• Title/Summary/Keyword: Video Multicast

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FGS Coding-based Mobile IPTV Transmission System over WiMAX Network (와이맥스 망에서 FGS 코딩 기반의 모바일 IPTV 전송 시스템)

  • Joo, Hyun-Chul;Song, Hwang-Jun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.8A
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    • pp.625-632
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    • 2009
  • This paper presents the mobile IPTV system for the transmission of FGS-encoded video stream over WiMAX network. The proposed system is implemented to provide more subscribers with an improved mobile IPTV service considering the scarce resource constraint. The proposed system pursues an efficient tradeoff between the number of subscribers that receive the enhancement layer stream and their IPTV service quality. In the proposed system, some parts of the enhancement layer are transmitted with the modulation scheme and the coding rate adaptive to wireless link states of subscribers. Finally, experimental results are provided to show the performance of proposed mobile IPTV system.

A Utility-Based Hybrid Error Recovery Scheme for Multimedia Transmission over 3G Cellular Broadcast Networks (3G 방송망에서의 효율적인 멀티미디어 전송을 위한 유틸리티 기반 하이브라드 에러 복구기법)

  • Kang Kyung-Tae;Cho Yong-Jin;Cho Yong-Woo;Cho Jin-Sung;Shin Heon-Shik
    • Journal of KIISE:Information Networking
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    • v.33 no.4
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    • pp.333-342
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    • 2006
  • The cdma2000 lxEV - DO mobile communication system provides broadcast and multicast services (BCMCS) to meet an increasing demand from multimedia data services. The servicing of video streams over a BCMCS network must, however, face a challenge from the unreliable and error-prone nature of the radio channel. The BCMCS network uses Reed-Solomon coding integrated with the MAC protocol for error recovery. We analyze this coding technique and show that it is not effective in the case of slowly moving mobiles. To improve the playback quality of an MPEG-4 FGS video stream, we propose the Hybrid error recovery scheme, which combines Reed-Solomon with ARQ, using slots which are saved by reducing the Reed-Solomon coding overhead. The target packets to be retransmitted are prioritized by a utility function to reduce the packet error rate in the application layer within a fixed retransmission budget. This is achieved by considering of the map of the error control block at each mobile node. The proposed Hybrid error recovery scheme also uses the characteristics of MPEG-4 FGS (fine granularity scalability) to improve the video quality even when conditions are adverse: slow-moving nodes and a high error rate in the physical channel.

An Efficient P2P Based Proxy Patching Scheme for Large Scale VOD Systems (대규모 VOD 시스템을 위한 효율적인 P2P 기반의 프록시 패칭 기법)

  • Kwon, Chun-Ja;Choi, Hwang-Kyu
    • The KIPS Transactions:PartA
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    • v.12A no.5 s.95
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    • pp.341-354
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    • 2005
  • The main bottleneck for large scale VOD systems is bandwidth of storage or network I/O due to the large number of client requests simultaneously, and then efficient techniques are required to solve the bottleneck problem of the VOD system. Patching is one of the most efficient techniques to overcome the bottleneck of the VOD system through the use of multicast scheme. In this paper, we propose a new patching scheme, called P2P proxy patching, for improving the typical patching technique by jointly using the prefix caching and P2P proxy. In our proposed scheme, each client plays a role in a proxy to multicast a regular stream to other clients that request the same video stream. Due to the use of the P2P proxy and the prefix caching, the client requests that ive out of the patching window range can receive the regular stream from other clients in the previous patching group without allocating the new regular channels from the VOD server to the clients. In the performance study, we show that our patching scheme can reduce the server bandwidth requirement about $33\%$ less than that of the existing patching technique with respect to prefix size and request interval.

Multicast Routing Protocol for Multimedia Applications (멀티미디어 응용을 위한 멀티캐스트 라우팅 프로토콜)

  • Lee, Kwang-Il;Cho, Pyoung-Dong;Kim, Kyoung-Il;Kim, Sang-Ha
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.5
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    • pp.1274-1284
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    • 1998
  • Multicasting plays an important role in providing multimedia services like audio and video conferencing and has been actively studied for many years. The study of multicasting has been mainly focused on finding a low-cost tree on the assumption that every edge of the tree has enough link capacity to be allocated to the amound of bandwidth required by a service. In some cases, however, a multicasting tree whose some edges do not have enough bandwidth to be allocated may exist. A typical example of this case is to multicast among the group users located in the different sub-networks in the interconnected networks composed of the high bandwidth networks such as B-ISDN and the low bandwidth networks such as PSTN and PSDN. This paper proposes a novel multicasting protocol for providing multimedia services in a wide area network interconnected by multiple heterogeneous networks. First, the paper discusses the inherent limitation of present multicasting protocols for the case. Second, se introduce a new concept, multiple QoS's for a service, which extends the implicit assumption that only one QoS is assigned to a service in order to overcome this limitation. Third, our multicasting protocol is designed based on the current Internet protocol stacks. Last, we perform simulations for possible scenarios to provide multimedia services in the network and analyze their pros and cons.

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Hierarchical QoS Architecture for Virtual Dancing Environment (분산 가상현실을 위한 계층적 QoS 지원 기법)

  • 김진용;원유집;김범은;박종일;박용진
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.11
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    • pp.675-690
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    • 2003
  • In this paper, we present the virtual dancing studio for distributed virtual environment. In this system, geographically distributed user shares the virtual dancing hall and interacts with each other. The participating object can be a graphical avatar or a live video stream. It allows the coexistence of graphic objects and real images in the shared virtual space. One of the main technical challenges in developing the distributed virtual environment is to handle excessive network traffic. In an effort to effectively reduce the network traffic, we propose a scheme to adjust the QoS of each object with respect to the distance from the observer in the virtual space. The server maintains the QoS vector for each client's shared space and controls the packet traffic to individual clients based on its QoS vectors. We develop a proto-type virtual dancing environment. Java based development enables the client to be platform independent. The result of experiment shows that the adoption of hierarchical QoS management significantly reduces the overall network traffic.

A Priority-based Feedback Control Mechanism for Scalability (확장적 우선 순위 피드백 제어 기법)

  • 정상운;정원창;김상복
    • Journal of Korea Multimedia Society
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    • v.2 no.3
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    • pp.339-346
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    • 1999
  • When a multicast video conference system utilizes RTP (Real Time Protocol) and RTCP (Real Time Control Protocol), the loss rate and the synchronization of transfer in RTCP affect the scalability of the system. The random delay technique introduced to resolve the problems is so simple that leads the network to meet some congestion in synchronizing feedback information when lots of people transfer the feedback information simultaneously, which reduces the scalability of system. In this paper, we propose a new feedback control algorithm that provides priority levels with the RTCP packet, which cuts down the feedback delay and increases the scalability. The criteria of providing priority Based on the decided priority level, Agent forced the session participants to provide much more RTCP packets, positively controlled, and the possible bandwidth can be measured. The simulation on this technique decreases the delay, and the feedback messages are equally distributed on a given time period.

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Design and Implementation of Education On Demand System based on SIP to support Conferencing Service (컨퍼런싱형 서비스를 지원하는 SIP 기반의 원격 교육 시스템의 설계 및 구현)

  • Park, Si-Yong;Yun, Byung-Nam;Chung, Ki-Dong
    • The KIPS Transactions:PartA
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    • v.10A no.6
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    • pp.749-756
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    • 2003
  • Currently, The Internet has been imported in many fields and it's development prompted accordingly. The field of education also has been developed as 'Learners Centered Environment' by combining the existing educational method, so called distance learning, with internet. Learners have become able to adopt the appropriate level of educational service anywhere and anytime they want. In this paper, we propose a EOD system based on SIP. The EOD system is a new conferencing type system in the distance learning field. Using SIP (Session Initial Protocol) for EOD system is more efficient than using H.323, also the more the number of its is increased, and as improvement of its QoS. The EOD system is scalable and provides conferencing service using SIP which suits with web environment. And, the EOD system supports multicast efficiently to utilize bandwidth of networks.

A Study on the Flow Control Mechanism based on RTP/RTCP for Real-Time Traffic Transmission (실시간 트래픽 전송을 위한 RTP/RTCP의 흐름제어 기법 연구)

  • Choi, Hyun-Ah;Song, Buk-Sub;Kim, Jeong-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.60-64
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    • 2007
  • Increasing using multimedia services as VoIP, Video conference, DMB, IPTV, etc, it is necessary to increase network traffics and develop the mechanism about a flow control for real time traffic transmission. In order to transfer realtime multimedia data, the transfer rate can be control on network state data measuring packet losses of a receiver and delay time of packets through getting periodical feedback RTP/RTCP packet. This paper describes using efficiant flow control on multicast that can reduce errors according to getting feedback tranfer delay and proposes the mechanism that can adapt dynamic change of network. In simulation, the transfer rate can efficiently be control on dynamic change of network and it makes the maximum of the use of a bandwidth and the minimum of packet losses.

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A Study on PON-based Mobile Backhaul Using Network Coding (네트워크 코딩을 이용한 PON기반 무선백홀 연구)

  • Jung, Bokrae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.275-280
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    • 2013
  • With rapidly growing mobile wireless services, the existing copper-based mobile backhaul technologies suffer from reaching the capacity limits. PON technologies is drawing attention as a key solution to replace the existing mobile backhaul technologies due to not only providing innovative network capacity but also cost-effective maintenance caused by the bandwidth gain from optical fibers. With a PON-based mobile backhaul, broadband wireless multimedia services such as a video conference and IPTV can be seamlessly provided. In this paper, we first introduce overview of the PON-based mobile backhaul technology. For a example of practical integration, three types of EPON-WiMAX integrated architectures are proposed and comparatively analyzed in term of costs and network performance. Then, applicable plan and anticipated effects are presented when applying network coding on the PON-based mobile backhaul to improve the performance of delivering multicast traffic.

Cell-interleavd VC merging scheme for multipoint-to-multipoint communication in ATM network (ATM 망에서의 다자간 통신을 위한 cell-interleaved VC merging 기법)

  • 신상헌
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.9A
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    • pp.1431-1440
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    • 2000
  • In order to support efficiently the multimedia applications, such as virtual classroom, video conferencing and tele-medical, the efficient multipoint-to-multipoint(MP-to-MP) connection management function is essential. Shared tree is reported as the most useful method for this purpose. In this paper we propose a new MP-to-MP connection setup & management scheme, called CIMA(Cell Interleaved Multiplexing on ATM) scheme,which is a VC merging method for MP-to-MP communication using shared tree. In the CIMA scheme,MRM cell delivers the cell merging information to the next node. The receiving node can identfy cells which arrived through a channel using the same VPI/VCI by the merging information in the MRM cell. Therefore the CIMA scheme can solve easily the Cell Interleaving Problem(CIP) that happens in VC merging. We analyzed the overhead of the proposed CIMA by mathematical analysis,and simulated the buffer usage of CIMA with OPNET. As the result of analysis,we found that the CIMA scheme has acceptable merging overhead and doesn't cause the buffer scare problem.

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