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A Study on Proposing an Interaction Design Prototype that Reflects User Behavior Elements for VR Collaboration Tool

VR 협업 툴을 위한 사용자 행동 요소를 반영한 인터랙션 디자인 프로토타입 제안 연구

  • Shin, Jongeun ;
  • Kang, Jeannie (Dept. of Media Interaction Design, Ewha Womans Univ)
  • 신종은 (이화여자대학교 조형예술대학 디자인학부) ;
  • 강수진 (이화여자대학교 조형예술대학 디자인학부)
  • Received : 2024.04.22
  • Accepted : 2024.06.15
  • Published : 2024.07.31

Abstract

Today, the development of new technologies due to the 4th industrial revolution requires work performance methods such as non-face-to-face collaboration. In response to this, various VR collaboration tools are emerging, but VR collaboration tools for brainstorming, which are used in collaboration or design development work, are not provided. Therefore, despite the advantages and possibilities of VR for non-face-to-face collaboration, there are limitations in practical use. Accordingly, the development of VR collaboration tools in a digitalized work environment is necessary, and research on UI design development for this is required. The purpose of this study is to propose a VR collaboration tool prototype by developing an interaction UI design that applies user hand behavior elements that appear during collaboration sessions through user research. This study was a qualitative study. The research method was to conduct user research through observation and in-depth interviews, and as a result of analyzing the data obtained from this, five types of user hand behavior elements were derived. In this study, an interaction UI design was developed that reflects hand gestures as behavioral elements. And using Unity and the Oculus Integration SDK Kit, we created a prototype VR collaboration tool that can be used without a controller. As a result of conducting a user evaluation of the prototype produced in this study, it was found that users had difficulty making hand gestures accurately, and it was possible to find areas for improvement in UI design. It is expected that this study will help develop interaction UI design for VR collaboration tools that can increase work efficiency.

오늘날 4차 산업 혁명에 따른 새로운 기술의 발전은 비대면 협업과 같은 업무수행 방식이 요구되고 있다. 이에 부응하여 다양한 VR 협업 툴이 등장하고 있으나 협업이나 디자인 개발 업무에서 활용되고 있는 VR 협업 툴이 제한적이. 따라서 비대면 협업을 위한 VR의 장점과 가능성에도 불구하고 실무 활용에 있어 한계가 있다. 이에 따라 디지털화되고 있는 업무 환경에서 효과적인 협업을 위한 VR 협업 툴 개발이 필요하며 이를 위한 UI 디자인 개발에 관한연구가 요구된다. 본 연구의 목적은 사용자 조사를 통하여 협업 시 첫 단계인 브레인스토밍 단계에서 나타나는 사용자 행동 요소를 적용한 인터랙션 및 UI 디자인을 개발함으로써 VR 협업 툴 프로토타입을 제안하는 데 있다. 본 연구는 질적 연구로 연구 방법은 관찰과 심층 인터뷰를 통한 사용자 조사를 수행하고 이로부터 얻은 데이터를 분석한 결과로 5가지 사용자의 손짓 행동 요소를 도출하였다. 행동 요소로서의 손짓을 반영한 인터랙션 UI를 디자인하고 Unity와 Oculus Integration SDK Kit를 사용하여 컨트롤러 없이 사용할 수 있는 VR 협업 툴 프로토타입을 제작하였다. 본 연구에서 제작한 프로토타입에 대한 사용성 평가를 실시한 결과 사용자가 손짓을 정확히 행하여야 한다는 어려움이 나타나 UI 디자인의 보완점을 찾아볼 수 있었다. 또한 VR 협업 공간에서 개인 작업과 공유를 위한 공간의 구분을 조절할 수 있는 UI 디자인의 필요성도 알 수 있었다. 본 연구가 업무의 효율성을 높여줄 수 있는 VR 협업툴을 위한 인터랙션 및 UI 디자인 개발에 도움이 되기를 기대한다.

Keywords

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