• Title/Summary/Keyword: User Supporting

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Influential Factors on the Interactivity in the Interactive Space II ; Focus on Interface Factors' Attributes for Supporting Behavioral Participation (상호작용 공간의 상호작용성 영향요인 II ; 인터페이스 요인의 참여행태 지원 속성 분석을 중심으로)

  • Lee, Jeong-Min
    • The Journal of the Korea Contents Association
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    • v.10 no.5
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    • pp.185-201
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    • 2010
  • Interactive space became one of the major design paradigms. For elevating the interactive effect in this, we need user-centered design methodology which uses the influential factors on the interactivity. As the second paper of three-linked studies for the interactivity in the interactive space, this research analyzed the interface factors' specific attributes for supporting behavioral participation. 'Interface' is one of three main factors on the interactivity(Intersubject/Interface/Interaction). Its role in the interactive space is to induce or support user's participations which bring the interactive changes into the designs. Qualitative case analysis was the main method and 30 cases were investigated. 'Individual analysis-Transitional description-Generalization' were the progressive steps for case analysis. As final results, 17 attributes for supporting behavioral participation were analyzed.

A Study of Ecosystem Services Trade-off based on user Perception in Tancheon (탄천 이용자의 인식조사를 통한 생태계서비스의 트레이드오프 관계 고찰)

  • Kim, Moo-Han;Choi, Jung-Kwon;Park, Jae-Boong
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.21 no.1
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    • pp.31-40
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    • 2018
  • Since the Millennium Ecosystem Assessment Report was published in 2005, the conflict between development and the preservation of the ecological environment has turned to paying attention to value assessments in rational decision-making. In recent years, the concept of ecosystem services has been recognized as a viable one for making significant decisions. However, a trade-off between increase and decrease occurs between the ecosystem services sub-categories (cultural service, regulating service, supporting service, and provisioning service), for which research centering on target sites is needed. To this end, the present study aims to investigate the trade-off relationship between service categories to search for reasonable decision-making strategies. As the research method, a survey was conducted using the translated version of SoIVES(Social Value for Ecosystem Services) 3.0 questionnaire of the United States Geological Survey. The research findings demonstrate the economic value, based on the derived monetary value of each service category, the economic value of the target site was compared among landscape aesthetic value 8,050,000 won, recreation value 6,750,000 won, biodiversity value 4,610,000 won, healing value 3,970,000 won, life-sustaining value 2,090,000 won, and productive value 220,000 won. And then the primarily recognized value criteria of the Tancheon ecosystem services illustrate landscape aesthetic and recreation value. Besides, this study illustrates visualized trade-off relationships based on user perception, and the derived relations illustrate the trade-off relationship between the cultural service, regulating service, supporting service, and provisioning service, as well as relationships between the components of the sub-categories.

An Adaptive Web Surfing System for Supporting Autonomous Navigation (자동항해를 지원하는 적응형 웹 서핑 시스템)

  • 국형준
    • Journal of KIISE:Software and Applications
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    • v.31 no.4
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    • pp.439-446
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    • 2004
  • To design a user-adaptive web surfing system, we nay take the approach to divide the whole process into three phases; collecting user data, processing the data to construct and improve the user profile, and adapting to the user by applying the user profile. We have designed three software agents. Each privately works in each phase and they collaboratively support adaptive web surfing. They are IIA(Interactive Interface Agent), UPA(User Profile Agent), and ANA(Autonomous Navigation Agent). IIA provides the user interface, which collects data and performs mechanical navigation support. UPA processes the collected user data to build and update the user profile while user is web-surfing. ANA provides an autonomous navigation mode in which it automatically recommends web pages that are selected based on the user profile. The proposed approach and design method, through extensions and refinements, may be used to build a practical adaptive web surfing system.

A Study on analysis component and reformative plan for Educational On-Line Game - especially on the User Interface Design elements - (교육용 온라인 게임의 구성요소 분석 및 개선방안에 관한 연구 - 사용자 인터페이스 디자인 요소 중심으로 -)

  • Sung, Kyung;Kim, Hyo-Suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.955-960
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    • 2008
  • Supporting the interactive relation between gamer and computer, and offering the game world information, the user interface in online games plays an important role for a gamer to lead game into the intended direction. The purpose of this study is to analyse a currently utilized online game with educational implications and to analyse its user interface design elements, in order to suggest the strategy how to reformative educational online games.

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Supporting GPGPU in Linux kernel mode (Linux kernel mode에서의 GPGPU 지원)

  • Ahn, Woo-Geun;Lee, Shin-Hyoung;Yoo, Chuck
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06a
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    • pp.161-163
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    • 2012
  • 전통적으로 단순 그래픽 연산에만 사용되던 GPU는 연산 속도의 증가와 고수준의 언어 지원을 통해서 일반적인 용도로도 사용 가능한 GPGPU기술로 발전했다. GPGPU는 병렬 처리 능력과 속도 개선을 목적으로 다방면에 걸쳐 사용되고 있는데, 기본적으로 Linux user mode에서의 사용만 가능하며 kernel mode에서의 사용은 지원되지 않는다. Linux kernel 내부에서도 GPGPU 사용이 가능해진다면, User application 뿐만 아니라 Linux kernel의 성능 개선에도 GPGPU를 사용할 수 있을 것이다. 우리는 Linux kernel의 system call과 user mode의 mediator process를 사용한 Linux kernel mode에서의 GPGPU 사용법을 제시하고, 향후 성능 개선을 위한 기준점을 제공한다.

New Interactive TV Service Model based on the MPEG-4 System

  • Kim, Jongho;Jechang Jeong
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.125-128
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    • 2002
  • In this paper, a new interactive TV service model is proposed. The MPEG-4 system is specified for composing and managing various object streams including user interactions. The data broadcasting model supporting user interactions is designed using MPEG-4 system in our proposal. We evaluate possibility of proposed service model using simulation player. This player supports MPEG-2 TS which contains MPEG-2 video and AC-3 audio streams as a main service and MPEC-4 system data as interactive services as well as user specific EPG information, and XML data, etc as supplemetary services. The player also supports a multi-channel environment. The synchronization between audio and visual data is achieved by DTS and PTS in TS.

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Design and Implementation of Distributed Debugger Supporting Heterogeneous Environment (이기종환경을 지원하는 분산디버거의 설계 및 구현)

  • 서영애
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.523-526
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    • 1998
  • In an ongoing project at ETRI-CSTL, A debugger for distributed programs that run on a varied collection of machines is being built. To build such debugger, a clientserver model is incorporated. This strategy enables us to provide a unified user interface and isolate debugger core from the user interface. Several debugging servers running on a diverse set of platforms permit the implementation of a distributed debugger for heterogeneous environment, and the single debugging client provides unified debugging concept and graphical user interface over various servers. Also, the precise specification of the interaction protocol between the client and server facilitates client to be paired with a variety of server implementantations. This paper describes the design and implementation of our debugger, concentrating on the system architecture.

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Automated networked knowledge map using keyword-based document networks (키워드 기반 문서 네트워크를 이용한 네트워크형 지식지도 자동 구성)

  • Yoo, Keedong
    • Knowledge Management Research
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    • v.19 no.3
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    • pp.47-61
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    • 2018
  • A knowledge map, a taxonomy of knowledge repositories, must have capabilities supporting and enhancing knowledge user's activity to search and select proper knowledge for problem-solving. Conventional knowledge maps, however, have been hierarchically categorized, and could not support such activity that must coincide with the user's cognitive process for knowledge utilization. This paper, therefore, aims to verify and develop a methodology to build a networked knowledge map that can support user's activity to search and retrieve proper knowledge based on the referential navigation between content-relevant knowledge. This paper deploys keywords as the semantic information between knowledge, because they can represent the overall contents of a given document, and because they can play the role of semantic information on the link between related documents. By aggregating links between documents, a document network can be formulated: a keyword-based networked knowledge map can be finally built. Domain expert-based validation test was also conducted on a networked knowledge map of 50 research papers, which confirmed the performance of the proposed methodology to be outstanding with respect to the precision and recall.

A Scheme for Providing Anonymity and Untraceability in Mobile Computing Environments (이동 컴퓨팅 환경에서의 익명성과 불추적성 지원 기법)

  • Choi, Sun-Young;Park, Sang-Yun;Eom, Young-Ik
    • Journal of KIISE:Information Networking
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    • v.28 no.4
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    • pp.570-577
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    • 2001
  • In recent years, Internet-based application services on the mobile environment have been activated, and the developments of mobile internet application for user authentication and privacy have been required. Especially, the research for preventing disclosure of identity caused by user mobility is on the progress. In this paper, we introduce the study of an authentication protocol for anonymity and untraceability supporting the protection of user identity and the authenticated secure association mechanism between mobile hosts and remote domains. In this protocol use public cryptography.

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Using Geometric Constraints for Feature Positioning (특징형상 위치 결정을 위한 형상 구속조건의 이용)

  • Kim, S.H.;Lee, K.W.
    • Journal of the Korean Society for Precision Engineering
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    • v.13 no.9
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    • pp.84-93
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    • 1996
  • This paper describes the development of new feature positioning method which embedded into the top-down assembly modeling system supporting conceptual design. In this work, the user provides the geometric constraints representing the position and size of features, then the system calculates their proper solution. The use of geometric constraints which are easy to understand intuitively enables the user to represent his design intents about geometric shapes, and enables the system to propagate the changes automatically when some editing occurs. To find the proper solution of given constraints, the Selective Solving Method in which the redundant or conflict equations are detected and discarded is devised. The validity of feature shapes satisfying the constraints can be maintained by this technique, and under or over constrained user-defined constraints can also be estimated. The problems such as getting the initial guess, controlling the multiple solutions, and dealing with objects of rotational symmetry are also resolved. Through this work, the feature based modeling system can support more general and convenient modeling method, and keeps the model being valid during modifying models.

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