• 제목/요약/키워드: Users' behaviors

검색결과 658건 처리시간 0.031초

Associations of Internet Use with Oral Hygiene Based on National Youth Risk Behavior Survey

  • Park, Subin;Lee, Jung Hyun
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • 제29권1호
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    • pp.26-30
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    • 2018
  • Objectives: To investigate the association of problematic Internet use with oral health behaviors and oral health status in a nationally representative sample of Korean adolescents. Methods: Data from the 2010 Korea Youth Risk Behavior Web-based Survey (73238 Korean adolescents; mean age $15.06{\pm}1.75years$; age range, 12-18 years) were used. Problematic Internet use was measured using the Korean Internet Addiction Proneness Scale for Youth-Short Form. Self-report questionnaires were used to assess oral health behaviors and oral health status of adolescents. Results: Problematic Internet users were less likely to brush their teeth frequently [adjusted odds ratio (AOR)=0.59; 95% confidence interval (CI)=0.56-0.63] and at school after lunch (AOR=0.89; 95% CI=0.83-0.94) as well as more likely to perceive their oral health to be poorer (AOR=1.63, 95% CI=1.54-1.72) and experience oral symptoms (AOR=1.75, 95% CI=1.65-1.86) compared to usual Internet users. Conclusion: The study results indicate that problematic Internet use may adversely affect the oral health of Korean adolescents. Thus, oral health screening and Internet-based education are needed for adolescents experiencing problematic Internet use.

B2C 클라우드 서비스 채택의도의 영향요인에 관한 연구 (A Study on the Adoption Behavior of B2C Public Cloud Service in Korea)

  • 노두환;장석권
    • 한국경영과학회지
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    • 제37권3호
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    • pp.57-68
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    • 2012
  • The recent proliferation of various smart devices like the smartphone, tablet PC, and smart TV enables consumers to download various applications from the network and to access private files stored in their desktop server at any time and at any place. The trend of ubiquitous access seems to have become stronger and more diversified toward a ubiquitous network computing environment with the aggressive deployment of commercial cloud services. Recently, many Korean network service providers launched commercial B2C public cloud services, which were widely adopted by smart device users. They include Daum cloud, N drive, ucloud, and uplus box, mostly provided by major Korean telecom companies and portals. This paper aims to explore consumers' adoption behaviors toward the B2C public cloud services that were recently deployed in the Korean market. In order to achieve the goal, we identified key influencing factors that affect the consumers' adoption behaviors, based on an extension of the technology acceptance model (TAM). Several hundred smart device users were surveyed to test the generic regression model with the extended set of TAM variables.

지방도시 수변공간 이용자 행태 및 현황분석에 관한 연구 -남강, 태화강, 금호강을 중심으로- (A Study of Analysis of Present Condition and Users' Behavior on Waterfront in Local City -focusing on Nam river, Taewha river, Gumho river-)

  • 강석진
    • 한국농촌건축학회논문집
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    • 제16권1호
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    • pp.53-61
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    • 2014
  • The purpose of this study is to analyze present condition and users' behavior on waterfront in local city. To analyze the current physical statues and behavioral issues, 3 cities including Jinju city(Nam river), Ulsan city(Taewha river), and Dae-gu city(Gumho river) has chosen as research areas, the questionnaire and field survey were conducted in research areas focusing on post occupancy evaluation. In this study, it was found that main behaviors of waterfront were rest and exercise and overall satisfactions of waterfront were related to the decision-making for revisitation. However, unsatisfactory physical factors of waterfront were the position and number of facilities related to the behaviors such as rest, exercise, and bicycle riding. Especially, most unsatisfactory factor was the inadequate lighting in respect of intensity of illumination and position although much people had been used each waterfronts at nighttime. In conclusion it was thought that it was necessary to reinforce the program related to culture and leisure such as public performance and to establish infrastructure related to life-time sport and various outdoor exercise for waterfront activation.

대출기록을 통해 본 공공도서관 이용자 연구 - 강서·양천지역을 중심으로 - (A Study on Public Libraries' User Behaviors Based upon Circulation Data in Gangseo and Yangcheon Region)

  • 허선;정연경
    • 한국비블리아학회지
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    • 제25권4호
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    • pp.187-207
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    • 2014
  • 대출기록은 공공도서관에 축적되는 다양한 이용데이터로 이용 행태 분석을 통해 도서관서비스 개선에 적극 반영할 수 있다. 본 연구는 강서 양천지역 공공도서관 2개관의 대출기록 754,198건을 대상으로 대출이용자 및 대출 횟수, 대출자료, 대출시간 및 대출요일 분석을 실시하였다. 분석을 통해 두 도서관의 주된 이용자 계층, 도서관 방문 횟수, 주로 이용되는 자료의 주제, 주로 이용되는 시간을 확인할 수 있었고, 근접하였지만 환경이 서로 다른 두 도서관의 유사한 이용행태를 밝혀냄으로써 대출기록의 활용방안을 제시하였다.

상대네트워크 구축에 의한 맞춤형 논문검색 시스템 모델링 (User-oriented Paper Search System by Relative Network)

  • 조영임;강상길
    • 한국지능시스템학회논문지
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    • 제16권3호
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    • pp.285-290
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    • 2006
  • 이 논문은 사용자의 쿼리와 사용자의 행동양식을 바탕으로 상대네트워크를 구축함으로써 개인화된 논문검색 시스템을 모델링한 것이다. 제안하는 시스템은 사용자가 검색한 논문에서 키워드의 빈도수를 분석하여 개인적 상대네트워크를 구축하게 되는데, 이 네트워크는 다운로드, 열기, 삭제 등과 같은 사용자의 행동으로부터 키워드간 가중치를 조정을 함으로써 구축된다. 시스템의 성능평가를 위해 수원대학교에 있는 100명의 사용자들을 대상으로 실험한 결과, 기존의 검색엔진을 사용했을 때보다 성능이 우수하여 사용자 만족도가 높게 나타남을 알 수 있었다

Exploring How Gamification Design Drives Customers' Co-Creation Behavior in Taiwan

  • CHEN, Tser-Yieth;HUANG, Yu-Chen;LI, Pei-Fang
    • The Journal of Asian Finance, Economics and Business
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    • 제9권4호
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    • pp.109-120
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    • 2022
  • This study has incorporated the mechanics-dynamics-emotions (MDE) and two behavioral learning paths to investigate the customers' co-creation behavior in Taiwan. The intuitive path begins with a gamification design that reflects the customers' proactive and innovative behavior; the cognitive path begins with persuasion knowledge remarks based on rational and reactive reasoning. These two paths conclude what forms user co-creation. The study collects data of 505 active social media users in Taiwan and employs structural equation modeling. The empirical findings demonstrate persuasive knowledge and gamification design are significantly associated with self-reference, and in turn, positively associated with co-creation. It indicates that cognitive behavior plays the main role in forming co-creation. Participants are more drawn to co-creation behaviors by the marketing contents that prompt reactive behaviors than proactive ones. Therefore, marketing managers can use appropriate stimuli to enhance co-creation behavior. Companies can design activities related to users, and more accessible for reactive, instead of proactive behavior, i.e., asking for their initiatives. It also suggests that companies' marketing campaigns should involve key opinion leaders matching the product image and the target audience's preferences. The novelty of this study is to introduce a novel augmented MDE framework to extend the "dynamics" into the incubation and implementation stage.

Understanding College Students' Perception of Green Building Products

  • Jung, Younghan;Jeong, Myung Goo;Considine, Carol
    • 국제학술발표논문집
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    • The 6th International Conference on Construction Engineering and Project Management
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    • pp.503-507
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    • 2015
  • Sustainability continues to gain traction in all industry sectors as people become aware of the advantages of green products. The voluntary use of green products in buildings in the United States continues to grow due to long-term cost saving and the ecological benefit to nature. The voluntary installation of green products is associated with end-users' expectations and perceptions including cost saving, sustainable behavior, and social responsibility. Although involuntary use of green products has similar expectations and perceptions, the installation decision is not based on the goodwill from end-users. This paper surveys college students to capture current experience levels, expectations, and perceptions in regard to green products and/or sustainability and to understand their attitudes about involuntary use of a green product. The installation of low water pressure showerheads in a dormitory provides data to support perception, expectation, and future direction of adoption of green products in public buildings. This information may be used to facilitate sustainable behaviors among involuntary groups regarding to the adoption of green products. The primary objective of this paper is to investigate the college students' perception of a green product, particularly when the students are involuntarily exposed to the green products. As a secondary objective, the paper also attempts to address the college students' general understanding on sustainability and green products. The findings of this study could support the growing importance of sustainable behavior among higher education beyond social responsibility and provide a benchmark against which to improve future change while fostering sustainable behaviors over time among the public.

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상업공간 디지털미디어 적용방안에 관한 연구 - 페르소나 기반 사용자 시나리오 기법으로 - (A Study on the Application method of Digital Media in Commercial Space - Using Persona-based Scenario Approach -)

  • 안세윤;김소연;조문가
    • 한국실내디자인학회논문집
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    • 제26권1호
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    • pp.33-42
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    • 2017
  • Interior design especially the design developments for commercial spaces should ensure the economy of spaces. This is the marketing for space. It is necessary to understand the design elements of commercial space for the efficient using of digital media of space marketing. In this research decided to design application schemes for shopping mall by searching fashion shopping behaviors of users with persona-base scenario approach. Collected the information of users behavior base on case analysis of advance research to make personas. And develop scenario base personas for knowing the needs of users. And then made 4 schemes as the solution. Scheme 1. Customers can get the information and communication with the staff through with media screen in one room of shopping mall. The data of customers can be recorded for providing information or product recommendation personality. Forecast to preferred by group trip or customers that don't like walking around in shopping mall. Scheme 2. Install a media screen at entrance of a store in shopping mall and show special effect to raise customers' attention who walk through from the front of the store. Through with this customers will stay for long time and raise curiosity to get in the store. And the media screen also provide information of store and products. Scheme 3. Customers can get the information of products with using smart phone to scan QR cord in labels of products and record. Customers can finish whole shopping behaviors without the help of store staff. And can make buying decision even have left shopping mall as a online mode. Scheme 4. Store managers can record the products and the environment of store with 360 camera and update to website. Then customers can browse the virtual space with VR glasses. That make customers can have the real shopping experience without being in the store. In this study, have presented schemes of digital media in commercial space. But there are various of commercial space. In this study was presented schemes for shopping mall by searching fashion shopping behaviors of users. And look forward the researches about specific space setting and other type of commercial space for space development.

An analysis of user behaviors on the search engine results pages based on the demographic characteristics

  • Bitirim, Yiltan;Ertugrul, Duygu Celik
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권7호
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    • pp.2840-2861
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    • 2020
  • The purpose of this survey-based study is to make an analysis of search engine users' behaviors on the Search Engine Results Pages (SERPs) based on the three demographic characteristics gender, age, and program studying. In this study, a questionnaire was designed with 12 closed-ended questions. Remaining questions other than the demographic characteristic related ones were about "tab", "advertisement", "spelling suggestion", "related query suggestion", "instant search suggestion", "video result", "image result", "pagination" and the amount of clicking results. The questionnaire was used and the data collected were analyzed with the descriptive statistics as well as the inferential statistics. 84.2% of the study population was reached. Some of the major results are as follows: Most of each demographic characteristic category (i.e. female, male, under-20, 20-24, above-24, English computer engineering, Turkish computer engineering, software engineering) have rarely or more click for tab, spelling suggestion, related query suggestion, instant search suggestion, video result, image result, and pagination. More than 50.0% of female category click advertisement rarely; however, for the others, 50.0% or more never click advertisement. For every demographic characteristic category, between 78.0% and 85.4% click 10 or fewer results. This study would be the first attempt with its complete content and design. Search engine providers and researchers would gain knowledge to user behaviors about the usage of the SERPs based on the demographic characteristics.

웹 검색 행태의 추이 및 변화 분석 (Trends and Changes of Web Searching Behavior)

  • 박소연
    • 한국문헌정보학회지
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    • 제45권1호
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    • pp.377-393
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    • 2011
  • 이 연구에서는 국내 주요 검색 포털인 네이버 이용자들의 검색 행태 추이를 조사, 분석하였다. 즉 1년 동안 분기별로 네이버에 입력된 질의들을 대상으로 질의의 입력 행태, 오타 입력 행태, 멀티미디어 검색 행태, 결과 문서 클릭 행태 등의 추이를 조사하였다. 이를 위하여 이용자들이 입력한 통합 검색 질의들로 구성된 질의 로그와 질의에 대한 검색 결과에서 이용자들이 조회한 문서를 기록한 클릭 로그를 분석하였다. 연구결과, 입력된 질의의 길이 및 주제, 멀티미디어 질의의 특징 및 비율, 오타의 비율 등에 있어서는 1년 동안 큰 변화 없이 일정한 것으로 나타났다. 반면, 질의별로 발생되는 클릭 횟수는 시간이 지남에 따라 점진적으로 증가하는 것으로 나타났다. 본 연구의 결과는 향후 포털의 효과적인 콘텐츠 구축 및 검색 알고리즘 개발에 활용될 수 있을 것으로 기대된다.