• Title/Summary/Keyword: Utilization history

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History of Domestic Web Design - Focused on Design Expression Techniques and Technological Changes - (국내 웹 디자인 변천사 - 디자인 표현기법과 기술적 변화를 중심으로 -)

  • Lee, HyunJu;Hong, MiHee
    • The Journal of the Korea Contents Association
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    • v.20 no.3
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    • pp.200-208
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    • 2020
  • The domain of Web design gradually expands with the utilization of the Web and the development of technologies, but there are insufficient related studies. Thus, this study would recognize the importance of the Web design market and present the direction of designs in the future by investigating the process of changes in Web design. This study investigated the background of the revelation and evolution of design expression techniques and the flow of the information technology affecting the design and conducted a study analyzing the process of changes of Web design based on this. It is judged that this study has significance as the baseline research material for the expansion of the Web design domain of the future. As for the scope of the research, based on 30 years of the history of the Web, this study was conducted with materials on Websites, which had become issues from 1990 through the early-2000s and selected the winners of a grand prize in Web Award Korea since the mid-2000s as the subjects of analysis. This study analyzed the formative characteristics of design expression techniques and the characteristics of the information technology that affected Web design. As a result of the research, changes in design expression techniques could be divided broadly into minimalism and skeuomorphism, and it was found that the methods of expressing Web designs changed in various ways, affected by the development of information technology. It is predicted that with the emergence of various devices and the vitalization of video contents, the designs affected by minimalism, which can harmonize with them, will continue in the future.

China, the United States and Japan's animation film creation style of comparative study (중·미·일 애니메이션영화 창작스타일 비교연구)

  • Yang, jian-hua
    • The Journal of Korean Philosophical History
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    • no.39
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    • pp.221-235
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    • 2013
  • Through the comparative analysisand inductive research on main creation styles of Chinese, American and Japanese animation films, a conclusion can be given out, which means that the animation film style of each country can hardly be formed without their own traditional painting art, aesthetics habits and ways of thinking. It is these characteristics that form their unique animation film style. America emphasizes realism art, development and utilization of new technology, Japan pays sepcial attention totraditional painting art and comic stories. In business aspect, they bring about different business models relying on the experience of satisfying the diverse needs of domestic and global entertainment markets. When it comes to the content field, they carry forward universal values and meet the individualistic heroismso that a variety of business animation films and art animation films find their ways into the global market and acquire great popularity among audiences from all over the world. Through the comparasion of American and Japanese animation films, a new view to analyze the animation films of China is created. Animation creation is largely based on the need of socialist ideology from 50s to 80s. Even though the purposes of animation film creations returned to satisfying the diverse requirements of commercial markets and audiences, the consequences, such as the break gap of creations and talents, the lack of diverse creative styles and commercial market operation mechanism, sitll affect China's animation films today. Japan found thier position from the American model and became successful. Nowadays, China need find our own creative style and position from American model and Japanese model. And the systematic reformings that are detailed in the government managements, industry standards, internationalized talents cultivation and accumulation are the essential point.

A Study on the Performance Degradation Pattern of Caisson-type Quay Wall Port Facilities (케이슨식 안벽 항만시설의 성능저하패턴 연구)

  • Na, Yong Hyoun;Park, Mi Yeon;Jang, Shinwoo
    • Journal of the Society of Disaster Information
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    • v.18 no.1
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    • pp.146-153
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    • 2022
  • Purpose: In the case of domestic port facilities, port structures that have been in use for a long time have many problems in terms of safety performance and functionality due to the enlargement of ships, increased frequency of use, and the effects of natural disasters due to climate change. A big data analysis method was studied to develop an approximate model that can predict the aging pattern of a port facility based on the maintenance history data of the port facility. Method: In this study, member-level maintenance history data for caisson-type quay walls were collected, defined as big data, and based on the data, a predictive approximation model was derived to estimate the aging pattern and deterioration of the facility at the project level. A state-based aging pattern prediction model generated through Gaussian process (GP) and linear interpolation (SLPT) techniques was proposed, and models suitable for big data utilization were compared and proposed through validation. Result: As a result of examining the suitability of the proposed method, the SLPT method has RMSE of 0.9215 and 0.0648, and the predictive model applied with the SLPT method is considered suitable. Conclusion: Through this study, it is expected that the study of predicting performance degradation of big data-based facilities will become an important system in decision-making regarding maintenance.

A Survey Research on the Auction and Ar t Pr ice Index (미술품의 경매와 가격 지수에 대한 조사 연구)

  • Kim, Soonim;Lee, Youngdae
    • The Journal of the Convergence on Culture Technology
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    • v.1 no.2
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    • pp.37-44
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    • 2015
  • In this paper, we survey the auction on the art and the art price index in the international and Korea art market. The auction plays a role on the art market from art creators to art collectors. The auction will grow because it utilizes the open art market. The art price index which is developed to give a guide in art investment. However, the history of art index is short and the developed art index is not well widely used. Since, the art price is opened in the auction, so it provides the necessary condition to develop art price index. In this study, we compare the foreign art price index with the domestic one and we examine the properties and utilization of the art price index in Korea.

Visitors Satisfaction and Behavioral Intention of Local Historical Culture Festival (지역역사문화축제 방문객 만족도와 행동의도)

  • Choi, Cheol-Su
    • Journal of Digital Convergence
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    • v.18 no.6
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    • pp.209-215
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    • 2020
  • The purpose of this study was to investigate the factors that the festival image has on the festival satisfaction of visitors, and the effect of festival satisfaction has on the degree of visitors' behavior. In order to accomplish this research purpose, this study collected data of 233 visitors. Regression analysis was conducted in order to achieve the causal relationship between each variables. The result of data analysis revealed that the factors of festival image suitability, convenience, and entertainment had a positive (+) effect on satisfaction. And, satisfaction was verified to have a positive effect on behavioral intention. Therefore, these results implied that this study will contribute to the revitalization of festivals by both discovering images based on unique historical characteristics and presenting them as utilization plans. Especially, it is necessary to find unique contents with history, representative programs by age, and stories related to historical figures. Further validation studies are necessary to ascertain this fact utilizing the image value factors that have negative influences.

A Study on the Development of Children's Health Assessment Tools in Child Care Centers (보육시설 영유아의 건강사정을 위한 기록지 개발)

  • Han, Kyung-Ja;Bang, Kyung-Sook;Kwon, Mi-Kyung;Kim, Ji-Soo;Choi, Mi-Young;Huh, Bo-Yun
    • Korean Parent-Child Health Journal
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    • v.12 no.1
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    • pp.61-76
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    • 2009
  • Purpose: The purpose of this study was to develop child's health assessment tools for children in child care centers. Methods: Based on the literature review and several types of workshops participated with the child health nursing professors, doctoral students, nurses in pediatric units and pediatric psychiatric units from July to December 2006, the standards of child health assessment tools were developed. Graduate students and 4th grade students in nursing were trained for health assessment and used these assessment tools to validate the content and reliability of said tools. Results: Some record forms were newly developed, including demographic characteristics, past history, present health status, behavioral problems, and appropriate developmental screening tests in child care centers were selected. For systematic health care management in child care centers, daily care report, illness log, and referral sheet were also developed. Conclusion: In the face of growing utilization of daycare and their association with increased risk of various diseases, assessment and control measures are indispensable to the promotion of child health. Children's physical and mental health and developmental problems can be assessed using this assessment tools. They can be used for establishing the direction for developing a health care service system for young children.

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The Effect of Performing Leader's Role on Academic Achievement and Satisfaction in Small Group Collaborative Learning in Virtual Reality (가상현실을 활용한 소집단 협력학습에서 팀 구성원으로서의 역할 수행이 학업성취도와 만족도에 미치는 영향)

  • Kim, Mi Hwa
    • Journal of Digital Convergence
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    • v.15 no.11
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    • pp.67-76
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    • 2017
  • To conduct research using small group learning with advanced technology in school, small group collaborative learning was conducted in virtual reality called Second Life for high school history class to verify the effects of the role of group members (leader, group member) in collaborative learning activities in this study. Two classes of the second grade of high school were selected randomly and 20 groups were also randomly assigned, and each group was consisted of three members (1 leader and two group members). Academic achievement and satisfaction with academic activities were used to verify the effect of the role as measurement tools, and collected quantitative data were tested by independent sample t. As a result, it was found that performing the role of leader in collaborative learning activities in virtual reality was effective in promoting enhancing students' academic achievement and increasing satisfaction level. Lastly, utilization and improvement of small group collaborative learning using virtual reality in the field of education were discussed.

A Study on role of Science Museum for STEAM Education (융합교육에 있어서 과학관의 역할 연구)

  • Yoon, Young-doo;Choi, Hun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.6
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    • pp.1353-1358
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    • 2015
  • The creative economy is the industrialization era, the information age, knowledge-based economy, linking the new economic paradigm. The core words of the creative economy are stand for creativity, innovation, consumer protection and utilization of intellectual property. Creative ideas are combined with software technology will make innovative ecosystem-based structured market such as Apple, Google, Facebook. Intangible assets attributable to creativity than ever before in human history that is important as the economic value. In addition, innovative ideas, creativity and economic growth beyond the knowledge and information society is required. Because the core has a fusion of science and technology, industry, culture and industry convergence, various genres of creative activity support, and cultural and high-tech fusion industries, such as content creation and job creation through economic traction is needed. In this study, we analyze the case of the US Smithsonian Institution proposes the direction of Science Museum in creative workforce.

A Study on Strategy to Develop Underground Space of Campus - Focused on the Analyses of the Campuses of Main Universities Nationwide - (캠퍼스 지하공간 개발전략 연구 - 국내 주요대학 캠퍼스 분석을 중심으로 -)

  • Park, Hoon
    • Journal of the Korean Institute of Educational Facilities
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    • v.19 no.6
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    • pp.3-14
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    • 2012
  • University campus has grown and developed along with history of human in connection with transition characteristics of city. In particular, reflecting the features in the times, the masterplan should explore its main roles today when international growth of university is pursued. In particular, center core and quad space, focusing on main components of campus such as main building, student union hall and main lecture facility, are the prototype of campus components and have been pursued to have importance in terms of shape and function as traditional campus space strategy. Recently, however, new strategy has been proposed to explore orders of campus utilizing the underground space focusing on main universities. Design of Hana Plaza of Korea University and Bekyangro of Yeonsei University, the targets of this study, actively explore this strategy. This study analyzed such strategies in terms of concept of space to obtain space, design trend of main universities at home and abroad, and viewpoint of integrated masterplan proposal. Conclusions from this study are as follows. First, concept of quad and center space found in the design of traditional campus is reinterpreted into new design aspects through development of underground space. Second, development of underground space is approached to overcome the limit of existing campus and to present the vision of universities 100 years ahead. Third, ever-changing complicated urban environment has been reflected in space configuration of campus and positioned as strategy to implement this as modern construction technique. Third, implementation of pedestrian-oriented campus has been pursued by reinforcing utilization of inclined topography of urban environment in Korea. This enables to obtain spaces for main activities of students and to implement the space where student support facilities are concentrated and activities are performed actively. Such features can be presented as conclusions of this study.

A study on the Survey System of a Rural Housing through the Integrated Approaching on Rural Village and Housing (농촌 마을과 주택의 통합적 접근에 의한 농촌주택 조사체계 정립방안 연구)

  • Bae, Woong-Kyoo;Kim, Owen;Jeong, Dong-Seop;Yun, Yong-Woo
    • Journal of Korean Society of Rural Planning
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    • v.20 no.1
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    • pp.77-89
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    • 2014
  • This study intends to establish a system to investigate and analyze various impacting factors to Rural Housings such as the relationship of characteristics of Rural Housings located in a Rural Village to the Village and a Unit Housing, to the External and Internal Spaces inside the Unit Housing and the Village, and to Living Characteristics of the Residents and Space from an integrated point of view. The results of this study are largely summarized as following four kinds. Rural Housing Survey System can be largely classified into three stages, and they are a Preliminary Survey, Basic Survey and In-depth Survey. Along with these, the scope of the survey contents can be divided into a survey result by a unit of village, of land, of housing, and of resident's opinion survey. Secondly, the surveys by village unit are on location properties, Village Identity, Street Network, Land Use, Landscape Features and Public Facilities, and consist of Literature, Discussion and Field Survey. Thirdly, the land Unit Surveys are on a Driveway, Gate Location, Housing Placement, Outer Space Design in a Yard and Outer Space Use Characteristics, and consist of Questionnaire and Field Surveys. For the fourth, the Housing Unit Surveys are on an Internal Space Design and Placement, and consist of Questionnaire and Field Surveys. Finally, the Resident Questionnaire Survey consisted of Entire Discussion Survey and a Household one, and then the Entire Survey was on the Village's History, Village's Characteristics, Cultivation Characteristics and Community Activities while an individual one was on Main Living Characteristics, Satisfaction and Utilization Characteristics.