• Title/Summary/Keyword: User Response

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A Study on the Status of Difficult Patrons and the Effective Response Measures of Public Libraries in Busan (부산지역 공공도서관의 문제이용자 실태와 효과적인 응대방안에 대한 연구)

  • Kim, Young-Kee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.24 no.3
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    • pp.121-134
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    • 2013
  • This study investigated and analyzed the status of difficult patrons, and examined the most effective response measures targeted the public libraries in Busan. A survey on 128 people who served to the public libraries in Busan carried out for analysis of problem behaviors of public library users, and brainstorming and AHP method by 9 librarians for seeking of the effective response plan. This study shows that the most effective response ways for difficult patrons is to enact detailed regulations and the appropriate notification and education to the users about the regulations. In addition, education for communication skills to library staffs should be conducted on a regular basis, like as using positive language, listening techniques, the appropriate response techniques with angry users.

Effects of Harassment Experiences in Online Games, Expectation on Organizational Response, and Gender on Coping Strategies (온라인 게임 내 괴롭힘 경험, 조직대응에 대한 기대, 유저의 성별이 대응전략에 미치는 영향)

  • Kim, Min-Chae;Ro, Hea-Kyung
    • The Journal of the Korea Contents Association
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    • v.19 no.1
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    • pp.266-277
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    • 2019
  • This study is an exploratory study on the factors that affect the types of user's coping strategies in online game harassment situations. A survey(N=416) was conducted to investigate the experiences of harassment in online games, expectations on organizational response, and the frequencies of selecting each type of coping strategy. The result shows that the female users usually experience more harassment than the male users, especially in sexual harassment. Female users often choose gender masking, seeking help, avoidance, and mirroring strategies compared to males, while males choose self-blame. The effects of harassment experiences, expectation on organizational response, and gender on each type of coping strategy were analyzed using the structural equation model(SEM). Sexual harassment experiences significantly affect all types of strategies, and the higher the expectation on organizational response, the more likely users to seek help rather than to select gender masking. These results are expected to serve the basis for establishing harassment-related regulations in online games.

The Effect on Use Satisfaction and Revisit Intention of Spatial Storytelling Components in Historical Theme Park - Focused on Samgukyusa Theme Park in Gunwi-Gun - (역사테마파크 공간스토리텔링 구성인자가 이용만족도 및 재방문의사에 미치는 영향 - 군위 삼국유사테마파크를 중심으로 -)

  • Kim, Oh-yeon;An, Seung-Hong
    • Journal of the Korean Institute of Landscape Architecture
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    • v.52 no.2
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    • pp.64-78
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    • 2024
  • Storytelling is a communication technique to express and convey the story using various media, where the audience accepts the story, reinterprets the topic and interacts with the storyteller. It was assumed that the user's significance and awareness about the storytelling technique applied to historical theme parks would have an impact on the satisfaction of using the theme park and intention to revisit. In this study, it was purposed to derive the structural factors of spatial storytelling in historical theme parks, and to understand the impact of user's awareness and constituent factors on user responses. Based on previous researches, the structural factors of spatial storytelling in historical theme parks were derived related to theme, experientiality, unusualness, educationalness, unity, expressiveness, interactivity, and interest, and for which the users' awareness was surveyed. The survey was conducted targeting the users of Samguk Yusa Theme Park located in Gunwi-gun, Gyeongsangbuk-do, where the collected data was analyzed using EXCEL2020 and SPSS 21.0 statistical programs, and the results are as follows: First, the spatial storytelling technique applied as a conveying method of the theme of Samguk Yusa Theme Park affects users' satisfaction and intention to revisit, and most respondents responded that the storytelling was significant. Second, it showed that the significance of unusualness and educationalness among the awareness of significance of the spatial storytelling constituent factors of Samguk Yusa Theme Park has a significant impact on user's satisfaction, and the significance of unusualness, interactivity, educationalness, and interest has a significant impact on intention to revisit. Third, it showed that the awareness of interest, theme, and unity has a significant impact on user's satisfaction depending on the user's awareness of spatial storytelling constituent factors of Samguk Yusa Theme Park, and the awareness of interactivity and experientiality has a significant impact on intention to revisit. This study is meaningful in quantitative analysis and interpretation of the influence of storytelling on user's response to historical theme parks by the exploratory analysis of characteristic factors and spatial storytelling constituent factors on historical theme parks and deriving the structural factors of spatial storytelling in historical theme parks.

A Study on Structure of Information about ARS(Automatic Response System) - with Emphasis on the Development of Gimhae Bus Information System ARS - (ARS(자동응답시스템) 정보 구조에 관한 연구 -김해 버스정보시스템 ARS 개발을 중심으로-)

  • Ryu, Su-Min;Lee, Chun-Yeop;Yeoun, Myeong-Heum
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.370-375
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    • 2008
  • When customer makes a phone call to get the necessary information, ARS (Automatic Response System) will provide them without the limitation of time and place. Therefore, the application field of ARS (Automatic Response System) has been expanded and also occupancy rates arepretty high. However, compared with the importance of ARS, there is little study regarding the closest information structure of the actual users. Therefore, this research is about the ARS information structure of Gimhea BIS (Bus Information System), and the point of this research is to analyze the problem of the ARS information structure so we can suggest an idea to improve it. As the methods of study, drawing the workflow of ARS, conducting user observation, comparing with cases another region and analysis them. As a result, by and large there was error in the structure of information so, system reformation was required. Now that, we suggested two ideas for the improvement and we conducted usability test under that problem. Usability test was conducted by Lab test with interview. As a result, we could understand merits and demerits of two ideas for improvement, and we completed final improvement to highlight only merits of two ideas for improvement. This study will be utilized as the base material to improve ARS of Gimhea BIS.

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Evaluation of Ground Thermal Conductivity by Performing In-Situ Thermal Response test (TRT) and CFD Back-Analysis (현장 열응답 시험(TRT)과 CFD 역해석을 통한 지반의 열전도도 평가)

  • Park, Moonseo;Lee, Chulho;Park, Sangwoo;Sohn, Byonghu;Choi, Hangseok
    • Journal of the Korean Geotechnical Society
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    • v.28 no.12
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    • pp.5-15
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    • 2012
  • In this study, a series of CFD (Computational Fluid Dynamics) numerical analyses were performed in order to evaluate the thermal performance of six full-scale closed-loop vertical ground heat exchangers constructed in a test bed located in Wonju. The circulation HDPE pipe, borehole and surrounding ground formation were modeled using FLUENT, a finite-volume method (FVM) program, for analyzing the heat transfer process of the system. Two user-defined functions (UDFs) accounting for the difference in the temperatures of the circulating inflow and outflow fluid and the variation of the surrounding ground temperature with depth were adopted in the FLUENT model. The relevant thermal properties of materials measured in laboratory were used in the numerical analyses to compare the thermal efficiency of various types of the heat exchangers installed in the test bed. The simulation results provide a verification for the in-situ thermal response test (TRT) data. The CFD numerical back-analysis with the ground thermal conductivity of 4 W/mK yielded better agreement with the in-situ thermal response tests than with the ground thermal conductivity of 3 W/mK.

A Study on Proposing an Interaction Design Prototype that Reflects User Behavior Elements for VR Collaboration Tool (VR 협업 툴을 위한 사용자 행동 요소를 반영한 인터랙션 디자인 프로토타입 제안 연구)

  • Shin, Jongeun;Kang, Jeannie
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.4
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    • pp.645-661
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    • 2024
  • Today, the development of new technologies due to the 4th industrial revolution requires work performance methods such as non-face-to-face collaboration. In response to this, various VR collaboration tools are emerging, but VR collaboration tools for brainstorming, which are used in collaboration or design development work, are not provided. Therefore, despite the advantages and possibilities of VR for non-face-to-face collaboration, there are limitations in practical use. Accordingly, the development of VR collaboration tools in a digitalized work environment is necessary, and research on UI design development for this is required. The purpose of this study is to propose a VR collaboration tool prototype by developing an interaction UI design that applies user hand behavior elements that appear during collaboration sessions through user research. This study was a qualitative study. The research method was to conduct user research through observation and in-depth interviews, and as a result of analyzing the data obtained from this, five types of user hand behavior elements were derived. In this study, an interaction UI design was developed that reflects hand gestures as behavioral elements. And using Unity and the Oculus Integration SDK Kit, we created a prototype VR collaboration tool that can be used without a controller. As a result of conducting a user evaluation of the prototype produced in this study, it was found that users had difficulty making hand gestures accurately, and it was possible to find areas for improvement in UI design. It is expected that this study will help develop interaction UI design for VR collaboration tools that can increase work efficiency.

Quality Level Classification of ECG Measured using Non-Constraint Approach (무구속적 방법으로 측정된 심전도의 신뢰도 판별)

  • Kim, Y.J.;Heo, J.;Park, K.S.;Kim, S.
    • Journal of Biomedical Engineering Research
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    • v.37 no.5
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    • pp.161-167
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    • 2016
  • Recent technological advances in sensor fabrication and bio-signal processing enabled non-constraint and non-intrusive measurement of human bio-signals. Especially, non-constraint measurement of ECG makes it available to estimate various human health parameters such as heart rate. Additionally, non-constraint ECG measurement of wheelchair user provides real-time health parameter information for emergency response. For accurate emergency response with low false alarm rate, it is necessary to discriminate quality levels of ECG measured using non-constraint approach. Health parameters acquired from low quality ECG results in inaccurate information. Thus, in this study, a machine learning based approach for three-class classification of ECG quality level is suggested. Three sensors are embedded in the back seat, chest belt, and handle of automatic wheelchair. For the two sensors embedded in back seat and chest belt, capacitively coupled electrodes were used. The accuracy of quality level classification was estimated using Monte Carlo cross validation. The proposed approach demonstrated accuracy of 94.01%, 95.57%, and 96.94% for each channel of three sensors. Furthermore, the implemented algorithm enables classification of user posture by detection of contacted electrodes. The accuracy for posture estimation was 94.57%. The proposed algorithm will contribute to non-constraint and robust estimation of health parameter of wheelchair users.

Address Space Maintaining Scheme for Fast Program Execution in Linux-based Systems (Linux 기반에서 빠른 프로그램 실행을 위한 주소 공간 유지 기법)

  • Noh, Seung Joon;Kang, Dong Hyun;Kim, Junghan;Kim, Inhyeok;Eom, Young Ik
    • KIISE Transactions on Computing Practices
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    • v.21 no.12
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    • pp.786-791
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    • 2015
  • The environment of Internet of Things (IoT) wherein various devices are connected through the Internet with value-added network functions, is currently a subject of active study. Accordingly, the existing computing environment based on desktop or mobile systems is being expanded into a computing environment of more diverse devices. Because the response of program launching is important in terms of User Experience (UX) in IoT environments, the technology for guaranteeing rapid response of program launching in IoT devices is getting the focus of much current research. In this paper we analyze the Zygote technique, which is being used for faster program execution in Android systems, and, based on our results, we propose an address space maintaining scheme for the rapid launching of programs for use in Linux-based systems. Our scheme utilizes the Copy on Write (CoW) technique in Linux systems as well as the Zygote technique of Android systems. In order to evaluate the proposed scheme, we implemented our scheme on Linux systems and performed several experiments. The experimental results show that the proposed scheme shortens the launching time up to 99%, compared to the existing technique.

A Study on Reducing Duplication Responses of Chatbot Based on Multiple Tables (다중 테이블을 활용한 챗봇의 중복 응답 감소 연구)

  • Gwon, Hyuck-Moo;Seo, Yeong-Seok
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.10
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    • pp.397-404
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    • 2018
  • Various applications are widely developed for smartphones to meet customer's needs. In many companies, messenger's typed interactive systems have been studied for business marketing, advertising and promotion to provide useful services for the customers. Such interactive systems are usually called as "Chatbot". In Chatbot, duplicated responses from Chatbot could occur frequently, and these make one lose interest. In this paper, we define a case that the response of Chatbot is duplicated according to the user's input, and propose a method to reduce duplicated responses of Chatbot. In the proposed method, we try to reduce duplication responses through a new duplication avoidance algorithm by building multiple tables in a database and by making combinations of user's input and its response in each table. In our experiments, the proposed method shows that duplicated responses are reduced by an average of 70%, compared with the existing method.

A Study on the Security Threats of IoT Devices Exposed in Search Engine (검색엔진에 노출된 IoT 장치의 보안 위협에 대한 연구)

  • Han, Kyong-Ho;Lee, Seong-Ho
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.1
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    • pp.128-134
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    • 2016
  • IoT devices including smart devices are connected with internet, thus they have security threats everytime. Particularly, IoT devices are composed of low performance MCU and small-capacity memory because they are miniaturized, so they are likely to be exposed to various security threats like DoS attacks. In addition, in case of IoT devices installed for a remote place, it's not easy for users to control continuously them and to install immediately security patch for them. For most of IoT devices connected directly with internet under user's intention, devices exposed to outside by setting IoT gateway, and devices exposed to outside by the DMZ function or Port Forwarding function of router, specific protocol for IoT services was used and the devices show a response when services about related protocol are required from outside. From internet search engine for IoT devices, IP addresses are inspected on the basis of protocol mainly used for IoT devices and then IP addresses showing a response are maintained as database, so that users can utilize related information. Specially, IoT devices using HTTP and HTTPS protocol, which are used at usual web server, are easily searched at usual search engines like Google as well as search engine for the sole IoT devices. Ill-intentioned attackers get the IP addresses of vulnerable devices from search engine and try to attack the devices. The purpose of this study is to find the problems arisen when HTTP, HTTPS, CoAP, SOAP, and RestFUL protocols used for IoT devices are detected by search engine and are maintained as database, and to seek the solution for the problems. In particular, when the user ID and password of IoT devices set by manufacturing factory are still same or the already known vulnerabilities of IoT devices are not patched, the dangerousness of the IoT devices and its related solution were found in this study.