• Title/Summary/Keyword: User tracking

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Architectural Design using Visual and Tactile Guide in the Virtual Table (가상테이블상에서 비쥬얼 및 택타일 가이드를 이용한 건축 디자인)

  • 이선민;최수미;권두영;김명희
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.2
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    • pp.189-198
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    • 2004
  • As display devices evolve, computer-based work environments are also becoming better suited to actual application tasks. This paper discusses the development of an architectural design system using the virtual table, which is a table-type projection system. It consists of the interactive VR modeler, the hybrid tracker and the architectural interpreter. The interactive VR modeler offers visual and tactile guide such as grid interaction, a tangible transparent prop and reference objects, so that a user can design architectural 3D models more easily and intuitively on the virtual table. The hybrid tracker includes two types of tracking methods for viewpoint according to the user's view and hand interaction: namely, vision-based tracking and magnetic tracking. The architectural interpreter automatically transforms simple 3D masses into a basic construction form that has architectural knowledge. The proposed system has advantage in the sense that it is suitable for collaboration among several users, allowing them to view graphical objects in stereoscopic view with direct 3D manipulation. Thus, it can be effectively used for architectural simulation and user-participated design.

A Study on the Optimization of the Digital Media Service Menu Structure based on the Differentiations of User Experience with special reference to Eye Tracking Test (사용자경험 차이를 고려한 TV(디지털미디어) 서비스 초기메뉴의 구조 최적화 연구 - 시선추적 실험을 중심으로)

  • Lee, Sang-Ho
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.445-452
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    • 2010
  • This paper deals with the exploratory study & experimentation for foundation & theoretical base of menu structuring & design improvement of digital media (IPTV, Digital cable TV) service players. Digital media service providers had been offered many cases of menu structure since their service launched. Researcher set a research topic which verification of eye tracking velocity when media user feels with perceived ease of design and the familiarity. Researcher arrives at a conclusion through as stated above experiment that vertical type of menu and horizontal type of menu are differentiated from the contents characteristics. Research conclusions & implications are strong theoretical base with digital media service players when they planning and designing their service structuring.

A Secure Technique Design for Privacy Protection in RFID System (RFID 시스템에서 프라이버시 보호를 위한 보안기법 설계)

  • Oh, Gi-Oug;Park, Mi-Og
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.8
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    • pp.107-115
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    • 2010
  • RFID (Radio Frequency IDentification) technology, automatic identification and data capture technologies in ubiquitous computing is an essential skill. Low-cost Radio Frequency Identification tags using memory and no physical contact due to the ease of use and maintenance of excellence are going to use expanded. However, it is possible to the illegal acquisition of the information between RFID tags and readers because RFID uses the RF signal, and the obtained information can be used for the purpose of location tracking and invasion of privacy. In this paper, we proposed the security scheme to protect against the illegal user location tracking and invasion of privacy. The security scheme proposed in this paper, using Gray Code and reduced the capacity of the calculation of the actual tags, However, it is impossible for the malicious attacker to track information because tag information transmitted from the reader is not fixed. Therefore, even if the tags information is obtained by a malicious way, our scheme provides more simple and safe user privacy than any other protection methods to protect user privacy, because not actual information but encrypted information is becoming exposed.

Design and Implementation of Intelligent Wireless Sensor Network Based Home Network System (무선 센서 네트워크 기반의 지능형 홈 네트워크 시스템 설계 및 구현)

  • Shin, Jae-Wook;Yoon, Ba-Da;Kim, Sung-Gil;Chung, Wan-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.465-468
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    • 2007
  • An intelligent home network system using low-power and low-cost sensor nodes was designed and implemented. In Intelligent Home Network System, active home appliances control is composed of RSSI (Received Signal Strength Indicator) based user indoor location tracking, dynamic multi-hop routing, and learning integration remote-control. Through the remote-control learning, home appliances can be controlled in wireless network environment. User location information for intelligent service is calculated using RSSI based Triangle measurement method, and then the received location information is passed to Smoothing Algorithm to reduce error rate. In order to service Intelligent Home Network, moreover, the sensor node is designed to be held by user. The gathered user data is transmitted through dynamic multi-hop routing to server, and real-time user location & environment information are displayed on monitoring program.

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Generating Augmented Lifting Player using Pose Tracking

  • Choi, Jong-In;Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.5
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    • pp.19-26
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    • 2020
  • This paper proposes a framework for creating acrobatic scenes such as soccer ball lifting using various users' videos. The proposed method can generate a desired result within a few seconds using a general video of user recorded with a mobile phone. The framework of this paper is largely divided into three parts. The first is to analyze the posture by receiving the user's video. To do this, the user can calculate the pose of the user by analyzing the video using a deep learning technique, and track the movement of a selected body part. The second is to analyze the movement trajectory of the selected body part and calculate the location and time of hitting the object. Finally, the trajectory of the object is generated using the analyzed hitting information. Then, a natural object lifting scenes synchronized with the input user's video can be generated. Physical-based optimization was used to generate a realistic moving object. Using the method of this paper, we can produce various augmented reality applications.

Uncertain Region Based User-Assisted Segmentation Technique for Object-Based Video Editing System (객체기반 비디오 편집 시스템을 위한 불확실 영역기반 사용자 지원 비디오 객체 분할 기법)

  • Yu Hong-Yeon;Hong Sung-Hoon
    • Journal of Korea Multimedia Society
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    • v.9 no.5
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    • pp.529-541
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    • 2006
  • In this paper, we propose a semi-automatic segmentation method which can be used to generate video object plane (VOP) for object based coding scheme and multimedia authoring environment. Semi-automatic segmentation can be considered as a user-assisted segmentation technique. A user can initially mark objects of interest around the object boundaries and then the selected objects are continuously separated from the un selected areas through time evolution in the image sequences. The proposed segmentation method consists of two processing steps: partially manual intra-frame segmentation and fully automatic inter-frame segmentation. The intra-frame segmentation incorporates user-assistance to define the meaningful complete visual object of interest to be segmentation and decides precise object boundary. The inter-frame segmentation involves boundary and region tracking to obtain temporal coherence of moving object based on the object boundary information of previous frame. The proposed method shows stable and efficient results that could be suitable for many digital video applications such as multimedia contents authoring, content based coding and indexing. Based on this result, we have developed objects based video editing system with several convenient editing functions.

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Realization of a Motion-based Interactive System Using Extraction of Real-time Search Terms

  • Lim, Sooyeon;Lee, Dongin
    • International Journal of Contents
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    • v.12 no.2
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    • pp.31-36
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    • 2016
  • The purpose of this research is to realize interactive art based on user's motions information using real time internet search terms. For this purpose, real-time search terms and related news information were extracted from three domestic and foreign portal sites, and the extracted information was used to generate content for interaction with the user. For interaction between the generated content and the user, a motion-based interactive technology that optimizes the intentions and experiences of the user was developed. A motion-based interactive system can be used to develop an immersive interface that induces user interest.

A Study on step number detection using smartphone sensors for position tracking (위치 추적을 위한 스마트폰 센서를 이용한 걸음 수 검출에 관한 연구)

  • Lee, Kwonhee;Kim, Kwanghyun;Oh, Jongtaek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.3
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    • pp.119-125
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    • 2018
  • Various techniques for indoor positioning using a smart phone have been studied. Among them, the positioning technology using the acceleration sensor and the gyro sensor built in the smartphone is widely used in conjunction with the WiFi fingerprint technology. The location tracking technology using sensors has been used for a long time, but the performance environment of the smartphone is poor and the user is moving with the smartphone in a certain posture. Therefore, in order to improve the accuracy of location tracking in a smartphone environment, it is necessary to study and develop appropriate algorithms in a mobile environment. In this paper, we analyze the performances of frequency analysis method, maximum sum of minimum acceleration method and adaptive threshold method, which are the user's moving step count detection algorithms, and determine the most accurate method.

Development of Cultural Content using a Markerless Tracking-based Augmented Reality (마커리스 트래킹 기반 증강현실을 이용한 문화콘텐츠 개발)

  • Lee, Young cheon
    • Smart Media Journal
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    • v.5 no.4
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    • pp.90-95
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    • 2016
  • Recently, the quality of cultural experience can be improved through a stereoscopic information service provided by the latest mobile-based Information Telecommunication technology without the human cultural commentators, which was used in order to enhance the understanding of our cultural heritage. The purpose of this paper is to produce contents that introduce cultural heritage using the Android-based GPS and augmented reality. In this paper we propose a culture content creation method that is based on location information such as user/cultural anomalies using GPS and augmented reality based on Markerless Tracking. Marker Detection Technology and Markerless Tracking Technology are used for smart phone's rapid recognition of augmented real world and accurate recognition according to the state of the cultural heritage. Also, the Google Map of Android is used to locate the user. The strength of this method lies in that it can be used for a variety of subjects while the existing methods are limited to certain kinds of augmented reality contents.

A UE Position Tracking Method for Optical Beamforming Transmission in Visible Light Communications (가시광 통신 시스템에서 광 빔포밍 전송을 위한 유저 단말 추적 방법)

  • Hwang, Yu Min;Kim, Kyung Ho;Song, Yu Chan;Lee, Sang Woon;Kim, Jin Young
    • Journal of Satellite, Information and Communications
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    • v.9 no.2
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    • pp.85-90
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    • 2014
  • In this paper, we propose a novel UE(User Equipment) position tracking algorithm of visible light signals, and analyze BER performance when optical beamforming scheme is applied in VLC(Visible Light Communications) system. The optical beamforming scheme as an interference mitigation method provides good optical channel conditions between UE(Rx) and LED light(Tx), and lead to better BER performance because UE is able to get a better RSSI(Received Signal strength indication) value. For the system BER, the proposed UE position tracking method for optical beamforming transmission demonstrates the performance enhancement compared to a system not applied the optical beamforming transmission scheme, and up to about 5~6dB SNR performance gain is achieved. The results of the paper can be applied to design of various VLC and LBS applications for ubiquitous home network systems.