• Title/Summary/Keyword: User Response

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Zone based on Wireless Sensor Network Management Protocol for Smart Home (스마트 홈을 위한 영역기반 무선 센서네트워크 관리 프로토콜)

  • Kim, Gang-Seok;Huh, Jee-Wan;Song, Wang-Cheol
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.5
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    • pp.65-71
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    • 2009
  • As a core area of the new computing paradigm, the Ubiquitous Sensor Network Technology utilizes a wireless sensor networking which can be applied to the Context Information Monitoring System. When the technology is used in a poor user-environment for monitoring purposes, it can cost-effectively gather the context data on real-time basis, analyze the information gathered, effectively response to the user situation, and execute orders to create environmental factors desired by the user. This study structures a system able to monitor information in regards to a user-environment based on wireless-node sensor technology coupled with the Ubiquitous Sensor Network Technology. In this paper, the protocol in which it manages the wireless sensor network as the zone based by using the management protocol standardized at the smart home with a profile is proposed. The proposed system requires a minimal collection of data without continuous monitoring. Monitoring periodically, it can sense the user-environment more efficiently than the existing monitoring technologies based on the wire-communication technology.

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An Analysis of User Satisfaction on a Case of D Children's Library Website (어린이도서관 웹사이트 이용자 만족도 분석: D 어린이도서관 사례중심으로)

  • Bae, Youngmi;Kim, Heesop
    • Journal of the Korean Society for information Management
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    • v.30 no.2
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    • pp.7-33
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    • 2013
  • The purpose of this study is to analyze the user satisfaction, royalty and compliant of a children's library Website. To achieve the aim of this study a modified Kim and Park's model of the user satisfaction index which consists of information quality, service quality, and system quality dimension is adopted. A total of 130 valid responses to the questionnaire were analysed using SPSS 18. It is found that the higher the user satisfaction gives the higher the royalty and the lower the compliant. For the contents quality dimension, the items of Usability, Accuracy, Easy of understand, Reliability and Up-to-date; for the service quality dimension, the items of Interface design, Reliability, Responsiveness, and Empathy; for the system quality dimension, the items of Response time, Interactive, Easy to access, and Easy to use show a significant relationships to the users' satisfaction.

Studios on the Physical and Psychological Analysis in Street Spaces for Improving the Streetscape of Olympic Daero (올림픽대로의 경관향상을 위한 가로공간 구성요소의 물리량과 심리량 분석에 관한 연구)

  • 김광래;진희성
    • Journal of the Korean Institute of Landscape Architecture
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    • v.16 no.2
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    • pp.23-41
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    • 1988
  • Environmental design pattern of the nine Small Urban Spaces at C.B.D. in City of Seoul are surveyed and analyzed for user's satisfaction and behavior under the environmental design evaluation by using Chrisopher Alexander's Pattern Language. Small Urban Spaces as a part of streetscape are formed by physical factors as well as visual environment and interacting user's behavior. Therefore, user's satisfacuion and behavior at the nine Urban Small Spaces were investigated under the further search for some possibilities of a pplication of those Pattern Languages. A pattern language has a structure of a network. It is used in sequence, going through the patterns, moving always from large patterns to smaller, always from the ones which create comes simply from the obsernation that most of the wonderful places of the city were not made by architects but by the people. It defines the limited number of arrangements of spaces that make sense in any given culture. And it actually gives us the power to generate these coherent arrangement of space. As a results, 'Plazl', 'Seats' and 'Accessibility' related design patterns are highly evaluated by Pattern Frequency, Pattern Interaction and their Composition ranks, thus reconfirm Whyte's Praise of urban Small Spaces in our inner city design environments. According to the multiple regression analysis of user's evaluation, the environmental functins related to the satisfaction were 'Plaza', 'Accessibility' and 'Paving'. According to the free response, user's prefer such visually pleasing environmental design object as 'Waterscape' and 'Setting'. In addition to, the basic needs in Urban Small Spaces are amenity facilities as bench, drinking water and shade for rest.

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User-interface Considerations for the Main Button Layout of the Tactical Computer for Korea Army (한국군 전술컴퓨터의 인간공학적 메인버튼 설계)

  • Baek, Seung-Chang;Jung, Eui-S.;Park, Sung-Joon
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.4
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    • pp.147-154
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    • 2009
  • The tactical computer is currently being developed and installed in armored vehicles and tanks for reinforcement. With the tactical computer, Korea Army will be able to grasp the deployment status of our forces, enemy, and obstacles under varying situations. Furthermore, it makes the exchange of command and tactical intelligence possible. Recent studies showed that the task performance is greatly affected by the user interface. The U.S. Army is now conducting user-centered evaluation tests based on C2 (Command & Control) to develop tactical intelligence machinery and tools. This study aims to classify and regroup subordinate menu functions according to the user-centered task performance for the Korea Army's tactical computer. Also, the research suggests an ergonomically sound layout and size of main touch buttons by considering human factors guidelines for button design. To achieve this goal, eight hierarchical subordinate menu functions are initially drawn through clustering analysis and then each group of menu functions was renamed. Based on the suggested menu structure, new location and size of the buttons were tested in terms of response time, number of error, and subjective preference by comparing them to existing ones. The result showed that the best performance was obtained when the number of buttons or functions was eight to conduct tactical missions. Also, the improved button size and location were suggested through the experiment. It was found in addition that the location and size of the buttons had interactions regarding the user's preference.

Development of An Interactive System Prototype Using Imitation Learning to Induce Positive Emotion (긍정감정을 유도하기 위한 모방학습을 이용한 상호작용 시스템 프로토타입 개발)

  • Oh, Chanhae;Kang, Changgu
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.14 no.4
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    • pp.239-246
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    • 2021
  • In the field of computer graphics and HCI, there are many studies on systems that create characters and interact naturally. Such studies have focused on the user's response to the user's behavior, and the study of the character's behavior to elicit positive emotions from the user remains a difficult problem. In this paper, we develop a prototype of an interaction system to elicit positive emotions from users according to the movement of virtual characters using artificial intelligence technology. The proposed system is divided into face recognition and motion generation of a virtual character. A depth camera is used for face recognition, and the recognized data is transferred to motion generation. We use imitation learning as a learning model. In motion generation, random actions are performed according to the first user's facial expression data, and actions that the user can elicit positive emotions are learned through continuous imitation learning.

The Effect of Service Quality of Social Welfare Facilities on Facility Reuse: Focusing of Multi-Parallel Triple Mediation Effect of Facility Image, User Loyalty, and Facility Satisfaction (사회복지 이용시설의 서비스 질이 시설 재이용에 미치는 영향: 시설 이미지, 이용자 충성도, 시설만족도 병렬 삼중매개 효과분석)

  • Yun, Il-Hyun
    • Journal of Digital Convergence
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    • v.19 no.5
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    • pp.127-133
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    • 2021
  • This study studies the effect of social welfare service quality on facility reuse for users of social welfare facilities. The purpose of this study is to study the effect of the parallel triple mediation effect of facility image user loyalty and facility satisfaction. To this end 219 users of social welfare facilities were analyzed using SPSS 23.0 for Windows and Process macro. As a result, first the variables of service quality facility image user loyalty facility satisfaction and facility reuse all formed significant positive relationships. Second facility image user loyalty and facility satisfaction had multiple mediating effects. This study presented a new model using multivariate in response to social welfare facilities in pandemic situations.

Factors Influencing Students' Choice of Learning Space: Recommendations of Effective Space Arrangement for University Libraries (대학생의 학습공간 선택에 영향을 미치는 요인에 관한 연구: 대학도서관의 효과적인 공간 구성을 위한 제언)

  • Lee, Nari;Park, Ji-Hong
    • Journal of the Korean Society for information Management
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    • v.39 no.2
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    • pp.61-86
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    • 2022
  • The purpose of this study is to investigate the effect of learning space Servicescape on the user satisfaction level and continuance intention and to identify moderating effect of the learning activity. The six Servicescape factors are selected after literature review and in-depth interviews; cleanliness, comfort, convenience, aesthetics, accessibility, and flexibility. The online survey is given to the university students at four-year private universities in Seoul metropolitan area. The result shows that among the learning space Servicescape factors, cleanliness, comfort, convenience, and accessibility have a significant impact on the user's satisfaction and the user's satisfaction response determines the continuance intention to the learning space. It is also found that the factors of cleanliness and comfort have a negative moderating effect on user satisfaction. This study implies that the result provides methods to develop the space arrangement for university libraries that provide the better-support to students' learning experience.

A study of Battery User Pattern Change tracking method using Linear Regression and ARIMA Model (선형회귀 및 ARIMA 모델을 이용한 배터리 사용자 패턴 변화 추적 연구)

  • Park, Jong-Yong;Yoo, Min-Hyeok;Nho, Tae-Min;Shin, Dae-Kyeon;Kim, Seong-Kweon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.3
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    • pp.423-432
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    • 2022
  • This paper addresses the safety concern that the SOH of batteries in electric vehicles decreases sharply when drivers change or their driving patterns change. Such a change can overload the battery, reduce the battery life, and induce safety issues. This paper aims to present the SOH as the changes on a dashboard of an electric vehicle in real-time in response to user pattern changes. As part of the training process I used battery data among the datasets provided by NASA, and built models incorporating linear regression and ARIMA, and predicted new battery data that contained user changes based on previously trained models. Therefore, as a result of the prediction, the linear regression is better at predicting some changes in SOH based on the user's pattern change if we have more battery datasets with a wide range of independent values. The ARIMA model can be used if we only have battery datasets with SOH data.

User Mobility Model Based Computation Offloading Decision for Mobile Cloud

  • Lee, Kilho;Shin, Insik
    • Journal of Computing Science and Engineering
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    • v.9 no.3
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    • pp.155-162
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    • 2015
  • The last decade has seen a rapid growth in the use of mobile devices all over the world. With an increasing use of mobile devices, mobile applications are becoming more diverse and complex, demanding more computational resources. However, mobile devices are typically resource-limited (i.e., a slower-speed CPU, a smaller memory) due to a variety of reasons. Mobile users will be capable of running applications with heavy computation if they can offload some of their computations to other places, such as a desktop or server machines. However, mobile users are typically subject to dynamically changing network environments, particularly, due to user mobility. This makes it hard to choose good offloading decisions in mobile environments. In general, users' mobility can provide some hints for upcoming changes to network environments. Motivated by this, we propose a mobility model of each individual user taking advantage of the regularity of his/her mobility pattern, and develop an offloading decision-making technique based on the mobility model. We evaluate our technique through trace-based simulation with real log data traces from 14 Android users. Our evaluation results show that the proposed technique can help boost the performance of mobile devices in terms of response time and energy consumption, when users are highly mobile.

POE of Toilet of Elementary School in Rural Area (농촌지역 초등학교 화장실의 거주후 평가 연구 -H군의 D초등학교를 중심으로)

  • Han, Jong Koo;Park, Tong So
    • Journal of the Korean Institute of Rural Architecture
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    • v.9 no.1
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    • pp.9-16
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    • 2007
  • Educational Facility has a specialty that similar design is repeatedly taken place so the importance of POE(Post Occupancy Evaluation) is increased for the improvement of problem appeared at the former projects. The POE could provides help to the design of next project and the direction when the need of remodeling is faced. Through the process of POE, the repeat of design mistakes could be prevented and the good information related with building efficiency and other problems could be applied to the design of next school project . In this study, the POE of Manbalro(barefoot) toilet of D Elementary school in rural area of H county is performed. The toilet is renovated as an educational environment improvement project of H county educational office in Chungcheong Namdo Province. The study is focused on the user's behavior at Manbalro toilet for carrying out indicative POE by the subjective response of user's. From the research, several being reformed items is proposed however the toilet is evaluated as a successful project that design purpose of initial stage is applied well.

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