• Title/Summary/Keyword: Using Internet

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An Efficient P2Proxy Caching Scheme for VOD Systems (VOD 시스템을 위한 효율적인 P2Proxy 캐싱 기법)

  • Kwon Chun-Ja;Choi Chi-Kyu;Lee Chi-Hun;Choi Hwang-Kyu
    • The KIPS Transactions:PartA
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    • v.13A no.2 s.99
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    • pp.111-122
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    • 2006
  • As VOD service over the Internet becomes popular, a large sealable VOD system in P2P streaming environment has become increasing important. In this paper, we propose a new proxy caching scheme, called P2Proxy, to replace the traditional proxy with a sealable P2P proxy in P2P streaming environment. In the proposed scheme, each client in a group stores a different part of the stream from a server into its local buffer and then uses a group of clients as a proxy. Each client receives the request stream from other clients as long as the parts of the stream are available in the client group. The only missing parts of the stream which are not in the client group are directly received from the server. We represent the caching process between clients in a group and a server and then describe a group creation process. This paper proposes the directory structure to share the caching information among clients. By using the directory information, we minimize message exchange overload for a stream caching and playing. We also propose a recovery method for failures about the irregular behavior of P2P clients. In this paper, we evaluate the performance of our proposed scheme and compare the performance with the existing P2P streaming systems.

Factors Drawing Members of a Financial Institution to Information Security Risk Management (금융기관 종사자들을 정보보안 위험관리로 이끄는 요인)

  • An, Hoju;Jang, Jaeyoung;Kim, Beomsoo
    • Information Systems Review
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    • v.17 no.3
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    • pp.39-64
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    • 2015
  • As information and information technology become more important in competitive corporate environments, the risk of information security breaches has increased accordingly. Although organizations establish security measures to manage information security risks, members of organizations do not comply with them well, and their information security behavior intention is unclear. Therefore, to understand the information security risk management intention of the members of organizations, the present study developed a research model using Protection Motivation Theory, Supervisory Authority Pressure, and Background factors. This study presents empirical research findings based on the analysis of survey data from 201 members of financial institutions. Perceived Severity, Self-efficacy, and Supervisory Authority Pressure had a positive effect on intention; however, Perceived Vulnerability and Response Efficacy did not affect intention. Security Avoidance Habit, which was considered a background factor, had a negative effect on all parameters, and did not have an effect on intention. Security Awareness Training, another background factor, had a positive effect on information security risk management intention and perceived vulnerability, self-efficacy, response efficacy, and supervisory authority pressure, and had no effect on perceived severity. This study used supervisory authority pressure and background factors in the field of information security, and provided a basis to use supervisory authority pressure in future studies on behavior of organizations and members of an organization. In addition, the use of various background factors presented the groundwork for the expansion of protection motivation theory. Furthermore, practitioners can use the study findings as a foundation for organization's security activities, and to improve regulations.

Application of Photo-realistic Modeling and Visualization Using Digital Image Data in 3D GIS (디지털 영상자료를 이용한 3D GIS의 사실적 모델링 및 가시화)

  • Jung, Sung-Heuk;Lee, Jae-Kee
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.26 no.1
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    • pp.73-83
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    • 2008
  • For spatial analysis and decision-making based on territorial and urban information, technologies on 3D GIS with digital image data and photo-realistic 3D image models to visualize 3D modeling are being rapidly developed. Currently, satellite images, aerial images and aerial LiDAR data are mostly used to build 3D models and textures from oblique aerial photographs or terrestrial photographs are used to create 3D image models. However, we are in need of quality 3D image models as current models cannot express topographic and features most elaborately and realistically. Thus, this study analyzed techniques to use aerial photographs, aerial LiDAR, terrestrial photographs and terrestrial LiDAR to create a 3D image model with artificial features and special topographic that emphasize spatial accuracy, delicate depiction and photo-realistic imaging. A 3D image model with spatial accuracy and photographic texture was built to be served via 3D image map services systems on the Internet. As it was necessary to consider intended use and display scale when building 3D image models, in this study, we applied the concept of LoD(Level of Detail) to define 3D image model of buildings in five levels and established the models by following the levels.

An Algorithm Generating All the Playable Transcoding Paths using the QoS Transition Diagram for a Multimedia Presentation Requiring Different QoS between the Source and the Destination (근원지와 목적지에서 서로 다른 서비스 품질(QoS)을 필요로 하는 멀티미디어 연출의 재생을 위한 서비스 품질 전이도 기반의 변환 경로 생성 알고리즘)

  • 전성미;임영환
    • Journal of Korea Multimedia Society
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    • v.6 no.2
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    • pp.208-215
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    • 2003
  • For playing a multimedia presentation in a Internet, the case that the presentation QoS(Quality of Services) at a destination nay be different from the QoS of multimedia data at the source occurs frequently. In this case, the process of trancoding the multimedia data at the source Into the multimedia data satisfying the QoS at the destination should be requited. In addition, even the presentation description having the homogeneous QoS at both sides may have different transcoding paths due to the limitation of display terminals or network bandwidth. That is, for a multimedia description, it is required to regenerate a proper transcoding path whenever the displaying terminals or the network environment gets decided. And the delay time required to go through the transcoding path may affect the playability of the give presentation. Therefore it should be checked whether the presentation requiring a transcoding process is able to be played in a real time. In this paper, the algorithm for generating all the possible transcoding paths for a given multimedia description under a fixed set of transcoders and the network environment is proposed. The algorithm adopts the concept of QoS transition diagram to Prevent from a trancoding Path being cycled by the repetition of a cyclic Path which generates the same QoS of multimedia data as its input QoS. By eliminating all the cyclic Paths, the algorithm can guarantee the termination of the process. And for the playability check, a method of computing the transcoding time and the delay lime between logical data units are proposed.Finally all the proposed methods were implemented in the stream engine, called TransCore and the presentation-authoring tool, called VIP, we had developed. And the test results with sample scenarios were presented at the last.

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An User Interface hierarchical modeling process based on Metamodel (메타모델 기반 사용자 인터페이스 계층적 모델링 프로세스)

  • Song, Chee-Yang;Cho, Eun-Sook;Kim, Chul-Jin
    • Journal of Korea Multimedia Society
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    • v.11 no.4
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    • pp.525-543
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    • 2008
  • Recently, the scope of user interface is increasing the relative importance in software development dramatically. As a result, there are various relative technologies like as SWING, MFC, Web 2.0, and etc. However, most current software developments are progressed in separate development process with user interface part and business part respectively. This causes the problems, like as a difficulty in the integration process, an development period's delay, and a poor reusability for the constructed models. That is, the extendability and reusability of the created models is being decreased because UI modeling is not systematic and hierarchical, and the consistent integration technique between UI modeling and business modeling does not supported. To solve these problems, this paper proposes an unified and systematic UI modeling process based on UML, using the hierarchical metamodel according to the abstraction levels of development phase. We suggest an UI metamodel, which contains a hierarchy by layering the modeling elements in PIM and PSM based on maturity degree of the development. An hierarchical modeling process combined UI modeling and business modeling is built by applying the UI and business metamodel in terms of three modeling phases(concept/specification/concrete). The effectiveness of the modeling process is shown by applying the proposed process into an Internet Shopping Mall System. Through the exploratory results, the hierarchical UI metamodel and process can produce systematic and layered UI models. This can improve the quality and reusability of models.

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Protein Interaction Possibility Ranking Method based on Domain Combination (도메인 조합 기반 단백질 상호작용 가능성 순위 부여 기법)

  • Han Dong-Soo;Kim Hong-Song;Jong Woo-Hyuk;Lee Sung-Doke
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.5
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    • pp.427-435
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    • 2005
  • With the accumulation of protein and its related data on the Internet, many domain based computational techniques to predict protein interactions have been developed. However, most of the techniques still have many limitations to be used in real fields. They usually suffer from a low accuracy problem in prediction and do not provide any interaction possibility ranking method for multiple protein pairs. In this paper, we reevaluate a domain combination based protein interaction prediction method and develop an interaction possibility ranking method for multiple protein pairs. Probability equations are devised and proposed in the framework of domain combination based protein interaction prediction method. Using the ranking method, one can discern which protein pair is more probable to interact with each other than other protein pairs in multiple protein pairs. In the validation of the ranking method, we revealed that there exist some correlations between the interacting probability and the precision of the prediction in case of the protein pair group having the matching PIP(Primary Interaction Probability) values in the interacting or non interacting PIP distributions.

Development of Embedded Type VOD Client System (임베디드 형태의 VOD 클라이언트 시스템의 개발)

  • Hong Chul-Ho;Kim Dong-Jin;Jung Young-Chang;Kim Jeong-Do
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.6 no.4
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    • pp.315-324
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    • 2005
  • VOD(video on demand) is a video service by users' order, that is, a video service on demand. That means the users can select and watch the video content that has been saved on sewer, out of broadcasting in the usual process like TV. At present the client of VOD system bases on PC. As the PC-based client uses the software MPEG decoder, the main processor specification has an effect on the capacity. Also people, who don't know how to use their PC, cannot be provided the VOD service. The purpose of this paper is to show the process of the development the VOD client system Into the embedded type with hardware MPEG-4 decoder. The main processor is the SC1200 of x86 Family in National Semiconductor with a built-in video processor and the memory is 128Mbyte SDRAM. Also, in order that the VOD service can be provided using the Internet, the Ethernet controller is included. As the hardware MPEG-4 decoder is used in the embedded VOD client system, which is developed, it can make the low capacity of the main processor. Therefore it is able to be developed as a low-price system. The embedded VOD client system is easy for anyone to control easily with the remote control and can be played through TV.

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Development of Education Program for Early childhoods (유아용 교육프로그램의, 개발)

  • 김경화;박덕원
    • Journal of the Korea Computer Industry Society
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    • v.2 no.7
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    • pp.885-894
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    • 2001
  • The production and application of multimedia by domain in accordance with an infant level on the educational spot are some what insufficient to satisfy and difficult to be connected with class activities. Therefore, This essay proposes a way that it products educational program in accordance with a child level using ToolBook II and applies to class activities directly so that the infants can promote learning achievement. The embodied program is to be classified into six domains, a letter world, a figure world, a colorful world, a nursery rhyme world, a nursery tale world and internet site, on the basis of the play domain of infant education course. It is different from the existing CD ROM Title for young children by subject. The program is appropriately applied close multimedia factor for infants, such as images and sounds in order to stimulate their hearing and vision because it is programmed just for young children. And also, it is made up to be able to be applied without suing letters because they are unaccustomed to letter. After it have been applied to infants, A Rating-measure method is chosen in the course of an evaluation. Consequently, It shows that, a letter world, a figure world and a colorful world of each domain have an efficient learning effect and also at the ages of 5~7, 7 year-old infants have the best efficient learning effect.

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Design and Implementation of HD-Class VOD Content Management System Based on H.264 (H.264 기반 HD급 VOD 콘텐츠관리시스템 설계 및 구현)

  • Min, Byoung-Won;Oh, Yong-Sun
    • The Journal of the Korea Contents Association
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    • v.9 no.9
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    • pp.18-30
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    • 2009
  • Recently, although the requirement of quality of VOD content has been transferred upto the class of HD, conventional management systems characterized by OS dependency are truly limited in quality of video image, stability, and compatibility of network environments. In addition most of the content management systems realize very limited capabilities for the real affairs of content management and distribution services in such an OS dependent environment. In this paper, we propose a new scheme of HD-Class VOD Content Management System to solve these problems. We design and implement the proposed system based on open sources by using H.264 video compression method. The proposed system offers high quality content management method based on opened systems and independent on-line distribution method so that it can be realized as an integrated management scheme for VOD contents. Moreover, our system solves the problems of occasional cutting-down video, small screen, and poor image quality that exist in the conventional wmv-type CMS. According to the result of performance evaluation, our system maintains sufficient performance and tolerence for the case of large scale HD content operations or fabrications. We expect that the proposed integrated DB scheme will especially be effective when the content management applications are changed from Internet Web environments to mobile terminal environments.

A Study of a Semantic Web Driven Architecture in Information Retrieval: Developing an Exploratory Discovery Model Using Ontology and Social Tagging (정보검색의 시맨틱웹 지향 설계에 관한 연구 - 온톨로지와 소셜태깅을 활용한 탐험적 발견행위 모델개발을 중심으로 -)

  • Cho, Myung-Dae
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.21 no.3
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    • pp.151-163
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    • 2010
  • It is necessary, due to changes in the information environment, to investigate problems in existing information retrieval systems. Ontologies and social tagging, which are a relatively new means of information organization, enable exploratory discovery of information. These two connect a thought of a user with the thoughts of numerous other people on the Internet. With these connection chains through the interactions, users are foraging information actively and exploratively. Thus, the purpose of this study is, through qualitative research methods, to identify numerous discovery facilitators provided by ontologies and social tagging, and to create an exploratory discovery model based on them. The results show that there are three uppermost categories in which 5, 4 and 4 subcategories are enumerated respectively. The first category, 'Browsing and Monitoring,' has 5 sub categories: Noticing the Needs, Being Aware, Perceiving, Stopping, and Examining a Resource. The second category, Actively Participating, has 4 categories: Constructing Meaning, Social Bookmarking and Tagging, Sharing on Social Networking, Specifying the Original Needs. The third category, Actively Extends Thinking, also has 4 categories: Social Learning, Emerging Fortuitous Discovery, Creative Thinking, Enhancing Problem Solving Abilities. This model could contribute to the design of information systems, which enhance the ability of exploratory discovery.