• Title/Summary/Keyword: User interface Design

Search Result 1,852, Processing Time 0.024 seconds

The Development of Graphic User Interface Program for Optimum Design of RC Continuous Beam (RC 연속보의 최적설계를 위한 GUI 프로그램 개발)

  • 한상훈;조홍동;박중열
    • Proceedings of the Korea Concrete Institute Conference
    • /
    • 1999.04a
    • /
    • pp.245-250
    • /
    • 1999
  • In this study, the development of graphic user interface(GUI) program for optimum design of RC continuous beam is dealt. Optimum design problem that satisfies strength, serviceability, durability and geometrical conditions is formulated as a non-linear programming problem(NLP) in which the objective function as well as the constraints are highly non-linear on design variables such as cross sectional dimensions and steel ratio. Optimum design problem is solved by NLP techniques namely, sequential linear programming(SLP), sequential convex programming(SCP). Numerical examples of R.C. continuous beam using GUI system are given to show usefulness of GUI system for practical design work and efficiency of algorithm for the NLP techniques.

  • PDF

Development Process of Mobile Phone PUI Design Guidelines (휴대전화 PUI 디자인 가이드라인 도출 프로세스)

  • Lee, Kyung-Sun;You, Hee-Cheon;Kwon, O-Chae;Jung, Myung-Chul
    • Journal of the Ergonomics Society of Korea
    • /
    • v.28 no.1
    • /
    • pp.53-60
    • /
    • 2009
  • The present study was intended to suggest a process of physical user interface (PUI) design guideline development, which was validated with mobile phones. The process consisted of five stages including component and dimension analysis, function and environment analysis, evaluation criterion generation, literature review, and design guideline development. The process was applied to develop 19 mobile phone PUI design guidelines by identifying 28 components, 9 dimensions, 51 functions, 7 environmental conditions, and 15 criteria. The systematic approach of the process would be useful for manufacturers to develop design guidelines in an efficient manner.

A Study on the Information Architecture for User Interface Design in Car Navigation System (자동차 항법장치의 사용자 인터페이스 설계를 위한 정보구조화에 관한 연구)

  • 김영철;박정순
    • Archives of design research
    • /
    • v.13 no.1
    • /
    • pp.59-66
    • /
    • 2000
  • The more the function of Car Navigation System (CNS) is getting more various and high-grade, the more functions are necessary for a user to use simply and dearly from a user. But now the using CNS's a using circumstances is not satisfied with these requirements. In this paper, author analyzed the using circumstances composed of CNS to improve these problems and the function of a competitive company's products, extracted the necessary functions. Then author analyzed objected model and dynamic model by the objective modeling centering around Hyundai Electronic Company's HNK-1 COLD model mounted Hyundai Motor Company Equus vehide. In the Hyundai Electronic Company's HNK-1COLD model mounted Hyundai Motor Company Equus vehide, author analyzed the mental model of user used observation method the user behavior by taking video, and then studied all the functions and restructured the information structure, finally present the interface guide line of a user of CNS.

  • PDF

Development of an Online Men's Suits Customizing System using Heuristic Procedure for Wheelchair Users (휴리스틱 기법을 이용한 휠체어 사용자를 위한 온라인 남성정장 맞춤시스템 개발)

  • Jeong, Minseok;Yang, Chuneun;You, Heecheon;Park, Kwangae;Lee, Wonsup
    • Fashion & Textile Research Journal
    • /
    • v.18 no.2
    • /
    • pp.225-234
    • /
    • 2016
  • An online suit-customizing system for the special accessibility needs of wheelchair users should be developed because the demand for business suits by wheelchair users involved in economic activities has increased. This study develops a user interface an online customizing system for men's suits specialized for wheelchair users. This study used a five-step approach: (1) search for online men's suits customizing system in web porter sites, (2) select three sites based on three terms, (3) heuristic testing with five web specialists, (4) development of a system user interface based on suggestions for improvement from the heuristic test, (5) usability testing of the user interface prototype by 10 disabled men in wheelchairs. The interface of Company S had high ratings on interactivity, accessibility, informativeness, and consistency in the heuristic test results; subsequently, a user interface was developed based on suggestions for improvement from the heuristic test. This online user interface for customizing men's suits provides better usability to wheelchair users than existing online interfaces aimed at the non-disabled and disabled; consequently, this study contributes to the commercialization of an online customizing system for men's suits specializing in serving wheelchair users.

Sportive Kiosk Interface Design using Tangible Interaction (촉각적 인터랙션을 활용한 유희적 키오스크 인터페이스 디자인)

  • Lim, Byung-Woo;Jo, Dong-Hee;Cho, Yong-Jae
    • The Journal of the Korea Contents Association
    • /
    • v.8 no.5
    • /
    • pp.155-164
    • /
    • 2008
  • Kiosk is an unmanned information system arranged in public places or commercial spaces so that a user may utilize information conveniently. Unlike a personal computer, it targets varied users' brackets, so we have to consider a user's characteristic in designing Kiosk Interface. However, in reality, the Kiosks of public places like subway stations are of Interface Design without considering users and become almost useless with serviceability falling. In this study, we attempt to point out such problems and suggest the concept as to the Interface Design in the public places for a more positive promotion method. For this purpose, we are about to look into the concept of Tangible Interaction and Interspace and the recreation experienced in the process of interaction between a human and a computer and study the sportive Kiosk Interface Design in the Interspace using the principle of the Tangible Interaction. For the conceptual Model in this study, we referred to ARTCOM(ART+COM) Project.

A Study about Search Engine Interface Design including User's Search Goal (사용자의 검색 목적을 포함한 검색엔진 인터페이스 디자인에 관한 연구)

  • Jin, Beom-Suk;Ji, Yong-Gu
    • The Journal of Society for e-Business Studies
    • /
    • v.13 no.4
    • /
    • pp.111-124
    • /
    • 2008
  • The development in information technology allowed most of the information around us into digital information, in other words, a database. The innovation increased the accessibility and helped this society change into an informational age. However, there is a shortcoming of this open source as the users have difficulty in assorting the information that s/he needs and realizing if the information provided is important. Therefore, the need for search engine has risen in such a way to increase the accessibility and facilitation of information provided to the users through searching the necessary information in the database by an easy and accurate way. This aim of study should propose the important design attribute to increase the utilization of search engine through relationship analysis between purpose of user and interface design factors of search engine. In other words, these attributes, as design guideline, could apply to the search engine interface design considering of user's search goal. For this, the purpose in using the search engine and types of search engine interfaces were categorized and correlated the relationships. The search engine interface suggested from the result provides interface that allows efficient search for desired information and embrace a variety in users, eventually increasing the usability in search engine.

  • PDF

Effective Model and Methods for Analysing Human Factors in Software Design for Efficient User Experience

  • Abduljalil, Sami;Kang, Dae-Ki
    • Journal of information and communication convergence engineering
    • /
    • v.9 no.1
    • /
    • pp.100-104
    • /
    • 2011
  • In software system development, an application interface is the main communication platform between human developers and applications. Interaction in any software application requires human's mental and physical activities. Although software systems have increased drastically in diverse sectors and many forms to quench human's needs and satisfactions, human always concern about the ease in usability of the software application so that it can be easily understood and navigated. Since many software developers still focus on the quantity of contents instead of the quality of the interface from the user's point of view, it is important to address human factors need in the early stage of the design and to continue addressing them during the entire stages of the software design for the persistent support of usability. In this paper, we propose the Modified Prototype Model (MPM), which helps the software designers and developers to design user-friendly software systems with easy-to-navigate interfaces by uncovering human factors in a convenient way. Moreover, we propose methods that assist to identify more human factors regarding software design. In this paper, we also study the implications of the proposed model and the proposed methods.