• Title/Summary/Keyword: Vampire

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VENGEANCE, VIOLENCE, VAMPIRES: Dark Humour in the Films of Park Chan-wook

  • Hughes, Jessica
    • Cross-Cultural Studies
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    • v.28
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    • pp.17-36
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    • 2012
  • This essay places the South Korean film Thirst (2009) within Park Chan-wook's oeuvre as a filmmaker notorious for graphic depictions of violence and revenge. Park's use of dark humour in his films, which is emphasized in Thirst perhaps more than ever, allows for a more self-aware depiction of violence, where both the viewer and the protagonist are awakened to the futility of revenge. This ultimately paints his characters as fascinatingly crazy - simultaneously heroes, villains, and victims. Film theorist Wes D. Gehring's three themes of dark humour ('man as beast,' 'the absurdity of the world,' and 'the omnipresence of death') become most obvious in Park's most recent film, which pays closer attention to character development through narrative detail. Rather than portraying the characters as sentimental, dark humour depicts their misfortunes in an alternative way, allowing for consideration of such taboo subjects as religion, adultery, and death/suicide. These issues are further tackled through Thirst's portrayal of its vampire protagonist, which ultimately de-mystifies the traditional vampire figure. While this character has more often been associated with romance, exoticism and the mystical powers of the supernatural, Thirst takes relatively little from the demons of Nosferatu (Murnau, 1922) and various other Dracula adaptations, nor the romantic figures of Interview with the Vampire (Jordan, 1994), and Twilight (Hardwicke, 2008). Instead, it is part of a much smaller group of contemporary vampire films, which are rather informed by a postmodern reconfiguration of the monster. Thus, this paper examines Thirst as an important contribution to the global and hybrid nature of those films in which postmodern vampires are sympathetic and de-mystified, exhibiting symptoms stemming from a natural illness or misfortune. Park's undertaking of a vampire film allows for a complex balance between narrative and visuals through his focus on the Western implications of this myth within Korean cinema. This combination of international references and traditional Korean culture marks it as highly conscious of New Korean Cinema's focus on globalization. With Thirst, Park successfully unites familiar images of the vampire hunting and feeding, with more stylistically distinct, grotesque images of violence and revenge. In this sense, dark humour highlights the less charming aspects of the vampire struggling to survive, most effective in scenes depicting the protagonist feeding from his friend's IV in the hospital, and sitting in the sunlight, slowly turning to ash, in the final minutes of the film. The international appeal of Park's style, combining conventions of the horror/thriller genre with his own mixture of dark humour and non-linear narrative, is epitomized in Thirst, which underscores South Korea's growing global interest with its overt international framework. Furthermore, he portrayal of the vampire as a sympathetic figure allows for a shift away from the conventional focus on myth and the exotic, toward a renewed construction of the vampire in terms of its contribution to generic hybridization and cultural adaptation.

Analysis of the Dynamic Stability for the K-TGV Using Vampire Program (Vampire를 이용한 경부고속철도 차량의 동적 안정성 해석)

  • 박찬경;김기환;홍진완;심태웅
    • Proceedings of the KSR Conference
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    • 1998.05a
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    • pp.510-516
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    • 1998
  • Dynamic stability of a high speed train is very important. This paper presents a dynamic stability analysis of K-TGV using Vampire Program. The analysis of stability on this paper is performed in condition of track irregularity, curved track and strong gust. The critical speed of K-TGV is 140m1s, and it is stable when runs on 7000R(cant 150mm) curved track and on linear track with the body exerted 101kN lateral impulse force.

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A Style Study on the Iranian Vampire Film (이란-뱀파이어 영화 <밤을 걷는 뱀파이어 소녀> 스타일 연구)

An Analysis of A Comparison of Digital Movie Remake with Original Animation (영화 <블러드> 분석 : 애니메이션과 디지털 영화 버전의 비교)

  • Lee, Youn-H.
    • Cartoon and Animation Studies
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    • s.22
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    • pp.17-30
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    • 2011
  • This paper analyzes Blood: the Last Vampire (2009) in comparison with the original Blood: the Last Vampire (2000). This digital movie, released in 2009, faithfully re-presents the visual of the original animation using more budget and more developed technology. Though these two movies share very similar visual style, they have slightly different modes of expression that can be easily detected in their opening scenes. The original Blood chooses to tell its story in more indirect way. Some shots are intentionally vague and forcefully separated by black credit screen, leaving audience guessing exactly what happened. The remake version of Blood provides faster, more diverse, and more sophisticated images. It also uses invisible and slick editing, leaving no room to guess. These differences comes mainly from the difference of media. However, since the differences between two movies lie mainly in their narratives, we can ascribe the box office slump of the digital movie version of Blood: the Last Vampire to its narrative flaws. The heroin's inner conflicts were not convincing enough, supporting roles were not probable enough, and the whole story was not unique enough. As a result, the new Blood: the Last Vampire became another bad example that shows the importance of narrative in films.

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The Asian mode of production of Japanese Manga Higajima -The protests of the Political Structure and Asian mode of production (일본 만화 <피안도(彼岸島(Higajima))>와 아시아적 생산 양식 아시아적 생산양식의 정치구조와 투쟁)

  • Lee, Ho-Young
    • Cartoon and Animation Studies
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    • s.25
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    • pp.109-132
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    • 2011
  • The Vampire has relatively universal images in through the cultural and verbal usages. The comic Higajima and movie display the latest image of Japanese Vampire of asian mode of production. After the Meiji political reformation of 18th Century, Japanese had rapidly changed into European style in every places. However, the Higajima is denied the structural changes, it is insisted that the changing is only the skin deep and colour of hair but the structure of the society is same as feudal Japan. Asian mode of production is claimed by Karl Marx, according to him, it is before the historical developing model in Europe and it was controversial. The major character of modern Japanese history would be the change of hierarchy of king-shogun-samurai-peasant based on the regional ground. The feudal structure is changed by the Meiji reformation and Japan was rushed for the westernized country rather than the asian mode of production. However, Higajima argued that the changing is just the clothes of ruler but the democracy and individual citizenship was lost in that reformation. Vampire is cursed creature that cannot see the sun and it has not the functioned as a human organ. For human it is dead but this creature actively moves and stronger than human and much superior than human in every aspects. It is managed the feeding through the suck the human blood and power to seduction. Even it is not exist, it is quite symbolic phenomenon of cultural usage of superior entity of chain of feeding. The aim of this paper is display the symbolic code Vampire of Asian mode of production in Higajima and political struggling of Japan in actual. To search of the cultural meaning and possibility of the Korean solution of modernity.

Dynamic analysis of the rail vehicle system with ADAMS/Rail (ADAMS/Rail을 이용한 철도 차량 동특성 해석)

  • Cho Yon-ho;Lee Kang-wun;Park Gil-bae;Yang Hee-joo;Park hyun-ki
    • Proceedings of the KSR Conference
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    • 2003.05a
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    • pp.679-685
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    • 2003
  • Rotem has been using VAMPIRE for simulation and verification of the railway vehicle design. To improve the capability and accuracy of the analysis ability, ADAMS/Rail has been chosen as the next generation analysis tool. The dynamic performance of the railway vehicle, which is designed and manufactured by Rotem, is analyzed and simulated using ADAMS/Rail. The critical speed for linear and non-linear stability on tangent track, curving performance on various curved tractk, ride quality, derailment coefficient and the eigen values are calculated. In this paper, the results from ABAMS/Rail are compared with VAMPIRE's results.

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Reality Strategies in Fantasy and Narrative Infections -Fiction Vampire and Movie The Grand Budapest Hotel (판타지의 리얼리티 전략과 서사적 감염 -소설 <흡혈귀>와 영화 <그랜드부다페스트 호텔>을 중심으로)

  • Choi, Sung-Min
    • Journal of Popular Narrative
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    • v.25 no.4
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    • pp.397-428
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    • 2019
  • Fantasy emerges from the cracks and crevices of rational reality. Italo Calvino says, "Fantasy is possible when the reader stays at a certain distance without falling into the text." Fantasy does not form farthest from reality. It comes from the confusion between reality and fiction. In short, fantasy does not exist on the contrary of reality, but on the boundary of reality. Reality and fantasy are also structurally intertwined. We can't distinguish the reality from fantasy clearly. In fact, in this case, the reader or audience is confused about whether what I see is real or not. Todorov calls this case "hesitation." Hesitation is a key element of fantasy. Two texts that expressed "hesitation" are Kim Young-ha's short novel Vampire (1997) and Wes Anderson's film The Grand Budapest Hotel (2014). On the surface, these two texts seem to have nothing to do with narrative structural similarities. And both also arouse readers' and audiences' interest by letting confuse reality to fantasy. In Kim Young-ha's Vampire, we can look at the process of confusion of reality called "narrative infection" when a text is read to the reader. In the movie The Grand Budapest Hotel, we can find a strategy to make an unreal story feel like a fact in history. And we can also find a process in which the success stories of alienated characters become reality through 'solidarity' in the film. This paper is a study of how fantasy creates "reality", makes readers feel fantasy, and how it spreads through these two texts.

A Study on the Linear Modeling of Wheel/Rail Interaction for the Train Dynamics (철도차량 동특성 해석을 위한 휠/레일 상호작용의 선형모델링 연구)

  • 박찬경;박기준;박준서;배대성
    • Proceedings of the KSR Conference
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    • 1998.05a
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    • pp.517-524
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    • 1998
  • A liner numerical model of the wheel-rail interation and the track geometry is developed for multi-body dynamics program. The simulation results are very simulation to these of VAMPIRE simulation. This program can be used for the analysis of train dynamic performance.

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The Safety Analysis under failure of the 1st and 2ne Suspension Elements of the Next Generation High-speed Train model (차세대 고속철도 차량 모델의 1.2차 현가요소의 고장 발생 시 안전성 해석)

  • Kim, Ji-Young;Park, Tae-Won;Yoon, Ji-Won;Cho, Jae-Ik
    • Proceedings of the KSR Conference
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    • 2010.06a
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    • pp.984-988
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    • 2010
  • In Korea, the next generation high-speed train, whose target is maximum speed of 400km/h and operating speed of 370km/h, has been developed since 2007. In this paper, the safety of the next generation high-speed train is compared UIC 518OR under the malfunctioning situation of the suspension system. The bogie of the next generation high-speed train has two suspensions. Two different vehicle models of the next generation high-speed train are created by using VAMPIRE and ADAMS/Rail, which are specialized to design railway vehicle. And Those models are showed same dynamic properties. First of all, the sensitivity analysis of ModelCenter is performed using model of VAMPIRE. One suspension element which has significant effects on the safety are selected by result of the sensitivity analysis. And then, the dynamic analysis when the suspension element is broken is performed using ADAMS/Rail. The 30km track between Pungsegyo and Biryong tunnel in Gyeongbu High-speed Line was used at the dynamic analysis. The estimated value is found by using the normal method of UIC 518OR. The estimated values on the normal/fault state and the limit values of UIC 518OR are compared. Finally, the safety of the next generation high-speed train is verified.

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A Study of the Devil′s Types and the Special Effect Makeup′s Techniques Expressed on Horror Movies (공포영화에 나타난 악마의 유형과 특수분장 기법에 대한 연구)

  • 장미숙;양숙희
    • Journal of the Korean Society of Costume
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    • v.53 no.8
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    • pp.21-37
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    • 2003
  • The purpose of this paper is to be studied the Devil's types and the special effect makeup's techniques expressed on horror movies. As the theoretical background, the researcher inquired the origin of Satan, Demon and Devil, and the shapes and meanings portrayed in the religion, philosophy art and literature. Also classified the Devil's types of the movies, and examined the factors, techniques and aesthetic characteristics of special effect makeup for each of them. The results are as follows. 1. The Devil's types are the Werewolf, the Zombie and the Vampire. The Werewolf is a kind of Devil that changes into a wolf when the full moon rises. It requires animatronics, rubber body suits, furs and fangs for special makeup effects. The Zombie is a dead body that the exorcist restored with a narcotic drug, and it nibbles on human's brain and flesh. So it needs decayed or pale skins, scars, bald heads, non-focus eyes and false teeth for making this character. The Vampire is a bloodsucking ghost. Therefore, it uses fangs, evil eyes, rubber body suits and dropping blood for special effect makeup. 2. They expresses Sadism, Masquerade and Cruelty as the aesthetic characteristics of the Devil's special effect makeup.