의처리기 및 브라우저의 설계 및 구현)

  • Lee, Hun-Sun;Kim, Yong-Geol;Bae, Yeong-Rae;Jin, Seong-Il
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.8
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    • pp.2008-2019
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    • 1999
  • As computing technologies are rapidly progressed and widely used, the needs of high quality information have been increased. To satisfy these needs, it is essential to develop a system which can provide an efficient storing, managing and retrieving mechanism of complex multimedia data, esp. video data. In this paper, we propose a metadata model which can support content-based retrieval of video data. And we design and implement an integrated user interface for querying and browser for content-based retrieval in video database which can efficiently access and browse the video clip that user want to see. Proposed query processor and browser can support various user queries by integrating image feature, spatial temporal feature and annotation. Our system supports structure browsing of retrieved result, so users can more exactly and efficiently access relevant video clip. Without browsing the whole video clip, users can know the contents of video by seeing the storyboard. This storyboard facility makes users know more quickly the content of video clip.

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Development of a storyboard simulation system for an animator (효율적인 애니메이션 제작을 위한 스토리보드 시뮬레이터 설계 및 구현)

  • Yoo, Kil-Sang;Cho, Ok-Hue;Lee, Won-Hyung
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.711-714
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    • 2009
  • Currently digital contents such as games, animation and video art are produced and distributed actively. And moreover by the development of related industries, a variety genre of media is in the process of planning and production. However general-purpose tools such as MAYA and Soft Image do not provide the artists in terms of a variety of unique functions. Thus in this study, we analyzed and developed interface technologies that can help effectively in terms of animation scenario writing, storyboard simulation, rendering and pre-production of story board, interface technology for preview. By our designed simulate planning, people who not professional in the field of animation, can produce and preview animation easily.

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Design and Implementation of a Digital Storyboard System for Efficient Video Contents Production (효율적인 동영상 콘텐츠 제작을 위한 디지털 스토리보드 설계 및 구현)

  • Choi, Jun-Ho;Hwang, Myung-Gwon;Kim, Pan-Koo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.548-551
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    • 2008
  • Recently, general user is making a lots of contents but it's difficult what using professional video editing system. and also video editing system is consist of effect of contents so user can't make a video contents easily. Therefore, we construct a system and make a application that user can make a video oneself using each sample video elements in this paper. For the this one, we used the semantic property about each element and we also construct to story, the story is matching to low level data in video.

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Scene Production using Unity Cinemachine (유니티 시네머신을 활용한 장면 연출 모색)

  • Park, Sung Suk
    • Journal of Information Technology Applications and Management
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    • v.28 no.6
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    • pp.133-143
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    • 2021
  • Unity's Cinemachine, one of the game production technologies, can produce 3D images. However, since Cinemachine is a game production tool, video creators may find it difficult because the work process of Cinemachine is unfamiliar and complicated. However, it is necessary to learn new technologies for the future of video contents that will be advanced in the future. In order to understand Chinemachine as a video producer, I would like to embody the scene of the movie. We are going to produce a storyboard scene for storytelling in Cinemachine. We defined the workflow of Unity Cinemachine while directing the scene by creating a story, and also checked the advantages and cautions. I hope it will be an opportunity to enjoy using Unity Cinemachine, which is constantly evolving.

< VR Simulation for TV Production Using Digital Storytelling > (< 디지털 스토리텔링 기법을 활용한 TV 영상 제작 시뮬레이션에 관한 연구 >)

  • Kim, Mi-Yun;Choi, Jin-Won;Jang, Yong-Jun
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.518-523
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    • 2006
  • As digital broadcasting process and information compressing technologies developed, digital technologies have been used extensively in many visual media such as movies and TV programs, and it is required to develop a new process for 3 dimensional digital programs. The study attempts to develop a new digital video-producing process through pre-simulation using a digital storytelling method, in order to increase the quality of broadcasting, reducing the producing time and improve efficiency. This system, supposed to be used to produce actual broadcasting, includes all tools needed for broadcasting in the program, so users can select an appropriate set among the pre-made library, which saves time for making sets. Also, it offers a storyboard making function by perfectly representing the functions of a virtual camera, and enables users to make the better storyboard, checking the real time movies. In addition, it recognizes objects though avatars, organizes the appropriate set for these avatars to act, and embodies a variety of avatar movements through which it reaffirms the camera's position and organization, minimizing errors and saving time and budget.

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