• 제목/요약/키워드: Users'behavior

검색결과 1,666건 처리시간 0.026초

이용자 측면의 이동형 관람 안내 로봇 개선 (Improvement of Mobile Tour-Guide Robots from the Perspective of Users)

  • 안태범;강이석
    • 제어로봇시스템학회논문지
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    • 제18권10호
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    • pp.955-963
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    • 2012
  • A mobile tour-guide robot is a very attractive tour-guide in the exhibition hall of science museums and the necessity of tour-guide robots for museums is gradually increasing. Two kinds of robots have served as tour-guide robots in an exhibition hall of the Korea National Science Museum which is a very densely populated museum of many people and exhibits. The robots move around the large exhibition area and provide guide services to lots of visitors. A robot leads the way to the exhibit that a visitor wants to find and it takes the shortest route. Robots were operated for four months from January to April 2011, and we observed behavior of visitors and collected subjective evaluation of users. The result shows that there are four stages of using a mobile tour-guide robot and some differences of subjective evaluations depending on the gender and the age of the user and we suggest several improvements on the mobile tour-guide robot.

모바일 소셜 네트워크 게임 사용자의 이타주의적 행위가 게임 지속성에 미치는 영향: 사회 관계적 자본의 매개효과를 중심으로 (The Effect of Mobile Network Social Gamers' Altruism on Continuous Usage Intention: The Mediating Effect of Social Relational Capital)

  • 채성욱;강윤정
    • 한국정보시스템학회지:정보시스템연구
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    • 제25권1호
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    • pp.201-223
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    • 2016
  • Purpose As social network games (SNG) enjoy rapid growth in the market and become a major sector of the gaming industry, it is of great interest to examine the how users continuously use SNG. In SNG, the users' social interaction is the most prominent advantage of the social network, as well as the entertainment afforded by the game. This study explores the relationship between altruism, which is considered the most prominent characteristic of SNS, and the continuance usage intention, as well as the moderating role of social capital. Based on social capital theory and organizational citizenship behavior, this research model considers social bonding and bridging that are divided by social capital. Design/methodology/approach An AMOS analysis based on survey data from 223 SNG users indicated that SNG with greater altruism enhance social capital (social bonding, social bridging), which is related to the user's satisfaction and the continuance intention of SNG. Findings Social bonding is positively related to the user's satisfaction with SNG. In other words, social bridging positively affects the continuous usage intention of SNG. These findings help managers in developing and implementing altruistic relationships and social capital for continuous usage of SNG.

소셜네트워크 서비스(SNS)에서의 자아노출 행위탐색 : 개인적 속성과 사회적 영향효과를 중심으로 (Exploring Self-Presentation Behaviors in SNS : Focusing on Personal Characteristics and Social Influences)

  • 문윤지;엄혜미
    • Journal of Information Technology Applications and Management
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    • 제25권2호
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    • pp.1-21
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    • 2018
  • This study aims to investigate the usage patterns of users in Social Network Services (SNS) where is an upsurge. Specifically, the paper considers the reason why young people more and more prefer online (or mobile) SNS activities rather than offline face-to-face social relationship. Furthermore, the drivers which affect SNS usages are considered from users' personal characteristics and social influences. User's personal characteristics include their personalities (extraversion and introversion), narcissism, and life satisfaction. Social influences involve subjective norm, visibility, and image. Affected by personal and social factors in SNS, users intend to show positive self-presentation, which refers to a behavior to selectively expose his/her goodness to others. As one of the most influential drivers affecting SNS usage, the positive self-representation has an effect on the level of SNS usage. Thus, this paper suggests the hypothesized research model focusing on positive self-representation in the relationship among personal characteristics, social influence, and user's behavior in SNS. Empirical data analysis with 100 questionnaires suggests that all hypotheses were adopted except for the effect of visibility among social influence factors on positive self-representation.

IFM에 기반한 한글 질의 처리기의 설계와 구현 (A Study on the Hangul Query Processor based on IFM(Information Modeling))

  • 이서정;박재년
    • 한국정보처리학회논문지
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    • 제4권10호
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    • pp.2445-2452
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    • 1997
  • 시스템 개발방법론을 지원하는 자동화도구를 만들기 위해서 시스템의 행위나 사용자 행위를 자연어 명세로 기술하고 이를 처리하는데 대한 많은 연구가 진행되고 있다. 본 논문에서는 객체 지향 소프트웨어 개방 방법인 IFM(InFormation Modeling)을 기반으로 한 한글 질의 처리기를 제안한다. 이 질의 처리기는 시스템에 입력된 자연어 형태의 한글 명세로 SQL로 변환하여 처리하며, 한글을 사용하는 사용자에게 편리를 제공하여 시스템 활용도를 높이기 위해 고안되었다. 이 한글 질의 처리기는 한글로 입력된 사용자의 요구를 받아들여 처리하므로, 시스템에 익숙하지 않은 사용자도 전문가의 도움 없이 직접 시스템에 접근할 수 있으며, 한국어 사용자들이 시스템 개발에 능동적으로 참여하여 시스템 개발 시간을 줄일 수 있는 장점이 있다.

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의인화 수준에 따른 스마트 스피커 이용자의 고독감, 사회적 단절, 애착 및 이용행태의 차이 (Differences in Loneliness, Social Disconnection, Attachment, and Usage Behavior of Smart Speaker Users Depending on Anthropomorphism Level)

  • 장예빛
    • 한국콘텐츠학회논문지
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    • 제22권10호
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    • pp.93-102
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    • 2022
  • 의인화의 영향력에 대한 연구들은 점차 늘어나는 추세이나, 의인화를 경험하는 이용자의 특성 및 이들의 이용행태에 관해서는 탐색이 부족한 편이다. 따라서 본 연구에서는 구체적으로 스마트 스피커 이용자의 의인화 수준에 따른 이용자의 외로움, 사회적 단절, 애착 및 스피커 이용행태의 차이에 관해 탐색해보고자 하였다. 스마트스피커 이용자들을 대상으로 온라인 설문조사를 진행하였고, 총 320명의 이용자들이 조사에 참여하였다. 의인화 수준에 따라 두 집단으로 나누어 집단 간 차이를 살펴본 결과, 이용자의 외로움, 사회적 단절, 애착불안, 하루 평균 스피커 이용 빈도 및 의인화 행동 수준에 통계적으로 유의미한 차이가 나타났고, 애착회피는 통계적으로 유의미한 차이를 나타나지 않았다. 연구결과를 통해, 스피커와 긍정적인 사회적 상호작용을 높일 수 있는 인터랙션 설계에 관한 주요한 시사점을 제공할 수 있을 것으로 기대한다.

An Interactive Multi-Factor User Authentication Framework in Cloud Computing

  • Elsayed Mostafa;M.M. Hassan;Wael Said
    • International Journal of Computer Science & Network Security
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    • 제23권8호
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    • pp.63-76
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    • 2023
  • Identity and access management in cloud computing is one of the leading significant issues that require various security countermeasures to preserve user privacy. An authentication mechanism is a leading solution to authenticate and verify the identities of cloud users while accessing cloud applications. Building a secured and flexible authentication mechanism in a cloud computing platform is challenging. Authentication techniques can be combined with other security techniques such as intrusion detection systems to maintain a verifiable layer of security. In this paper, we provide an interactive, flexible, and reliable multi-factor authentication mechanisms that are primarily based on a proposed Authentication Method Selector (AMS) technique. The basic idea of AMS is to rely on the user's previous authentication information and user behavior which can be embedded with additional authentication methods according to the organization's requirements. In AMS, the administrator has the ability to add the appropriate authentication method based on the requirements of the organization. Based on these requirements, the administrator will activate and initialize the authentication method that has been added to the authentication pool. An intrusion detection component has been added to apply the users' location and users' default web browser feature. The AMS and intrusion detection components provide a security enhancement to increase the accuracy and efficiency of cloud user identity verification.

주민의식에 기초한 도시 대공원의 이용후 평가 -울산 대공원의 공원효율성 및 이용 만족도를 중심으로- (A Study on the Post Occupancy Evaluation of Urban Grand Park with Reference to the Perception of Residents -Focused on Ulsan Grand Park's Efficiency and User's Satisfaction-)

  • 성백진;최종희;이재근;권오복
    • 한국조경학회지
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    • 제32권2호
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    • pp.11-24
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    • 2004
  • The purpose of this study is to present data on the human activities responding to the physical environment of ‘Ulsan’s Grand Parks by evaluating user behavior and activity, visiting motivations, and user satisfaction. This study was conducted using multi-methods such as interviews and questionnaires surveys. The main findings of this study can be summarized in six parts as follows: \circled1 Behavior patterns showed that the users visited the park left within 30 minutes and the frequency of visits was 1 or 2 times per week. They spent their time mostly on ‘walking’ and ‘picnicking’. The users visited regardless of the seasons or the day of the week. \circled2 The priorities for improvements were analyzed as follows: the users expressed their demands for ‘shadowing facilities’ like shelters and pergolas because they used these facilities frequently. Also, the users would like an ‘event program’, ‘sign system’ and ‘guide program’. \circled3 Analysis of the the user’s perception of the park showed that they perceive the park as ‘representative source of the landscape and open space in Ulsan and place for making contact with nature. \circled4 In examining the visiting motivations of the users of Ulsan Grand Park, it was revealed that people use the park for ‘time with family and friends’, ‘to escape from city life’, ‘to relieve fatigue. As a result of factor analysis, 4 factors were identified such as ‘physical motive(MF1)’, ‘exploratory motive(MF2)’, ‘social motive(MF3)’ and ‘emotional motive(MF4). \circled5 Park users’ evaluation for park facilities showed that people are satisfied with most of the facilities and especially, they have high level of satisfaction for ‘footpaths’, ‘squares’ and ‘picnicspace’. The evaluation of the park user’s of activity reveals that they are content with nearly all the variables. Especially, they have high level of satisfaction for the variables of ‘convenience for dynamic activities’, ‘making of a beautiful atmosphere, ‘accessibility from the outside’ and, ‘convenience in group activitie. Factor analysis of the park user’s of activity revealed 5 factors such as ‘convenience and interest factor (AF1)’, ‘park maintenance, management and use program(AF2)’, ‘visual beauty(AF3)’, ‘safety and accessibility(AF4)’ and ‘crowding(AF5)’. \circled6 Regression analysis was employed to get the predictor factors of overall satisfaction with a result of 60.0%($R^2$). The variance was explained as ‘quality of the picnic space’, ‘convenience and interest factor while using the park’, ‘park program for maintain and management in the park’, ‘visually beauty while using the park’, ‘safety and accessibility of the parks’, ‘quality of the pond’, ‘crowding’, ‘quality of the square’.

사회네트워크에서 잠재된 신뢰관계망 추론을 위한 ANFIS 모형

  • 송희석
    • 한국데이타베이스학회:학술대회논문집
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    • 한국데이타베이스학회 2010년도 춘계국제학술대회
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    • pp.277-287
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    • 2010
  • We are sometimes interacting with people who we know nothing and facing with the difficult task of making decisions involving risk in social network. To reduce risk, the topic of building Web of trust is receiving considerable attention in social network. The easiest approach to build Web of trust will be to ask users to represent level of trust explicitly toward another users. However, there exists sparsity issue in Web of trust which is represented explicitly by users as well as it is difficult to urge users to express their level of trustworthiness. We propose a fuzzy-based inference model for Web of trust using user behavior information in social network. According to the experiment result which is applied in Epinions.com, the proposed model show improved connectivity in resulting Web of trust as well as reduced prediction error of trustworthiness compared to existing computational model.

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모바일 사용 행태에 따른 모바일 브라우저 UX (Mobile Browser UX Based on Mobile User Behavior)

  • 이태숙
    • 대한인간공학회지
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    • 제29권4호
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    • pp.547-551
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    • 2010
  • In mobile browser two mental models coexist; one for mobile users and the other for PC users. In this research shows that users apply these two mental models simultaneously while they use mobile browsers. However cases where these two mental models conflict with each other, rapid deterioration of usability of the UX based on the mobile user's mental model was evident. Also usability of mobile user interfaces for use cases like "View Mode" or "Copy and Send Mode" were also poor, and the research shows that these "Modes" could be substituted by gesture interaction with which users were already familiar.

APP 분석 시스템 및 CMS시스템 오픈API 개발 (Development of App Analysis System and CMS System Open API)

  • 김성림;박형록;전수진
    • 디지털산업정보학회논문지
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    • 제10권3호
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    • pp.23-33
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    • 2014
  • The smart phone are changing the way people communicate. And, the mobile app marketplace is greatly fast-growing. The app store continues its rapid growth, there are already more than 900,000 mobile apps on AppStore. We anticipate to see gained momentum throughout the business. Mobile is also becoming popular for marketers. Therefore, specialized app analysis systems are becoming important to how marketers and app developers invest, analyze and market their apps. App analysis systems enable users to discover and analyze behavior through data observations and meaningful patterns. In this paper, we introduce app analysis system and CMS System Open API, NugaLog. The NugaLog acquires users data and engages with them in a variety of ways. It will be essential for us to understand how users interact with and move through the app. The NugaLog will be able to see the number of users, smart phone model, smart phone OS, resolution, page views, and app version.