• 제목/요약/키워드: User Service Simulation

검색결과 386건 처리시간 0.02초

Proportionally fair load balancing with statistical quality of service provisioning for aerial base stations

  • Shengqi Jiang;Ying Loong Lee;Mau Luen Tham;Donghong, Qin;Yoong Choon Chang;Allyson Gek Hong Sim
    • ETRI Journal
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    • 제45권5호
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    • pp.887-898
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    • 2023
  • Aerial base stations (ABSs) seem promising to enhance the coverage and capacity of fifth-generation and upcoming networks. With the flexible mobility of ABSs, they can be positioned in air to maximize the number of users served with a guaranteed quality of service (QoS). However, ABSs may be overloaded or underutilized given inefficient placement, and user association has not been well addressed. Hence, we propose a three-dimensional ABS placement scheme with a delay-QoS-driven user association to balance loading among ABSs. First, a load balancing utility function is designed based on proportional fairness. Then, an optimization problem for joint ABS placement and user association is formulated to maximize the utility function subject to statistical delay QoS requirements and ABS collision avoidance constraints. To solve this problem, we introduce an efficient modified gray wolf optimizer for ABS placement with a greedy user association strategy. Simulation results demonstrate that the proposed scheme outperforms baselines in terms of load balancing and delay QoS provisioning.

ATM 망에서 UPC를 이용한 트래픽 제어방법의 성능평가를 위한 시뮬레이터의 개발에 관한 연구 (A Study on the Development of Simulator for Performance Evaluation of Traffic Control using UPC Algorithm in ATM Network)

  • 김문선
    • 한국시뮬레이션학회논문지
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    • 제8권2호
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    • pp.45-56
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    • 1999
  • It is necessary that we should control the traffic to not only efficiently use the rich bandwidth of ATM network but also satisfy the users various requirements for service quality. However, it is very difficult to decide which control mechanism would be applied in real network because there are various types of ATM traffic and traffic control mechanisms. In this paper, a smart simulator is developed ot analyze the performance of a UPC(Usage Parameter Control) mechanism which is a typical traffic control mechanism. The simulator consists of a user interface that supports a menu-driven input form and a simulation program that is executed with the users input parameters. Especially, the simulator establishes more powerful and flexible simulation environment since it supports a more complex simulation applying various source traffic to several different UPC mechanisms at the same time and allows an arbitrary user-defined traffic in addition to some well-known traffic.

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유비쿼터스 컴퓨팅 환경에서 개인화를 위한 상황정보 기반 사용자 프로파일 (Context Based User Profile for Personalization in Ubiquitous Computing Environments)

  • 문애경;김형환;박주영;최영일
    • 한국통신학회논문지
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    • 제34권5B호
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    • pp.542-551
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    • 2009
  • 본 논문은 사용자에게 '상황에 따른 개인화된 서비스'를 추천하기 위한 사용자 프로파일을 제안한다. 제안하는 사용자 프로파일은 상황정보와 사용자의 서비스 사용 정보를 '학습'하여 생성된 [상황 정보, 서비스]의 이차원 조합으로 표현되며, 사용자에게 서비스를 '추천'하고자 할 때 사용된다. 학습단계에서는 강화학습의 기본 개념을 활용하여 미리 설정된 모델 없이 행동과 보상 값만으로 사용자 프로파일을 구성하며, 추천단계에서는 시간 및 장소 등의 현재 가용한 상황정보와 학습된 사용자 프로파일을 이용하여 현재 상태에서 사용자가 선호할 만한 서비스 목록을 생성하고 가장 높은 선호도 값을 갖는 서비스를 추천한다. 끝으로 본 논문에서 제안하는 학습 및 추천 알고리즘을 검증하기 위해 UCI 데이터를 사용한 모의 실험을 통해 Weka tool-kit의 주요 알고리즘들과 성능을 비교한다.

Multimedia Service Discrimination Based on Fair Resource Allocation Using Bargaining Solutions

  • Shin, Kwang-Sup;Jung, Jae-Yoon;Suh, Doug-Young;Kang, Suk-Ho
    • ETRI Journal
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    • 제34권3호
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    • pp.341-351
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    • 2012
  • We deal with a resource allocation problem for multimedia service discrimination in wireless networks. We assume that a service provider allocates network resources to users who can choose and access one of the discriminated services. To express the rational service selection of users, the utility function of users is devised to reflect both service quality and cost. Regarding the utility function of a service provider, total profit and efficiency of resource usage have been considered. The proposed service discrimination framework is composed of two game models. An outer model is a repeated Stackelberg game between a service provider and a user group, while an inner model is a service selection game among users, which is solved by adopting the Kalai-Smorodinsky bargaining solution. Through simulation experiments, we compare the proposed framework with existing resource allocation methods according to user cost sensitivity. The proposed framework performed better than existing frameworks in terms of total profit and fairness.

Enhancing Service Availability in Multi-Access Edge Computing with Deep Q-Learning

  • 루숭구 조쉬 음와싱가;샤이드 무하마드 라자;리덕 타이;김문성;추현승
    • 인터넷정보학회논문지
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    • 제24권2호
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    • pp.1-10
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    • 2023
  • The Multi-access Edge Computing (MEC) paradigm equips network edge telecommunication infrastructure with cloud computing resources. It seeks to transform the edge into an IT services platform for hosting resource-intensive and delay-stringent services for mobile users, thereby significantly enhancing perceived service quality of experience. However, erratic user mobility impedes seamless service continuity as well as satisfying delay-stringent service requirements, especially as users roam farther away from the serving MEC resource, which deteriorates quality of experience. This work proposes a deep reinforcement learning based service mobility management approach for ensuring seamless migration of service instances along user mobility. The proposed approach focuses on the problem of selecting the optimal MEC resource to host services for high mobility users, thereby reducing service migration rejection rate and enhancing service availability. Efficacy of the proposed approach is confirmed through simulation experiments, where results show that on average, the proposed scheme reduces service delay by 8%, task computing time by 36%, and migration rejection rate by more than 90%, when comparing to a baseline scheme.

인터넷에서의 차별화된 서비스품질 제공 방안 (Differentiated Quality of Service Model in the Internet)

  • 김동철;장희선
    • 산업공학
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    • 제23권2호
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    • pp.193-202
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    • 2010
  • The quality of service(QoS) model should be presented with the optimal network design to effectively provide the multimedia data services between users and converged services with mobile or TV in the next-generation Internet. In specific, the method to provide differentiated services for each user is needed in the given Internet node to offer the previously negotiated QoS with the user. In this paper, the performance of the QoS enabling technologies in the differentiated services(DiffServ) network domain is analyzed. The QoS offering model and QoS metrics are presented to analyze the performance of the major scheduling algorithms. Under the real network topology and virtual service scenarios in the university, the NS-2 network simulation based on the discrete-event is performed. The results show that the ratio-based scheduling method is more effective rather than the bandwidth-assignment method.

A Dynamic Bandwidth Allocation and Call Admission Control Method for Quality of Service Control of VBR Video Traffic

  • Yoo, Sang-Jo;Kim, Seong-Dae
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 ITC-CSCC -1
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    • pp.27-30
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    • 2000
  • In this paper, we propose a new dynamic bandwidth allocation and call admission control method for the VBR video sources with QoS constraints to provide user's quality of service requirements and at the same time to achieve an efficient resource management in networks. The proposed mechanism dynamically adjusts the necessary bandwidth by the networks based on the provided quality of service satisfaction degree of each connection in respect to the user's requirements in terms of loss ratio and average delay Simulation results show that our proposed dynamic method is able to provide the desired level of quality of service and high utilization.

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사용자 맞춤형 미디어 스트리밍 서비스를 위한 모바일 플랫폼 설계 및 구현 (Design and Implementation of Mobile Platform for Personalized Media Streaming Service)

  • 박성주;양창모
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2010년도 하계학술대회
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    • pp.360-363
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    • 2010
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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셀룰러 인지 라디오 망에서 스펙트럼 홀 그룹핑에 의한 인지 사용자의 서비스 품질향상 (Cognitive User's Quality of Service Enhancement by using Spectrum Hole Grouping in Cellular Cognitive Radio Networks)

  • 이진이
    • 한국항행학회논문지
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    • 제23권4호
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    • pp.322-327
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    • 2019
  • 본 논문에서는 셀룰러 인지 라디오 망에서 주 사용자들 (PU; primary user)의 다중 채널상에서 발생하는 스펙트럼 홀 (spectrum hole)을 그룹핑(grouping)하여, 광대역 인지 사용자 (WCRU; wideband cognitive radio user)의 서비스 품질 (QoS; quality of service)을 향상시킬 수 있는 방법을 제안한다. 제안하는 스펙트럼 홀 그룹핑 방법은 같은 시간에 발생하는 스펙트럼 홀들을 위너예측과정으로 예측하고, 예측된 스펙트럼 홀을 그룹핑하여 광대역 인지 사용자를 지원함으로써 인지 사용자의 서비스 품질을 향상시킨다. 시뮬레이션을 통하여 단일 스펙트럼 홀 채널을 이용한 경우와 비교하여 핸드오프 호의 손실률과 초기 발생 호의 차단률을 줄일 수 있음을 보인다.

스트리밍 서비스의 지연한계 보장을 위한 적응적 전송률 제어기법 (Adaptive Rate Control for Guaranteeing the Delay Bounds of Streaming Service)

  • 구자헌;정광수
    • 한국정보과학회논문지:정보통신
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    • 제37권6호
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    • pp.483-488
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    • 2010
  • 모바일 기기와 네트워크 기술의 발달로 다양한 멀티미디어 응용 서비스가 빠르게 발전 및 보급되고 있다. 그리고, 사용자의 참여형 방송 서비스가 가능하며 이를 이용한 실시간 뉴스 등 다양한 정보 전달의 수단으로 이용되고 있다. 이러한 라이브 멀티미디어 스트리밍 서비스 사용자의 체감 품질을 만족시키기 위해서는 영상품질 이외에도 재생연속성과 재생지연한계를 고려해야 한다. 본 논문에서는 모바일 기기에서 실시간 스트리밍시 비디오 재생연속성과 재생지연한계를 보장하는 DeBuG (Delay Bounds Guaranteed) 전송률 조절 기법을 제안하였다. 제안한 기법유 실시간 비디오처리 시스템의 특성을 고려하여 송신 버퍼의 상태와 네트워크 상태를 인지하여 서비스 연속성과 지연한계를 보장하는 품질 적응 기능을 가지고 있으며, 비디오 영상의 품질을 보장하며 전달의 지연한계를 보장하기 위해 미디어의 프레임을 선택적으로 폐기하는 기능을 가지고 있다. 제안한 DeBuG 전송률 조절 기법의 주요 성능은 시뮬레이션을 통하여 보였다.