• 제목/요약/키워드: Video Design

검색결과 1,942건 처리시간 0.025초

DESIGN AND FUNCTIONAL TEST OF ON-BOARD FLIGHT ANALOG VIDEO SYSTEM

  • Lee Sang-Rae;Kim Sung-Wan;Lee Jae-Deuk
    • 한국우주과학회:학술대회논문집(한국우주과학회보)
    • /
    • 한국우주과학회 2004년도 한국우주과학회보 제13권2호
    • /
    • pp.308-311
    • /
    • 2004
  • This paper describes design, implementation and functional test of on-board flight analog video system. Video system is the part of the telemetry system as a means of providing flight vehicle's image data. Adopting analog video transmission technique, we could design and test the system in a short time and implement the prototype model with simpler circuits. As results of the functional test, we have made the verification and validation of two cameras' switching in time, and frequency modulation and demodulation of NTSC color signals successfully.

  • PDF

UML을 이용한 화상 대화 시스템의 설계 (A Design of Video Conversation System Using the UML)

  • 장재명;김윤호
    • 한국정보통신학회논문지
    • /
    • 제9권3호
    • /
    • pp.561-569
    • /
    • 2005
  • 현재 소프트웨어 개발의 주요한 패러다임인 객체지향 설계를 많은 시스템들이 채택하고 있으나, 화상 대화를 대상으로 한 연구들에서 본격적인 객체지향 설계의 적용은 그리 많지 않은 실정이다. 따라서 본 논문에서는 화상 대화 시스템에 대한 객체지향 설계를 위한 UML을 이용한 체계적인 아키텍처의 설계를 제시한다. 화상 대화 시스템에 대하여 체계적인 기능/비기능적 요구사항을 포착하고, '4+1 View Model'을 적용하여 객체지향 설계를 함으로써, 컴포넌트들은 재사용성을 담보하며, 이후 필요에 따라 컴포넌트들을 추가하여 시스템을 확장하는 것이 가능하다. 또한, 본 논문에서 설계한 화상 대화 애플리케이션의 컴포넌트들은 다른 여러 화상 대화 시스템에 활용 가능하며, 웹 환경에서의 서비스로도 확장될 것으로 기대된다.

A System-on-a-Chip Design for Digital TV

  • Rhee, Seung-Hyeon;Lee, Hun-Cheol;Kim, Sang-Hoon;Choi, Byung-Tae;Lee, Seok-Soo;Choi, Seung-Jong
    • JSTS:Journal of Semiconductor Technology and Science
    • /
    • 제5권4호
    • /
    • pp.249-254
    • /
    • 2005
  • This paper presents a system-on-a-chip (SOC) design for digital TV. The single LSI incorporates almost all essential parts such as CPU, ISO/IEC 11172/13818 system/audio/video decoders, a video post-processor, a graphics/OSD processor and a display processor. It has analog IP's inside such as video DACs, an audio PLL, and a system PLL to reduce the system-level implementation cost. Descramblers and Smart Card interface are included to support widely used conditional access systems. The video decoder can decode two video streams simultaneously. The DSP-based audio decoder can process various audio coding specifications. The functional blocks for video quality enhancement also form outstanding features of this SoC. The SoC supports world-wide major DTV services including ATSC, ARIB, DVB, and DIRECTV.

실시간 화상 한국어 교육과정 개발을 위한 기초 연구 -사이버 대학교에 재학 중인 여성결혼이민자를 중심으로- (A basic study to develop Realtime video Korean curriculum: Focusing on female-marriage immigrants in Cyber University)

  • 최은지;한하림;서정민
    • 한국어교육
    • /
    • 제29권2호
    • /
    • pp.181-208
    • /
    • 2018
  • The aim of this study is to design a Real-time video Korean curriculum. Curriculum using real-time video, which is a variant of distance learning, teaches Korean to students studying in distant places through real-time video communication program. This is expected to supplement the lack of interaction in existing video classes and enable online simultaneous interaction, while increasing learning opportunities for Korean language students living in distance places. To find out the needs of the subjects for the curriculum design, this study conducted a one-on-one interview with 9 female married immigrants who are enrolled in the Cyber University which is opening a curriculum later. According to the survey, the students answered that they have a high intention of attending classes if the lack of interaction in existing distance classes are supplemented. Therefore, we could confirm the demand of a curriculum consisting of an overall real-time video education and multilateral individual connection. Also, we found out that there is a demand in performance rather than comprehension and a high demand for detailed feedback from the teacher. The result shows that the curriculum needs to establish performance-oriented contents to progress to an advanced level Korean Language, and include a study plain comprising of real-time interaction.

인터넷 온라인게임 의상디자인에 표현된 미메시스 연구 (A Study of the Mimesis in Internet Online Video Game Apparel Design)

  • 양수미;권미정
    • 복식
    • /
    • 제61권8호
    • /
    • pp.1-17
    • /
    • 2011
  • Ever since Homeros in Greece, Mimesis was thought to be an art that imitates nature, especially the classicism of nature. Mimetic theories were used in the artworks in the era of the Renaissance, and the terminology 'mimesis' replaced the idea of originality in the 15th century. The purpose of this study is to understand the aesthetics of mimesis expressed in Online video game apparel design. For this purpose, I researched different theories of 'mimesis' and applied them to Online video game apparel designs. The research was conducted using various books on aesthetics and fashion, and demonstrative studies were processed by analyzing photos from Internet video game websites. In the history of aesthetics, the term mimesis is divided into three categories: external, internal and multiple mimesis. External mimesis represented the historical point of view in the design, which showed the beauty of the ancient times. Internal mimesis displayed the metaphorical symbols of religion, character, psychology, sexuality and fear. Multiple mimesis was the hybrid and the distortion of the different aspects of mimesis. Applying this research on mimesis and expressing them in Online video game design may be an excellent method for understanding human aesthetics in video game apparels.

모바일 영상통화 환경에 적합한 하이브리드 변환을 이용한 객체 기반 비디오 코덱 설계 (Design of Object-based Video CODEC for the Mobile Video Telephony Using Hybrid Transform)

  • 전성혜;서용수;권기룡
    • 한국멀티미디어학회논문지
    • /
    • 제13권4호
    • /
    • pp.560-574
    • /
    • 2010
  • 3G 통신 기술의 상용화로 모바일 단말기 상에서 영상통화 서비스가 활발히 제공되고 있다. 하지만, 단말기 상에서 비디오 시스템은 안정성과 성능 면에서 사용자들의 요구를 충족시키지 못하고 있으며, 이 때문에 영상통화 서비스에 대한 사용자들의 불만이 증가하는 것이 현 실정이다. 따라서 본 논문에서는 기존의 제한된 모바일 영상통화 환경에서 향상된 품질의 영상통화 서비스를 제공하기 위한 비디오 압축 방법을 제안한다. 제안한 방법에서는 매 프레임마다 중요 객체와 비중요 객체를 분리하며, 분리된 객체는 다른 비트율과 화질을 갖도록 각 객체에 적합한 변환 커널을 적용하여 부호화 절차를 달리한다. 중요 객체는 고화질을 가지도록 부호화하며, 비중요 객체에 대해서는 저화질을 가지도록 부호화함으로써 제한된 대역폭 내에서 중요 객체에 대한 화질을 보장하도록 한다. 실험 결과에서 동일 비트율에서 제안한 방법이 기존 방법보다 중요객체 영역에 대한 화질이 우수한 것을 확인할 수 있었다.

On Rate-adaptive LDPC-based Cross-layer SVC over Bursty Wireless Channels

  • Cho, Yongju;Cha, Jihun;Radha, Hayder;Seo, Kwang-Deok
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제6권9호
    • /
    • pp.2266-2284
    • /
    • 2012
  • Recent studies have indicated that a significant improvement in wireless video throughput can be achieved by Cross Layer Design with Side-information (CLDS) protocols. In this paper, we derive the operational rate of a CLDS protocol operating over a realistic wireless channel. Then, a Rate-Distortion (R-D) empirical model for above-capacity Scalable Video Coding (SVC) is deduced to estimate the loss of video quality incurred under inaccurate rate estimation scenarios. Finally, we develop a novel Unequal Error Protection (UEP) scheme which leverages the characteristics of LDPC codes to reduce the distortion of video quality in case of typically-observed burst wireless errors. The efficacy of the proposed rate adaptation architecture over conventional protocols is demonstrated by realistic video simulations using actual IEEE 802.11b wireless traces.

DRAM을 사용한 고해상도 화상 메모리의 설계 (The Design of High Resolution Video Memory using DRAMs)

  • 박건작
    • 대한전기학회:학술대회논문집
    • /
    • 대한전기학회 1988년도 전기.전자공학 학술대회 논문집
    • /
    • pp.247-249
    • /
    • 1988
  • The most space-consuming element of digital image processing system is the video memory. Though this problem is solved by DRAMs, timing constraints posed by video data rates. The cycle time of DRAMs can be diminished by serial transferring and reading or writing pixel datas at the same time. This paper resents the design of 1024${\times}$512 video memory using this technique.

  • PDF

전역탐색 알고리즘을 이용한 움직임 추정 보상부 설계 및 검증 (Design and Verification of the Motion Estimation and Compensation Unit Using Full Search Algorithm)

  • 진군선;강진아;임재윤
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 2004년도 하계종합학술대회 논문집(2)
    • /
    • pp.585-588
    • /
    • 2004
  • This paper describes design and verification of the motion estimation and compensation unit using full search algorithm. Video processor is the key device of video communication systems. Motion estimation is the key module of video processor. The technologies of motion estimation and compensation unit are the core technologies for wireless video telecommunications system, portable multimedia systems. In this design, Verilog simulator and logic synthesis tools are used for hardware design and verification. In this paper, motion estimation and compensation unit are designed using FPGA, coded in Verilog HDL, and simulated and verified using Xilinx FPGA.

  • PDF

A study on the image design PBL class that can be used for e-Digital contents production

  • Ahn, In-Soo
    • 한국컴퓨터정보학회논문지
    • /
    • 제23권2호
    • /
    • pp.77-82
    • /
    • 2018
  • In this paper, we propose an improvement plan to increase the learning effect and satisfaction through the PBL - related video design class. PBL To prepare for the Fourth Industrial Revolution era, we must acquire diverse knowledge and skills to discover problems and solve them creatively. Therefore, various learning methods are being studied, and one of them is PBL learning. PBL is a learner-centered education that explores problems that may arise from specific topics other than existing curriculum-based education methods and finds solutions to problems. In this study, two lectures on video design related to video contents and image contents were taught in PBL class, and PBL class problem was analyzed and the improvement plan was studied.