• 제목/요약/키워드: User interface Design

Search Result 1,845, Processing Time 0.026 seconds

Design and Implementation of Internet Spatial Data Service Component based Open GIS Specification (개방형 GIS 기반 인터넷 공간 데이터서비스 컴포넌트의 설계 및 구현)

  • Choi, Sang-Kil;Lee, Jin-Kyu;Lee, Jong-Won;Kim, Jang-Su
    • Journal of Korea Spatial Information System Society
    • /
    • v.1 no.2 s.2
    • /
    • pp.21-31
    • /
    • 1999
  • In accordance with the completion of the spatial database building works in the central and/or local government authorities as well as the rapid popularization of various information services through internet, it is heavily required to provide spatial information services through World Wide Web. To provide a qualified spatial information service, it is crucial to have a Web-based GIS (Geographic Information Service) service system equipped with the publicity, the convenient accessibility, and the easy-to-use user interface. In this paper, we introduce a new component system for Web-based spatial information services based on the OpenGIS Simple Feature specification for OLE/COM[3] and OLE DB specification[4]. The important functionality of a Web-based spatial information service system includes its accessibility of various existing GIS server system and huge databases in addition to the resolution of response-time delay problems caused by transmitting a large amount of digital maps via internet[6]. To cope with these problems, our component system has been designed to access heterogeneous databases in transparent manner and to support vector-based and/or image-based image production techniques for shortening transmission time.

  • PDF

Design and Implementation of a Spatial Data Mining System (공간 데이터 마이닝 시스템의 설계 및 구현)

  • Bae, DUck-Ho;Baek, Ji-Haeng;Oh, Hyun-Kyo;Song, Ju-Won;Kim, Sang-Wook;Choi, Myoung-Hoi;Jo, Hyeon-Ju
    • Journal of Korea Spatial Information System Society
    • /
    • v.11 no.2
    • /
    • pp.119-132
    • /
    • 2009
  • Owing to the GIS technology, a vast volume of spatial data has been accumulated, thereby incurring the necessity of spatial data mining techniques. In this paper, we propose a new spatial data mining system named SD-Miner. SD-Miner consists of three parts: a graphical user interface for inputs and outputs, a data mining module that processes spatial mining functionalities, a data storage model that stores and manages spatial as well as non-spatial data by using a DBMS. In particular, the data mining module provides major data mining functionalities such as spatial clustering, spatial classification, spatial characterization, and spatio-temporal association rule mining. SD-Miner has own characteristics: (1) It supports users to perform non-spatial data mining functionalities as well as spatial data mining functionalities intuitively and effectively; (2) It provides users with spatial data mining functions as a form of libraries, thereby making applications conveniently use those functions. (3) It inputs parameters for mining as a form of database tables to increase flexibility. In order to verify the practicality of our SD-Miner developed, we present meaningful results obtained by performing spatial data mining with real-world spatial data.

  • PDF

Color Image Segmentation and Textile Texture Mapping of 2D Virtual Wearing System (2D 가상 착의 시스템의 컬러 영상 분할 및 직물 텍스쳐 매핑)

  • Lee, Eun-Hwan;Kwak, No-Yoon
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.35 no.5
    • /
    • pp.213-222
    • /
    • 2008
  • This paper is related to color image segmentation and textile texture mapping for the 2D virtual wearing system. The proposed system is characterized as virtually wearing a new textile pattern selected by user to the clothing shape section, based on its intensity difference map, segmented from a 2D clothes model image using color image segmentation technique. Regardless of color or intensity of model clothes, the proposed system is possible to virtually change the textile pattern or color with holding the illumination and shading properties of the selected clothing shape section, and also to quickly and easily simulate, compare, and select multiple textile pattern combinations for individual styles or entire outfits. The proposed system can provide higher practicality and easy-to-use interface, as it makes real-time processing possible in various digital environment, and creates comparatively natural and realistic virtual wearing styles, and also makes semi-automatic processing possible to reduce the manual works to a minimum. According to the proposed system, it can motivate the creative activity of the designers with simulation results on the effect of textile pattern design on the appearance of clothes without manufacturing physical clothes and, as it can help the purchasers for decision-making with them, promote B2B or B2C e-commerce.

Static Worst-Case Execution Time Analysis Tool for Scheduling Primitives about Embedded OS (임베디드 운영체제의 스케줄링 프리미티브를 고려한 정적 최악실행시간 분석도구)

  • Park, Hyeon-Hui;Yang, Seung-Min;Choi, Yong-Hoon
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.13 no.5
    • /
    • pp.271-281
    • /
    • 2007
  • Real-time support of embedded OS is not optional, but essential in contemporary embedded systems. In order to achieve these system#s real-time property, it is crucial that schedulability analysis for tasks having its property have been accomplished before system execution. Acquiring Worst-Case Execution Time(WCET) of task is a core part of schedulability analysis. Because traditional WCET tools analyze only its estimation of application task(i.e. program), it is not considered that application tasks are affected by scheduling primitives(e.g. scheduler, interrupt service routine, etc.) of OS when it schedules them. In this paper, we design and implement WCET analysis tool which deliberates on scheduling primitives of system using embedded Linux widely used in embedded OSes. This tool can estimate either WCET of normal application programs or corresponding primitives which have an influence on schduling property in embedded Linux kernel. Therefore, precision of estimation about schedulability analysis is improved. We develop this tool as Eclipse#s plug-in to work properly in any platform and support convenient interface or functionality for user.

Development of the Ship Manoeuvring PC Simulator Based on the Network (네트워크 기반의 간이 선박조종 시뮬레이터 개발)

  • Choi, Won-jin;Kim, Hyo-Il;Jun, Seung-Hwan
    • Journal of Navigation and Port Research
    • /
    • v.43 no.6
    • /
    • pp.403-412
    • /
    • 2019
  • The characteristics of the manoeuvring motion of a ship are dependent on the ship type, as well as draft or speed in the same ship. In recent years, the number of extra-large vessels has increased significantly, which can cause enormous material and environmental damage in the event of a marine accident. Thus, the importance of ship maneuvering is increasing. The IMO has forced the officers to be trained in simulators through the STCW 95 amendment. However, FMSS is costly and difficult to access and the PC-based simulator has the disadvantage that only one person can engage in simulation. The purpose of this study was to solve the shortcomings of the FMSS and PC-based simulators by enabling multiple people to use their PCs to simulate based on a network. The simulator is implemented through the analysis and numerical calculation of the Nomoto model, Radar function mounting, data transfer protocol design, and GUI building. To verify the simulator, the simulation results were compared and analyzed with the test results of T.S. HANBADA according to the criteria of the Korean Register of Shipping(KR) and IMO standards for ship maneuverability. As a result, It showed a relative error of 0%~ 32.1% with an average of 13.7%, and it satisfied the IMO criteria for ship maneuverability.

Storm-Based Dynamic Tag Cloud for Real-Time SNS Data (실시간 SNS 데이터를 위한 Storm 기반 동적 태그 클라우드)

  • Son, Siwoon;Kim, Dasol;Lee, Sujeong;Gil, Myeong-Seon;Moon, Yang-Sae
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.6 no.6
    • /
    • pp.309-314
    • /
    • 2017
  • In general, there are many difficulties in collecting, storing, and analyzing SNS (social network service) data, since those data have big data characteristics, which occurs very fast with the mixture form of structured and unstructured data. In this paper, we propose a new data visualization framework that works on Apache Storm, and it can be useful for real-time and dynamic analysis of SNS data. Apache Storm is a representative big data software platform that processes and analyzes real-time streaming data in the distributed environment. Using Storm, in this paper we collect and aggregate the real-time Twitter data and dynamically visualize the aggregated results through the tag cloud. In addition to Storm-based collection and aggregation functionalities, we also design and implement a Web interface that a user gives his/her interesting keywords and confirms the visualization result of tag cloud related to the given keywords. We finally empirically show that this study makes users be able to intuitively figure out the change of the interested subject on SNS data and the visualized results be applied to many other services such as thematic trend analysis, product recommendation, and customer needs identification.

Design and implementation of an Intelligent Tutoring System for Mobile English Learning (모바일 영어 학습을 위한 지능형 교육 시스템의 설계 및 구현)

  • Lee, Young-Seok;Cho, Jung-Won;Choi, Byung-Uk
    • The KIPS Transactions:PartA
    • /
    • v.10A no.5
    • /
    • pp.539-550
    • /
    • 2003
  • As the service of mobile internet has been expended, student users are increase. The computers have been widely used in a education field as the teaching tool by improvement of the multimedia contents processing and user interface. The English learning using the computers in the restricted education environment provides motivations and effective learning to learners, but still have some problem such as teaching and evaluating without consideration for differences of individual levels. In order to solve the problems and take the advantages, we propose the intelligent tutoring system for english learning with mobile technology. Overcoming limitations of the mobile environment and using proper treacher's roles,. We have applied the conventional estimation method of the intellectual learner level for students. Also, we have proposed the diagnostic function in order to determine the method of teaching-learing and item disposition that each leaner prefers. Then we have designed and implemented the expert module, providing the feedback for teaching, of the intelligent turoring system for mobile english learning. This system will be able to support the interaction between teachers and students and replace some roles of teacher in the mobile english learning.

Development of Water Quality Management System in Daecheong Reservoir Using Geographic Information System (GIS를 이용한 저수지의 수질관리시스템 구축)

  • 한건연;백창현
    • Spatial Information Research
    • /
    • v.12 no.1
    • /
    • pp.13-27
    • /
    • 2004
  • The current industrial development and the increase of population in Daecheong Reservoir basin have produced a rapid increase of wastewater discharge. This has resulted in problem of water quality control and management. Although many efforts have been carried out, reservoir water quality has not significantly improved. In this sense, the development of water quality management system is required to improve reservoir water quality. The goal of this study is to design a GIS-based water quality management system for the scientific water quality control and management in the Daecheong Reservoir. For general water quality analysis, WASP5 model was applied to the Daecheong Reservoir. A sensitivity analysis was made to determine significant parameters and an optimization was made to estimate optimal values. The calibration and verification were performed by using observed water quality data for Daecheong Reservoir. A water quality management system for Daecheong Reservoir was made by connecting the WASP5 model to ArcView. It allows a Windows-based Graphic User Interface(GUI) to implement all operation with regard to water quality analysis. The proposed water quality management system has capability for the on-line data process including water quality simulation, and has a post processor far the reasonable visualization for various output. The modeling system in this study will be an efficient NGIS(National Geographic Information System) far planning of reservoir water quality management.

  • PDF

Effects of Consumer Trust and Perceived Usefulness on Mobile Payments and Online Shopping Website Loyalty (간편결제 서비스에 대한 지각된 유용성 및 신뢰가 결제 및 쇼핑몰 충성도에 미치는 영향)

  • Han, Jin-Hee;Jae, So-Hyun;Kim, Bo-Hyun;Park, Jee-Sun
    • Journal of Digital Convergence
    • /
    • v.13 no.12
    • /
    • pp.75-87
    • /
    • 2015
  • The current study examines whether consumers' perceived usefulness of and trust in the integrated mobile payments services positively influence consumer loyalty to the payments system as well as to the online shopping websites where they have used the payments system. Moreover, the study investigates the effects of individual characteristics and brand awareness of the provider of mobile payments on perceived usefulness and trust. Online survey was administered to consumers ranging in age from 20s to 40s. Data analysis reveals that as consumers' perceived usefulness of and trust in the mobile payments system positively influence consumer loyalty to mobile payments and shopping mall websites. The results of the study suggests that e-commerce's user interface design, particularly the transaction system, should receive greater attention as a basic web element of e-commerce building rather than a set of plug-ins or so.

An Educational Platform for Digital Media Prototype Development: an analysis and a usability study (디지털 미디어 콘텐츠 개발을 위한 교육용 플랫폼의 활용성)

  • Kim, Na-Young
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.8
    • /
    • pp.77-87
    • /
    • 2011
  • The advent of new platforms each year along with the advancement of technology provides a new opportunity for digital media designers to develop creative and innovative contents. This phenomenon affect the same way the students that major in the digital media, and the use of the platforms that is based on the new technology in the development of contents gives a newer and useful opportunity for learning to the students who recently study the digital media area. As the main technology of the recent digital media that attract many students' attention, we are presenting virtual reality display, movement cognition, physical engine and the gesture interface, and developed the consolidated platform based on these four technologies, and designed them in a way that can be more easily implemented in a simpler way. In order to study the efficiency of the platform with the objective of the development of digital media contents, we have developed four different prototype contents, and have measured based on the user's preference, efficiency and satisfaction. In the results of usability evaluation, functionality, effectiveness, efficiency, satisfaction were rated as 'high'. This results shows that the suggested 3D platform environment provides students to develop a rapid prototype fast and easy, and this may have a positive influence on students major in the digital media to conduct creative development research.