• Title/Summary/Keyword: User intervention

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Design and Implementation of an Automatic Switching Technology Between Ad-Hoc and Infrastructure Modes in Wireless LANs (무선 LAN에서 Ad-Hoc과 Infrastructure 모드의 자동전환 기술 설계 및 구현)

  • Shin Taek-Su;Jo Sung-Min;Min Sang-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.9A
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    • pp.892-899
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    • 2006
  • In this paper, we propose an automatic switching technology between the ad-hoc and the infrastructure modes without user intervention in the IEEE 802.11b wireless LAN. Also, we design our proposed technology and implemented on the Linux machine. For this operation, the area within an Access Point (AP) coverage is defined as a switching area, and a node without any transmission in this area is assumed to be able to relay frames between the AP and nodes in the shaded area that is outside the coverage and cannot reach the AP. By using the proposed technology, it is possible to provide the seamless Internet access service to nodes at the ad-hoc mode in the shaded area. In this paper, we explains the operation of the detection method of the switching area, presents the flowchart and implementation environment. To prove the operation of our technology, we obtain the results of captured packets transmitted between nodes and throughput results through ftp transmission experiment. Hence, we can see that our proposed scheme can be improve the wireless access service in wireless and mobile networks.

Development of Self-Consumption Smart Home System (에너지 자립형 스마트 홈 시스템 개발)

  • Lee, Sanghak
    • Journal of Satellite, Information and Communications
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    • v.11 no.2
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    • pp.42-47
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    • 2016
  • Due to advances such as photovoltaic power generation and energy storage system, energy self-consumption smart home system in which energy management system is built and energy is generated in house has been actively researched. In particular, due to the instability of the grid after the Fukushima nuclear accident, home system in which generating electricity from photovoltaic, storing and using it in energy storage system was commercialized in Japan. While subsidizing renewable energy projects through a combination of solar and energy storage systems in North America and Europe has expanded home installation. In this paper, we describe development of self-consumption smart home system which is connecting photovoltaic system and energy storage system in home area network and operating it based on real-time price. We implemented automated self-consumption home in which optimizing the use of energy from the power grid with minimal user's intervention.

Study on the Improvement of Extraction Performance for Domain Knowledge based Wrapper Generation (도메인 지식 기반 랩퍼 생성의 추출 성능 향상에 관한 연구)

  • Jeong Chang-Hoo;Choi Yun-Soo;Seo Jeong-Hyeon;Yoon Hwa-Mook
    • Journal of Internet Computing and Services
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    • v.7 no.4
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    • pp.67-77
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    • 2006
  • Wrappers play an important role in extracting specified information from various sources. Wrapper rules by which information is extracted are often created from the domain-specific knowledge. Domain-specific knowledge helps recognizing the meaning the text representing various entities and values and detecting their formats However, such domain knowledge becomes powerless when value-representing data are not labeled with appropriate textual descriptions or there is nothing but a hyper link when certain text labels or values are expected. In order to alleviate these problems, we propose a probabilistic method for recognizing the entity type, i.e. generating wrapper rules, when there is no label associated with value-representing text. In addition, we have devised a method for using the information reachable by following hyperlinks when textual data are not immediately available on the target web page. Our experimental work shows that the proposed methods help increasing precision of the resulting wrapper, particularly extracting the title information, the most important entity on a web page. The proposed methods can be useful in making a more efficient and correct information extraction system for various sources of information without user intervention.

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An Intelligent Call Center based on Agent (Agent를 기반으로 한 지능형 호출 시스템)

  • Lee, Dong-Kyu;Han, Kyung-Sook
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.5
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    • pp.522-538
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    • 2001
  • This paper presents a cal center which is a subsystem of a web-based real time monitoring system of intensive care units. Based on Computer-Telephony Integration (CTI) technology, the call center attempts to efficiently and automatically send messages to patients\` families, doctors, and other staffs in hospital via communication media suitable to the occasion. The problem of determining appropriate media can be very complicated by the urgency of a message, calling time, and communication media available to the target person. We use the Dempster-Shafer theory, one of the uncertainty handling methods, to determine the most suitable communication media that will transmit a message rapidly and safely. In addition, we use agent technology to perform the calling process without requiring the intervention of the user of the call center. this call center enables message transfer through various communication media in an integrated environment, and relieves medical staff from the calling process, which in turn will make a contribution toward enhancing medical service.

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Building Boundary Extraction of Airborne LIDAR data by Image-Based and Point-Based Data Analysis (영상 및 점기반 자료처리에 의한 항공 라이다 자료의 건물경계추출)

  • Kim, Eui-Myoung
    • Journal of Korean Society for Geospatial Information Science
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    • v.17 no.1
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    • pp.43-52
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    • 2009
  • LIDAR data, as the source of the 3D information of buildings, are used many modeling fields such as three-dimensional city models in urban planning and the visibility analysis of buildings. This study suggests a methodology, that is characterized by combining image-based and point-based process, for minimizing the user's intervention and automatically extracting building boundary only using the LIDAR data. Image processing methodology is firstly used to separate building and non-building regions from LIDAR data. Moreover, building regions are then classified main roof into remaining parts by the statistical analysis of height values, and the remaining parts are processed separately. Through the experimental results of study areas which exist many types of buildings, for example, apartment-type, stair-type, complex-type, etc. Approximately 90% building boundaries are automatically extracted by the proposed methodology.

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Development and Effects of Smartphone App-Based Exercise Program for Hemodialysis Patients (혈액투석 대상자를 위한 스마트폰 앱 기반 운동프로그램 개발 및 효과)

  • Ki, Eun Jeong;So, Hyang Sook
    • Journal of Korean Academy of Nursing
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    • v.50 no.1
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    • pp.52-65
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    • 2020
  • Purpose: To examine the effects of a smartphone application-based exercise program on self-efficacy expectations (SEE) and outcome expectations regarding exercise (OEE), physical fitness, activity level, physiological indices, and health-related quality of life in a sample of hemodialysis patients. Methods: A quasi-experimental control group pre-test post-test design was used. Subjects were recruited from two university hospitals in G city. The subjects were assigned randomly by coin toss: 33 participants to the experimental group and 30 to the control group. A literature review and the self-efficacy theory were used to develop the smartphone program. Experts designed and verified the program to be userfriendly and in consideration of user interaction. Data were collected through a self-report pre-test post-test questionnaire and online medical records. Results: In the experimental group, the levels of physical fitness and physical activity were significantly improved post-test, but the scores on health-related quality of life and the physical indices did not improve. In the experimental group, the SEE and OEE post-test scores were also significantly higher than the pre-test scores, but the control group's scores did not change. Conclusion: The smartphone application-based exercise program based on self-efficacy theory significantly improved the level of physical fitness and activity, SEE, and OEE for hemodialysis patients. The use of this application-based exercise program for hemodialysis patients might be an effective nursing intervention tool for improving SEE, OEE, level of physical fitness, and physical activity.

An Enhanced Location Offering Mechanism for Supporting Emergency Services in Ethernet-based Enterprise VoIP Networks (이더넷 기반 기업 인터넷 전화망에서 긴급 서비스 지원을 위한 개선된 위치 정보 제공 방식)

  • Lee, Kye-Sang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.12
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    • pp.2663-2669
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    • 2010
  • During the past 5 years, domestic VoIP service has grown rapidly absorbing more than 8 million subscribers. More recently, the increase of enterprise or institutional subscribers become more dominant than individual subscribers. Supporting emergency services such as 119 in these scaled up VoIP services is very essential. In current domestic VoIP networks, the VoIP terminal's location information which are provided to the PSAP with the arriving emergency call depends on the information which are entered at the subscription time or updated by the subscribers when the terminal is moved to other place. This manual provision of location information which requires the user's intervention can result in serious failure in saving people in emergency situations, in case that users are negligent in entering the information or users enter the wrong information. In this paper, we propose an enhanced mechanism in which the terminal's location information is automatically offered by the network for emergency services in ethernet-based enterprise VoIP networks.

Characteristics of Cellular Phone Use and its Association with Psychological Problems among Adolescents (청소년의 휴대 전화 사용 실태 및 정신과적 문제와의 연관성)

  • Lee, Myung-Ji;Lee, Jeong-Seop;Kang, Min-Hee;Kim, Chul-Eung;Bae, Jae-Nam;Choo, Jung-Suk
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.21 no.1
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    • pp.31-36
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    • 2010
  • Objective : We investigated the characteristics of cellular phone use and its association with psychological problems among adolescents. Methods : A total of 332 adolescent students were recruited for this study. The participants' self-reported characteristics of cellular phone use and the psychological problems caused by this were tested by using the Excessive Cellular Phone Use Survey (ECPUS), the Children's Depression Inventory (CDI), Spielberger's State-Trait Anxiety Inventory for Children (STAIC) and the Korea-Youth Self Report (K-YSR). Results : The excessive user group made more use of text messages and they spent more time and paid higher fees than the comparison group. They expressed severer depression and anxiety and they had more behavior problems and lower school performance than the comparison group. The ECPUS score was positively correlated with score of the CDI, STAIC and the behavior problem scales of the K-YSR, and the ECPUS score was negatively correlated with the school performance scale of the K-YSR. Conclusion : Our findings suggest that excessive cellular phone use by adolescents may be related to psychological problems. Careful education about the use of cellular phones and intervention are recommended for adolescents who excessively use cellular phones.

Longitudinal Trajectories of Computer Game Use among School Age Children: Using Latent Class Growth Model (학령기 아동의 게임 사용시간 변화궤적 분석 : 잠재계층성장분석(LCGM)을 활용하여)

  • Kim, Dong Ha
    • Korean Journal of Social Welfare Studies
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    • v.48 no.2
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    • pp.303-329
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    • 2017
  • This study aimed to explore the trajectories of computer game use of school age children and to identify the related predictors. The data for this study used Korean Children and Youth Panel data covering from the second year to the sixth year of elementary school. A total of 1,959 participants were analyzed. Latent class growth model was employed to explore the trajectories of computer game use and multinomial logistic regression was conducted to identify the significant predictors. Main results indicated that three types of trajectories were identified: low game using group, high initial using-fluctuating group, and high increasing game using group. Each group was found to be associated deferentially with sex, aggression, attention deficit, main caregiver's education, siblings, parent absence after-school, neglecting, family income, family trip, school grades, and peer relationship. Based on these findings, this study emphasized the importance of predictive intervention for the game user among early school age children and suggested useful practical strategies.

Near Realtime Packet Classification & Handling Mechanism for Visualized Security Management in Cloud Environments (클라우드 환경에서 보안 가시성 확보를 위한 자동화된 패킷 분류 및 처리기법)

  • Ahn, Myong-ho;Ryoo, Mi-hyeon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.331-337
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    • 2014
  • Paradigm shift to cloud computing has increased the importance of security. Even though public cloud computing providers such as Amazon, already provides security related service like firewall and identity management services, it is not suitable to protect data in cloud environments. Because in public cloud computing environments do not allow to use client's own security solution nor equipments. In this environments, user are supposed to do something to enhance security by their hands, so the needs of visualized security management arises. To implement visualized security management, developing near realtime data handling & packet classification mechanisms are crucial. The key technical challenges in packet classification is how to classify packet in the manner of unsupervised way without human interactions. To achieve the goal, this paper presents automated packet classification mechanism based on naive-bayesian and packet Chunking techniques, which can identify signature and does machine learning by itself without human intervention.

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