• Title/Summary/Keyword: Users' behaviors

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StateflowTD - A unified modeling Formalism of Stateflow and Timing Diagram (StateflowTD - Stateflow와 Timing diagram의 통합 모델링 방법론)

  • Lee, Hong-Seok;Chung, Ki-Hyun;Choi, Kyung-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.12B
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    • pp.1227-1235
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    • 2010
  • Stateflow is a useful system modeling tool, which is frequently used in industry. But Stateflow has defects when users are trying to describe consecutive behaviors or a system's temporal behaviors. Timing diagram, on the other hand, is a widely used tool of explaining behaviors of a hardware system in electronics. This tool has a merit when specifying consecutive behaviors and temporal behaviors of a system. Thus, this paper suggests $Stateflow_{TD}$, the unified modeling methodology in Stateflow domain integrating Stateflow with Timing diagram in order to improve the shortcomings of Stateflow. This paper not only explains a technique of integrating both a Stateflow model and Timing diagram models, and describes advantages of what $Stateflow_{TD}$ formalism has, but also shows its convenience using two example systems.

Health Consciousness and Health Information Orientation on Health Information Searching Behaviors of Middle-Aged Adults (중년층의 건강관심도와 건강정보추구도가 인터넷 건강정보 검색행동에 미치는 영향)

  • Lee, Hawyoung;Oh, Sanghee
    • Journal of the Korean Society for information Management
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    • v.38 no.3
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    • pp.73-99
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    • 2021
  • The purpose of this study is to analyze the health information use experience of middle-aged people in their 40s and 50s and to observe and analyze their health information search behaviors according to health consciousness and health information orientation. This study uses Information Foraging Theory with the concept of information scents which leads users to detect and collect cues in information searching. Types and contents of information cues that middle-aged people use when searching for health information were investigated. Also, how their health consciousness and health information orientation affected using information cues were analyzed. Three methods of research were used; (1) pre-interviews, (2) search experiments, and (3) post-interviews. Thirty-two middle-aged people participated in the study. Their performance on health information searching was recorded and referred to in the post-interviews using a think-aloud protocol. Findings presented that middle-aged people's health consciousness and health information orientation affected the perception of information scents in health information search; those with high health consciousness and health information orientation consider the text made by the government office the most critical information cues. We believe findings from this study could be used for public libraries or non-profit institutions to understand middle-aged people's health information behaviors to design education programs for information retrieval considering users' health consciousness and health information orientation. Findings could also contribute to Internet portal site or health-related web site designers developing strategies for middle-aged users to access health information effectively.

Engagement Analysis Technology for Tele-presence Services (텔레프레즌스 서비스를 위한 몰입도 분석 기술)

  • Yoon, H.J.;Han, M.K.;Jang, J.H.
    • Electronics and Telecommunications Trends
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    • v.32 no.5
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    • pp.10-19
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    • 2017
  • A Telepresence service is an advanced video conferencing service at aimed providing remote users with the feeling of being present together at a particular location for a face-to-face group meeting. The effectiveness in this type of meeting can be further increased by automatically recognizing the audiovisual behaviors of the video conferencing users, accurately inferring their level of engagement from the recognized reactions, and providing proper feedback on their engagement state. In this paper, we review the recent developments of such engagement analysis techniques being utilized in various applications, such as human-robot interaction, content evaluation, telematics, and online collaboration services. In addition, we introduce a real-time engagement analysis framework employed in our telepresence service platform for an increased participation in online group collaboration settings.

The Role of Application Rank in the Extended Mobile Application Download

  • Bang, Youngsok;Lee, Dong-Joo
    • Asia pacific journal of information systems
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    • v.25 no.3
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    • pp.548-562
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    • 2015
  • The growing popularity of mobile application has led to researchers and practitioners needing to understand users' mobile application download behaviors. Using large-scale transaction data obtained from a leading Korean telecommunications company, we empirically explore how application download rank, which appears to users when they decide to download a new application, affects their extended mobile application download. This terminology refers to downloading an additional application in the same category as those that they have already downloaded. We also consider IT characteristics, user characteristics, and application type that might be associated with the extended application download. The analysis generates the following result. Overall, a higher rank of a new application encourages the extended application download, but the linear relationship between the rank and the extended application download disappears when critical rank points are incorporated into the model. Further, no quadratic effect of rank is found in the extended application download. Based on the results, we suggest theoretical and managerial implications.

Resource Allocation Algorithm for Differentiated Multimedia Services Using Came Theory (게임이론을 이용한 멀티미디어 서비스의 차별적 자원 할당 알고리즘)

  • Shin, Kwang-Sup;Jung, Jae-Yoon;Suh, Doug-Young;Kang, Suk-Ho
    • Journal of the Korean Operations Research and Management Science Society
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    • v.34 no.1
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    • pp.39-59
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    • 2009
  • Game theory is adapted to a variety of domains such as economics, biology, engineering, political science, computer science, and philosophy in order to analyze economic behaviors. This research is an application of game theory to wireless communication. In particular, in terms of bargaining game we dealt with a multimedia resource allocation problem in wireless communication, which is rapidly spreading such as Wibro, WCDML, IPTV, etc. The algorithm is assumed to allocate multimedia resources to users who can choose and access differentiated media services. For this purpose, 3 utility function of users is devised to reflect quality of service (QoS) and price. We illustrated experimental results with synthesis data which were made to mimic real multimedia data, and analyzed differentiated service providing and the effect of the utility function.

Resource Allocation Algorithm for Differentiated Multimedia Services using Game Theory (게임이론을 이용한 멀티미디어 서비스의 차별적 자원 할당 알고리즘)

  • Sin, Gwang-Seop;Jeong, Jae-Yun;Seo, Deok-Yeong;Gang, Seok-Ho
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2008.10a
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    • pp.164-178
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    • 2008
  • Game theory is adapted to a variety of domains such as economics, biology, engineering, political science, computer science, and philosophy in order to analyze economic behaviors. This research is an application of game theory to wireless communication. In particular, in terms of bargaining game we dealt with a multimedia resource allocation algorithm in wireless communication, which is rapidly spreading such as Wibro, WCDML, IPTV, etc. The algorithm is assumed to allocate multimedia resources to users who can choose and access differentiated media services. For this purpose, a utility function of users is devised to reflect quality of service (QoS) and price. We illustrated experimental results with synthesis data which were made to mimic real multimedia data, and analyzed differentiated service providing and the effect of the utility function.

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Dissatisfying Factors and Complaining Behavior of Public Library Users (공공도서관 이용자의 불만족요인과 불평행동 -대구지역 공공도서관을 중심으로-)

  • 오동근;장흥섭;김광석
    • Journal of Korean Library and Information Science Society
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    • v.32 no.4
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    • pp.25-43
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    • 2001
  • This study analyzes in detail the specific complaints of the dissatisfied public library users in Taegu Metropolitan city, with regard to materials, facilities, information services and staffs of the libraries. It also analyses the relatedness of complaining behaviors, complaints and demographic factors including gender, age, occupation, income, and education.

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Studies on Visitors' Use Characteristics in Campus Forest of Chungnam National University (충남대학교 교내연습림 이용특성에 관한 연구)

  • Lee, In-Se;Kim, Se-Bin;Jeoung, Woon-Ha;Lee, Byeong-Yil
    • Korean Journal of Agricultural Science
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    • v.25 no.1
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    • pp.33-40
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    • 1998
  • The purpose of this study is to suggest objective basic data for Kung-dong neighborhood park management through the quantitative analysis of user's behaviors and satisfaction in Chungnam National University campus forest. Most users lived in Kung-dong, Oun-dong, Shinsung-dong near the campus forest. Their visiting motivations were for taking a walk, health and fresh air. Therefore, it is important that the university should seek a supervision for improving functions of the campus forest. They are using about 300 users per day in campus forest. We should present a supervision programs which make them more useful and protective.

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An Empirical Investigation of Explanation Facilities on User Acceptance of System Recommendations (설명기능이 시스템 결자 수용에 미치는 영향의 실증연구)

  • Kim, Sung-Kun;Kang, Hyun-Koo
    • The Journal of Information Technology and Database
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    • v.8 no.1
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    • pp.81-94
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    • 2001
  • Providing explanations about recommending actions is one of the most important capabilities of expert systems. In fact, there exist many approaches incorporating this explanation facility into the system. Here we present briefly a new approach to generating these explanations and further attempt to investigate the impact of system explanations on user behaviors toward system-generated recommendations. For this experiment we designed a stock investment decision supporting system which, given a set of market situations, suggests an investment recommendation with explanations about the recommending action. Twenty-nine bank employees evaluated the output of the system in a laboratory setting. The results indicate that explanation facilities can make systems-generated advice more confident to users but cannot increase users'acceptance for the system conclusion.

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Extended Linear Vulnerability Discovery Process

  • Joh, HyunChul
    • Journal of Multimedia Information System
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    • v.4 no.2
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    • pp.57-64
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    • 2017
  • Numerous software vulnerabilities have been found in the popular operating systems. And recently, robust linear behaviors in software vulnerability discovery process have been noticeably observed among the many popular systems having multi-versions released. Software users need to estimate how much their software systems are risk enough so that they need to take an action before it is too late. Security vulnerabilities are discovered throughout the life of a software system by both the developers, and normal end-users. So far there have been several vulnerability discovery models are proposed to describe the vulnerability discovery pattern for determining readiness for patch release, optimal resource allocations or evaluating the risk of vulnerability exploitation. Here, we apply a linear vulnerability discovery model into Windows operating systems to see the linear discovery trends currently observed often. The applicability of the observation form the paper show that linear discovery model fits very well with aggregate version rather than each version.