• Title/Summary/Keyword: Video Education

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Proposal of design plan to improve immersion in online video education -Focusing on Zoom and Webex- (온라인 화상 교육 몰입도 향상을 위한 디자인 방안 제안 -줌(Zoom)과 웹엑스(Webex)를 중심으로-)

  • Lee, Kaha;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.19 no.7
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    • pp.341-348
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    • 2021
  • This study identified learners' immersion, focusing on online video education platforms, Zoom and Webex, used in colleges after the 'Covid-19', and suggested design improvement measures to improve immersion. Through prior research and literature research, the components of immersion and screen components of the online distance education platform were identified, and measures to improve immersion were suggested through questionnaire surveys and in-depth interviews. The research method was conducted for 5 days from April 7 to 12, 2021 for 50 college students and graduate students in their 20s and 30s who are receiving online education through Zoom and Webex, and 6 people were interviewed in-depth. As a result of the experiment, the communication between learners and lecturers was deduced as the biggest factor, so a design plan to facilitate communication between learners and lecturers was proposed based on Gutenberg's diagram. As online video education is predicted to continue even after the Covid-19, continuous online video education immersion research is needed, and we hope that it can contribute to the direction of the research.

Effects of a video-based enteral nutrition education program using QR codes for intensive care unit nurses: a quasi-experimental study (중환자실 간호사를 위한 QR-Code를 활용한 동영상 기반 경장영양 교육 프로그램의 효과)

  • Won Kee Seo;Hyunjung Kim
    • Journal of Korean Biological Nursing Science
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    • v.26 no.1
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    • pp.16-25
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    • 2024
  • Purpose: This study aimed to investigate the effect of a video-based enteral nutrition education program using QR codes on the perception, knowledge, and performance of enteral nutrition for intensive care unit (ICU) nurses. Methods: This was a quasi-experimental study with a nonequivalent control group pre- and post-test design. The participants were nurses working at six ICUs within a single university hospital, with 55 nurses in the experimental group and 55 nurses in the control group. The video-based enteral nutrition education program using QR codes was repeated three times to the experimental group. Results: There was a statistically significant pre-post difference in perceptions between the two groups (Z = -4.04, p < .001) with 2.00 points (± 5.57) for the control group and 7.89 points (± 7.95) for the experimental group, in knowledge (Z = -7.48, p < .001) with 0.02 points (± 1.91) for the control and 4.18 points (± 2.33) for the experimental, and in performance (Z = -2.20, p = .028) with 0.06 points (± 3.96) for the control and 2.00 points (± 5.14) for the experimental. Conclusion: The video-based enteral nutrition education program using QR codes was effective in improving the perceptions, knowledge, and performance of enteral nutrition among ICU nurses. This enteral nutrition education program using QR codes in clinical education can contribute to evidence-based nursing practice by improving perceptions and knowledge of enteral nutrition.

Basic Study for Effective Sex Education of Home Economics in Middle School Curriculum (중학교 가정교과 과정 중 효과적인 성교육을 위한 기초 연구)

  • 조숙자
    • The Korean Journal of Community Living Science
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    • v.13 no.2
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    • pp.63-75
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    • 2002
  • The purpose of this study was to examine middle school students' needs for sex education as a basic study for effective sexuality education of Home Economics in middle school curriculum. 305 middle school students from two schools in Chung-ju were participated in this study. The results of this study are; (1) sexual intercourse was the highest checked item that the students want to know; however, prevention of sexual violence and contraception were the lowest responses; (2) showing video tape and sex education professional lecture methods were the most effective ways to teach sex education that the students believed; (3) the curiosity regarding sex that the students did not satisfied with current school sex education have met by watching sexual video tape or TV; and (4) the students believed that sex education should be started in the elementary school curriculum and they wanted to learn with sex education professional.

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Interactive Video Player for Supporting Learner Engagement in Video-Based Online Learning

  • YOON, Meehyun;ZHENG, Hua;JO, Il-Hyun
    • Educational Technology International
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    • v.23 no.2
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    • pp.129-155
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    • 2022
  • This study sought to design and develop an interactive video player (IVP) capable of promoting student engagement through the use of online video content. We designed features built upon interactive, constructive, active, passive (ICAP), and crowd learning frameworks. In the development stage of this study, we integrated numerous interactive features into the IVP intended to help learners shift from passive to interactive learning activities. We then explored the effectiveness and usability of the developed IVP by conducting an experiment in which we evaluated students' exam scores after using either our IVP or a conventional video player. There were 158 college students who participated in the study; 76 students in the treatment group used the IVP and 82 students in the control group used a conventional video player. Results indicate that the participants in the experiment group demonstrated better achievement than the participants in the control group. We further discuss the implications of this study based on an additional survey that was administered to disclose how usable the participants perceived the IVP to be.

Social Network Analysis of Changes in YouTube Home Economics Education Content Before and After COVID-19 (SNA(Social Network Analysis)를 활용한 코로나19 전후의 가정과교육 유튜브 콘텐츠 변화 분석)

  • Shim, Jae Young;Kim, Eun Kyung;Ko, Eun Mi;Kim, Hyoung Sun;Park, Mi Jeong
    • Human Ecology Research
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    • v.60 no.1
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    • pp.1-20
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    • 2022
  • This paper presents a social network analysis of changes in Home Economics education content loaded on YouTube before and after the outbreak of COVID-19. From January 1, 2008 to June 30, 2021, a basic analysis was conducted of 761 Home Economics education videos loaded on YouTube, using NetMiner 4.3 to analyze important keywords and the centrality of video titles and full texts. Before COVID-19, there were 164 Home Economics education videos posted on YouTube, increasing significantly to 597 following the emergence of the pandemic. In both periods, there was more middle school content than high school content. The content in the child-family field was the most, and the main keywords were youth and family. Before COVID-19, a performance evaluation indicated that the proportion of student content was high, whereas after the outbreak of the disease, teacher content increased significantly due to the effect of distance learning. However, compared with video use, the self-expression and participation of users were lower in both periods. The centrality analysis indicated that in the title, 'family' exhibited a high degree of both centrality and eigenvector centrality over the entire period. Degree centrality of the video title was found to be high in the order of class, online, family, management, etc. after the outbreak of COVID-19, and the connection of keywords was strong overall. Eigenvector centrality indicated that career, search, life, and design were influential keywords before COVID-19, while class, youth, online, and development were influential keywords after COVID-19.

NCS Learning Module Development for Vocational Core Competency (Information Ability) - Centered on Department of Video & Broadcasting(Affiliation of Engineering) (NCS 직업기초능력(정보능력) 학습모듈 개발 - 영상방송과(공학계열) 중심)

  • Ahn, Insoo
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.64 no.4
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    • pp.327-332
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    • 2015
  • NCS are the contents such as knowledge, technology, and culture demanded for performing the duties in the industrial field systemized by a nation classified with industrial divisions and levels. It is an ability standardized in the national level necessary for performing duties of industrial field successfully. Now, the society structure, due to abrupt change and development, has to secure core ability demanded to human resources in common, irrespective of kinds and positions, and lays an emphasis on vocational basis ability to softly cope with the accelerating change of labor market. This dissertation, on the basis of NCS-based vocational education curriculum, focuses on information ability, computer use ability(information management ability), one of vocational core competency used for the duties related at the department of video & broadcasting to develop learning module. In addition, this dissertation researches learning results such as satisfaction and accomplishment over learning on the object of the students who took the education.

A study on the image design PBL class that can be used for e-Digital contents production

  • Ahn, In-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.2
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    • pp.77-82
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    • 2018
  • In this paper, we propose an improvement plan to increase the learning effect and satisfaction through the PBL - related video design class. PBL To prepare for the Fourth Industrial Revolution era, we must acquire diverse knowledge and skills to discover problems and solve them creatively. Therefore, various learning methods are being studied, and one of them is PBL learning. PBL is a learner-centered education that explores problems that may arise from specific topics other than existing curriculum-based education methods and finds solutions to problems. In this study, two lectures on video design related to video contents and image contents were taught in PBL class, and PBL class problem was analyzed and the improvement plan was studied.

Art Science Convergence Curriculum Design in the 4th Industrial Revolution Era : Focusing on STEAM with Contents (4차 산업혁명 시대 예술·과학 융합 교육프로그램 설계 : 콘텐츠를 활용한 STEAM을 중심으로)

  • Park, Sung-won;Lee, Hye-won
    • Journal of Information Technology Applications and Management
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    • v.28 no.1
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    • pp.53-61
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    • 2021
  • The year 2020 was a time when the coronavirus infections-19 (COVID-19) caused various changes in society. In particular, the fields that have been conducted face-to-face have been greatly confused by the transition to an online non-face-to-face method, and this is the case with the field of education. There are two main advantages of offline education. The first is that we can improve our understanding through communication with teachers, and the second is that we can develop social skills through interaction with friends. But as online classes progressed due to corona 19, interaction could not be achieved. As a result, the motivation for learning has been reduced due to difficulties in real-time feedback, and the participation rate has been significantly lowered, especially in lower grades, raising concerns about the learning gap that will occur after corona 19. However, there are some cases in which online classes were conducted as effectively as offline classes by utilizing various contents. What they have in common is the use of content. Teachers generally improved the quality of education by linking interesting sights and videos that enhance learning comprehension. The provided video conveys learning-related content into stories, enabling intuitive observation. Many students were already enjoying these videos through VOD (Video on Demand) such as TV and YouTube, they were able to connect their easy access to content and interest in learning. Appropriate use of video content has rather increased the learning effect and should continue after corona 19. Therefore, it is necessary to study methodologies that apply video content efficiently to education. This study looked at the steps that needed content application through the development of education programs, and observed its meaning. Students were curious about the content, motivated to learn and participated in learning on their own. Intuitive learning, conducted through appreciation, play and content production, provided an opportunity to learn on their own in everyday life.

Video Generation Algorithm for Remote Lecture Recording Tools (원격 강의용 콘텐츠 제작 도구를 위한 동영상 생성 알고리즘)

  • Kwon, Oh-Sung
    • Journal of The Korean Association of Information Education
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    • v.22 no.5
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    • pp.605-611
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    • 2018
  • On-Line Lectures are becoming more common due to the MOOK service and the expansion of national policy in Korea. Especially, It is being changed to new remote mixed style from traditional lecture in universities. We propose and implement a remote contents making tool with audio synchronization function based on more with less resources. To implement our proposed algorithm, we design an interactive interface to assign multiple cutting intervals and convert an input video to print a new result. In experimental, we can confirm our algorithm works properly with average performance value 9.3% cpu share ratio and 87mega byte ram usage(CPU 2.60GHz, 820*600 Area).

A Convergence Study about the Effects of Pre-learning and Role Learning Using Video on Self-regulated Learning of Nursing Students in Fundamental Nursing Practice Education (동영상을 활용한 사전학습과 역할학습이 기본간호학 실습 교육에서 간호대학생의 자기조절학습에 미치는 효과에 대한 융합연구)

  • Kang, Sook
    • Journal of the Korea Convergence Society
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    • v.9 no.5
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    • pp.247-256
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    • 2018
  • The purpose of this study is to examine effects of pre-learning and role learning using video on self-regulated learning of nursing students in fundamental nursing practice education. A nonequivalent control group was designed to conduct a pre-post test for this study. The participants were assigned to the experimental(n=84) or control group(n=76). Data was collected from March to June, 2016. The experimental group received education based on pre-learning and role learning using video for 13 weeks. On the other hand, the control group only received explanation-based education. Data was analyzed using ${\chi}^2-test$, independent t-test, and ANCOVA. There was a significant increase in rehearsal, metacognition, self-efficacy, and help seeking in the experimental group compared to those in the control group. Results of this study indicate that pre-learning and role learning using video were effective in enhancing students' ability in rehearsal, metacognition, self-efficacy, and help seeking sections.